[QUOTE=Delta616;37376591]Yeah, Spartan ops is basically a TV series you play.[/QUOTE]
And here I thought they were exaggerating when they said that. If it weren't for the fact that I'll be pushing through college applications at the time, I'd start begging for November 6th to drop immediately.
[QUOTE=Agoat;37371011]I've been going to [url]http://www.halounity.com[/url] , and it'll be where my main forum once I get myself banned in November.
In the meantime, I'm pulling out of this thread very soon. Spoilers are now floating around, which means it's time for me to bounce.[/QUOTE]
no body likes it and shift said he wouldnt use it but i dont think its so bad when you find the good threads and i will also be disappearing from facepunch once halo 4 is out
Oh my, the same guy who found that never before seen Halo 3 easter egg last week also discovered an interesting one in, oddly, the Halo Reach [i]beta[/i].
[video=youtube;B0Y2qzz-HLw]http://www.youtube.com/watch?v=B0Y2qzz-HLw&feature=g-u-u[/video]
I for one will be on facepunch during release date. I'll probably beat the game within 12 hours or so anyway.
One thing I haven't been able to figure out about Spartan Ops: Will seasons be replay-able, or is it a continuous set of missions that can only be done once, on a certain day/week?
I like that none of the Achievements are MP related other then ranking up, which I believe you can also do in Spartan Ops.
[QUOTE=Srgt. Shotup;37378888]One thing I haven't been able to figure out about Spartan Ops: Will seasons be replay-able, or is it a continuous set of missions that can only be done once, on a certain day/week?[/QUOTE]
Once you have access to the content, you have it forever. Season 1 is entirely free (50 levels 5 on disk and 5 added every week.) After seasons will cost an additional fee. I wouldn't expect them to be more than 10 bucs each season.
[editline]23rd August 2012[/editline]
[QUOTE=Tuskin;37378975]I like that none of the Achievements are MP related other then ranking up, which I believe you can also do in Spartan Ops.[/QUOTE]
Multiplayer Achievements
Not Some Recruit Anymore - Rank up your Spartan-IV to SR-5. - 15 points
Movin' on Up - Rank up your Spartan-IV to SR-20. - 30 points
I <3 Red vs Blue - Win 5 War Games matchmaking matches. - 10 points
The Dongblainer - Win 20 War Games matchmaking matches. - 30 points
Operation Completion - Complete a Spartan Ops Mission on any difficulty. - 15 points
A Legendary Episode - Complete all chapters in Spartan Ops Episode 1 on Legendary difficulty. - 40 points
Dedicated to Crimson - Complete all chapters in the first 5 episodes of Spartan Ops on any difficulty. - 80 points
Crimson Alone - Complete a Spartan Ops chapter solo on Legendary. - 20 points
Roses vs Violets - Find one of the RvB Easter Eggs in Spartan Ops. - 20 points
Rescue Ranger - Save at least one Marine in Chapter 3 of Episode 2 of Spartan Ops on Heroic or harder. - 20 points
Knight in White Assassination - Assassinate a Knight in any Spartan Ops mission. - 20 points
What Power Outage? - Complete Chapter 4, Episode 5 of Spartan Ops without losing a generator on Heroic or harder. - 20 points
No Easy Way Out - In Ch 1, Ep 5 of Spartan Ops survive all enemy waves during the defense on Normal or harder. - 20 points
The Challenged - Complete a Challenge. - 10 points
The Challenger - Complete 25 Challenges. - 20 points
Armorer - Change your Spartan's armor in the Spartan Armor card. - 5 points
Badge - Change your Emblem in the Spartan ID card. - 5 points
PWND - Change your Service Tag in the Spartan ID card. - 5 points
What a Poser! - Change your Spartan's pose in the Spartan ID card. - 5 points
The Cartographer - Create and save a Custom Map in Forge. - 5 points
Game Changer - Create and save a Custom Game type in War Games. - 5 points
Snapshot! = Save a Screenshot from the Theater. - 5 points
The Director - Save a Film Clip from the Theater. - 5 points
Sharing is Caring - Upload a File to your File Share. - 5 points
Theatre and screenshots can be done from Single player, Challenges depending on what they require you to do can be done single player, Spartan Ops can be done by yourself.
The only MP Specific achievements there are 'I <3 Red vs Blue' and 'The Dongblainer'
Emblem, Service Tag and Armour can be changed without playing MP I'm guessing because they'll probably be done from the game menu not in a match.
And I think you can rank up with Spartan Ops as well so those don't count.
Forge is forge, don't need to play with other people for that, same with making a custom game mode.
[QUOTE=Funky Pickle;37378135]Oh my, the same guy who found that never before seen Halo 3 easter egg last week also discovered an interesting one in, oddly, the Halo Reach [i]beta[/i].
[video=youtube;B0Y2qzz-HLw]http://www.youtube.com/watch?v=B0Y2qzz-HLw&feature=g-u-u[/video][/QUOTE]
It looks more like a basic level block in that made it to the MP map, since they can straight up rip them from the world the campaign hints/notes for designers may have mistakenly been left there.
[QUOTE=Tuskin;37379102]Theatre and screenshots can be done from Single player, Challenges depending on what they require you to do can be done single player, Spartan Ops can be done by yourself.
The only MP Specific achievements there are 'I <3 Red vs Blue' and 'The Dongblainer'
Emblem, Service Tag and Armour can be changed without playing MP I'm guessing because they'll probably be done from the game menu not in a match.
And I think you can rank up with Spartan Ops as well so those don't count.
Forge is forge, don't need to play with other people for that, same with making a custom game mode.[/QUOTE]
Ahh, I understand your initial point now. Apologies for misunderstanding.
[QUOTE=Srgt. Shotup;37378888]One thing I haven't been able to figure out about Spartan Ops: Will seasons be replay-able, or is it a continuous set of missions that can only be done once, on a certain day/week?[/QUOTE]
I wouldn't see why they'd make it a one-shot thing. Since it's supposed to be played with friends, the planets would have to align in order for everyone to have a clear schedule in the window the Ops would be available.
EBGames Canada is doing a contest, if you Pre-order Halo 4 you get a card with a contest code on it, you enter it in the site for a draw.
There are 3 rounds, but they've only revealed the first one so far, Its 28,000 Microsoft Points, and 3 1 year subscription Cards which ends this Saturday, I'm guessing the next round will start after that.
I Pre-ordered before they started the contest, but I'm sure if they ask they'll give me a contest card. I'll ahve to read the rules, it might only be eligible for people who pre-ordered after a certain date.
[QUOTE=Tuskin;37379469]EBGames Canada is doing a contest, if you Pre-order Halo 4 you get a card with a contest code on it, you enter it in the site for a draw, there are 3 prize packs, but they've only revealed the first one so far, Its 28,000 Microsoft Points, and 3 1 year subscription Cards.
I Pre-ordered before they started the contest, but I'm sure if they ask they'll give me a contest card. I'll ahve to read the rules, it might only be eligible for people who pre-ordered after a certain date.[/QUOTE]
If they won't give you one just cancel it and place another prepurchase on it
The problem being with that, is I didn't pre-order it. It was pre-ordered under my name, but my mother is the one who paid for it as a early 'Christmas' present.
So I wouldn't be able to get the money back because it would go back into her bank account, and she doesn't live in the same province as me.
So hopefully they'll just give me one if I bring the receipt in.
[QUOTE=ZombieDawgs;37379157]It looks more like a basic level block in that made it to the MP map, since they can straight up rip them from the world the campaign hints/notes for designers may have mistakenly been left there.[/QUOTE]
Yeah, it's probably a stand-in for when they were designing/play testing the room and didn't have the Halsey model/animations finished.
I find it funny how they used a cardboard cutout of Halsey in an actual game
Technically, you and everyone who already pre-ordered should be eligable considering you knew about this purchase already. If they won't give you the code, that would be kind of rude; you already paid for the game, why should you not be eligible?
Else, beat them up and steal the cards.
[QUOTE=Titanium Knigh7;37384004]
Else, beat them up and steal the cards.[/QUOTE]
A. Sometimes preordering prior to bonuses were available may lead to ineligibility, in some cases at gamestop the only work around is what ccritical said, cancel and re-preorder.
B. It's not the employee being rude, in many cases there were times I couldn't do that during my 5 years of working at EB/Gamestop from 06-11.
C. All redeem codes are not printed on receipt at time of transaction.
Hey check out these new Helmets:
[img]http://filesmelt.com/dl/1345798778494.png[/img]
I KNOW WHAT HELMET I WANT NOW
[editline]24th August 2012[/editline]
gentlemen, i have ended page 117
it was fun while it lasted
what have you done
i apologize deeply for my heinous crime against xboxdom
The top of Scanner's helmet looks like a race car
This pleases me
[QUOTE=SpartanXC9;37386978]Hey check out these new Helmets:
[img]http://filesmelt.com/dl/1345798778494.png[/img][/QUOTE]
Scanner you are a helmet, not a DVD player, stop that's that's just silly.
You're a helmet.
Silly Scanner.
[QUOTE=ZombieDawgs;37389172]Scanner you are a helmet, not a DVD player, stop that's that's just silly.
You're a helmet.
Silly Scanner.[/QUOTE]
Actually, it's a bluray player.
Just want to post this, growing list of known 343 staff. Halo is in epic hands.
Known Employees
Bonnie Ross - General Manager [3]
Frank O'Connor - Franchise Development Director (formerly of Bungie) [4]
David Wu - Chief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)
Dan Ayoub - Executive Producer for Publishing (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)
Kiki Wolfkill - Executive Producer on Halo 4 (former Director of Art at Microsoft Game Studios)
Josh Holmes - Studio Creative Director, Creative Director on Halo 4 (former VP and General Manager of Propoganda Games, Lead Designer at EA)[3]
Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software) [5]
David Berger - Development Manager on Halo 4 (former Development Lead at FASA Studios)
Sotaro Tojima - Audio Director on Halo 4 (former Sound Designer and Audio Director at Kojima Productions)[6]
Chris Lee - Lead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)
Vic DeLeon - Lead Mission Artist on Halo 4 (former Senior Environment Artist at Bungie, Halo 2, Halo 3, Halo ODST, Halo Reach.)
Scott Warner - Lead Game Designer on Halo 4 (former Designer at Pandemic and Black Isle Studios)
Brad Welch - Lead Designer on Halo 4 (former Lead Designer at EA, Pandemic Studios)
Corrinne Yu - Principal Engine Programmer on Halo 4 (Director of Technology of Gearbox Software, creator of Borderlands, Lead Engine Programmer of 3D Realms, creator of Prey, Director of Technology of ION Storm, creator of Deus Ex and Anachronox)
Nicolas 'Sparth' Bouvier - Lead Concept Artist (former Lead Concept Artist at Ubisoft)
Jesse Snyder - Lead Designer on Halo 4 (former designer at Treyarch, purported creator of the Nazi Zombies gametype)
Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)
Brien Goodrich - Cinematic Director on Halo 4 (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)
Neill Harrison - Art Manager on Halo 4 (former Art Manager at Rare Studios)
Kevin Grace - Managing Editor [7]
Jonathan Goff - Community Manager (formerly of McFarlane Toys)
Christopher Schlerf - Senior Writer on Halo 4
Jason Pace - Publishing Producer [8]
Jeremy Patenaude - Content Creator (formerly of AscendantJustice.com) [3]
Jacob Benton - Mission Designer (formerly of AscendantJustice.com)[3]
David Ellis - Spartan Ops Designer (formerly of 1up.com)
Maggie Oh - Senior Technical Artist (formerly of PIXAR)
Patrick Gillette - Gameplay Animator (formerly of Bungie)
Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)
Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)
Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)
Kathy Gehrig - Associate Producer (former of Valve)
Corrine Robinson - Associate Producer (former manager at McFarlane Toys)
Veronica Peshterianu - Associate Producer on Halo Waypoint (former Production Intern at EA Redwood Shores)
Greg Murphy - Dr. Designer (former Design Director and Software Test Engineer at Microsoft)
Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)
Joe Waters - Software Development Engineer (former Lead Engineer at Monolith and Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)
Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)
Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)
Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)
Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)
Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)
CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)
Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)
Greg Cox - 3D Environment Artist
Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)
Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)
Scott Parrish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)
Daveed Kaplan - Sr. Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)
Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)
Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)
Gavin Carter - Sr. Producer (former Producer and Design Intern at Bethesda Softworks)
Paul Parsons - Sr. Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)
Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)
Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)
Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)
Alex Cutting - Producer (former Software Design Engineer at Microsoft Game Studios)
Chris Haluke - Sr. Mission Designer (former Lead Level Designer at Guerilla Games and Propaganda Games, Level Designer at Ubisoft Montreal and Artech Studios)
Jason Behr - Sr. Mission Designer (former Senior Designer at Monolith Productions and Retro Studios, Design Consultant at Bluepoint Games)
Paul Ehreth - Mission Designer (former Product Designer at Good Science, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)
Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)
Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)
Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)
Justin Lippert - Level Builder (former Web Desinger at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)
Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)
Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)
Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)
Josh Kerwin - Public Relations
Chad Armstrong - Designer (former Multiplayer Designer at Bungie)
What did Frankie do at Bungie? I only really remember him writing the weekly updates and if that's all he did that's pretty funny considering now he's in charge of the Franchise.
[QUOTE=SpartanXC9;37389781]What did Frankie do at Bungie? I only really remember him writing the weekly updates and if that's all he did that's pretty funny considering now he's in charge of the Franchise.[/QUOTE]
Lead content manager among many other things.
[QUOTE=SpartanXC9;37386978]Hey check out these new Helmets:
[img]http://filesmelt.com/dl/1345798778494.png[/img][/QUOTE]
They also posted an even bigger pic of the Limited armor:
[img]http://i.minus.com/iizZJYaShFc4c.jpg[/img]
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