:( sad. I would make one called facepunch rated EC for the retarded shit that goes down. Walk in the oify a big anus swallows you up.
If you go into fast threads you has to run fast or big scary oify monster eatz you.
A game where you play a T Pain. You just go around rap-singing and there is lots of customizable top hats and grillz. Oh also it's set in a mansion, probably somewhere in Wisconsin.
DLC for a second level set in Toronto. In this DLC you have to buy a condo.
Isometric view Horror RPG. With nasty screamers and such.
You get your own airship and you do shit like pirate or fight off pirates and trade cargo and other stuff. Except it would be in first or third person and you actually get to walk around your airship and stuff.
Something like this.
[img]http://filesmelt.com/downloader/Aurora.png[/img]
[url]http://www.facepunch.com/showthread.php?p=17924892#post17924892[/url]
Not going to post the entire idea when you can go here to read it.
The warhammer 40k fps game featuring a fullblown storyline and super awesome multiplayer experience featuring: Intense close combat system, hundreds and hundreds of players in one server, huge and beautiful maps, advanced ranking system stolen directly from cod 4 (129 ranks of awesomeness!), Euphoria utilizing engine making all deads looking painful!, Intense gore (Want to incinerate arms with melta weapons? Go forth!), Dedicated servers!, Free usermade content!, Free DLC's!, Ultimate realism (Just started? Annoyed by those pesky players who have reached rank 90 before you and have spacemarine armours? Don't worry shoot them in the eyes!), Don't want to play shipment clone with 240 players? Don't worry change the server!, Chracter creator, And the best part is that if you order now you get the CHILD FRIENDLY version for free!
To be completed in 2026.
Ps i bet there's a spelling error somewhere!
A survival horror with all aspects of science realistically simulated.
You can weld metal things, Burnable thing burn, reactants react to produce more stuff.
It's also got some kind of mutagenic virus making all living things into freakish monsters.
You have a simulated world. All you have to do is survive.
You could take a leaf blower, a V8 engine and some cutlery to make a gun that shoots forks.
Or put a shotgun shell in a pipe and ignite it with a lighter.
Age of Empires II with more units, technologies and a fancy game engine.
Something like GTA, but you're a Cuban and have to make your own army to fight against the Communist goverment.
Fuck shit up: The game
You are a viking equipped with only melee weapons and everything is completely destroyable. You have this shout that turns the person you shout at to become a viking and joins you in fucking shit up.
Not my idea though, I would make it if I could.
[editline]04:04PM[/editline]
You win when everything is fucked up.
[editline]04:07PM[/editline]
Fuck, shit's already taken
[editline]04:07PM[/editline]
r8 me l8
I wanna make a horror-game where you play as an old man in the 30's or 40's, he lives up in a forest in Alaska or something and things starts to happen and all becomes wierd and he becomes insane... It'd be scary as hell.
Something like Tabula Rasa, but first person shooter and no locking on crap, you gotta aim manually (Maybe the exception of heavy weapons like missiles) and free-roam environment.
A slenderman horror game.
You wake up in an old pitch dark German iron factory and you'll have to get out. But a monster who always knows where you are spawns on a random place and starts to hunt you down.
A WWII game where you play as the nazis.
And ride dinosuars into the allied forces HQ, it'd be awesome.
i have an FPS/TPS game idea.
the main idea behind it is "a sandbox assassination action game", and the story goes like this:
you're a guy in the middle 20s and you have no reason to live. you hate your boring job so you decide to quit it.
you realize that you can't find a job that doesn't bore you to death, so you start thinking what kind of work will interest you enough. after a few endless days and restless nights you decide you want to be a hired hitman. it fits you perfectly.
once you made up your mind you start working-out, as you want to be in top shape for this. meanwhile, you find a part time job at a box factory (you quit it after you start working as a hitman, but whenever people ask you where you work you still say that you work at a box factory. boxes are cool btw).
when you feel you are physically ready, you start learning the trade: how to kill silently, avoid being caught, operate weapons, pick-locks, brew poisons, make explosives and most importantly - how to get assignments.
this is the back-story.
the game starts when you bought a flat in a big city where you'll find enough work to get by.
EXP system:
although you already in good physical shape and know the trade well, you lack experience.
so by experiencing any of the above list (the one in the backstory), you become better in it. kinda like leveling up. it affects you physically (being able to endure more damage, running faster, being more agile, aiming better, faster and quiter stealth kills, etc) and mentally (knowing how to make different poisons and making them better, how to pick more sophisticated locks, how to make different types of explosives, etc).
it will also affect what missions you can accept - some missions will require you to know how to make a certain bomb or a poison, or perhaps you'll be required to know how to pick a complicated lock.
getting work:
there are 3 ways to get work.
1. a magazine. there's a magazine where anonymous people request hits, using a secret cryptograph. it's the first way for you to get general hits.
2. online (only available once you purchase a laptop and pay money for a special membership that allows people like you to find work). offers more work than the magazine with higher pay. also it's more secure, so chances of getting set-up by the police/fbi is lower.
3. real life contacts. these are basically the story line missions. contacts are basically groups like the mafia, gangs, companies, etc, who want you to take out rivals of theirs (usually). they pay a lot more, but you'll have to meet them in person. note: when you meet them, you're always disguised as not to reveal who you are, and the meetings take place in very discreet places. they supply you with a folder that contains the required information for the hit.
with money you'll be able to buy more weapons and mod them, more materials for poison brewing and explosives blueprints/materials, gadgets (like camera jammers). in your flat you have a workroom where you make these stuff and store your weapons. you'll be able to upgrade it to contain more weapons and such.
transportation will be done via vehicles, although you don't have a garage and you never keep what you steal.
this is it more or less, i have actually expended this idea but it kinda makes it an impossible game so i'll stop here.
note: this is hugely inspired by that hired gun manual.
[QUOTE=Wu-Zi-Mu;18700324]Zombie open world RPG. Like GTA but Zombies.
One day it will happen...[/QUOTE]
Prototype?
A simulation shooter that places [i]you[/i] in the game.
Like with the weird suits on and stuff.
You fully control your character's movements and stuff, because it mimics yours.
Then we add a mix of MMO, FPS, RTS, A giant open world , Real life like destructable maps + graphics, awesome shiz.
Imagine you running uphill with an assault rifle next to your friend. Then a guy next to you gets shot (Some Korean guy f.e.) Then your friend.
You're like "OMG NOO"
Then he respawns and you're like :smug:
Ultimate console idea IMO.
[QUOTE=MrJazzy;18713734]an old man in the 30's or 40's,[/QUOTE]
How's Russia, comrad?
My lil pony 2
A game where you play a huge hulking psychopath. You are contracted to complete missions at impossible odds, wiping out whole enemy bases and ripping nukes out of the sky.
Everything can be destroyed and the enemy AI is extremely detailed to the point of bricking it when they realize you're nearly indestructible (your health is about the same as 700 of them). The fun part is being able to smash open the entire side of a building with your face and massacre everyone inside with a seemingly harmless object.
You would have detailed full body awareness (that extends to your health system) and you can interact with everything you can see (such as using an enemies blood to set a slip trap for their reinforcements).
[QUOTE=Negrul1;18714904]How's Russia, comrad?[/QUOTE]
That'd be perfect. When I say 30's or 40's btw, I mean either before or after the world war.
oke here we go:
[u][b]The Thunder's - Path to Evolution[/u][/b]
a FPS game set on earth, in the year 2032.
A man named Tasan Wenhz made a incredible army using he's big IQ he got.
while making the army he got killed by one of he's army soldiers. the soldiers are half human half robot. then, a cop came to the building, and found him [b]dead[/b] on the floor, blood bleeding.
he sees alot of books, he reads all sorts of stuff about The Black Army...
after a while of searching for any tracks of the killer, the cop was just amazed about the books, after a while he just needed to go, he returns later that night, to read on... he founds out the AMAZING powers of the army and technology the man was working on.
but then the man founded "The Door".. he walks to it... opens it and finds:
i can write down more if you want, if people are interested i can tell more
[QUOTE='DrEvil[NL];18716769']oke here we go:
[u][b]The Thunder's - Path to Evolution[/u][/b]
a FPS game set on earth, in the year 2032.
A man named Tasan Wenhz made a incredible army using he's big IQ he got.
while making the army he got killed by one of he's army soldiers. the soldiers are half human half robot. then, a cop came to the building, and found him [b]dead[/b] on the floor, blood bleeding.
he sees alot of books, he reads all sorts of stuff about The Black Army...
after a while of searching for any tracks of the killer, the cop was just amazed about the books, after a while he just needed to go, he returns later that night, to read on... he founds out the AMAZING powers of the army and technology the man was working on.
but then the man founded "The Door".. he walks to it... opens it and finds:
i can write down more if you want, if people are interested i can tell more[/QUOTE]
Sounds facinating, please go on.
The Thunder's - Path to Evolution
a FPS game set on earth, in the year 2032.
A man named Tasan Wenhz made a incredible army using he's big IQ he got.
while making the army he got killed by one of he's army soldiers. the soldiers are half human half robot. then, a cop came to the building, and found him dead on the floor, blood bleeding.
he sees alot of books, he reads all sorts of stuff about The Black Army...
after a while of searching for any tracks of the killer, the cop was just amazed about the books, after a while he just needed to go, he returns later that night, to read on... he founds out the AMAZING powers of the army and technology the man was working on.
but then the man founded "The Door".. he walks to it... opens it and finds: a large room full with the soldiers, they where all silent... off... he saw a panel, with control on it, he started to read the books Tasan had left behind, he forgot the police work, he forgot everything around him, he only know 1 thing and that is the great power that is behind this work of art...
3 months later..
(oke.. looks like its going to be look like a book :biggrin:)
he got everything working now, he sends out the first soldier, or also know as BAS (Black Army Soldier), he was testing it, the weapons it had.. Grenades, Rocket launchers, machine guns and some weapons that where "out of ammo"
he sended a BAS outside the building, people where surrounding the soldier, looking at him, amazed be the high tec look it got..
while the cop was watching it all behind a monitor, he just 'wanted' to attack... that little button that caused so much collide to the powers it had...
and sudden. a shot was heard. someone felt on the ground, bleeding... people where runing away and a cop car that was close took action, surrounding the soldier. it was a heated moment... 3 cops with a pistol versus a god-like robot fully armored with the newest stuff...
then he took out he's rocket launcher and launched the rocket, at the cop car, BAM, a explosion was following with the 3 cops flying in the air, SMASHED to the building.
that man.. that... cop.. was really in he's world... like a gamer... in a game using cheats to take down everyone...but. you see. this POWER it got.. but he got like.. 100000 of those guys!
War? Peace? Destruction?
[b]What is the next step?[/b]
i could make a thread and write down the whole story:buddy:
fuck shit up
It'd be like Firefly but the outlaws are outlawier and there are aliens
[editline]06:26PM[/editline]
It'd have a dog on a leash that can attach his leash to different things and hang off ledges and stuff
I would like to design two things.
1: A Completely made-up, WWII era multiplayer game that supports 256 players at a time.
or
2: A fantasy MMO like WoW.
you would be like this frog and you have to like get across this road and then a river
I made a thread about my dream game.
[url]http://www.facepunch.com/showthread.php?t=799713[/url]
[quote=me]I just think it deserves it's own thread, because it's different from other games. Also it's not Kane and Lynch.
A third person bank robbing game. Not just any bank robbing game, it's
basically free roam. There's no specific mission except to get cash. You get to
make your own plans. Want to be silent as fuck? Get a job at the bank and sneak
it out some how; but the more you do it, the more people will be aware of who
you are. They'll recognize your face. If you want to barge in there and take hostages, go nuts.
Maybe you need a team job. The more people you hire, the better. Depending on
the type of job you're doing, you may need different people. Maybe you'll need
a wheel man. Perhaps you'll need a technician, or a safe cracker. Beware of who
you hire, though. Maybe you'll accidentally hire an undercover cop, or somebody
just not trustworthy who will take all the money himself and leave you with the
cops, or even just dead. What if you want to take the money all to yourself,
but having the risk of losing a good teammate, or having them track you down?
The longer you're in the bank, the easier it is for the police to find out.
Tell everybody to drop their cell phones on the ground to restrict from calling
the police. Maybe somebody will keep their cellphones hidden from you, or have
an extra one. If the police find out, you'll have to find another way out. Make
demands, but be prepared; hardly anybody in the history of crime have gotten
away from helicopters or transport they've requested from the police. The
police may cut the power to the vault. Maybe they'll raid the bank and shoot
you up? Anything can happen.
Upgrades. Being a successful bank robber means staying on top of everybody
else. Maybe there's a new bank vault model that you're not able to open with
regular methods, so you need some sort of special lock picker. If you're
concerned about the civilians using cell phones, buy an expensive cell phone
jammer. Is a pistol not enough, or do you have to buy a shotgun? Maybe you'll
need silencers. Buy a radio to communicate with your team if they're in other
sections of the bank. If you're into explosives, buy some C4 to blast open the
vault, risking the money inside.
Want to look snazzy? Dress up in suits and balaclavas. If you want to go for a
more rugged look, go commando style and wear a military jacket. Maybe you'll
want to go for that sneaky entrance and dress up as a guard. Need to "inspect"
the vault? Investigate when the regular tune-up crew arrives, steal their
uniforms and "inspect" the vault. Wear masks, make-up, special insignia,
anything. Buy a kevlar vest in case of a raid, if you need it.
Hostages are everything. If you walk in, you never know what to expect from
them. Maybe one of your hostages happens to be a registered NRA member, or an
off-duty cop. Perhaps one will have a heart attack from all the stress. If you
stay too long maybe one, two, three, maybe all of the hostages will get up the
courage to attack and overtake your robbing attempt. Set an example and kill or
injure a hostage, but be aware that hostages cost money each time you kill
them.
Be careful of which banks you choose. The better the banks, the better the
money, and the better the security. Sure it will be easy to rob a small time
bank, but you won't get much cash out of it. You'll want to go for the big shot
banks, but you'll have to upgrade your material. Maybe the vault will shut down
if you set off the alarm, or it will be a complicated code. Any bank you choose
can be investigated. Investigation is extremely helpful, but it also depends on
who you hire to be your investigator. They'll tell you where the cameras are in
the bank, who's working there, if there's security guards, how much money is
roughly in the bank, what kind of vault is there etc. However, investigators
are about as trustworthy as any other kind of teammate. They can betray you,
they can give you false information or be holding out on a security guard or
two. Even if they're trustworthy, they might have missed something. The better
investigator you get, the more expensive, but you will also get more
information.
Multiplayer is essentially the same as singleplayer, except your entire team
can be made up of 7 other people from around the world. Get one of your friends
to be a security guard and convince the AI guards that there's an unscheduled
vault tune-up team, or they can just shoot all the guards while the rest of the
team barges in. All the vault information that a good investigator would
normally get is automatically given to you, just so that it's more fun.
I don't mean freeroam as in run around the city, either. I mean free roam as in doing whatever you want to do with the banks. It would have a sort of progression. You start out with a country map and the banks are highlighted and you get to pick which one you do first. When you get the money for them all, you unlock the next county, then some towns, then small cities, then major cities etc. After you're done robbing a bank, you can go back to another one and replay it differently. Think of it like doing Hitman missions, except less storyline and less mission other than getting cash. Maybe at the last mission, shit comes down hard. S.W.A.T. swarms in, you have civilians fucking shit up, your wheelman left with the money and you have to make your way to your safe house while losing the cops. Take your teammates with you, or betray them and leave them for the cops.
That is my dream game.
Sorry the paragraphs are weird. I wrote it on Page of Text and copied it here, and it sort of messes it up like that. Plus the fact that I'm a terrible writer sort of adds onto the shittiness of it.[/quote]
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