[QUOTE=KingKombat;37227703]Yeah but honestly that seems less like part of a main Halo game and a concept to be saved for a spinoff or something[/QUOTE]
Problem with spin offs though is as weve seen with ODST people complain that the $60 price tag is too much.
Maybe as an XBLA game or something.
A Battlefront 2 kind of style space Halo game would be amazingly fun.
[url]https://forums.halo.xbox.com/yaf_postst104758_HUGE-Halo-4-multiplayer-news.aspx[/url]
going to be a update about halo 4 soon heres the thread from waypoint
Couldn't you have just linked to the tweet?
[url]https://twitter.com/DMC_Ryan/status/235428950812274689[/url]
Jace Errata is my new favourite twitter person.
Interesting, probably something we already know though.
I hope it's either a new map or info on the "successor" to Invasion mentioned awhile back.
Well, let's just pray "Invasion 2.0" will draw more people in to it, and actually be proper.
Invasion in Reach feels kind of tacked on and hacky, and it's a bit hard to make maps for it compared to other modes, and even then your Invasion map will always feel shoddy compared to the high budget Invasion maps that Bungie made.
If there's any major improvements needed it's:
1. All maps support it, rather than just a mere 2-3 maps designed specifically for it
2. Better ways to make maps supporting the mode
3. Designed for a full 16 playercount (6v6 is hardly a warzone)
4. Ect
For East Coasters, it's at 8 pm.
[QUOTE=certified;37238433]Well, let's just pray "Invasion 2.0" will draw more people in to it, and actually be proper.
Invasion in Reach feels kind of tacked on and hacky, and it's a bit hard to make maps for it compared to other modes, and even then your Invasion map will always feel shoddy compared to the high budget Invasion maps that Bungie made.
If there's any major improvements needed it's:
1. All maps support it, rather than just a mere 2-3 maps designed specifically for it
2. Better ways to make maps supporting the mode
3. Designed for a full 16 playercount (6v6 is hardly a warzone)
4. Ect[/QUOTE]
I don't understand why they chose to set it up red vs. blue either. In the picture it shows a green spartan vs a blue elite, so why don't they do blue and green teams?
It just seems like a spartan vs. elite slayer match with some objectives.
[QUOTE=Muntu;37227271]Make an alt. account on a friends computer and reveal everything. You'll never be caught![/QUOTE]
Yeah, not going to happen. I respect the IP of Halo, and abide by the commitments I make.
[QUOTE=G3rman;37238516]I don't understand why they chose to set it up red vs. blue either. In the picture it shows a green spartan vs a blue elite, so why don't they do blue and green teams?
It just seems like a spartan vs. elite slayer match with some objectives.[/QUOTE]
In the Beta there were no team colours, everyone was just whatever colour they wanted to be so they probably just used a picture from that.
[QUOTE=G3rman;37238516]I don't understand why they chose to set it up red vs. blue either. In the picture it shows a green spartan vs a blue elite, so why don't they do blue and green teams?
It just seems like a spartan vs. elite slayer match with some objectives.[/QUOTE]
That picture is taken from the beta. In the beta, spawning on each other was probably not finalized which resulted in teams of two which formed one giant team. There were different colors for the teams, like green, blue, red, etc. However this changed in the final release to be more refined and simple.
[QUOTE=Delta616;37238565]Yeah, not going to happen. I respect the IP of Halo, and abide by the commitments I make.[/QUOTE]
so did you get it because of where you worked or did you sign up for something
and i didnt post the direct link in case anyone wanted to discuss it there
Nobody here would ever want to "discuss" something on the WAYPOINT forums, I assure you.
In the same sense, nobody would talk to a brick wall which was also retarded.
[QUOTE=breenkiller;37238645]so did you get it because of where you worked or did you sign up for something
and i didnt post the direct link in case anyone wanted to discuss it there[/QUOTE]
It's a mix between knowing the right people, having experience within he gaming industry, having the right NDA's already signed, and most importantly DON'T breach contracts and NDA's
[QUOTE=KingKombat;37238702]Nobody here would ever want to "discuss" something on the WAYPOINT forums, I assure you.
In the same sense, nobody would talk to a brick wall which was also retarded.[/QUOTE]
not all the people are retards their the same as it was on bungie and there its active
[QUOTE=breenkiller;37238886]not all the people are retards their the same as it was on bungie and there its active[/QUOTE]
I think I came across a good poster there once
never again
I wonder if every gun in Halo 4 will get its own customisable skins, for example an arctic rocket launcher. Or mabey it's only for certain weapons and quite limited in the selection available.
We've already seen the arctic battle rifle.
[Thumb]http://cdn.gamerant.com/wp-content/uploads/Halo-4-Arctic-Weapon-Skin-EB-Games-Pre-Order.jpeg[/thumb]
I'm kind of hoping for a Gears of War 3 style in terms of customisation for weapons.
[Thumb]http://gearsblog.com/wp-content/uploads/2011/09/Gears-of-War-3-Complete-Weapon-Skins-DLC-and-Weapon-Skin-Unlockables-.jpg[/thumb]
30 minutes until the IGN reveal, right?
[QUOTE=supe7nova;37239459]I wonder if every gun in Halo 4 will get its own customisable skins, for example an arctic rocket launcher. Or mabey it's only for certain weapons and quite limited in the selection available.
We've already seen the arctic battle rifle.
[Thumb]http://cdn.gamerant.com/wp-content/uploads/Halo-4-Arctic-Weapon-Skin-EB-Games-Pre-Order.jpeg[/thumb]
I'm kind of hoping for a Gears of War 3 style in terms of customisation for weapons.
[Thumb]http://gearsblog.com/wp-content/uploads/2011/09/Gears-of-War-3-Complete-Weapon-Skins-DLC-and-Weapon-Skin-Unlockables-.jpg[/thumb][/QUOTE]
It's most likely just the common weapons of each faction, like the assault rifle. Something a default loadout would start you with.
Since you posted that preorder screenie, does that mean you ordered from there?
[QUOTE=G3rman;37239616]Since you posted that preorder screenie, does that mean you ordered from there?[/QUOTE]
No, I havn't chosen where i'm going to preorder from yet. Being in the UK kind of limits many of the options available.
[QUOTE=supe7nova;37239678]No, I havn't chosen where i'm going to preorder from yet. Being in the UK kind of limits many of the options available.[/QUOTE]
I'm having trouble deciding as well.
[QUOTE=G3rman;37239750]I'm having trouble deciding as well.[/QUOTE]
It's between 'Circuit and arctic BR skin' and the 'Raptor skin' for me.
[QUOTE=supe7nova;37240000]It's between 'Circuit and arctic BR skin' and the 'Raptor skin' for me.[/QUOTE]
I really like the Pulse and Forest designs but neither of those are easy for me to obtain. I think I may have to buy from Amazon.de
[url=http://www.ign.com/articles/2012/08/15/halo-4-specializations-will-change-halo-multiplayer-forever]MEGATON[/url]
Some sexy armor, in my opinion.
[QUOTE=Funky Pickle;37240258][url=http://www.ign.com/articles/2012/08/15/halo-4-specializations-will-change-halo-multiplayer-forever]MEGATON[/url]
Some sexy armor, in my opinion.[/QUOTE]
Wow thanks, I haven't even seen any of this stuff before. The armor looks really sleek and shiny!
i just came.....so very hard
[editline]14th August 2012[/editline]
wait does this mean we cant mix in match or am i being dumb?
wait: no is it showing armor with the specializations?
[QUOTE=IGN][B]Halo 4 Specializations Will Change Halo Multiplayer Forever
Stalkers, Engineers, and Trackers, oh my![/B]
You’re going to play Halo 4 this fall. You know it. Your friends know it. Your family knows it. Your significant other knows it (What’s that? You haven’t told them yet? Trust us, it’s probably best to do so sooner rather than later). For Xbox owners, there is simply no bigger game. But with today’s unveiling of multiplayer Specializations – essentially, Spartan mini-classes that will further customize, enhance, and prolong your Halo 4 War Games multiplayer experience – you’re probably underestimating just how much of your life is about to be spent with the Spartan IVs. We’ve got a breakdown of all eight Specialization classes, starting with the basics, along with details straight from the mouth of Halo 4 Spartan Ops designer David Ellis. Buckle up, people.
[B]Specialization Overview[/B]
“When we launch Halo 4 in November, that’s just the beginning,” Ellis tells us. “Specializations are just another opportunity to make the play experience months and even years after release feel fresh.”
With that in mind, a few housekeeping notes: Specializations give you 10 extra levels’ worth of goodies to unlock, including nine levels cosmetic armor items. Those nine include armor sets, skins for those armor sets, a weapon skin, emblems, and a visor color. On the tenth level, you get your gameplay modifying perk – the ultimate prize you really care about that we’ll detail below.
Also, and this is an important part: two of the Specializations – Pioneer and Wetwork – will be available at launch. The rest will come online later…unless you purchase the Halo 4 Limited Edition, in which case you’ll have access to all 10 at launch.
Finally, to answer your question: Yes, your Specializations are usable in Spartan Ops mode.
[B]Wetworks[/B]
[IMG]http://assets1.ignimgs.com/2012/08/14/wetworkfullpng-4403f9_800w.png[/IMG]
Halo fans who wore the Hyabusa armor proudly in Halo 3 can now walk the walk in addition to talking the talk. As you may have heard in previous Halo 4 multiplayer footage, these Spartan IVs make some serious noise when they move. How could they not? They’re seven-foot-tall superhumans running around frantically while wearing one-ton metal armor. Enter the Wetwork armor mod, which boasts a couple of key stealth-related benefits.
“When someone’s using Promethean vision, they show up on screen as a big red figure,” says Ellis. “With this [mod], you still show up, but the only thing that shows up is your outline.
“And also when you sprint, it adds some sound dampening so you don’t make as much noise when you sprint.” Furthermore, the assassination animation will happen faster for you, leaving you vulnerable for a shorter duration of time. Though Ellis did also clarify an immediate question we had, saying, “You definitely still show up on radar, let me make that clear.” Wetworks is one of the two immediately accessible Specializations available to all players out of the box.
[B]Pioneer[/B]
[IMG]http://assets2.ignimgs.com/2012/08/14/pioneerfullpng-9d80c9_800w.png[/IMG]
We can’t imagine anyone not starting out by spending a lot of time as a Pioneer, and not just because the other Specializations that everyone will have access to on November 6. Simply, the Pioneer’s Fast Track mod nets you experience points towards the next level at a higher rate, bringing you closer to your high-level goals.
And because we can already hear the gears turning in your head, Ellis and 343 have already planned for the potential exploits of this particular class. “You can change loadouts mid-match, but we put fail-safes in,” Ellis begins. “For Fast Track, you only get extra XP for the amount of time you were using it. You can’t just turn it on right at the end of a match and think you’re going to get extra XP for everything you did in a match.
[B]Engineer[/B]
[IMG]http://assets1.ignimgs.com/2012/08/14/engineerfullpng-9d80cc_800w.png[/IMG]
In Halo 4 multiplayer, weapon drops won’t be predictable. Rather, they’ll appear dynamically both in location and in content. You might get lucky and get a rocket launcher, and you might be fortunate enough to have that SPNKr drop a mere feet from your location. In the event something good is falling from the sky, the Engineer’s Drop Recon armor mod provides an advantage. “A couple extra seconds before everyone else sees the [drop] coming down, the Engineer is gonna get a heads-up,” Ellis says. Secondarily, he adds, “Based on the distance to the weapon, you can get an arrow pointing you to where the nearest timed ordinance drop is coming in. It extends the range of those popping up on your HUD.”
[B]Tracker[/B]
[IMG]http://assets1.ignimgs.com/2012/08/14/trackerfullpng-9d80c6_800w.png[/IMG]
Alternative to the same situation the aforementioned Engineer faces, of course, is this: What if you truck halfway across the map only to discover a lame Covenant plasma rifle? Bummer, right? Well, the Engineer has the ability to turn that frown upside-down with his Drop Recon armor mod.
“When you get an ordinance drop, you get a choice of some grenades, a weapon, and a power-up,” Ellis explains. “What this allows you to do is essentially re-roll. So if the three choices that you have don’t suit your play style, you get a chance to re-roll and get an all-new selection.”
[B][B]Rogue[/B][/B]
[IMG]http://assets2.ignimgs.com/2012/08/14/roguefullpng-9d80c8_800w.png[/IMG]
“In past Halo games, when you’d be zoomed in and take a shot, you’d be taken out [of your zoom],” Ellis reminds us. “Now it’s not necessarily the case. As you’re taking shots [with the Stability mod], it allows you to keep your reticule more stable.” Yep, this one is almost straight out of Call of Duty, as it will also improve your from-the-hip firing accuracy. The Rogue Specialization is tailor-made for players who prefer to snipe their foes from afar. [Editor’s Note: If only Halo 4 had a Halo 1-style super-pistol to go with this mod, I’d be unstoppable. MUHAHAHA!!!]
[B]Stalker[/B]
[IMG]http://assets1.ignimgs.com/2012/08/14/stalkerfullpng-9d80c7_800w.png[/IMG]
Described by 343 Industries as “Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself,” the Stalker packs the Nemesis armor mod, a passive skill that, according to Ellis, “Pops up on the HUD an icon of the last person that killed you.” This also applies to attacking enemies as well, making it useful for both retaliation and revenge. Teams that communicate well can make fantastic use of this perk.
[B]Pathfinder
[/B][IMG]http://assets2.ignimgs.com/2012/08/14/pathfinderfullpng-9d80ca_800w.png[/IMG]
This one is pretty self-explanatory. Pathfinders enjoy the Gunner mod, which reduces the cool-down on vehicle weapon overheating and allows you to move faster when carrying a detached emplacement. “If you like grabbing turrets,” suggests Ellis, “This will make you a little more powerful than you would be otherwise.” Ellis may or may not have had an ear-to-ear grin on his face when he said this.
[B]Operator[/B]
[IMG]http://assets1.ignimgs.com/2012/08/14/operatorfullpng-9d80cb_800w.png[/IMG]
This one’s for all the vehicle lovers out there. “In the past you’ve been able to use an EMP pulse to freeze a vehicle,” says Ellis, recalling far too many memories of having a Running Riot interrupted by a well-placed overcharged plasma pistol burst. “This [Wheelman armor mod] gives you a bit of a resistance against that. It won’t necessarily stop you in your tracks [anymore].”
But wait, there’s more: “This also allows you to recharge the health of a vehicle a little faster. It won’t be fast, but if you can get out of harm’s way, you’re going to recharge the vehicle’s health faster than you would otherwise.” And 343 is encouraging this in a key way: “You’re going to be rewarded a lot more for [driving well and getting assists] than you were before,” clarifies Ellis. “We’re going to encourage people to want to be the driver.”
Before you get the same idea I did, though, take note: multiple armor mods of the same type do not stack. So if you fill a Warthog full of Operators, you won’t create a magic, invincible ride. Sadly.
[B]The End…but Just the Beginning
[/B]
It’s becoming clearer and clearer that Halo 4’s robust multiplayer mode is even deeper than any of us could have anticipated. But with all these new-school Spartan IVs, what about the classic MJOLNIR Mark V look from Halo 1? Does that svelte and simple suit of armor have a place in Halo 4’s sophisticated, story-grounded War Games universe? “I will say that if you’re a fan of nostalgia, we’ve definitely included some options that will scratch that particular itch,” Ellis concludes. And as for other Recon-like armor-related surprises? ““We definitely have some secret [armors) up our sleeves.”
Which of these eight Specializations sounds most awesome to you? Least awesome? Sound off in the comments below!
[/QUOTE]
Not really late, just started this when the info became available, and posted the info here on FP so we don't have to click link.
[QUOTE=breenkiller;37240383]i just came.....so very hard
[editline]14th August 2012[/editline]
wait does this mean we cant mix in match or am i being dumb?[/QUOTE]
You pick a class/specialization at the beginning of a match, and can switch it whenever you die. However, you should be able to wear whatever armor and design you wish with any of the classes; the difference is each class has a different set of rewards for progressing in it.
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