• The Halo Thread V8: Nooo Mongoose, Come Back!
    9,068 replies, posted
I was arguing with some idiot yesterday about 12 hours ago who was uploading campaign footage, he kept telling me the reason that other videos were being taken down was because they were using ads, I kept telling him it was because Microsoft doesn't not want gameplay up on youtube this far before release. He wouldn't believe me. Wake up this morning, go to his channel, its down. Haha. [editline]14th October 2012[/editline] [url]http://www.youtube.com/watch?v=b_No46hwxBE[/url] No spoilers but I'll just link it, it is the in game introduction video for Infinity Multiplayer You may recognize the female narrator that talks after the video.
So now she wants to be a spartan but we know it's a lie because [sp]Spartans and last names[/sp] are like drugs and alcohol, they don't mix.
I am willing to bet an arm and a leg (not mine, mind) that Didact is voiced by Keith Szarabajka. He always does these "deep, philosophical alien masterrace" voices. Harbinger being one.
[QUOTE=Vallux;38032916]I am willing to bet an arm and a leg (not mine, mind) that Didact is voiced by Keith Szarabajka. He always does these "deep, philosophical alien masterrace" voices. Harbinger being one.[/QUOTE] Harbinger was neither deep nor philosophical.
[QUOTE=SpartanXC9;38031955]It's alright but it borrows to much from Call of Duty.[/QUOTE] Custom loadouts and hitmarkers are becoming commonplace in games. People like them. I don't see what's wrong with that.
Why do people even complain about hitmarkers, it isn't exactly a new concept. As in, it's in Halo PC multiplayer in the form of a tone when you do damage.
[QUOTE=dogmachines;38033135]Why do people even complain about hitmarkers, it isn't exactly a new concept. As in, it's in Halo PC multiplayer in the form of a tone when you do damage.[/QUOTE] TF2 must be CoD, you can enable hit markers in the form of showing how much damage you did per-shot
I think Halo 4 borrows way too much from Quake, especially 3D rendering and the whole 'first person shooter' malarky they've got going on.
[QUOTE=geogzm;38033056]Custom loadouts and hitmarkers are becoming commonplace in games. People like them. I don't see what's wrong with that.[/QUOTE] Because first of all this is Halo and because having to unlock guns that you already played with in the last 4 games seems backwards. There's really no point considering that there's no attachments to add to your guns anyway. They tried way too hard to copy COD with this one. The amount of customization on your weapon loadouts is so minimal it seems redundant. The armor was fine, I liked looking different, but now giving people an option to spawn with the gun they want kind of defeats the purpose of looking for guns. Also ordnance aka killstreak package drops, really? What's next artillery strikes and attack helicopters? I'm sorry but this just isn't the Halo I enjoyed playing when I was a kid. The Halo that managed to win GOTY despite not being a COD clone. Then again I can't blame Bungie for this one.
[QUOTE=SomeGuest;38033388]Because first of all this is Halo and because having to unlock guns that you already played with in the last 4 games seems backwards. There's really no point considering that there's no attachments to add to your guns anyway. They tried way too hard to copy COD with this one. The amount of customization on your weapon loadouts is so minimal it seems redundant. The armor was fine, I liked looking different, but now giving people an option to spawn with the gun they want kind of defeats the purpose of looking for guns. Also ordnance aka killstreak package drops, really? What's next artillery strikes and attack helicopters? I'm sorry but this just isn't the Halo I enjoyed playing when I was a kid. The Halo that managed to win GOTY despite not being a COD clone. Then again I can't blame Bungie for this one.[/QUOTE] 343i made this, not Bungie. Whilst it may be a discomfort for some seasoned Halo players, new things (even if previously used in other games) need to be brought to the table to keep things spicy. If we didn't have these new additions, some people may lash out and say that Halo 4 is a reskin of Halo: Reach. On the other hand, adding them causes people to brandish it as a CoD clone, even though only a few minor elements of gameplay resemble CoD. There's no way for everybody to be happy. [editline]14th October 2012[/editline] Ordnance isn't anything like care packages, either - it spawns at the beginning of the round. My only personal gripes with Halo 4 are the removal of elites from multiplayer - which I can brush off - and the replacement of firefight. Also, please don't do that "what's next" thing. The only way I can sum up what a "what's nexter" sounds like is this: "Free condoms for teenagers? What's next, dildos for toddlers?"
[QUOTE=SomeGuest;38033388]Because first of all this is Halo and because having to unlock guns that you already played with in the last 4 games seems backwards. There's really no point considering that there's no attachments to add to your guns anyway. They tried way too hard to copy COD with this one. The amount of customization on your weapon loadouts is so minimal it seems redundant. The armor was fine, I liked looking different, but now giving people an option to spawn with the gun they want kind of defeats the purpose of looking for guns. Also ordnance aka killstreak package drops, really? What's next artillery strikes and attack helicopters? I'm sorry but this just isn't the Halo I enjoyed playing when I was a kid. The Halo that managed to win GOTY despite not being a COD clone. Then again I can't blame Bungie for this one.[/QUOTE] One, Bungie isn't making it, two, there are different playlist that have loadouts and ones that don't, its optional. The weapon drops are not even that bad. Is it just me, or people just looking for things to bitch at other than looking into what is changed and how they are doing it.
Wait there's campaign coop right?
[QUOTE=Hunterdnrc;38033894]Wait there's campaign coop right?[/QUOTE] Yes. But everyone plays as chief.
[QUOTE=Intoxicated Spy;38033526] Is it just me, or people just looking for things to bitch at other than looking into what is changed and how they are doing it.[/QUOTE] There's always people like that. A lot of dudes over at neogaf are saying they have no incentive to play when there's no visible skill rank - even though the main point of the whole system is fair matchmaking. And they have that, tons of hidden data are taken to account. Or that's what I've gathered. I always played social in Halo 3, not really caring about the skill rank. As long as I have fun, I'm all good. In fact, I welcome these new changes. We may lose some general balance with all the random power weapon spawns and all that, but we gain at least the same amount of mayhem. And that's what I like about Halo games, the mayhem. The "randomness", some might say. (not 343 tho, they call it dynamic gameplay :v:)
[QUOTE=geogzm;38033475]343i made this, not Bungie. Whilst it may be a discomfort for some seasoned Halo players, new things (even if previously used in other games) need to be brought to the table to keep things spicy. If we didn't have these new additions, some people may lash out and say that Halo 4 is a reskin of Halo: Reach. On the other hand, adding them causes people to brandish it as a CoD clone, even though only a few minor elements of gameplay resemble CoD. There's no way for everybody to be happy. [editline]14th October 2012[/editline] Ordnance isn't anything like care packages, either - it spawns at the beginning of the round. My only personal gripes with Halo 4 are the removal of elites from multiplayer - which I can brush off - and the replacement of firefight. Also, please don't do that "what's next" thing. The only way I can sum up what a "what's nexter" sounds like is this: "Free condoms for teenagers? What's next, dildos for toddlers?"[/QUOTE] There are multiple ways of spicing up Halo with out resorting to taking elements from Call of Duty. For Example they could increase the amount of players on one map from 16 to 24 or even 36. They could also add in larger maps and even borrow elements from games like Battle Front 3 like ground and space combat, this is a long shot but there are a ton of ways to improve Halo without borrowing things from Call of Duty.
are there certain gametypes that don't tell you exactly where all the power weapons are? that's one of the things i liked about the old halo's is having to learn the levels and where the power weapons were in such a way that you could effectively get to the power weapons from anywhere on the map. now it's just a big waypoint for everyone to see, i don't really like that idea at all. it's like if they told you where all the weapon drops were in quake 3 and exactly when everything respawned on the map. that would take out part of the challenge
[QUOTE=SomeGuest;38033388]Because first of all this is Halo and because having to unlock guns that you already played with in the last 4 games seems backwards. There's really no point considering that there's no attachments to add to your guns anyway.[/QUOTE] You have access to every single gun available from drops all over the map, just like every other Halo, unlocking guns via the XP system just makes it can personalize how you start. [QUOTE]They tried way too hard to copy COD with this one.[/QUOTE] No they didn't. How is implementing an XP based reward system, character customization, and grenade indicators (things that never started with CoD to begin with) turn this game into COD clone? Especially since all the things that make this game Halo is still intact. [QUOTE]but now giving people an option to spawn with the gun they want kind of defeats the purpose of looking for guns. [/QUOTE] Looking for guns on the maps in Halo still largely exist, you can't unlock every weapon in the game for use in loadouts, especially power weapons. Purpose not defeated in the slightest. [QUOTE]Also ordnance aka killstreak package drops, really? What's next artillery strikes and attack helicopters? [/QUOTE] Comparing Ordinance drops to Killstreak rewards from CoD is vastly overstating what it is. Ordinance drops give you tools that already exist on the playable map for all. Halo always had things like artillery strikes and attack choppers, it's called the player control vehicle assets. [quote]I'm sorry but this just isn't the Halo I enjoyed playing when I was a kid. The Halo that managed to win GOTY despite not being a COD clone. Then again I can't blame Bungie for this one.[/quote] Well ofcourse it's not the same Halo you enjoyed playing when you're a kid. Change happens, it's what they didn't change is important. The core values that makes Halo what it is, still very much intact in Halo 4. Everything you listed doesn't make this a CoD clone in the slightest, excluding the fact that CoD wasn't the first to do any of those. At the end of the day, none of this matter because all the classic Halo game play you desire will be available to you in other playlists in Halo 4.
[QUOTE=SpartanXC9;38034813]There are multiple ways of spicing up Halo with out resorting to taking elements from Call of Duty. For Example they could increase the amount of players on one map from 16 to 24 or even 36. They could also add in larger maps and even borrow elements from games like Battle Front 3 like ground and space combat, this is a long shot but there are a ton of ways to improve Halo without borrowing things from Call of Duty.[/QUOTE] Whilst those ways would be valid, the hitmarkers/loadouts may have started with CoD, but they're still acceptable in Halo. Similar to how like, CTF started in like Quake or something and spread to other games. I think just because CoD did something, a lot of people seem to think Halo is 'tainted'
The only thing that really ticks me off about halo 4 it is no longer an arena shooter (Everyone enters the arena on equal footing, and leaves on equal footing). Though I probably won't mind it to much to the extent that there are classic playlists. The problem with classic playlists is that there going to be numbered, in player count and variety. The average halo player jumps into team slayer blindly, which will most likely be using all the new stuff. If there was a classic FFA, BTB, 4v4 (slayer and objective), and maybe even a 2v2, I wouldn't complain. Though because of the lack of playlist information I can't assume anything right now.
Yeah, I gotta admit, I'll miss the arena gameplay. Hopefully there'll be classic TDM, FFA and CTF at the very least.
"I think Halo 4 is copying Metal Gear too much, foremost on having an actual story told ingame and having cutscenes." Is what all these "Halo 4 is copying COD!!!" guys sound like. Face it, certain mechanics catch on and become universal throughout a genre. And no, COD never invented any of the gameplay concepts it's known for, I can name almost every game it copied a mechanic from.
[QUOTE=geogzm;38035388]Yeah, I gotta admit, I'll miss the arena gameplay. Hopefully there'll be classic TDM, FFA and CTF at the very least.[/QUOTE] One thing 343 kept intact is the variety of play styles, there will be something in Infinity MP for everyone, both longtime fans and newcomers will feel right at home.
[QUOTE=certified;38035411]"I think Halo 4 is copying Metal Gear too much, foremost on having an actual story told ingame and having cutscenes." Is what all these "Halo 4 is copying COD!!!" guys sound like. Face it, certain mechanics catch on and become universal throughout a genre. And no, COD never invented any of the gameplay concepts it's known for, I can name almost every game it copied a mechanic from.[/QUOTE] I'm pretty sure someone even linked [i]armor permutations[/i] to CoD in this thread. CoD didn't have aesthetic body modification until after Halo 3 used them. Either way, it doesn't matter, Halo 4 is going to be an enjoyable game. Some will enjoy it, some won't. The same can be said for Black Ops 2, and the same applied to Halo 3, Modern Warfare and everything inbetween. [editline]14th October 2012[/editline] I really hope someone remakes that duck hunt map from Halo 3. It was amazing to play with friends - somebody was a sniper in a little cubicle, and everyone else - the 'ducks', had to sprint through cover and tunnels to get to a teleporter to the sniper. The sniper would snipe at the ducks. Shit was great. Another one of my favourite forge maps was this one on Rat Race, it was like a warthog (or mongoose, I'm not sure) derby.
i still had the most fun with the troy game mode in halo 2 where everyone was on blood gulch and would charge at each other with brute shots and melee the fuck out of everyone [URL]http://www.youtube.com/watch?v=PLCit6dme6E[/URL] apparently i can't media tag this very well
[QUOTE=Vallux;38032916]I am willing to bet an arm and a leg (not mine, mind) that Didact is voiced by Keith Szarabajka. He always does these "deep, philosophical alien masterrace" voices. Harbinger being one.[/QUOTE] Thats what i was thinking.
[QUOTE=Muntu;38030577]How was the plot overall? The ending seems disappointing to say the least[/QUOTE] If you could say it in non-spoiler words, do you think it's the worst ending to a game in the series? I wanna brace myself for the level of disappointment to expect. :v:
[QUOTE=certified;38035411]"I think Halo 4 is copying Metal Gear too much, foremost on having an actual story told ingame and having cutscenes." Is what all these "Halo 4 is copying COD!!!" guys sound like. Face it, certain mechanics catch on and become universal throughout a genre. And no, COD never invented any of the gameplay concepts it's known for, I can name almost every game it copied a mechanic from.[/QUOTE] Yeah it never invented it's concepts but it made them popular. Halo would be better off following Battlefield rather than Call of Duty. [QUOTE=Funky Pickle;38035742]If you could say it in non-spoiler words, do you think it's the worst ending to a game in the series? I wanna brace myself for the level of disappointment to expect. :v:[/QUOTE] In text it will give you a headache so take that as you will.
[QUOTE=SpartanXC9;38035761]Yeah it never invented it's concepts but it made them popular. Halo would be better off following Battlefield rather than Call of Duty.[/QUOTE] battlefield is 100% about team work and vehicles and big ass maps and taking it slow (comparatively speaking) while call of duty is a fast paced arcade shooter on smaller maps where it never slows down. halo is a mix of those two types. honestly i think i would enjoy it less if it was more catered towards the battlefield type gameplay
[QUOTE=Pandamox;38035876]battlefield is 100% about team work and vehicles and big ass maps and taking it slow (comparatively speaking) while call of duty is a fast paced arcade shooter on smaller maps where it never slows down. halo is a mix of those two types. honestly i think i would enjoy it less if it was more catered towards the battlefield type gameplay[/QUOTE] Honestly I just meant bigger maps and more players but with what they're doing now with Halo 4's multiplayer being a Spartan training sim wouldn't it make sense for it to be more focused on team work?
[media]http://www.youtube.com/watch?v=eqOz3ZUf_0M[/media] Best Halo 3 track imo
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