[QUOTE=Canuhearme?;35705870]That was the most underwhelming display of "destructive" firepower I've ever seen. When it fired I expected some sound like thunder with a blinding flash of lightning, then see a massive plume of dust coming out of a crater behind the spire while the top of the spire (the part impacted) was vaporized completely.[/QUOTE]
[QUOTE=certified;35705520]What about the mini-MAC at the end of Reach? Wasn't that bad, and hell, it singlehandedly destroyed an entire cruiser in one shot.[/QUOTE]
Yeah, I had thought Reach kinda contradicted itself with lore firepower. The Spire was downed by a heavy frigate MAC round, but it only hit hard enough to break off a section and explode a bit of it.
Meanwhile, the Mass Driver at the end was a shipping tool, used to send large packages out of atmosphere, and it worked like a MAC, disabling the Covenant cruiser. Granted, the cruiser was building up charge for its glassing cannon, rendering the situation more akin to popping a balloon full of gasoline with a BB.
So the tower bit confused me. Jorge even lampshades the situation when he asks if they're seriously about to fire a MAC in atmosphere. My initial thought was, "Is Jorge worried they're gonna ignite the planet's atmosphere?" or something, because I figured MAC rounds were so goddamn powerful.
But I just did a bit of calculations on Wolfram. According to the wiki, ship-bound MACs fire 600 ton slugs at 30,000 m/s. The kinetic energy of one of these slugs is 244,940 gigaJoules, which is apparently only equivalent to 58.54 kilotons of TNT. By comparison, Wolfram lists the energy of "a nuclear blast" at 1 megaton of TNT, which I'm pretty sure is a known standard (?).
So I guess in reality, a frigate-class MAC round would only hit with 5% the energy of a nuclear bomb.
The debate still holds whether the spire should have been more or less obliterated, but, eh. I satisfied my curiosity.
[QUOTE=DChapsfield;35706597]Yeah, I had thought Reach kinda contradicted itself with lore firepower. The Spire was downed by a heavy frigate MAC round, but it only hit hard enough to break off a section and explode a bit of it.
Meanwhile, the Mass Driver at the end was a shipping tool, used to send large packages out of atmosphere, and it worked like a MAC, disabling the Covenant cruiser. Granted, the cruiser was building up charge for its glassing cannon, rendering the situation more akin to popping a balloon full of gasoline with a BB.
So the tower bit confused me. Jorge even lampshades the situation when he asks if they're seriously about to fire a MAC in atmosphere. My initial thought was, "Is Jorge worried they're gonna ignite the planet's atmosphere?" or something, because I figured MAC rounds were so goddamn powerful.
But I just did a bit of calculations on Wolfram. According to the wiki, ship-bound MACs fire 600 ton slugs at 30,000 m/s. The kinetic energy of one of these slugs is 244,940 gigaJoules, which is apparently only equivalent to 58.54 kilotons of TNT. By comparison, Wolfram lists the energy of "a nuclear blast" at 1 megaton of TNT, which I'm pretty sure is a known standard (?).
So I guess in reality, a frigate-class MAC round would only hit with .05% of a nuclear bomb.
The debate still holds whether the spire should have been more or less obliterated, but, eh. I satisfied my curiosity.[/QUOTE]
Huh, I never knew that the Mass Driver was a shipping device. I always wondered why there was an anti-air machine of death lying around in a ship breaking yard.
[QUOTE=DChapsfield;35706597]Yeah, I had thought Reach kinda contradicted itself with lore firepower. The Spire was downed by a heavy frigate MAC round, but it only hit hard enough to break off a section and explode a bit of it.
Meanwhile, the Mass Driver at the end was a shipping tool, used to send large packages out of atmosphere, and it worked like a MAC, disabling the Covenant cruiser. Granted, the cruiser was building up charge for its glassing cannon, rendering the situation more akin to popping a balloon full of gasoline with a BB.
So the tower bit confused me. Jorge even lampshades the situation when he asks if they're seriously about to fire a MAC in atmosphere. My initial thought was, "Is Jorge worried they're gonna ignite the planet's atmosphere?" or something, because I figured MAC rounds were so goddamn powerful.
But I just did a bit of calculations on Wolfram. According to the wiki, ship-bound MACs fire 600 ton slugs at 30,000 m/s. The kinetic energy of one of these slugs is 244,940 gigaJoules, which is apparently only equivalent to 58.54 kilotons of TNT. By comparison, Wolfram lists the energy of "a nuclear blast" at 1 megaton of TNT, which I'm pretty sure is a known standard (?).
So I guess in reality, a frigate-class MAC round would only hit with .05% of a nuclear bomb.
The debate still holds whether the spire should have been more or less obliterated, but, eh. I satisfied my curiosity.[/QUOTE]
I'd like to point out that while nuclear weapons have long since surpassed the 1 megaton yield (the largest yield nuclear weapon ever was Tsar Bomba with roughly a 50 megaton yield, and it was a fucking BIG bomb; the seismic shock which resulted from its detonation could still be detected on its third passage around the world.. and the world is pretty fucking big - that gives you an idea of its scale we're talking about here), a 58.54 kiloton yield bomb would still be pretty fucking destructive. Little Boy, the bomb dropped over Hiroshima in WW2 had a 13 kiloton yield, and Fat Man, the bomb dropped over Nagasaki had a 21 kiloton yield. If you've seen the damage they caused it was fucking immense. While 58 kilotons is small by more modern standards it's still enough to cause some serious carnage.
[QUOTE=Canuhearme?;35705870]That was the most underwhelming display of "destructive" firepower I've ever seen. When it fired I expected some sound like thunder with a blinding flash of lightning, then see a massive plume of dust coming out of a crater behind the spire while the top of the spire (the part impacted) was vaporized completely.[/QUOTE]
Honestly a MAC shot impacting would be like a nuclear explosion without the fireball.
[QUOTE=Funky Pickle;35706815]Huh, I never knew that the Mass Driver was a shipping device. I always wondered why there was an anti-air machine of death lying around in a ship breaking yard.[/QUOTE]
It's a great device to use early in colonial development (hell, even before). When a colony is young you're not exactly going around building space elevators, so simple goods, spaceship parts et cetera can just be launched into orbit. Of course more fragile things like humans can't be sent up this way.
[QUOTE=GoldenDargon;35705112]
Wouldn't that mean a MAC gun used on terrestrial targets would technically be a WMD?[/QUOTE]
Yeah but I wouldnt recommend firing one into a planet, would do some serious damage to the crust.
[editline]25th April 2012[/editline]
[QUOTE=DChapsfield;35706597]
Meanwhile, the Mass Driver at the end was a shipping tool, used to send large packages out of atmosphere, and it worked like a MAC, disabling the Covenant cruiser. Granted, the cruiser was building up charge for its glassing cannon, rendering the situation more akin to popping a balloon full of gasoline with a BB.
[/QUOTE]
The Mass driver was also used for launching radioactive waste into stars.
And weve seen MACs be fired in atmosphere before, remember the frigates attacking the Forerunner Dredanaught in Halo 3?
I just bought Reach today, so now the only Halo game I don't own is Halo 3.
I'm still not sure how I own so many halo games (and multiple copies in some cases), yet I've never legitimately finished a single one (And I only just got a gold sub, so in the 2 years I've owned my 360 I've played a grand total of 30 minutes of MP)
[QUOTE=certified;35705520]What about the mini-MAC at the end of Reach? Wasn't that bad, and hell, it singlehandedly destroyed an entire cruiser in one shot.[/QUOTE]
Noble 6 fired at the cruiser as it charged its glassing "cannon" so it pretty much fucked up everything.
I have made my return back to console (Figured out how bad wow was)
So anyone that wants to play some Reach with me go ahead and add: x iAreReptar
<3
By the way, seeing as how I'm our "media head", if anyone wants an avatar or something like a gif, just ask.
When I get home I'm gonna make some Covie avatars.
[img]http://i.imgur.com/jk9rH.png[/img]
[img]http://i.imgur.com/1Zkfv.png[/img]
[img]http://i.imgur.com/8MfyC.png[/img]
fuk u king!!!
Playing halo 3 on the ark mission, I forgot how much fun this was
Although it can be annoying for me I suck at driving so anytime I play a vehicle segment of a mission i die about 10 times
And sadly my copy is somewhat broken I can still play it fine but
The floodgate and halo missions won't load
Still I love halo 3 :)
With Facepunch down for ten hours, I actually went outside for once...it was nice.
[editline]26th April 2012[/editline]
nah just kidding I camped out for [url=http://halo.xbox.com/blogs/Headlines/post/2012/04/25/The-Halo-Bulletin-42512.aspx]the bulletin:[/url]
Halo 4 info:
[QUOTE]• Weapon Drops
Traditionally, power weapons spawn at set locations on a map. After looking at what has worked in the past and what we wanted to change for the future, we decided to build a new weapon spawning system from the ground up for Halo 4. Our primary goal was to make the system accessible to both new and returning Halo players, and also to make it fit within the context of Infinity–a massive vessel that is the new home of Halo multiplayer.
Initial weapon drops happen at the beginning of a match. After that, timers are set for when they drop in, and subtle UI elements communicate the time and destination of their impending arrival. Drops will be appropriate for each map; for instance, long-range weapon drops (i.e., sniper rifles) are likely to occur on large maps while close-range weapon drops (i.e., shotguns) are likely to occur on tight quarter maps.
There are two important things to note about weapon drops: you’ll have the ability to customize ordnance in custom games, and not-at-all-random is a more accurate descriptor than random.
• Player Spawn System
Evaluating the average number of living players on a map at a time, how long it takes to see an opponent, how quickly you can get back into action after dying, the length of time you’re dead versus the length of time you’re alive, and overall expected life spans were all things we considered when determining the player spawn system in Halo 4. Ultimately, we opted to give players freedom over this feature.
So, in certain modes (not all), players can control the timing for when they spawn. That means that, when you die, you can choose to spawn immediately, take a short breather to select your loadout, or plan your next strategy based on how the game is going. Objective game types use specially-tuned spawn timers that are designed to suit game length, object respawn times, and scoring.
Just like weapon drops, you’ll be able to tweak (or turn off) these settings in custom games.
• Sprint
The decisions people make in matchmaking give us an invaluable amount of information about both the game and various gameplay elements. The information we gleaned from Reach allowed us to learn a lot of lessons from Armor Abilities. That and the balancing we’ve done within the sandbox led us to make the decision that everyone will have Sprint in Halo 4–meaning you will no longer have to choose between base mobility and an extra ability.
The levels in Halo 4 are designed for this faster mobility. You’re continually driven right back into action, not away from it. You can try to use Sprint to flee combat, but you’re not likely to be successful because everyone else will have it, too, thus ensuring someone will be right on your tail, shooting your back while you attempt to escape, and probably causing your untimely demise.
It’s also worth mentioning that just because everybody has Sprint, base movement is not slow. If you’re familiar with previous Halo games, we looked at the speed and mobility of Halo 3 as the inspiration for Halo 4.
• Forerunner Vision
Forerunner vision, one of the Armor Abilities that will debut in Halo 4, is still being tweaked, so I’m going to keep the details light today. While it’s being described as letting you see through walls, it’s more accurate to refer to it as sonar, where it sweeps out from its origin point to detect surrounding objects.
As with all Armor Abilities, it has tradeoffs: there is a delay before you get the knowledge of where other players are located, situational awareness is affected by the visual treatment of that mode (in its current iteration, it can best be described as shimmery), and other players within the range receive auditory cues when you activate it. So they will know when you’re peeking.
We’ll share more about this Armor Ability, and others, in the months leading up to launch.
• Spartan Ops
One of the biggest changes we’ve made to multiplayer is making story an integral part of the experience. Our new Halo 4 cooperative mode, called Spartan Ops, is an ambitious example of that. If you’re a fan of Firefight, we anticipate you’ll enjoy this objective-based multiplayer mode.
Along with introducing an ongoing CG series that will tell a story over the course of a season, Spartan Ops will also give you the opportunity to play weekly missions that relate to that fiction. This mode will provide an outlet once you complete the Campaign to further the story past the game’s end.
Spartan Ops is part of the Halo 4 package, i.e., not paid DLC.
Our vision for the Halo 4 multiplayer experience is to continue the tradition of giving you the tools to craft your own custom experience. A lot of these settings can be tweaked, and, right out of the box, you can put the disc in and have the experience you want in system link games, tournaments, etc. Giving players choices, and empowering them to make choices for how they want to play, is a priority for us.[/QUOTE]
The more I play MP with Halo (Anniversary, so not many maps or players), the less I understand it. I just don't seem to do the same amount of damage as other players do, I can shoot somebody 5-6 times and they'll survive, then he shoots me once with the same weapon and I'll die.
Maybe Live matchmaking is just putting me with players on the other side of the world, so while it seems like I'm landing my shots I'm actually not. It could also explain how I can drive through people.
[QUOTE=TheDecryptor;35716128]The more I play MP with Halo (Anniversary, so not many maps or players), the less I understand it. I just don't seem to do the same amount of damage as other players do, I can shoot somebody 5-6 times and they'll survive, then he shoots me once with the same weapon and I'll die.
Maybe Live matchmaking is just putting me with players on the other side of the world, so while it seems like I'm landing my shots I'm actually not. It could also explain how I can drive through people.[/QUOTE]
This may be a stupid question, but are you shooting at the head?
Also, you being able to drive through people could be explained by the Hologram ability.
Hopefully the recent WU will shed led on idealistic idiots' nerves.
Thanks for posting!
I'm shooting as close to the head as I can, I'm not the best with controllers so I don't have the sensitivity up too high (Which I have to adjust actually, I can't turn around fast enough)
And the game type in place when I was driving through people didn't allow for holograms or such. I ran over 3 people during the match and I only got credit for one splatter kill (The 1st guy, I just pushed him along until he slid off and tried to hijack me, the bastard)
New Gameinformer Pages, they're different links they just end the same
[url]http://www.gameinformer.com/b/features/archive/2012/04/25/gadgets-guns-and-devils-the-sound-design-of-halo-4.aspx[/url]
[url]http://www.gameinformer.com/b/features/archive/2012/04/23/the-world-of-halo-4.aspx[/url]
There's some flood shit in the ship with Cortana in the second picture
[QUOTE=Zezibesh;35722837]There's some flood shit in the ship with Cortana in the second picture[/QUOTE]
No, that is debris of the ship. The flood is gone!
I know it's supposed to be gone, but I don't see how "debris" can look like a green, tentacly thing with eyes and shit reaching out of a closer
[QUOTE=Zezibesh;35722952]I know it's supposed to be gone, but I don't see how "debris" can look like a green, tentacly thing with eyes and shit reaching out of a closer[/QUOTE]
It's not he flood, 343 has confirmed the Flood is dead. Also I was mistaken, that is not debris, that is frost or snow, or atleast something similar. I don't see where you see "Green, tentacly thing with eyes and shit reaching out of a closer" I see some frozen stuff, and exposed wiring.
[img]http://dl.dropbox.com/u/795329/screenshots/programs/the%20fuck%20is%20it.png[/img]
[editline]26th April 2012[/editline]
That picture is darker than the one on the site for some reason. Check out the original
[t]http://media1.gameinformer.com/imagefeed/featured/microsoft/343industries/halo4/conceptart/resized/Halo4_Environment-Campaign-01.jpg[/t]
[QUOTE=Zezibesh;35723274][img]http://dl.dropbox.com/u/795329/screenshots/programs/the%20fuck%20is%20it.png[/img]
[editline]26th April 2012[/editline]
That picture is darker than the one on the site for some reason. Check out the original
[t]http://media1.gameinformer.com/imagefeed/featured/microsoft/343industries/halo4/conceptart/resized/Halo4_Environment-Campaign-01.jpg[/t][/QUOTE]
Touch'e I honestly did not see that, I thought you were referring to the wiring in the background of the pic. Dafuq?
[QUOTE=ZombieDawgs;35709834]Noble 6 fired at the cruiser as it charged its glassing "cannon" so it pretty much fucked up everything.[/QUOTE]
Besides, in the lore the energy used for the weapons in covenant vessels is taken from their shields. And depending on the Halo 2 cutscene, the reactor of the ship should be a bit behind the glassing-gun. So it's possible that Noble 6 took out the core in progress, or atleast damaged it to the point for the Carrier to go boom-boom. The ship already started listing towards the end of the cutscene.
[QUOTE=Delta616;35723228]It's not he flood, 343 has confirmed the Flood is dead. Also I was mistaken, that is not debris, that is frost or snow, or atleast something similar. I don't see where you see "Green, tentacly thing with eyes and shit reaching out of a closer" I see some frozen stuff, and exposed wiring.[/QUOTE]
I think they didn't confirm the Flood dead, they just said we wouldn''t be fighting it.
Oxygen masks perhaps.
Honestly I don't mind the flood myself, the combat forms were always nice squishy enemies especially in Halo 3. Pure forms can go fuck themselves though, they're not squishy.
Mowing through the flood with with the shotgun in combat evolved is incredibly satisfying. I quite like the flood.
[QUOTE=***zer0***;35723482]Mowing through the flood with with the shotgun in combat evolved is incredibly satisfying. I quite like the flood.[/QUOTE]
Flamethrower
Because they all burn the same
Several informative posts on Neogaf, too many to quote:
[url]http://www.littleenglishhaloblog.com/2012/04/people-playing-halo-4.html[/url]
Also, new pictures:
[img]http://i446.photobucket.com/albums/qq190/elmatt12345/f4f88d92.jpg[/img]
[img]http://i446.photobucket.com/albums/qq190/elmatt12345/ec496130.jpg[/img]
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