• DotA 6.76 Released
    145 replies, posted
Sniper's headshot is like drows frost arrow somewhat. Very hard to run away from with the constant mini stun spam.
Like: Nerubian/Nyx assassin's buff (which goes really well with the buffs from 6.75, love what they are doing to him) Hate: Sniper's buffs. Why is he getting soo many buffs? He already has a fucked up range and damage.
Global maximum speed buff for the whole team which stuns and deals damage? I'm okay with that!! Now I'm even more excited for Centaur.
[QUOTE=C47;38123755]Sniper's headshot is like drows frost arrow somewhat. Very hard to run away from with the constant mini stun spam.[/QUOTE] it's a free mkb! that has an even higher chance of triggering! and can be acquired at level 7.
[QUOTE=dass;38123760]Like: Nerubian/Nyx assassin's buff (which goes really well with the buffs from 6.75, love what they are doing to him) Hate: Sniper's buffs. Why is he getting soo many buffs? He already has a fucked up range and damage.[/QUOTE] Because he is useless for anything else.
[QUOTE=Hellmouth;38123909]it's a free mkb! that has an even higher chance of triggering! and can be acquired at level 7.[/QUOTE] Doesn't give true strike sadly against Void or Phantom Assassin :V
"Headshot procs cannot be evaded (the entire attack gets through)" it seems like it has true strike as well now. EDIT: oh wait yeah i get you. it uh, soooort of increases his overall accuracy though EDIT: okay how does that even work. he has true strike on 40% of attacks? i guess.
[QUOTE=CharlesMan;38122682]Oh hey upping Venomous Gale past level 1 is now actually worth something. Wowee![/QUOTE] eh I'll stick with maxing my passive and wards first. Gale at level 1. Gale is used mostly for the slow.
[QUOTE=Jojje;38123990]Doesn't give true strike sadly against Void or Phantom Assassin :V[/QUOTE] PA's move is just a straight up evasion as far as I know, so it would work against her.
I don't know how I feel about Boots costing 50 Gold less but all of them having 5 less movement speed.
Why the boot movement speed decreases?
[QUOTE=Mr_Awesome;38124369]I don't know how I feel about Boots costing 50 Gold less but all of them having 5 less movement speed.[/QUOTE] [QUOTE=EliteGuy;38124373]Why the boot movement speed decreases?[/QUOTE] Reposted because page-peasant. I'm not really sure what they're trying to accomplish with this, it's not like any of the other boots are really changed if they flat out decrease it by 5 on all of them.
[QUOTE=Mr_Awesome;38124400]it's not like any of the other boots are really changed if they flat out decrease it by 5 on all of them.[/QUOTE] uh yeah it still changes things, everyone moves slower as a whole
[QUOTE=EliteGuy;38124406]uh yeah it still changes things, everyone moves slower as a whole[/QUOTE] I suppose it shall make the game 5 movement speed slower.
[QUOTE=Mr_Awesome;38124425]I suppose it shall make the game 5 movement speed slower.[/QUOTE] if everyone moves slower the game will potentially be slightly slower.
so happy about silencer buffs i always get kills with him, but its out of my range :c
So the Sniper's headshot will go through Butterfly, PA's Blur, probably Wind Run too, but not Void's Back Track? Yet MKB goes through Back Track.
[QUOTE=Gekkosan;38125414]So the Sniper's headshot will go through Butterfly, PA's Blur, probably Wind Run too, but not Void's Back Track? Yet MKB goes through Back Track.[/QUOTE] No it doesn't, why does everyone think it does Back track is not evasion, that's why it stacks with it
[QUOTE=EliteGuy;38124439]if everyone moves slower the game will potentially be slightly slower.[/QUOTE] This is though a slightly buff to Boots of Travel heroes such as tinker or keeper of the light, since BoT is still 100 speed and not 95.
[QUOTE=butters757;38121384]I wish Necrolyte's Heartstopper Aura had this.[/QUOTE] All auras need a toggle.
[QUOTE=Mr_Awesome;38124425]I suppose it shall make the game 5 movement speed slower.[/QUOTE] Percentage based movement is a tiny bit less effective. Not significant, but 5 difference in speed can easily translate into 7-10 on heroes like wex invoker, windrun, or night stalker at night. Believe it or not this actually does somewhat change relative movement speeds on high speed heroes. Cost. Think of it as love for supports. It's that much easier to get boots. I may be wrong, but this would also seem to very softly encourage even more roaming and ganks, especially combined with the cheaper wards. Something that I'm still unsure of though is the change to force staff. I liked the quarterstaff component on it. For intelligence heroes it was amazing. Even on melee carries it was good. Now it provides decent sustain over time which is a debatable trade off. I do like that you can rush tranquil boots, disasemble them to complete the force staff, and either rebuild the boots, or build something else. It makes it far more obtainable for impoverished supports to get their hands on. [editline]21st October 2012[/editline] [QUOTE=Badunkadunk;38125865]All auras need a toggle.[/QUOTE] I disagree. That's a huge buff to auras. Taking heartstopper is harassment at the expense of pushing a lane. Letting you toggle it off of creeps, or off entirely is an enormous buff. Same with skeleton kings vampiric aura. Being able to shut that off of creeps would be a HUGE amount of lane sustain. You'd literally be able to consider not getting any tangoes, just a salve for burst.
5 seconds of global max movespeed, no unit collision and stun on impact with enemy. I want Centaur more now.
[QUOTE=Gekkosan;38125414]So the Sniper's headshot will go through Butterfly, PA's Blur, probably Wind Run too, but not Void's Back Track? Yet MKB goes through Back Track.[/QUOTE] Nothing can pierce backtrack. Backtrack doesn't dodge, it completely mitigates the damage.
[QUOTE=EliteGuy;38124439]if everyone moves slower the game will potentially be slightly slower.[/QUOTE] That sounds good if it will help halt ganks a bit and allow some farm. Games nowadays look ridiculous with level 3 ganks.
[QUOTE=Zephyrs;38125949]Something that I'm still unsure of though is the change to force staff. I liked the quarterstaff component on it. For intelligence heroes it was amazing. Even on melee carries it was good. Now it provides decent sustain over time which is a debatable trade off. I do like that you can rush tranquil boots, disasemble them to complete the force staff, and either rebuild the boots, or build something else. It makes it far more obtainable for impoverished supports to get their hands on. [/QUOTE] The old force staff's stats were useful on everybody but now they're trying to make it an int/support item.
this new gamemode sounds really fun
[QUOTE=aydin690;38127222]The old force staff's stats were useful on everybody but now they're trying to make it an int/support item.[/QUOTE] Exactly. Not sure I like that. The stats were god tier on mana deprived right clickers like skeleton king. At the end of the day, it's still force staff. One of the single most powerful actives in the game.
[QUOTE=Zephyrs;38127560]Exactly. Not sure I like that. The stats were god tier on mana deprived right clickers like skeleton king. At the end of the day, it's still force staff. One of the single most powerful actives in the game.[/QUOTE] Yea... Forcestaff will still be good on skeleton king tho. That 10 int is helpful. The old stats were godsend on silencer or OD tho.
The point being that it's not as good on him as it no longer has +10 damage and attack speed as well. It's better on other heroes, and has an easier build up if you start off with tranquils. I'm also probably going to buy about three thousand quarterstaves before I finally remember that it doesn't use those anymore.
Maybe, with the recipe cost increase, it is going to harder to build on supports! It's always around 1000 gold when I need to buy wards or get ganked! >:(
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