[QUOTE=Delta616;37291999]I think so. It's one of the new armors that I like. Too bad I have to buy a console to get it if I want it.[/QUOTE]
or find someone you trust and trade i might do that but doubt it
We should form a Halo Reach legendary group, skipping Winter Contingency (Unless someone needs the Achievement)
i would be in for that but i havent done campaign another time since the day it came out
[QUOTE=SpartanXC9;37287468]
[thumb]http://filesmelt.com/dl/13397140996941.jpg[/thumb]
[/QUOTE]
Geez, the middle chick has a great fucking armor.
[QUOTE][IMG]http://filesmelt.com/dl/1345224449144.jpg[/IMG][/QUOTE]
Oh my lord that armor....
It seems every time the limited edition comes up I feel better about buying it.
so apparently the limited edition and console armor and avatar stuff like that pictures are leaks and were not given out by 343
[QUOTE=breenkiller;37292729]so apparently the limited edition and console armor and avatar stuff like that pictures are leaks and were not given out by 343[/QUOTE]
Wasn't that immediately obvious? 343 wouldn't make a release with what looks like a cellphone camera.
[QUOTE=Arachnidus;37292805]Wasn't that immediately obvious? 343 wouldn't make a release with what looks like a cellphone camera.[/QUOTE]
there were better versions i had saw that looks like it was print screened so full quality but i dont know where they are
[QUOTE=DarkZero135;37290994]do i need mythic 2 to play all the halo 3 playlists?
[/QUOTE]
??
[QUOTE=breenkiller;37292729]so apparently the limited edition and console armor and avatar stuff like that pictures are leaks and were not given out by 343[/QUOTE]
You're just now figuring out I'm posting leaked content? :P
So whats everyone's favourite armour so far? Mine is the Scout Helmet and Stalker armour.
[QUOTE=SpartanXC9;37293073]So whats everyone's favourite armour so far? Mine is the Scout Helmet and Stalker armour.[/QUOTE]
Weren't you the guy that was dissing Halo 4, its armors, and its graphics?
[QUOTE=G3rman;37293116]Weren't you the guy that was dissing Halo 4, its armors, and its graphics?[/QUOTE]
I'm bipolar about Halo 4, on one hand I want to love it and on the other I really hate what their doing.
[QUOTE=SpartanXC9;37293073]So whats everyone's favourite armour so far? Mine is the Scout Helmet and Stalker armour.[/QUOTE]
Engineer and Operator. Rogue's cool too.
And from the looks of it, the LE set, looks kinda ODST-like
And, from the picture we saw of it, the Pioneer set looks almost covenant, but that may be the colors.
[QUOTE=SpartanXC9;37293137]I'm bipolar about Halo 4, on one hand I want to love it and on the other I really hate what their doing.[/QUOTE]
This a million times.
[QUOTE=SpartanXC9;37293137]I'm bipolar about Halo 4, on one hand I want to love it and on the other I really hate what their doing.[/QUOTE]
Honestly, it feels like its only small things that I hate. Like retconning the look of the FUD or The new style of Spartan armor.
Well in the end, it is just a game. So if the game is enjoyable overall, it was a success. I can't say either way until I have the game, so for now I remain positive as I like most of what I see.
[URL]http://www.grifballhub.com/interview-with-halo-waypoint-and-certain-affinity-halo-4-forge/[/URL]
New forge info, if you don't get a 500 internal server error.
[QUOTE][B]INTERVIEW WITH HALO WAYPOINT AND CERTAIN AFFINITY: HALO 4 FORGE[/B]
[I]Posted by [B]goosechecka[/B] on August 17th, 2012[/I]
[IMG]http://www.grifballhub.com/wp-content/themes/eGamer/images/uploads/2012/02/Halo_Waypoint_915x380.jpg[/IMG]We asked and they answered. With Grifball “[URL="http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx"]more or less possible[/URL]” in Halo 4, GrifballHub had some questions for 343 Industries and Certain Affinity regarding the basic building block of Grifball – Forge. 343 Industries and Certain Affinity were kind enough to answer some of our questions.
[B]What new tools can Forgers look forward to in Halo 4?[/B]
We have added a variety of new tools to the Halo 4 Forge feature set that we hope will become productivity enhancers for the creators amongst you. Two of them are:
[B]Magnets[/B] – All structure pieces now have “magnets” attached to them. When the magnet system is turned on, this will cause pieces to automatically attract to each other. This makes it significantly easier to line objects up correctly.
[B]Duplicate Object[/B] – You can now duplicate the object you are targeting at the press of a button. Combining this with magnets makes it super quick to build out objects that use the same piece (for example, bridges).
[B]What options are available for Player Trait Zones?[/B]
There are a ton of options (and too many to list!) but here are a few of them:
[B]Shields and Health [/B]- Zones can be created to modify damage resistance, shield multiplier and recharge rate, etc.
[B]Movement[/B] – Zones can be created where player movement speed and jump height are greatly altered.
[B]Player visibility[/B] – Zones can be created to affect player visibility.
[B]What do you think is the most innovative change to Forge in Halo 4?[/B]
We’re excited about the Player Trait Zones. We have been playing with these for a while and have come up with some really cool levels. But we know that we have only scratched the surface and can’t wait to see what all of you can do with them!
[B]Has Forge been made more approachable for novice Forgers? If so, how?[/B]
We have worked hard to make this mode more accessible for first-time Forgers. The two largest changes are:
[B]D-pad menu[/B] – When in Monitor mode, a D-pad menu now appears in the corner of the screen. This menu is contextual and changes based on what the player is targeting. Players will now be able to use the D-pad in a variety of ways, and we think this will make the interface more intuitive for new Forgers.
[B]
Targeting enhancements[/B] – When you target an object in Forge, it now highlights based on its state and there is a small window below the object that tells you its name. We are hoping this will make it easier to select objects and know what kind of object you are holding.
[B]What options are available to players to give their maps a unique look or feel?[/B]
The big change in Halo 4 is that there are now three Forge environments instead of a single Forge World map (each of these environments is different in terms of aesthetic and geographical theme). Outside of maps, all the ways to modify aesthetics in Reach remain in Halo 4 – lighting, special fx, etc. as well as an expanded palette of Forge building pieces.
[B]Will the Grid be making a return as a placeable object?[/B]
Yes. The grid will be placeable in the three Forge environments.
[B]Will the coordinate system be coming back?[/B]
You bet!
[I]For more Halo 4 news, be sure to follow Halo Waypoint on Twitter ([URL="https://twitter.com/HaloWaypoint"]@HaloWaypoint[/URL]). You can also follow GrifballHub on Twitter ([URL="https://twitter.com/grifballhub"]@GrifballHub[/URL]) for the latest in Grifball news.[/I][/QUOTE]
[QUOTE]The big change in Halo 4 is that there are now three Forge environments instead of a single Forge World map (each of these environments is different in terms of aesthetic and geographical theme)[/QUOTE]
So does this mean there are three forge-compatible levels, or the more awesome case that each level is somehow cut up into three different environments.
[QUOTE=G3rman;37293852]So does this mean there are three forge-compatible levels, or the more awesome case that each level is somehow cut up into three different environments.[/QUOTE]
There are three separate maps, in the vein of a smaller ForgeWorld, each with their own style.
I am infinitely okay with this and this entire game
Literally the only thing I've got an issue with in Halo 4, is the FUD retcon. And even that, I can put aside.
Only problem I have, the Warthog, I fucking hate the new look of it!
I hate the new look of the Covenant, the new look of the Forward Unto Dawn, the new look of the Battle Rifle, and pretty much every piece of armor seen so far. Gameplay wise, everything is cool. Specializations look like they could be even worse than Armor Abilities, but I'll wait and see.
There are still Armor Abilities
[IMG]http://puu.sh/Wofy[/IMG]
Really Spartan? Please tell me you know about the events of post Halo 3.
I like the new angular design of the warthog, it keeps the same overall visual appearance, but makes it look more "realistic" (In that a vehicle like the warthog would never enter service because it's too damn open, but it looks more like an actual armoured vehicle).
Only thing I don't like about the new Warthog is the Dashboard, feels too race car like.
i dont get why everyone is making such a big deal over the forward unto dawn retcon
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