[QUOTE=Maruhai;36485032]Yeah that's exactly why Pipe is core on Dragon Knight (in comp) and Pudge right ?[/QUOTE]
There is a big difference between Pudge and CK. Pudge in the late game basicly becomes a walking 3 second stun. Hook is great but its very situational, while CK is an AMAZING hero late game, with great carry capabilities.
You build Pipe on Pudge because your hero peeks and you have to start relaying on items to help your team, while CK can use those slots for other items that improve his whole hero(Damage for his crits, HP and armor for his illusions). Same goes for Dark Seer, once you hit level 16 you are done, you need to start getting items like Shivas and Agh or if you dont have it yet, your Pipe, because as a Hero you peeked so you need those items to continue improving.
About DK i dont know to be honest, the times I have seen him played he never goes for Pipe but I havent seen many games with him so I wont make up opinions on something I dont know.
most carries benefit the team by doing lots of dps, yeah? chaos knight has a 400% damage steroid but it relies on the illusions being tanky enough to survive. the illusions are destroyed most effectively with aoe magic damage, which is countered by magic resistance and the block of pipe. if you are building a hood its usually worth the gold to upgrade to pipe, yeah?
[QUOTE=The Mighty Boat;36485690]most carries benefit the team by doing lots of dps, yeah? chaos knight has a 400% damage steroid but it relies on the illusions being tanky enough to survive. the illusions are destroyed most effectively with aoe magic damage, which is countered by magic resistance and the block of pipe. if you are building a hood its usually worth the gold to upgrade to pipe, yeah?[/QUOTE]
Not only that, +11 fucking HP regen goes a long way to countering that retarded armlet you rushed.
Yeah my way to play CK is stack Str and HP regen and become a fucking nuisance all teamfight long.
So why not add magic resistance ? I'm building a hood anyway so let's do a pipe, it will help my supports get some other items as well.
Hmmm. Storm Spirit looks fun, any tips on his gameplay?
Is he one of those heroes that mainly uses his auto attack for his main source of damage?
Storm spirit usually uses his spells for damage since his passive is activated when he uses one.
[QUOTE=BoxinShrimp;36492068]Hmmm. Storm Spirit looks fun, any tips on his gameplay?
Is he one of those heroes that mainly uses his auto attack for his main source of damage?[/QUOTE]
Build mana regen, as most as you can.
First game as storm spirit, 6/7/21.
I was loving the feeling of rushing around the map with my ult, I really love his style of gameplay along with the character himself.
[QUOTE=RagerTrader;36485744]Not only that, +11 fucking HP regen goes a long way to countering that retarded armlet you rushed.[/QUOTE]
yeah exactly, it's not like the spell shield is the pipe's only benefit
[QUOTE=Maruhai;36485032]Yeah that's exactly why Pipe is core on Dragon Knight (in comp) and Pudge right ?[/QUOTE]
But they don't play Davion as a carry in comp, they build him as a tanky as shit motherfucker who has a constantly aoe slow. Chaos Knight doesn't have that kind of crowd control, his main dealio end game is a bunch of 100% damage illusions jumping on some guy and all critting for 1000 and raping buildings. That 4 second stun ain't too shabby either, but he's really a mid game carry and ganker.
[QUOTE=Jacklus2.0;36495924]But they don't play Davion as a carry in comp[/QUOTE]
Uhhh yes they do what the fuck are you saying.
He if was built a carry, would he get a pipe? Or would he get something to improve his damage as his steroid is an aoe ranged attack with barely any damage.
[QUOTE=Jacklus2.0;36509628]He if was built a carry, would he get a pipe? Or would he get something to improve his damage as his steroid is an aoe ranged attack with barely any damage.[/QUOTE]
A pipe of course.
Need a good build for razor.
I'm having a hard time deciding between sange and yasha and heaven's halberd.
I get halberd because it gets me really tanky, and I can disarm. But s&y has a better maim, more damage and a speed boost.
And what lane should I be in as razor? Long/short/mid?
If mid, can someone recommend me a good mid/rune control video?
[QUOTE=LF9000;36555021]If mid, can someone recommend me a good mid/rune control video?[/QUOTE]
I like this guide
[media]http://www.youtube.com/watch?v=tbIczdzAeEU[/media]
Ok I think I've got a good grasp on Undying. I'd classify him as a Semi-Carry/Pusher. He's not horribly farm dependent and very strong early game, but you definitely want to tank him up as the game progresses. He should be getting his gold from pushing and killing, not farming.
[B]Laning[/B]
I put him in the hard lane because he's pretty tanky and can push really well.
He's best paired with someone who doesn't require farm and can push well too, and preferably has a good disable as Undying has none.
[B]Skill Build[/B]
I wait before skilling my first point.
Soul Rip is good for getting/stopping first blood, but if that doesn't happen right away then Decay is really good for laning as it helps you last hit, makes you more tanky, and hinders the enemy's laning.
Whatever I do I always skill all three skills by Level 3 or 4, depending on when I want to push.
Maxing Tombstone early seems pretty standard, and ult is skilled when possible.
Then I think maxing Soul Rip next would probably be the best course of action, as Decay doesn't change the amount of Strength it steals and it's pretty good at Level 1.
[B]Items[/B]
The recommended starting ones seem fine: 2 Clarities, Stout Shield, Tango, Salve, and an Iron Branch. Some variation of this is good.
After that you definitely need a mana item. I think Arcane Boots is unnecessary, unless you're building a Bloodstone but I don't really think he needs that.
The best choices are probably Soul Ring, [del]Urn[/del] (tried Urn, I don't like it. Doesn't suit him), or RoB. Soul Ring is my favorite as it synergizes perfectly with Soul Rip. The issue with it though is that it seemed to become useless quickly.
[del]Treads then seem like the best choice of boots if you're not going for Bloodstone. You can probably delay these pretty long or not get them at all though.[/del]
Upon further examination Phase might be a better choice since they help with positioning (which you're dependent on), and you don't really need the attack speed from Treads.
After that you want to tank up as your teamfight strength basically comes from standing around. Vanguard and Hood/Pipe are both good, depending on the enemy lineup.
Luxury items seem pretty flexible. Build additional tankiness or get more mana to spam spells since Decay and Soul Rip have pretty low cooldowns.
Also not sure about Aghs, doesn't seem that great but I could be wrong.
If you do pick up a RoB I think a late game Vlad's could be something to consider to buff up your Zombies and push harder.
[B]Gameplay[/B]
Push hard and early. Try to spam Decay in laning phase, and use Soul Rip when around lots of units. Don't forget that it can damage enemies or heal allies, including yourself.
Try to drop Tombstone close to the tower, maybe even a bit past it. It can be killed, but you can heal it with Soul Rip.
As for teamfights you basically just drop a Tombstone, Ult, and spam skills while trying to stay alive.
Thoughts?
Tank up as much as you can with undying, but dont get bkb, you are the kind of hero that likes getting focused on because you can tank that shit(Which leaves your other teammates safe)! And if they dont focus on you, they are having a 30% damage amplifier walking around them and taking away their strenght.
Also I remember crashing WC3 ALOT when playing Undying against a push strat. Furion, enigma, chen with skeletons and creeps; put the tombstone down and suddenly, ZOMBIES EVERYWHERE!
What's a decent build and strategy for Weaver?
[QUOTE=BoxinShrimp;36626625]What's a decent build and strategy for Weaver?[/QUOTE]
Don't get boots.
Well the build ive done for dirge is this one:
[url]http://www.playdota.com/guides/the-almighty-dirge-the-undying[/url]
It works pretty well for me. Im shocked I dont run low on mana early and harassment is deadly early.
Though Im not too sure blademail is the best option as I dont feel like im targeted too much.
but follow up with a heart and turn that perseverance into blood stone and really become "undying"
-Fuck, wrong thread-
Gimme puck tips, I usually try to build dagon up after I get blink if the enemy aren't together much so i can crush weaker enemies, but don't really know what to build when going against smarter players.
[QUOTE=BoxinShrimp;36626625]What's a decent build and strategy for Weaver?[/QUOTE]
radiance asap skip boots if necessary
[QUOTE=Enaicavor;36633473]Gimme puck tips, I usually try to build dagon up after I get blink if the enemy aren't together much so i can crush weaker enemies, but don't really know what to build when going against smarter players.[/QUOTE]
Blink dagger so you can Orb in, Rift and Coil before Phasing (at level 4) so the cooldown for Blink finishes upon which you can blink out.
Puck is more of a supporting mass disabler/initiator with Blink dagger so Dagon doesn't really synergize with him well, a Shiva or Guinsoo would usually be better for the team after the blink dagger.
[editline]6th July 2012[/editline]
Abuse Phase Shift in teamfights, proper use of it will more than make up for Puck's fragility
Any tips for Luna? Now I've just been playing in pubs like a complete scrub, getting the bounce ability first to get as much last hits as possible after the initial Lucent Beam. The bounces usually hits the opposing hero on the lane and slowly drains the health, letting me easily Lucent him and get a kill. After getting the ultimate at standard 6 and 11 and yada yada yada, I go for daedalus, bloodstone and treads.
I really haven't seen a big problem with it since Luna doesn't use much mana, just right clicks and everything gets hit. I've tried to beef the attack as much as possible while making her tanky enough to keep spamming right click. Treads because I want to go faster than fast and just fast was too slow.
[QUOTE='[Green];36722127']Any tips for Luna? Now I've just been playing in pubs like a complete scrub, getting the bounce ability first to get as much last hits as possible after the initial Lucent Beam. The bounces usually hits the opposing hero on the lane and slowly drains the health, letting me easily Lucent him and get a kill. After getting the ultimate at standard 6 and 11 and yada yada yada, I go for daedalus, bloodstone and treads.
I really haven't seen a big problem with it since Luna doesn't use much mana, just right clicks and everything gets hit. I've tried to beef the attack as much as possible while making her tanky enough to keep spamming right click. Treads because I want to go faster than fast and just fast was too slow.[/QUOTE]
I prefer the aura first for better trades and last hitting rather than pushing your lane too much so early in the game. It also works better to snag kills in ganks early game, you and your team can benefit from it as opposed to the bounce ability which wouldn't do much when you only have around 50-60 damage to bounce around early game.
And I don't know if I'm reading your post correctly, but you should always max Lucent Beam first.
Yep the passive Luna cleave is not that important.
And when you are done maxing Lucent Beam and Passive Dmg aura and have Ult and get some nice gang-gank and two free levels or something, spending them fast on stats so that nobody notices is also good.
Tips/Builds for Enchantress? I just started playing her.
What I usually do is:
-Items: Urn, Bracers, Magic Wand early game (then I try to get PowerTreads asap and put them on strength), then I aim for scepter to get more range for the ultimate and if needed build mekanism to support even more during teamfights.
-Skills: I wait until I see my lane enemies, if they're squishy I get charm and look for a centaur khan to get first blood, then I put a single point in all my skills by lvl 3-4, then max out nature's attendant, at least 1 point in stats, lvl passive and charm, ULT when available then all stats.
Leshrac's Diabolic Edict will target invisible units and the explosion effect will tell you where they are so you can get them with Split Earth.
Can I get some advice on how to Pudge?
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