• Levels/mission/quest you fucking hate
    181 replies, posted
That [b]FUCKING[/B] haunted castle level in Sonic Heroes. That thing was such a FUCKING BITCH to beat.
[QUOTE=abcpea;18814199]every mission in call of duty 1-5 modern warfare 2 halo 1-3 wars odst and every medal of honour game [editline]11:23PM[/editline] and killzone 1-2[/QUOTE] :frog:
That mission in Gmod10 where you has to explain to the admin(ge) that SmartSnap isnt a Aimbot, or that one where theres that whiny 9 year old asking about X, you answer with Y and they whine even more in the mic, then procceding to throw a container at you.. Couldnt you call Fighting with Admins/Listening to a 9 year old with a crappy mic = A hard mission you just fucking hate Also when my mother forces me to help my little sister with Hello-Kitty: I hate all missions... theyre boring and easy as crap.
Flying missions with a Timer, GTA:SA had a pain in the ass mission you had to do that contained a small VR plane with a limited fuel counter that represented time. Pain in the ass.
[QUOTE=KingLouis;18800943]"All you had to do, WAS FOLLOW THE DAMN TRAIN, CJ"[/QUOTE] the most frustrated i have ever been with a game was when i was doing this mission big smoke couldnt aim for shit, why couldnt he drive and me shoot then again he probably couldnt drive for shit either [editline]07:54PM[/editline] [QUOTE=Highwind017;18818210]Flying missions with a Timer, GTA:SA had a pain in the ass mission you had to do that contained a small VR plane with a limited fuel counter that represented time. Pain in the ass.[/QUOTE] this it was only slightly less irritating that the train one w/ big smoke
[QUOTE=KingLouis;18800943]"All you had to do, WAS FOLLOW THE DAMN TRAIN, CJ"[/QUOTE] Holy shit, I totally forgot about that mission. Although everyone else has already said it, it was literally awful.
Anything where it's stupidly long with no pauses for saves inbetween. Ie, the last mission on all the GTA games.
Any RTS mission where you only control a small squad of people, or one unit. GOD DAMNIT I PLAY RTS FOR ALL POWERFUL PWN BASES, NOT THIS SHIT!
[QUOTE=Kentz;18801026]Oblivion gates[/QUOTE] At first they took forever to go through, but after a while, I just ran through jumping over everything.
The pod race in the first lego star wars.
Where you have to do errands (Bully) Amendment XXV (hitman blood money)
"kill strelok" I can never finish that mission.
[QUOTE=GreenDolphin;18813132]Playing a stealth mission when the game doesn't even have a stealth mechanism implemented in the first place.[/QUOTE]Reminds me of Men of War. Stealth in a RTS? What the fuck.
That part in Starfox Adventures where you need to drive the snowmobile down the hill, chasing the other snowmobiles. My brother loved that game, but he could never beat that level so he made me play it :argh:
[QUOTE=deathrat;18823563]That part in Starfox Adventures where you need to drive the snowmobile down the hill, chasing the other snowmobiles. My brother loved that game, but he could never beat that level so he made me play it :argh:[/QUOTE] I busted my ass to beat that part. I fucking hated it.
Most RTS campaigns - Ones including stealth (exception: Age of Mythology), controlling a small amount of units through masses of enemy territory, anything that doesn't involve the fundamentals of skirmishes but with a goal (Age of Mythology also did this extremely well). Company of Heroes, Invasion of Normandy is a good example. Anything underwater - if this a Crash Bandicoot game, it's fucking awful. Any timed mission for no reason - if it's optional, great, I don't care, but if it's mandatory, WHY. If I was packing a bomb or some shit, that's fine, but if it's just thrown in there for no fucking reason, again, WHY. Dumb side quests - Most RTSes do this, Company of Heroes comes to mind - "capture this road. Oh, and if you blow up those eight tanks over there you'll get a completely useless medal!" WHY. Random, out of place stealth missions - Especially for a game without stealth, or say, in a mindless shooter. If I wanted stealth, I'll play a Thief game thanks Anything in Far Cry 2. The bus system is nice but I never found out about it until I got to the second area. By then, the game already pissed me off enough that I really lost interest in it The classic MMORPG quest - Go here, kill X of these, come back. OR, go there, get Y off of X mob, come back. OR, go that way, fight through cave of X, collect Y from chest, fight back through cave of X, come back. Depth, please? jesus Blatant GTA-formula rips that don't work well (exceptions: Sly series, Jak 2 & 3)
[QUOTE=deathrat;18823563]That part in Starfox Adventures where you need to drive the snowmobile down the hill, chasing the other snowmobiles. My brother loved that game, but he could never beat that level so he made me play it :argh:[/QUOTE] Oh god I remember this. It...it took so long for me to finally beat it :crying:
The 3 boss fights on hardmode in a row in Cave Story Actually, everything after and including the hardmode cave in Cave Story Also the Library in Halo
GTA:SA Flying school and the last mission of the first island on GTA 3 where you had to sniper all the people on the boat while 8 Ball was running on.
The fucking bus mission from pursuit force and the [b]fucking[/b] first desert mission on Patapon. Also the Dark Messiah spider tunnels.
collect 10 raptor skulls
Also escort missions [i]can[/i] be good; Black Shades is an awesome free indie game based entirely around getting a VIP through the city streets, full of crowds of people, some of whom are assassins and the only way you can distinguish the assassins from the civilians is that the assassins will pull out guns and cross streets. It is a lot better than it sounds. [editline]07:39PM[/editline] Oh and the COD4 mission where you have to go into that nuclear launch place is retarded. Yay endlessly respawning enemies behind uncrossable waist high barricades, and more enemies rushing you from the sides, just what I want in a game.
1 on 1's in Unreal Tournament series. [editline]08:48PM[/editline] Every fucking level from IWBTG
Madden Moments in Madden 09 Getting to the 1 yard line getting ready to unlock the next tier of moments to play only to have a dinky pass to Randy Moss get intercepted.
Recipe for Disaster.. after I did like 3 sub parts I realised I needed Legends
Any difficult mission that takes place right after an unskippable cutscene
X-Com missions where I land to see that it's dark as fuck outside.
The missions in crash bandicoot games where the screen is turned behind you and you have to navigate the level while being chased by something. ITS HARD TO PLATFORM WHEN I DONT SEE WHAT I HAVE TO NAVIGATE [editline]03:36PM[/editline] [QUOTE=bostonriot;18838870]Recipe for Disaster.. after I did like 3 sub parts I realised I needed Legends[/QUOTE] oh so you play runescape and you boost in mw2 you're quite the cool kid
[QUOTE=NotYou3;18819081] this it was only slightly less irritating that the train one w/ big smoke[/QUOTE] FFFFFFFFFFFFFFUUUUUCCCCKKK Oh god I remember how long it took me to get through that mission, such a fucking hilariously long time.
The sneak level in RTCW. No cheat code out there would stop them from sounding that fucking alarm.
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