[QUOTE=Muntu;36136151]Yeah man, I know it's rough but.. Just try to manage, alright? Life goes on, just take it slowly, step by step.[/QUOTE]
NO. TWITTER IS THE ANSWER.
[editline]30th May 2012[/editline]
[QUOTE=Delta616;36136173]Oh no! A retail employee said something wrong!?[/QUOTE]
Jokes are jokes.
Is the Ghost blue, or is that just mis-colouring from the Camera I wonder.
[editline]31st May 2012[/editline]
What is that weapon in the second last picture.. kinda looks like the explosive pistol from the trailer.
[QUOTE=Tuskin;36136791]What is that weapon in the second last picture.. kinda looks like the explosive pistol from the trailer.[/QUOTE]
I thought it was the SMG for a second, but it does look like it has some sort of grenade at the end...
[editline]30th May 2012[/editline]
The ninth picture also looks like a view of the kill cam.
[QUOTE=Funky Pickle;36136901]I thought it was the SMG for a second, but it does look like it has some sort of grenade at the end...
[editline]30th May 2012[/editline]
The ninth picture also looks like a view of the kill cam.[/QUOTE]
Could be theater mode, or spectate.
[QUOTE=Delta616;36136988]Could be theater mode, or spectate.[/QUOTE]
True, but it does look similar to the kill cam seen in that "barn leak" video.
Can we all agree that Rocket Race is the meaning of life?
[QUOTE=Agoat;36137482]Can we all agree that Rocket Race is the meaning of life?[/QUOTE]
You're fucking right we can!
I think I'm in love, and her name is Halo 4. She has a hot sister too, and her name is whatever-the-fuck-that-map-is.
Seriously, I love those fucking screenshots. Anyone who says "it isn't Halo" just got fucked in the butt.
[editline]30th May 2012[/editline]
tl;dr: [img]http://filesmelt.com/dl/creepyjack31.gif[/img]
I'm so excited, the playtesting firm I worked over the summer-winter 2011 are playtesting Halo 4 and he remember how much of a Halo freak I am, and he's threw me into the rotation of potential players! So I may get a beta key, or called in for an on site session. If I do get a beta key, and get to play the internal testing at home, I will accidentally leak a high res pics and vids to Facepunch. I promise.
[QUOTE=Delta616;36137878]I'm so excited, the playtesting firm I worked over the summer-winter 2011 are playtesting Halo 4 and he remember how much of a Halo freak I am, and he's threw me into the rotation of potential players! So I may get a beta key, or called in for an on site session. If I do get a beta key, and get to play the internal testing at home, I will accidentally leak a high res pics and vids to Facepunch. I promise.[/QUOTE]
a potential god among forum users
[editline]30th May 2012[/editline]
I like how bright the Spartans are, takes the edge off the seriousness and brings it back to the days of Halo 3. Reach colors were great too but I always thought they were a bit TOO gritty.
[QUOTE=Delta616;36137878]FP Code of Silence[/QUOTE]
You might want to consider making sure that you can't be traced in any way if you post it here Mr. G.
Remember what happened when Crysis 2 got leaked here?
[QUOTE=certified;36137939]You might want to consider making sure that you can't be traced in any way if you post it here Mr. G.
Remember what happened when Crysis 2 got leaked here?[/QUOTE]
Indeed, any content I have or will ever leak that breaches any sort of NDA, has been under many random alias's. I have actually leaked several things that have ended up on facepunch over the past 2 years, mainly a few BF3 thing during the summer. Which was even more amusing for me beucase many FPers talked shit on me because I was a liar and wasn't playtesting BF3, yet at the same time I leaked alpha footage under other names.
June update:
[QUOTE=Bulletin]• Invasion updated.
Some people prefer Invasion over Infection (less itching and red bumps, or so I’ve heard…), and those people in particular will love what June is bringing to the table. The Invasion default game type was added, as were the following maps: Refinery, Overgrowth, Broadcast, and Floodgate. This playlist was also reduced from 4-player to 2-player split screen to help improve overall performance.
To get a sneak peek at what you’ll soon be playing, check out the following video, which was kindly put together by the fine folks over at Halo Wheelmen (thank you, Luv Gunn!). Get pumped for the Invasion update and Halo 4, all in the same video!
[media]http://www.youtube.com/watch?v=mv4-DzbWeTY&feature=plcp[/media]
• SWAT updated.
The map Temple was added to SWAT. The voting options were also reorganized to have “SWAT” in slot 1, “SWAT Magnums” in slot 2, and a SWAT objective variant in slot 3. Less important is the change from a one-headshot kill to a ten-headshot kill.
Okay, that last part was a lie. But the rest was totally true. Honest.
• Grifball updated.
Two new maps, Federation Square and Illuminati, were added to Grifball, and Hyperbaric was updated to fix the health pack glitch. A credit stimulus based on win-scaling was also implemented. Basically, that’s a fancy way of saying victorious teams will receive double the normal win bonus. It’s also a nice way of saying STOP STAT-PADDING. (Mike paid me to say that. Speaking of which, time to pay up, buddy.)
• FF Limited NEP waves adjusted.
Firefight Limited NEP waves were adjusted as follows:
- Round 1, Main Wave: Elite Tactical replaced Brute Chieftains.
- Round 1, Boss Wave: Brute Chieftains replaced Elites.
- Round 2, Main Wave: Brute Infantry replaced Heretic Snipers.
- Round 2, Boss Wave: Elite Strike Team replaced Brute Infantry.
- Round 2, Boss Wave: Brute Kill Geam replaced Hunter Kill Team.
- Round 3, Main Wave: Elite Patrol replaced Heretic Heavy.
- Round 3, Boss Wave: Brute Chieftains Elite Spec Ops.
• Various maps updated.
Four maps were updated this month. Specifics are as follows:
- Prisoner: Spawn zone fixed on Classic variant.
- Cragmire: Gauss ‘Hog bug fixed.
- Synapse: Carney holes fixed.
- Select: Retired.
• Living Dead updated.
Zombie Ghosts, a brand new game type made by a rather sadistic fellow named Thomas, was added to Living Dead. From the creator himself:
"Zombie Ghosts is, simply put, a small modification of Infection's Alpha Zombies game type - and by small, I mean that the Infected are now invisible and on fire. These avatars of fiery hugs wield the mighty Golf Club as they bring joy to the hearts of all around them. Unfortunately for them, however, Spartans are interested in neither golf nor invisible, fiery hugs, and sport the powerful Focus Rifle of Infected Slaying (tm) to deter such actions."
The raw details:
- Based on Alpha Zombies, so starting ghosts get infinite Sprint to make things just a little easier.
- Infected are now invisible and on fire.
- Infected use the Golf Club, which is a variant of the Gravity Hammer.
- Spartans use the Focus Rifle and have the Plasma Repeater as an emergency back-up weapon, as everyone knows that energy weapons (and punches to the face) are the only way to deal with uppity ghosts.
- Damage and toughness have been extensively tweaked for both Spartans and Infected to balance the play experience.
- Friendly fire has been turned OFF for this game type, as having a horde of Infected running around with golf clubs would be ridiculous otherwise...[/QUOTE]
My invasion map didn't make it, oh well. Wonder if you can spawnkill like spire on any of the new maps.
[editline]30th May 2012[/editline]
I actually play tested Floodgate, probably best map out of the 4. Refinery's design looks repetitive and bland imo.
No SMG, I am sad.
I always liked how when they were making Halo 3 they thought about a concept of having zombies use Flood-infected Elite/Sparten models but scratched it
[QUOTE=Sir Drone;36140633]I always liked how when they were making Halo 3 they thought about a concept of having zombies use Flood-infected Elite/Sparten models but scratched it[/QUOTE]
That would had been awesome. They should still do it.
I know I'm late...
[img]http://i.imgur.com/cVjmth.jpg[/img]
But Delta just found us the grenade pistol.
[QUOTE=Arachnidus;36141597]I know I'm late...
[img]http://i.imgur.com/cVjmth.jpg[/img]
But Delta just found us the grenade pistol.[/QUOTE]
Yeah, I pointed that out 12 posts above.
Ah good in the latest update on halo's webpage they said that the pre-orders are JUST skin no armors
great opens my options up more (would take armor over skins anyday)
Oh good, because i love all the armor they showed
To be honest, even though you have these armor skins, Chances are i might not even touch them. So its not too much of a loss for me when it comes to pre-order bonuses.
But then again, you never know what you may find.
I don't think the skins will matter too much outside of Rumble Pit and Infection anyway. Team colors will probably take priority.
[editline]31st May 2012[/editline]
About to play my childhood with my little brother. I miss Halo 2.
I hope that if you're on red team, the primary colour will be one colour of red and the secondary will be a slightly different shade of red (likewise for any team), so that skins are distinct even in team modes.
[QUOTE=Zethiwag;36145775]I hope that if you're on red team, the primary colour will be one colour of red and the secondary will be a slightly different shade of red (likewise for any team), so that skins are distinct even in team modes.[/QUOTE]
That'll probably the be the best way to go about it.
[QUOTE=P1X3L N1NJA;36146281]That'll probably the be the best way to go about it.[/QUOTE]
Probably, but I could see them keeping secondary skin colours while replacing primary with team-based colours.
I suspect the colors we've seen in screenshots and leaks will stick around until release. Possibly a few shading tweaks.
My big concern is custom games. I hope the changes to Halo don't prohibit gametype creation.
[QUOTE=Agoat;36146641]I suspect the colors we've seen in screenshots and leaks will stick around until release. Possibly a few shading tweaks.
My big concern is custom games. I hope the changes to Halo don't prohibit gametype creation.[/QUOTE]
They already said that custom games is one thing they kept intact, including forcing weapons and whatnot
Hey guys, you know whats still fun?
Halo CE
also fuck coldsnap
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