Ace Of Spades V2:Version Mismatch or Map Transfer Fail
1,451 replies, posted
Holy shit, this game changed alot since I last time played it.
[IMG]http://i.imgur.com/fdP5C.png[/IMG]
Green and blue both stopped fighting and built this on a server I was just on. It covers an entire square on the map.
[QUOTE=jeimizu;29957921][img_thumb]http://i.imgur.com/fdP5C.png[/img_thumb]
Green and blue both stopped fighting and built this on a server I was just on. It covers an entire square on the map.[/QUOTE]
Not it doesn't, there are a few blocks missing on the minimap :smug:
[QUOTE=jeimizu;29952929][img_thumb]http://i.imgur.com/lcLAp.png[/img_thumb]
[/QUOTE]
Damn it, I want it to progress the WW1, not Vietnam way.
I kinda wish for small on-field cannons, though. And maybe portable limited-use spawn points.
And other bazillion ideas that the author doesn't have time for.
[QUOTE=jeimizu;29952929][img_thumb]http://imgur.com/lcLAp[/img_thumb][img_thumb]http://i.imgur.com/lcLAp.png[/img_thumb]
Just saw this on the forums.
Landmines and binoculars sound awesome. Not sure about helicopters.
Also daily map progress update:
[url]http://i.imgur.com/NtNoc.png[/url][/QUOTE]
Artillery, mines, and boats sound rad as hell.
Also, how do you do the MCedit to map thing? I kinda want to make something based on Kowloon.
[QUOTE=gufu;29958062]Damn it, I want it to progress the WW1, not Vietnam way.
I kinda wish for small on-field cannons, though. And maybe portable limited-use spawn points.
And other bazillion ideas that the author doesn't have time for.[/QUOTE]
This. We don't need helicopters, we need barbed wire and ladders!
[editline]21st May 2011[/editline]
[QUOTE=Blueplastic;29953945]Holy shit, this game changed alot since I last time played it.[/QUOTE]
[img]http://dl.dropbox.com/u/24880991/waralot.png[/img]
[QUOTE=LemONPLaNE;29958084]
[img_thumb]http://dl.dropbox.com/u/24880991/waralot.png[/img_thumb][/QUOTE]
The Alot will never be the same again...
I think transport helicopters would work well in this game but that's just me
I'd like either napalm bombs launched from helicopters(if it's gonna be like Vietnam) or random artillery barrages(if it's gonna be like WW1) in the middle of the map, packed along with a few portable cannons on both sides.
Helicopters would be dope if he implemented bazookas too.
He must add trees, more map settings(jungle, desert, arctic, etc) and implement that account system and private servers.
[QUOTE=NOD Engineer;29960241]He must add trees, more map settings(jungle, desert, arctic, etc) and implement that account system and private servers.[/QUOTE]
Don't forget plains! Those would make a great trench war.
[QUOTE=LemONPLaNE;29957976]Not it doesn't, there are a few blocks missing on the minimap :smug:[/QUOTE]
Someone tried to tunnel through it :frown:
Hey jeimizu, where'd you get a MCedit to .vxl converter? Or whatever you're using for the map you're making.
Guess who's composing some songs for the game. :smug:
[QUOTE=Yur|ko;29967479]Guess who's composing some songs for the game. :smug:[/QUOTE]
You?
strafin' them trenches with mah choppa' with enough gunpowa' sounds really neat.
It's not my good ol' AoS anymore... This new gun, custom maps, autoclimb and crap...
is there a facepunch server i con join? does it have custom maps?
[QUOTE=Yur|ko;29967479]Guess who's composing some songs for the game. :smug:[/QUOTE]
Nice, I liked your music that you released a while ago (you too Inacio).
ITT "back in the good old days of a month ago."
IMO the changes are better. The items are now more detailed, making them more easier to the eye, and the autoclimb feature gets rid of the need to constantly ram the space bar every time you want to jump over a single block.
I'm OK with the autoclimb, as long as he implements a feature that disables it when you're ducking.
It doesn't make me climb when I duck.
[quote]
[b]Ace of Spades .49[/b]
-added anti-grief for all weapon types
-don't show self-kills as teamkills
-fixed health not shown with spade
-autoclimb disabled when crouched
[/quote]
Autoclimb should be completely optional.
There should be switch in config file. 2 blocks high jumps make it a lot easier to climb hills.
[QUOTE=Drury;29970238]Autoclimb should be completely optional.
There should be switch in config file. 2 blocks high jumps make it a lot easier to climb hills.[/QUOTE]
IMHO, it would feel like a nice alternative to "sprint' - but rather than moving faster, you can jump higher and use autoclimb, while you can't fire/aim guns/use tools.
I think autoclimb needs to be slower and smoother.
I kinda wish the default gun was a slow automatic.
Half the time close range stuff just devolves into cracking the other guy or eating a spazzy a bodyshot while cracking him, and it'd be nice if there was a way to just make it go faster.
I try my best to stay out of close quarters like tunnels and such because it does feel really random.
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