• Ace Of Spades V2:Version Mismatch or Map Transfer Fail
    1,451 replies, posted
Alas, my ping is too high for y'alls servers. Fun what I can get on, though.
[IMG]http://i.imgur.com/SaTSo.png[/IMG] I'm making a medieval map. I still haven't decided on the green base. I don't want it to be a massive fortress like Blue's. Maybe a much smaller fort, but on an island to prevent tunneling.
[QUOTE=jeimizu;29782878][img_thumb]http://i.imgur.com/SaTSo.png[/img_thumb] I'm making a medieval map. I still haven't decided on the green base. I don't want it to be a massive fortress like Blue's. Maybe a much smaller fort, but on an island to prevent tunneling.[/QUOTE] Are... Are you building it in MCEdit? :psyduck:
[QUOTE=LemONPLaNE;29783350]Are... Are you building it in MCEdit? :psyduck:[/QUOTE] Yeah, since apparently you can convert to Ace of Spades now.
[QUOTE=jeimizu;29783524]Yeah, since apparently you can convert to Ace of Spades now.[/QUOTE] Kewl. Just make sure to compensate for the size difference. A regular room in Minecraft is 3 blocks high, so a room in AoS should be 4.
I'm actually interested to see what a full-colour ironsight would look like in game.
[QUOTE=ZestyLemons;29784829]I'm actually interested to see what a full-colour ironsight would look like in game.[/QUOTE] As in like one from CoD or BF2? Looks the same as it does in those games. You just have to edit the image to fit the dimensions in AoS.
Goddamn it, where is the next update? I need to update my item pack to the new doubled versions.
[QUOTE=Rouik;29788647]As in like one from CoD or BF2? Looks the same as it does in those games. You just have to edit the image to fit the dimensions in AoS.[/QUOTE] Well.... no, not really. They dont use images, it's a 3d model, therefore they wont look the same.
[QUOTE=MadPro119;29790146]Well.... no, not really. They dont use images, it's a 3d model, therefore they wont look the same.[/QUOTE] Well, it actually does. You do realise the ironsight is just a .png image? All you have to do is replace it with your own. Quick tutorial: 1. Screenshot the zoomed-ironsights from desired weapon/game. 2. Paste to photoshop 3. Render the gun out of the image. 4. Line it up with the one in AoS, and replace image. 5. You now have a custom ironsight in AoS. AoS is much simpler than you realise. I've tested the UMP from mw2 and some other random ones from other games.
[IMG]http://i.imgur.com/RTTxg.png[/IMG] Added some more to the castle, and started the terrain around it.
[QUOTE=jeimizu;29791341][img_thumb]http://i.imgur.com/RTTxg.png[/img_thumb] Added some more to the castle, and started the terrain around it.[/QUOTE] Tis beautiful. It's also good you support the master race. I'm excited to see more!
[QUOTE=jeimizu;29791341] Added some more to the castle, and started the terrain around it.[/QUOTE] I am afraid of how the walls will look after they will be converted to solid color.
[QUOTE=croguy;29780287]512x512x64, I think. Water level is 0 and invincible block is 1. On another note, I'm working on some WW1 based stuff. Already did the Mark 4 like tank for the Greens, a Blue tank based off of the A7V, except bigger, and I already made a truck for the greens and a half-track for the blues. Any other suggestions?[/QUOTE] Post pictures.
UPDATE OUT! .46! GO GO GO! [editline]13th May 2011[/editline] [quote]Ace of Spades Beta 0.46 -fixed name bug -fixed map generator missing voxels Ace of Spades Beta 0.45 -added minimap -new weapon/tool models with higher resolution and better lighting -new ironsight png (allows scopes) -increased grenade throw distance -default resolution reduced to 800x600 -restored rifle block damage -server-side ammo count fix -fixed grenade damage after death -volume now adjustable when dead -fixed bug in floating block detection -fixed occasional no respawn bug -server-side sanity checks on map edits -default install directory changed to avoid UAC issues -getcube function now works properly -reduced grenade bandwidth usage -color of map grid changed -map grid spacing is now even -better handling of exposed map edges in-game[/quote]
[QUOTE=jeimizu;29791341][img_thumb]http://i.imgur.com/RTTxg.png[/img_thumb] Added some more to the castle, and started the terrain around it.[/QUOTE] Must make castle.
Made the Avenger assault rifle from Mass Effect. Looks beautiful in-game, but I still gotta make the custom ironsights for it. [img]http://i52.tinypic.com/snmdqw.png[/img]
You need to calibrate it more. [editline]13th May 2011[/editline] Alright, reworking my LasGun. Switching to Green color, because trying to use brown makes it looks like skin. Which I guess, would fit, if I made Chaos IG pack. [img_thumb]http://i565.photobucket.com/albums/ss98/gufu1992b/dakka1.png[/img_thumb] [img_thumb]http://i565.photobucket.com/albums/ss98/gufu1992b/dakka2.png[/img_thumb]
[QUOTE=jeimizu;29791341][img_thumb]http://i.imgur.com/RTTxg.png[/img_thumb] Added some more to the castle, and started the terrain around it.[/QUOTE]That looks amazing. It'll be great fun to act like a medieval sapper and take out the walls from underground :v: [QUOTE=MaverickIB;29792571]Made the Avenger assault rifle from Mass Effect. Looks beautiful in-game, but I still gotta make the custom ironsights for it. [img_thumb]http://i52.tinypic.com/snmdqw.png[/img_thumb][/QUOTE]Did you increase the resolution of the weapon model or something? I don't recall it being possible to have that much detail in it :monocle:
Yeah, very nice feature. You can now make more detailed gunzs.
Is there a way to covert old weapon models to the newer resolution?
Double dimensions twice in Slab6. Add detail. ????. PROFIT!.
[QUOTE=Profanwolf;29792292]Must make castle.[/QUOTE] What program did you use to get your map into AoS?
I got this sight off the forum and tweaked it just a tiny bit. It's so goddamn accurate it's not even funny. [img_thumb]http://i.imgur.com/MLUkT.png[/img_thumb]
[QUOTE=laurencedgreat;29796836]I got this sight off the forum and tweaked it just a tiny bit. It's so goddamn accurate it's not even funny. [img_thumb]http://i.imgur.com/MLUkT.png[/img_thumb][/QUOTE] Unfair much
Well, it blocks your view almost completely.
[QUOTE=jeimizu;29791341][img_thumb]http://i.imgur.com/RTTxg.png[/img_thumb] Added some more to the castle, and started the terrain around it.[/QUOTE] Since when do blues make castles? o.0
can anyone reupload 0.47 mediafire is giving me an attitude.
I always decipted Blues to live in an Eastern Europe like region, littered with hills and towns of weaker infrastructure, who's population is very separated, as in, they rarely get united to do something, while the Greens are a more united group, living in a smaller, but more developed nation than the Blues. Besides, I rarely ever see Blues winning or not be butthurt, even when I'm on the Blue side.
[QUOTE=Profanwolf;29796861]Unfair much[/QUOTE] ok, I'm sorry, how about I use this instead? [img_thumb]http://i.imgur.com/R0wX6.png[/img_thumb]
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