• The Halo Thread V8: Nooo Mongoose, Come Back!
    9,068 replies, posted
[QUOTE=God of Ashes;36814121]anybody remember this? [media]http://www.youtube.com/watch?v=K_y3cbIV-Xg[/media] always thought the melee was cool[/QUOTE] If I remember correctly they were building that while he was playing or they had a debug machine on with it.
[QUOTE=God of Ashes;36814121]anybody remember this? [media]http://www.youtube.com/watch?v=K_y3cbIV-Xg[/media] always thought the melee was cool[/QUOTE] I always hated that design of New Mombassa.
[QUOTE=P1X3L N1NJA;36815060]I always hated that design of New Mombassa.[/QUOTE] The DXHR-Like multi-tier city or that the entire level in the demo is one big open map that looks like it was designed for multiplayer instead of Halo 2's relentlessly linear campaign?
[media]http://www.youtube.com/watch?v=nLeZMgDKD38[/media] ODST helmet confirmed!! oh and some flag with gun action and throwing oddballs i guess [editline]17th July 2012[/editline] fuck off assholes
[h2]FUCK YEAH HALO MOTHERFUCKERS[/h2] [media]http://www.youtube.com/watch?v=3fGRQwn9nUw&feature=player_embedded[/media] [editline]17th July 2012[/editline] read the story
I give it a month tops. [sub][sub][sub]It's a joke don't sue me[/sub][/sub][/sub]
The related videos after it ends. All Long distance videos.
[QUOTE=Agoat;36813350]I like pro players having early access. I enjoy being competitive, and having MLG players playtest means I'll still have my competitive game.[/QUOTE] Each to his own. Personally I hate MLG and 'pro' players because they whine about everything. For example, remember back in the beta for reach, where the DMR only had 12 rounds per mag and high bloom so you couldn't just keep pulling the trigger for kills? Thanks to MLG we now have the 15 round, low bloom, semi auto death machine we all know and hate.
Death machine? Are you sure? [media]http://www.youtube.com/watch?v=nJ5gmSGv-Gw[/media]
[QUOTE=Irespawnoften;36818099]Each to his own. Personally I hate MLG and 'pro' players because they whine about everything. For example, remember back in the beta for reach, where the DMR only had 12 rounds per mag and high bloom so you couldn't just keep pulling the trigger for kills? Thanks to MLG we now have the 15 round, low bloom, semi auto death machine we all know and hate.[/QUOTE] the idea of a "professional gamer" is fucking retarded and defeats the purpose of playing video games
[QUOTE=God of Ashes;36819606]the idea of a "professional gamer" is fucking retarded and defeats the purpose of playing video games[/QUOTE] How so?
[QUOTE=Agoat;36819886]How so?[/QUOTE] I don't mean to speak on behalf of Ashes and those that agree with him, so if I'm wrong, please call me out on it- but I believe it's that the idea of professional gaming is a bit of an oxymoron. Gaming, in and of itself, is meant to be fun and noncompetitive to a point. It can seem a bit ridiculous that it's taken so seriously. However, I guess you could make the same argument for real sports. Baseball, basketball, football, soccer- they're all fun to play, but, nonetheless, they're billion dollar sports franchises that span the entire human race. Gaming is just as that, another way to allow people to gauge their skillsets and pit themselves against each other. Sure, it's also a vessel for a pinnacle of storytelling humanity has been steadily approaching for thousands of years (and one that will only be surpassed once holodecks or Total Recall-esque memory synthesis is achieved), but it's also math and skill, in many cases. Knowing what weapons to use, how to use them, when to act and how to counter another player are all, some can argue, just as sport worthy as having the strength to play a physical sport, while also determining things like the proper angle at which to throw a ball, or how much force to deliver.
[QUOTE=Arachnidus;36819956]I don't mean to speak on behalf of Ashes and those that agree with him, so if I'm wrong, please call me out on it- but I believe it's that the idea of professional gaming is a bit of an oxymoron. Gaming, in and of itself, is meant to be fun and noncompetitive to a point. It can seem a bit ridiculous that it's taken so seriously. However, I guess you could make the same argument for real sports. Baseball, basketball, football, soccer- they're all fun to play, but, nonetheless, they're billion dollar sports franchises that span the entire human race. Gaming is just as that, another way to allow people to gauge their skillsets and pit themselves against each other. Sure, it's also a vessel for a pinnacle of storytelling humanity has been steadily approaching for thousands of years (and one that will only be surpassed once holodecks or Total Recall-esque memory synthesis is achieved), but it's also math and skill, in many cases. Knowing what weapons to use, how to use them, when to act and how to counter another player are all, some can argue, just as sport worthy as having the strength to play a physical sport, while also determining things like the proper angle at which to throw a ball, or how much force to deliver.[/QUOTE] It's not like they don't enjoy the game.
True, but their enjoyment often comes at the cost of us who just want to play a fun game, not one based around who can do 'X' the best. [QUOTE=Agoat;36818808]Death machine? Are you sure?[/QUOTE] Positive. Five shot kill at any range, negligible bloom/recoil, effective against vehicles, and ammo for 3 kills before reload. And you [I]spawn[/I] with it.
[QUOTE=Irespawnoften;36820250]True, but their enjoyment often comes at the cost of us who just want to play a fun game, not one based around who can do 'X' the best. Positive. Five shot kill at any range, negligible bloom/recoil, effective against vehicles, and ammo for 3 kills before reload. And you [I]spawn[/I] with it.[/QUOTE] Halo has always had precision weapons, and always will. The BR is a 4 shot kill and the Halo CE pistol was a 3 shot. The DMR still has bloom in TU, enough to make you miss if you spam. Boom only doesn't apply when you crouch.
[QUOTE=Agoat;36815908][media]http://www.youtube.com/watch?v=nLeZMgDKD38[/media] ODST helmet confirmed!! oh and some flag with gun action and throwing oddballs i guess [editline]17th July 2012[/editline] fuck off assholes[/QUOTE] Is that new orange cremating type animation going to be universal to all deaths? Cause I'd miss seeing spartans flying around and seeing corpses in odd positions.
[QUOTE=KingNick220;36820573]Halo has always had precision weapons, and always will. The BR is a 4 shot kill and the Halo CE pistol was a 3 shot. The DMR still has bloom in TU, enough to make you miss if you spam. Boom only doesn't apply when you crouch.[/QUOTE] The halo 1 pistol was broken, so gratuitously over powered it wasn't even funny. In halo 2 the BR worked because it had one role, mid range infantry, and was out classed in short rage by the the weapons designed for short range, and in long range by the sniper rifles. Then comes along halo 3 were the BR gets a massive change in how it operates: you can use it at all rages, for any purpose, effectively. Along with that weapons that would normally fill the gap between mid and short range revive a nerf. This continues with halo reach with the DMR, only now its more powerful, and can be used against vehicles with high effectiveness, and to make it worse, its the default spawn weapon. I gave no argument against the necessity for precision weapons, my complaint is that there is no balance between these weapons and the others. If the advertising point is that you can get max kills with minimal shots, there is a problem with the function of that weapon, excluding sniper rifles for obvious reasons. Bloom has obviously failed to do its job, look at the way these 'precision' weapons are used, you'll see 10 guys running about using them as assault rifles for every one guy perched somewhere picking off targets. A single shot weapon should not be able to compete with a rapid fire weapon in close quarters, something the BR and the DMR do on a regular basis. TL;DR Halo's precision weapons, excluding sniper rifles, are broken do to bad balance between them and their counterparts, and their ability to fulfill all roles
[QUOTE=dannyduh;36820623]Is that new orange cremating type animation going to be universal to all deaths? Cause I'd miss seeing spartans flying around and seeing corpses in odd positions.[/QUOTE] Corpses stay when killed by human and Covie weapons.
[QUOTE=Irespawnoften;36820786]The halo 1 pistol was broken, so gratuitously over powered it wasn't even funny. In halo 2 the BR worked because it had one role, mid range infantry, and was out classed in short rage by the the weapons designed for short range, and in long range by the sniper rifles. Then comes along halo 3 were the BR gets a massive change in how it operates: you can use it at all rages, for any purpose, effectively. Along with that weapons that would normally fill the gap between mid and short range revive a nerf. This continues with halo reach with the DMR, only now its more powerful, and can be used against vehicles with high effectiveness, and to make it worse, its the default spawn weapon. I gave no argument against the necessity precision weapons, my complaint is that there is no balance between these weapons and the others. If the advertising point is that you can get max kills with minimal shots, there is a problem with the functions of that weapon, excluding sniper rifles for obvious reasons. Bloom has obviously failed to do its job, look at the way these 'precision' weapons are used, you'll see 10 guys running about using them as assault rifles for every one guy perched somewhere picking off targets. A single shot weapon should not be able to compete with a rapid fire weapon in close quarters, something the BR and the DMR do on a regular basis. TL;DR Halo's precision weapons, excluding sniper rifles, are broken do to bad balance between them and their counterparts, and their ability to fulfill all roles[/QUOTE] I understand what your saying, but halo reach's mechanics were broken from the start. The TU did what it could, but it ended up breaking the sandbox. In normal 100% bloom, the AR destroys the DMR at close range.
[QUOTE=certified;36815896]The DXHR-Like multi-tier city or that the entire level in the demo is one big open map that looks like it was designed for multiplayer instead of Halo 2's relentlessly linear campaign?[/QUOTE] No the stupid Baobob Tree look. Also its not one big open map, it was still a linear game, in terms of play area its no different to the New Mombassa we got.
I made this using a reference picture: [IMG][thumb]http://dl.dropbox.com/u/71236376/ODST_Finished[/thumb][/IMG] Edit: Sorry for the HUGE picture, how do i size it down?
[t] Tags.
use [thumb] tags [QUOTE=Arachnidus;36819956]I don't mean to speak on behalf of Ashes and those that agree with him, so if I'm wrong, please call me out on it- but I believe it's that the idea of professional gaming is a bit of an oxymoron. Gaming, in and of itself, is meant to be fun and noncompetitive to a point. It can seem a bit ridiculous that it's taken so seriously. However, I guess you could make the same argument for real sports. Baseball, basketball, football, soccer- they're all fun to play, but, nonetheless, they're billion dollar sports franchises that span the entire human race. Gaming is just as that, another way to allow people to gauge their skillsets and pit themselves against each other. Sure, it's also a vessel for a pinnacle of storytelling humanity has been steadily approaching for thousands of years (and one that will only be surpassed once holodecks or Total Recall-esque memory synthesis is achieved), but it's also math and skill, in many cases. Knowing what weapons to use, how to use them, when to act and how to counter another player are all, some can argue, just as sport worthy as having the strength to play a physical sport, while also determining things like the proper angle at which to throw a ball, or how much force to deliver.[/QUOTE] Have you ever seen the amount of skill required for a Starcraft 2 match? They need to push out around 250 commands a minute which at its basic form is just mashing certain macros they have to manage an entire armada in the space of an hour or so. Concentration and dedication is required, just playing SC2 on the surface is like playing any game just on its surface. Take super meat boy as a completely obscure game to use - you play it for fun yes (at the expense of several controllers) but there are people that are playing it rather competitively by trying to complete it in less than 30 minutes and so forth. E-sports is like a fast paced action packed Chess, where the knight shoots flaming missiles at the rook. Tribes ascend is one that I can really understand (gee I can't imagine why) but on the surface level pub games are a cluster of generator camping, point farming, stomping, outright moronic gameplay and tactic using retards with the so called "good" players spamming in chat about how amazing they are and how you suck (aka every sport on the planet from football to golf). "Professional" gaming is a bad word, a word that people like MLG throw around to sound cool when in fact E-sport is something that is something which requires a high skill level and dedication to reach, just because games come and go quite rapidly and are a form of entertainment more than they are a sport doesn't mean people can challenge others at a higher skill level, should I take out their sniper or get rid of their flag defence? Should I rush with all my assets and risk the match at a last ditch attempt? There's a lot of decision making in E-sports that you don't get some actual sports which it's why I relate it to Battlefield: Chess. I understand this is incredibly narrow minded to say that in a sports like Football (read: Soccer) there isn't a lot of tactics being made other than "Who do I pass to?" sure there's some deeper depth to the player's skill level but there isn't a huge amount of decision making or tactical play involved, Football (read again: SOCCER) can be related to games like Modern Warfare 3, Battlefield 3, and on some depth, Halo (Sue me). Basically, gaming [I]can[/I] be a form of competitive "sport" in the same way chess and football can, except that gaming is merely the bridge between the two. Take this metaphor: Little casual Timmy over there that plays Modern Warfare 3 with his mates John and Bob also likes to play sports, and in fact, wants to continue onto a professional career. Jimmy despises games like Chess and thinks its for nerds and geeks with no life, gaming on a deeper level can be classed as nerdy and geeky too, but so can football. I guess it's really just down to society, I'm not trying to get all deep and sophisticated to prove a point but the reputation gaming has for being "mindless" and "violent" all instantly give a negative impact on anyone that looks at games on a deeper level, that includes E-sport. I used to think that competing for money on SC2 was rather stupid (and is for games like MW3 and BF3 with really no tactical depth) but when I got into Tribes more seriously I began to see the reason [I]why[/I]. I still can't fathom how to play any RTS game, like, ANY RTS game, but I respect some of the e-sport players that can play it well and earn quite a large sum of money from it. At the end of the day, it's down to having fun - people have fun playing football and I have fun playing Tribes, some people can't understand how I get enjoyment staring at a screen (Ignorance #1 shining example) but in the same sentence a lot of Facepunchers, 4channers or Redditors can't understand how people enjoy sports (again, ignorance) but they're having fun, we're having fun and I guess that's all you can really boil it down to, fun, but a more organised fun with more people of the same skillset that also want to have fun with people that have a similar interest.
[QUOTE=ZombieDawgs;36822794]use [thumb] tags Have you ever seen the amount of skill required for a Starcraft 2 match? They need to push out around 250 commands a minute which at its basic form is just mashing certain macros they have to manage an entire armada in the space of an hour or so. Concentration and dedication is required, just playing SC2 on the surface is like playing any game just on its surface. Take super meat boy as a completely obscure game to use - you play it for fun yes (at the expense of several controllers) but there are people that are playing it rather competitively by trying to complete it in less than 30 minutes and so forth. E-sports is like a fast paced action packed Chess, where the knight shoots flaming missiles at the rook. Tribes ascend is one that I can really understand (gee I can't imagine why) but on the surface level pub games are a cluster of generator camping, point farming, stomping, outright moronic gameplay and tactic using retards with the so called "good" players spamming in chat about how amazing they are and how you suck (aka every sport on the planet from football to golf). "Professional" gaming is a bad word, a word that people like MLG throw around to sound cool when in fact E-sport is something that is something which requires a high skill level and dedication to reach, just because games come and go quite rapidly and are a form of entertainment more than they are a sport doesn't mean people can challenge others at a higher skill level, should I take out their sniper or get rid of their flag defence? Should I rush with all my assets and risk the match at a last ditch attempt? There's a lot of decision making in E-sports that you don't get some actual sports which it's why I relate it to Battlefield: Chess. I understand this is incredibly narrow minded to say that in a sports like Football (read: Soccer) there isn't a lot of tactics being made other than "Who do I pass to?" sure there's some deeper depth to the player's skill level but there isn't a huge amount of decision making or tactical play involved, Football (read again: SOCCER) can be related to games like Modern Warfare 3, Battlefield 3, and on some depth, Halo (Sue me). Basically, gaming [I]can[/I] be a form of competitive "sport" in the same way chess and football can, except that gaming is merely the bridge between the two. Take this metaphor: Little casual Timmy over there that plays Modern Warfare 3 with his mates John and Bob also likes to play sports, and in fact, wants to continue onto a professional career. Jimmy despises games like Chess and thinks its for nerds and geeks with no life, gaming on a deeper level can be classed as nerdy and geeky too, but so can football. I guess it's really just down to society, I'm not trying to get all deep and sophisticated to prove a point but the reputation gaming has for being "mindless" and "violent" all instantly give a negative impact on anyone that looks at games on a deeper level, that includes E-sport. I used to think that competing for money on SC2 was rather stupid (and is for games like MW3 and BF3 with really no tactical depth) but when I got into Tribes more seriously I began to see the reason [I]why[/I]. I still can't fathom how to play any RTS game, like, ANY RTS game, but I respect some of the e-sport players that can play it well and earn quite a large sum of money from it. At the end of the day, it's down to having fun - people have fun playing football and I have fun playing Tribes, some people can't understand how I get enjoyment staring at a screen (Ignorance #1 shining example) but in the same sentence a lot of Facepunchers, 4channers or Redditors can't understand how people enjoy sports (again, ignorance) but they're having fun, we're having fun and I guess that's all you can really boil it down to, fun, but a more organised fun with more people of the same skillset that also want to have fun with people that have a similar interest.[/QUOTE] The way I see it is, if you do something you enjoy who has the right to stop you? Its not like those who dont enjoy these sports are being affected, its not their money that pays the football players. Footballers have followed their dream and thats more than that can be said about most people. If it doesn't affect you in anyway then its none of your business what people do to earn money.
[QUOTE=Irespawnoften;36820250]Positive. Five shot kill at any range, negligible bloom/recoil, effective against vehicles, and ammo for 3 kills before reload. And you [I]spawn[/I] with it.[/QUOTE] Battle Rifle does the same thing without bloom in Halo 3.
Jesus christ you guys are looking way too deep into the Competitive thing. The problem isn't that they want to play competitive or for money. That's fine, it's their life, and they're playing how they want to play. The problem is that they're influencing (Or from what we've seen of Halo 4, [b]were[/b] influencing, but not anymore) design decisions at the cost of the rest of the playerbase.
Hey guys, have they invented human safe cryo tech yet? I need to get to November now.
[QUOTE=certified;36825852]Jesus christ you guys are looking way too deep into the Competitive thing. The problem isn't that they want to play competitive or for money. That's fine, it's their life, and they're playing how they want to play. The problem is that they're influencing (Or from what we've seen of Halo 4, [B]were[/B] influencing, but not anymore) design decisions at the cost of the rest of the playerbase.[/QUOTE] I do not want a game designed for bad players.
[QUOTE=Tuskin;36826814]Hey guys, have they invented human safe cryo tech yet? I need to get to November now.[/QUOTE] Ice cubes, lots of 'em.
[QUOTE=SpartanXC9;36828672]Ice cubes, lots of 'em.[/QUOTE] [thumb]http://i.imgur.com/hHS86.jpg[/thumb] ???
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