• Ace Of Spades V2:Version Mismatch or Map Transfer Fail
    1,451 replies, posted
Well, lets spread the word a bit then. [editline]21st January 2012[/editline] Again
Baww things changed now it sucks.
[QUOTE=ArchXeno;34327985]Baww things changed now it sucks.[/QUOTE] Yeah, the world is shit since electricity.
We REALLY need a sidearm. All these pistols I'm making have no use.
[QUOTE=werrek;34333440]We REALLY need a sidearm. All these pistols I'm making have no use.[/QUOTE] Why? Man the fuck up and kill the enemy with your spade!
Rifle master race.
[QUOTE=Magmacow358;34364186]Rifle master race.[/QUOTE] Agree. SMG is nice for knocking down buildings though.
I want a pistol and a whistle.
This game needs the ability to lay down guns and siege weapons. Would be so useful to have howitzers knocking down buildings.
[QUOTE=JoeSkylynx;34373157]This game needs the ability to lay down guns and siege weapons. Would be so useful to have howitzers knocking down buildings.[/QUOTE] ben said Mortars are planned for the next update, along with a new engine Also, someones hosting a .51 server. You need .51 to join, the download is on the wiki. Just put aos://2175903810 into any browser except chrome.
What's this update that ruined everything you guys are talking about?
[QUOTE=Djessey;34464215]What's this update that ruined everything you guys are talking about?[/QUOTE] The addition of the SMG and the custom maps turned the game from strategic trench warfare to dumb fragfest. It was a brilliant WW1 game until the dev revealed that he was trying to make a Vietnam game.
Oh, well we can still dig trenches atleast. Sucks he won't make special devices for trench warfare though then.
[QUOTE=Articsledder;34451449]ben said Mortars are planned for the next update, along with a new engine[/QUOTE] Why a new engine? I think Voxlap is perfectly fine for a game like this.
[QUOTE=LemONPLaNE;34464570]The addition of the SMG and the custom maps turned the game from strategic trench warfare to dumb fragfest. It was a brilliant WW1 game until the dev revealed that he was trying to make a Vietnam game.[/QUOTE] I say we create a steam group, and make an older server the way it used to be
[QUOTE=Hans-Gunther 3.;34464968]Why a new engine? I think Voxlap is perfectly fine for a game like this.[/QUOTE] I'm not sure, I'd imagine it would be due to some limitations with what he has planned in the future. That and the Voxed map editor is atrocious.
Anyone playing at the moment? I feel like playing with some people using actual tactics ect. Not just some COD style DM crap.
[QUOTE=Djessey;34480155]Anyone playing at the moment? I feel like playing with some people using actual tactics ect. Not just some COD style DM crap.[/QUOTE] I was just about to go to that .51 server I mentioned earlier, if that's what you meant. Whats your name in game?
[QUOTE=Articsledder;34483318]I was just about to go to that .51 server I mentioned earlier, if that's what you meant. Whats your name in game?[/QUOTE] Same as here.
Current .75 changelog ben mentioned on the IRC Ace of Spades Beta 0.75 -added click+drag building with right-click -spectate on death -weapons now do different block damage -pick is stronger against blocks (2 hits) -minor shotgun/SMG improvements -added ejected bullet casings -tweaked particle effects -no more pixelation on turning or lookin up/down -better connection error messages -localization fixes (fixed translations and characters converted) -less annoying respawn beeps -grab block color is now mappable (default key: e) -wave respawning every 30 seconds -tighter server network loop -killed heavyweight library dependencies Hopefully this weekend
Weapons doing specific block damage... Is it possible he actually buffed the damn grenades for destroying blocks?
I'm gonna get back into this game, hopefully it will be fun, no expectations though :/
Silly as it may sound I wish there were passworded servers along with a group of more serious players who got together and did more organized, constructed events. Something that the game feels like it was built for. Now it's just Call of Reddit: Block Ops.
I wouldn't go as far as to say that, feels more like a deathmatch, people running to the middle attacking each other.
[QUOTE=LemONPLaNE;34464570]The addition of the SMG and the custom maps turned the game from strategic trench warfare to dumb fragfest. It was a brilliant WW1 game until the dev revealed that he was trying to make a Vietnam game.[/QUOTE] It's too bad it didn't stay WWI, I remember shitting my pants as enemy shots flew over my head, and I tried to duck in a hole or find cover. Fire fights use to be really intense.
Just come back to this, hadn't played it since it first became popular. Any way to get the steam overlay to work while playing this?
Finally posting in right thread. I just started playing this, and to me it's not extremely deathmatchy. If I run staight into the fray, I die pretty much instantly. The SMG and Shotgun seem to work only at close range, maybe the shotgun spread could be bigger. I feel that there is a pretty big trench warfare style to it. Then again, I don't know what it was like before. Some of the maps really suck, some of them are epic and great. There used to be rand. gen. ones?
[QUOTE=Glitchman;34630437] Some of the maps really suck, some of them are epic and great. There used to be rand. gen. ones?[/QUOTE] There still are a few servers with randomly generated maps.
Does anyone know how to use that sound pack in the OP?
Been playing on and old version sever, rifle only and all that. Prefer it to the new version TBH.
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