• The Halo Thread V8: Nooo Mongoose, Come Back!
    9,068 replies, posted
[QUOTE=Highwind017;36625113]Well, i've started a playthrough on Halo Wars since i never got too far and its been sitting in my collection for ages, although i have a feeling im going to suck at it, seeing my track record with RTS games.[/QUOTE] Make use of the commander abilities and stuff. It's really a fun game.
Wooo! Playing ODST thanks to my sister letting me steal her copy.
[QUOTE=Agoat;36629605]Make use of the commander abilities and stuff. It's really a fun game.[/QUOTE] Yeah it took me a while to get used to it, I still have the controls of Red Alert 3 stuck in my mind because they where surprisingly good. I wouldnt dare touch the Multiplayer for this, as much as its a good game since i am pretty absysmal at the whole "Not losing half/all of your army in the first minute" thing. Mega Turret's can fuck off though. "Oh i see your down to your last evac ship and there's only 30 seconds left, just let me put this online..."
[QUOTE=Delta616;36630240]Wooo! Playing ODST thanks to my sister letting me steal her copy.[/QUOTE] My favorite Halo campaign, hands-down. Aside from nostalgia which makes me want Halo 2, but let's be real, soccer balls and scarab guns can't compare to smooth jazz. I know what the ladies like.
[QUOTE=Tuskin;36625061]Yeah I've seen the vids. Also, rate me late, but I just found out the chanting in the Forward Unto Dawn teaser is the ODST chant from Contact Harvest.[/QUOTE] I thought I had heard it somewhere before.
[img]https://dl.dropbox.com/u/1445439/halo3_94344929_Full.jpg[/img]
[QUOTE=Agoat;36634948][img]https://dl.dropbox.com/u/1445439/halo3_94344929_Full.jpg[/img][/QUOTE] So i'm assuming that is a purgatory of every Johnson that dies in the Halo CE?
[QUOTE=Delta616;36635074]So i'm assuming that is a purgatory of every Johnson that dies in the Halo CE?[/QUOTE] The Covies don't stand a chance.
rookie master race [editline]5th July 2012[/editline] we should play some odst firefight sometime.
[QUOTE=Irespawnoften;36638448]rookie master race [editline]5th July 2012[/editline] we should play some odst firefight sometime.[/QUOTE] Yes! I loved ODSTs firefight. Reach makes you feel to invincible.
Microsoft Expert Zone Q&A: [QUOTE=Microsoft Expert Zone]Q: So....Please tell us this is not the end! Halo will live on, right?! Ok on a serious note - How hard is it to "Live up" to the name "Halo" when designing this game? A: Living up to what Halo is, was and just is importantly will be, is the toughest thing for everyone in the studio. In part, that’s because Halo means so many different things to so many different people. Everything from the way the skyboxes look, to the way a Warthog handles has to not only feel or look right, it has to feel or look better too. That’s tough. I’m not suggesting we’ll get there 100% of the time, but I am saying that’s our target. That’s our focus. Q: I just have one very important yes or no question that needs no details at all; I just need to know the answer because it's been eating away at me: Will Forge be present in this game?? I've heard NOTHING about it at all. I need my random maps to play on too... A: Yes. Watch this space. Or rather, watch some other spaces. News soon. Q: Will there be a beta available? A: Nope. All our “at-scale” testing happened (and continues to happen) internally, with thousands and thousands of users, but all MS employees or partners. No public beta. Q: The game is the first part of the "Reclaimer trilogy". Will halo 4 have a cliffhanger ending ala halo 2 or will it provide more closure? A: We’ve started referring to it as a “saga” instead of a trilogy, since so much important story is happening in Spartan Ops, but 4 will have an ending that satisfies, even as it forces the player to think hard about the shape of the universe. Q: Hey 343, I was wondering if you guys were influenced by other games while making Halo 4, and if so, what were those games? A: There are 250 people in the studio with 250 disparate sets of experiences and influences. The short answer is yes, the long answer is “all of the games.” Q: I'm very interested in the multiplayer! I loved the way the ranking systems were done in Halo 2, and wasn’t as happy with the ranking systems in Halo 3. Would there be a chance that they would bring back a similar ranking system in Halo 4 like it was in Halo 2? It felt more competitive and fun in Halo 2 to reach a 35+ level. A: We have a different career progression model in Halo 4 that spans traditional MP as well as Spartan Ops. It should be a satisfying measure of experience AND skill, but we will have more to say about that and other stat tracking at a later time. Q: Hi! Halo 4 looks amazing! My question is: Will Halo 4 have stereoscopic 3d support? A: Nope. One of the benefits of the way Anniversary rendered Classic and New graphics modes simultaneously, was that it let us have stereoscopic 3D with relatively little effort – but Halo 4’s new renderer is much more complex, and higher resolution. So no stereoscopic 3D (except for those rare TVs that brute force this effect). Q: Being that it is such a beloved and fan-filled franchise, were you nervous about taking over the Halo name? A: Yes. Terrified. We’re more relaxed now, but too busy to worry about it anymore is probably a more accurate definition. Q: Will the multiplayer aspect of the game tie into the single player campaign? And will you be announcing any future DLC for the game? A: Multiplayer and Campaign will be connected by sandbox ingredients, obviously, but also by Fiction. Some of these ties will be pretty light (especially as it relates to traditional MP) but some will be pretty deep and compelling (especially in Spartan Ops). Q: Can we as Microsoft ExpertZone members get any exclusives to the game? Will you be creating extra armor skins that we might get access to? A: I don’t know! (You’ll have to wait and see). Q: All of the Halo games have improved on their predecessors, and make a lasting impression in all of our minds. Will this game be a stand out beyond all of them, and what is one thing that will make this stand apart say from halo reach or halo 3? A: That’s honestly something for fans and history to decide. We’re confident and happy about the state of the game at this point, but only time will tell. It is testing very well and the reaction at E3 has been overwhelmingly positive. Q: What is your favorite addition to Halo's long history of online multiplayer? What can we look forward to in Spartan Ops? A: I like Infinity Slayer and I am really fond of the progression system – I feel like I am moving forward, but I never feel like I am missing some vital tool or ability. I think that’s the balance we needed to strike in a competitive Multiplayer game. Tuning rather than overhauling your character. Q: Spartan Ops is an exciting new mode with weekly installments, almost like a TV series. How ambitious is this project? How big is the writing staff? From a development standpoint, is it almost treated like a TV show? I know of at least one television writer who is working on it. A: Our full time writing staff is just a few guys, but we have a huge number of designers, cinematics folks, animators, concept artists, engineers and more working to make this thing happen. It’s herculean and now that it’s finally taking shape, it’s satisfying. Q: What aspects from past Halo games are you trying to keep intact with this new title? Also any word on a Halo 4 legendary edition? Thanks for answering our questions 343! A: Honestly, the “feel” and “soul” of the game are vital. We’re adding, evolving, building on those foundations, but we’re respecting the heart of what makes Halo feel like Halo. And there’s no Legendary edition, but our Limited Edition is an amazing value – tons of content, tons of variety and a very cool package. Q: From the initial trailer for Halo 4, we see Master Chief standing at the ruined end of his ship and looking into the "Eye of the Storm". It reminds me of a gigantic Guilty Spark and since the new gameplay trailer showed Forerunner technology for weapons. Will there be bosses related around the Guilty Sparks, Forerunner technology, and so on? A: We won’t be discussing plot today! Q: When it showed the Covenant dropping in and causing chaos for Master Chief yet again, it threw me off since the Humans and Covenant came to a treaty 7 years ago at the end of Halo 3. Are these Covenant somewhat like a stranded unit set to patrol a deeper part of space or are they like (relating to another 360 exclusive) the Savage Locust where they were cut off from the main group and had to survive on their own? A: The Covenant politics, the state of their society, the divisions and chaos they are going through, will be germane to our plot. It will be addressed. Q: Even though this hasn't been done with any other Halo game, will there be DLC for the single player campaign? I definitely know there will be DLC for the multiplayer adding skins, armor enhancements, and levels, but DLC that would expand the Halo universe would be great. A: Spartan Ops will help scratch that itch. Q: The Halo community has historically been one of the most active and involved. As you move forward into the new trilogy, how to you plan on building the community to fit the staff at 343? A: 343 takes community interaction and engagement very seriously. The community is our family, our base and our foundation. We will never forget that. Q: The Forerunner trilogy and Halo: Glasslands contain a lotof context and information (especially about the Precursors and the Mantle) that leads directly into the new trilogy. Without spoiling anything, how do you plan on conveying this information to players that haven't read the books? A: Those novels and extended fiction will make some gamers feel an extra sense of resonance and connection but they are for universe building and absolutely not necessary to enjoy or understand the story of Halo 4. As a matter of fact we intend Halo 4 to be the most approachable game in the series and a great place for the Halo-curious to start. Q: A couple of months ago, Neil Davidge was announced as the composer for the Halo 4 soundtrack. He said during a small interview at E3 that he's given a Spartan (I'm sorry, I couldn't resist) overview for each level and essentially writes what he feels will fit. Was this done for any particular reason? A: Neil continues to work with us on the actual scoring, rather than simply the original composition – but the game content changes so often that scoring “live” is impossible – so Neil creates themes for levels, characters, moments and then we work with those compositions to have them appropriately scored and fit. Think of the Imperial march from Star Wars – you can compose that, but how and where it is layered s fundamental. Q: I loved the addition in Halo: CEA of the cryo readout for Linda. Will we see any Easter Eggs that specifically reference the expanded universe, especially the books? A: Yes. There will be plenty of easter eggs and hidden goodies. Q: Halo 4 will be the first game to not feature Firefight since its inception in ODST. While it has been said Spartan Ops is replacing FF, or is Firefight but with a story, or however you'd like it to be stated, what would you say specifically to fans of Firefight (like me) to appease them? A: That Spartan Ops is different, but feels similar socially and in terms of the online cooperation and intrinsic competition. Q: The E3 demos for Halo 4 looked fantastic, but they made me want to replay the other numbered Halo games. With the great job 343 did with the HD remastering of Halo: Combat Evolved Anniversary, is there a chance we will see Halo 2 HD before the end of this console generation? Maybe a Halo Trilogy pack to promote the new saga? Pretty please? A: We are not working on that at this time. We are kind of busy. Q: In regards to co-op, will we see an actual 2nd character are do both players play the role of the main protagonist like before? And how do you feel about the Metroid references? A: In co-op, players will all play as the same person. Since much of Campaign has the Chief alone for fictional reasons, it wouldn’t make sense to have the three other co-op players in the fiction – it’s a conceit designed to put gameplay first. Spartan Ops however, has individually created Spartans who all have the identity you give them. Thanks for the opportunity, you'll hear more from us soon![/QUOTE] Kinda disappointed about all Co-op players being Master Chief again, but I guess it makes sense. [editline]5th July 2012[/editline] [url=http://www.gameranx.com/updates/id/7764/article/halo-4-offers-intelligent-spawn-system-randomized-ordinances-no-fall-damage/]Halo 4 Offers Intelligent Spawn System, Randomized Ordinances, No Fall Damage[/url] [QUOTE]Information about Halo 4 is flooding out of its developers as they continue to present the game to the general public. Speaking to a number of pro-gamers and to BravoMLG, 343i revealed a host of new details about the upcoming shooter, with exclusive details about the Halo 4's competitive online gameplay. Among the first things they revealed was that the spawn system is getting a complete overhaul. Grenades will influence spawns, as will looking at a spawn spot, so players will not die upon spawning. That said, there is a slight chance that they can spawn at these locations, but it'll simply be less likely as the new system will put them somewhere safer. In addition to the new spawning system, all maps will offer more spawn points. The developers at 343i found that just adding more spawn points gave players a better experience and allowed them a good chance to spawn in safer locations. Loadouts play a bigger role in team-based matches because it allows players to tailor their loadouts around what their teammates have. The contents of ordinance drops are random, and can offer a variety of different pick-ups. They are however tailored to every map, so close range maps wouldn't provide you with a rocket launcher in an ordinance drop. The developer has confirmed the existence of the human shotgun, which wasn't present at its demo in E3. Additionally, there will be no fall damage in the game so players will be free to traverse each map without worrying about falling to their deaths. 343i will be looking at game balance throughout the lifespan of Halo 4 to ensure that the game remains competitive at a high level. Halo 4 will be released on November 6 for the Xbox 360.[/QUOTE]
[QUOTE=Funky Pickle;36639293]Kinda disappointed about all Co-op players being Master Chief again, but I guess it makes sense[/QUOTE] I liked the Chief clones to be honest, it meant they didn't have to come up with some canon reason for the other characters being there, and made it feel like he didn't need a sidekick.
hey, don't talk shit about arbiter. [editline]5th July 2012[/editline] or the other 2 elites. [IMG]http://filesmelt.com/dl/Strong_independent_elite_who_dont_need_no_master_chief.png[/IMG]
I remember back in Halo 1 and how much I wanted the plasma sword. Then halo 2 came out and I was satisfied.
Finished the Halo Wars Campaign, I enjoyed it more easily after getting used to the controls. I kinda wish i got into it ages ago when i originally bought it. But i got destracted with Devil May Cry 4 after suffering with what i thought where bad controls. They are anything but bad. Kinda got easy though, and it ended up with you spamming Gauss warthog's, Scorpions and ODST's with the last few missions. But the maps where interesting enough, like the two missions on the Spirit of Fire. Good game though, makes me sad that this was Enemble Studio's last game. I think its time to play Reach now. I need the A Monument to All Your Sins achivement, and i've never really bothered playing it on Legendary. Looks like i got some dying to do.
Anyone feel like playing some Halo 1 PC?
[QUOTE=Highwind017;36641736]Finished the Halo Wars Campaign, I enjoyed it more easily after getting used to the controls. I kinda wish i got into it ages ago when i originally bought it. But i got destracted with Devil May Cry 4 after suffering with what i thought where bad controls. They are anything but bad. Kinda got easy though, and it ended up with you spamming Gauss warthog's, Scorpions and ODST's with the last few missions. But the maps where interesting enough, like the two missions on the Spirit of Fire. Good game though, makes me sad that this was Enemble Studio's last game. I think its time to play Reach now. I need the A Monument to All Your Sins achivement, and i've never really bothered playing it on Legendary. Looks like i got some dying to do.[/QUOTE] Big respect for Ensemble Studio for making the came as fine as it is, Microsoft being the world's best worker motivators announced that they would shut down the studio as soon as they get the game finished. They kept their heads high throught it.
[QUOTE=P1X3L N1NJA;36639415]I liked the Chief clones to be honest, it meant they didn't have to come up with some canon reason for the other characters being there, and made it feel like he didn't need a sidekick.[/QUOTE] Then they all argue on which Chief is the real Chief
[url]http://www.egmnow.com/articles/news/rumor-343-studios-working-on-halo-2-anniversary/[/url] RUMOR [QUOTE=EGMNOW.com]Could the team behind the upcoming Halo 4 also be working on an updated re-release of the Xbox classic Halo 2? In the rumors section of the latest issue of the UK’s Official Xbox Magazine, this most tantalizing rumor was printed: “Following the success of remake Halo Anniversary, 343 Industries has now started development of Halo 2 Anniversary.” For now, that idea is nothing but rampant speculation, as not even a hinted source was given for where that info came from. However, it’s certainly a rumor that’s easy to believe. 343 worked on the campaign portion of Halo: Combat Evolved Anniversary, and having a new Halo project such as this would keep the franchise on the yearly release schedule it has been on since 2009′s Halo 3: ODST.[/QUOTE] It was already hinted at so wouldn't surprise me.
[QUOTE=Delta616;36643050][url]http://www.egmnow.com/articles/news/rumor-343-studios-working-on-halo-2-anniversary/[/url] RUMOR It was already hinted at so wouldn't surprise me.[/QUOTE] If they do remake Halo 2 I really hope they keep his armour the same and not make it look like the Halo 4 suit.
Now that I think about it, it would have been awesome if player 2 in CEA coop was Linda. More effort, but looks better than Chief clones. And who cares if it breaks canon. Chief clones break canon, and a good portion of Reach broke established canon, and (atleast The Halo Thread) we didn't bitch (Too much) about it. [editline]6th July 2012[/editline] [QUOTE=SpartanXC9;36643090]If they do remake Halo 2 I really hope they keep his armour the same and not make it look like the Halo 4 suit.[/QUOTE] Why would they? If anything they'd use his Halo 3 armor.
[QUOTE=SpartanXC9;36643090]If they do remake Halo 2 I really hope they keep his armour the same and not make it look like the Halo 4 suit.[/QUOTE] Or they could use the Halo 3 MC's model...
Halo 2 anniversary? Take all of my money.
[QUOTE=certified;36643092] Why would they? If anything they'd use his Halo 3 armor.[/QUOTE] [QUOTE=Delta616;36643172]Or they could use the Halo 3 MC's model...[/QUOTE] Sorry what I meant was that I hope they use the style of Master Chief's suit from Halo 2 and 3 and not make it look like the suit he wears in Halo 4.
[QUOTE=Delta616;36643050][url]http://www.egmnow.com/articles/news/rumor-343-studios-working-on-halo-2-anniversary/[/url] RUMOR It was already hinted at so wouldn't surprise me.[/QUOTE] Well, if the Q&A I posted is to be believed, they haven't started working on it yet.
Holy shit it just donned on me that I actually get to play Halo 4 tomorrow.
Hey, guys, tomorrow's Bungie Day. First one without Halo in their arms, I wonder if they'll announce their new IP. Nothing else important th- [QUOTE=mr purple hippo;36650324]Holy shit it just donned on me that I actually get to play Halo 4 tomorrow.[/QUOTE] ...
[QUOTE=Sir Drone;36642686]Then they all argue on which Chief is the real Chief[/QUOTE] Player One Obviously. In Halo 1 Co-Op ,I pretend Player 2 is Linda, and that its an alternate timeline where she wasn't injured.
[QUOTE=Arachnidus;36650955]Hey, guys, tomorrow's Bungie Day. First one without Halo in their arms, I wonder if they'll announce their new IP. Nothing else important th- ...[/QUOTE] [QUOTE]I wouldn't hold my breath for that. I'm excited for Bungie Day but I doubt we'll hear anything from the Golden Ticket holders any time soon (unless one of them is foolish enough to break NDA and disqualify themselves).[/QUOTE] [QUOTE=urk]No NDA for the first phase. We'll have some other smallish stuff for everyone else, too. Smallish, but hopefully fun stuff. Def no need to lose any sleep, or to start the countdown clock running on DBO, though.[/QUOTE]
[QUOTE=mr purple hippo;36650324]Holy shit it just donned on me that I actually get to play Halo 4 tomorrow.[/QUOTE] In that case, I welcome you to the... "I played Halo 4 before it was released" Club!!! :D [editline]6th July 2012[/editline] [video=youtube;KowLV6uwpFc]http://www.youtube.com/watch?v=KowLV6uwpFc&feature=player_embedded[/video] New details and stuff.
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