[QUOTE=Lucinice;13830661]In terms of numbers how large is the community?[/QUOTE]
Big enough to have new community content coming out on an almost daily basis.
[QUOTE=JeRK;13828958]no[/QUOTE]
Argh, why the hell not?
[QUOTE=Kilgore 2nd;13831185]Argh, why the hell not?[/QUOTE]
Because OFP2 is a run-of-the-mill FPS with a larger scale.
ArmA 2 on the other hand will support 6DOF according to the TrackIR site.
[QUOTE=JeRK;13829211]It's more of an unwelcome graphics trend like bloom and motion blur and single-colouredness.[/QUOTE]
Motion blur is awesome you must be crazy.
Bug Rules, ArmA isn't a bad game, it just isn't for you.
[QUOTE=JeRK;13829744]Maybe you pivot BECAUSE you strafe 'cause I don't. I have never ever fallen off something or been moved into the line of fire by rotating. You're making shit up.
And about the "warm up", imagine you're carrying all kinds of crap on you like a flak jacket, ammunition, food, grenades and all sorts of other stuff while holding a gun that weighs around 3 kilograms. Now imagine you'd have to do all kinds of moves like the ones you see in ArmA. Tell me that isn't tricky.
You just got killed in ArmA a few times too much because you don't understand it. Your inability to grasp the gameplay has made you decide the problem is not with you but with ArmA. That is all.[/QUOTE]
wrong wrong wrong and [B]wrong[/B]
i enjoy that arma attempts at making proper foot kinetics and all of that good shit but does it really serve a purpose when you run to cover and expect to stop [B]but you keep running anyway?[/B] at first i thought the idea was cool, and then i realized that it's control latency. i haven't played the latest version but i doubt it fixes this (and i know it isn't just me because i've seen a shit ton of youtube videos and they all seem to have the same outcome. of course, the video maker doesn't seem to be bitching about it but the problem is definitely there)
[QUOTE=Lucinice;13829877]I have a few questions about the first operation flashpoint and the first arma (since they are both in the same game category).Which one of the two is better? Which one has the bigest online population? How large is the learning curve?[/QUOTE]
both games are for the most part identical. arma has a more simplistic scheme in terms of using shit but is far less optimized and has 3d iron sights. oh, and it's where all of the players are at. ofp is nice simply for the mods but what's the point of a mod if you can't brag about being a starship trooper killing warhammer space marines to other players
[QUOTE=spike12;13831863]Bug Rules, ArmA isn't a bad game, it just isn't for you.[/QUOTE]
nope, i am an arma pro. if there was a ranking system, i would be # 1. a game doesn't have to "be for someone" for that person to find flaws with a game that the developers didn't fix regardless of them knowing about it or not
[QUOTE=Peavy262;13831758]no free-moving aiming? FUUUUUCK THAT![/QUOTE]
not that free-aim is bad or anything but it's never been good either. in red orchestra the free-aim is excellent because when you move your invisible cursor, the rifle moves but so does the screen. the screen moves at half the speed of the rifle so while you are pointing and looking around, you still have the ability to see more what's around you and imo adds more situational awareness and less clunky movement
in, say, ofp or arma when it's used, free-aim prevents the camera from moving (of course, in arma this can be modified) until your cursor reaches the corner of the screen and [I]then[/I] the screen moves. imo this is awful, especially in close quarters because even when you go iron sights the free-aim is still active so if the time comes where you need to make a quick turn, your time is doubled because you expect to move in a split second but instead you watch yourself pull this bullshit stunt of moving your rifle over to the corner of the screen and [I]then[/I] turning which gets you killed
loltroll
I swear to God, if someone finds a way to glitch the game and bunnyhop around while killing whole convoys of men, I am going to go to Codemasters, and kill every single one of them until they die twice.
Wait, there were godmode-like cheats for OFP?
[QUOTE=Bug Rules;13829600]now, in relevance; cqb in real life is [B]not that hard[/B]. i should be able to turn to my target and lay down a burst of fire and hit him with ease.[/QUOTE]
hahaha... HAHAHAHA! oh wow, either your a massive troll or just an idiot, I can't tell which, when was the last time you were in some real life cqb, hm? When was the last time you kicked in the door off a house in some third world country and moved through shooting down your targets and "laying down bursts of fire and hitting him with ease"
I'm fucking sick of people saying things they've never done before are easy, mind you I haven't done it myself as of yet, as I don't go to basic until July, but I'm taking a pretty informed guess here.
[QUOTE=Zatharon;13834864]hahaha... HAHAHAHA! oh wow, either your a massive troll or just an idiot, I can't tell which, when was the last time you were in some real life cqb, hm? When was the last time you kicked in the door off a house in some third world country and moved through shooting down your targets and "laying down bursts of fire and hitting him with ease"[/QUOTE]
yesterday
but i didn't kick it in. not dumb enough/had the c2 to blow it in
Also, is the OFP engine better than cryengine? Or dunia engine? Or ARMA2 engine?
Technical wise, I think Cryengine2 is better.
[QUOTE=Robert!;13836058]Also, is the OFP engine better than cryengine? Or dunia engine? Or ARMA2 engine?[/QUOTE]
Why, do you plan on making a mod/new game with one?
[QUOTE=Tac Error;13836198]Why, do you plan on making a mod/new game with one?[/QUOTE]
Nope. Just comparing.
OFP engine is probably (I say probably because I'm not too educated on the ArmA2 one) better than the ArmA2 engine.
I am more amped for this than Arma2.
My reason why? Arma felt like OFP1 with a graphics upgrade and a new storyline. Honestly, I wanted to love that game but I felt it was a huge letdown with all the bugs, poor AI, and shoddy gameplay. I saw Arma2 and even though it had a miniscule graphical improvement, it looked like and appeared to be the same game with just that, a miniscule graphical improvement. OFP2 on the other hand is a brand new game that looks like it surpasses Arma in graphical and gameplay departments. Though I'll probably purchase both games, I think OFP2 will be a lot better.
I hope my PC can run it.
My System Specs.
Intel I7 Extreme Core
3GB DDR3 Drive
Samsung DVD drive
Nvidia9800GTX
DirectX10
Windows Vista Ultimate
500GB of Memory
300GB of hard disk space.
'32'Inch Sony Bravia HD TV for a PC Monitor
Blu-Ray Disk Drive
HD-DVD Drive
DX10 Supported SoundCard
Dell Dimension E520 as Case.
[QUOTE=Bug Rules;13835093]yesterday
but i didn't kick it in. not dumb enough/had the c2 to blow it in[/QUOTE]
Airsoft doesn't count.
[QUOTE=JeRK;13831285]Because OFP2 is a run-of-the-mill FPS with a larger scale.
ArmA 2 on the other hand will support 6DOF according to the TrackIR site.[/QUOTE]
Hope someone makes a mod for it otherwise flying will be a pain in the ass.
[QUOTE=libertyprime78;13838040]I hope my PC can run it.
My System Specs.
Intel I7 Extreme Core
3GB DDR3 Drive
Samsung DVD drive
Nvidia9800GTX
DirectX10
Windows Vista Ultimate
500GB of Memory
300GB of hard disk space.
'32'Inch Sony Bravia HD TV for a PC Monitor
Blu-Ray Disk Drive
HD-DVD Drive
DX10 Supported SoundCard
Dell Dimension E520 as Case.[/QUOTE]
probably not [img]http://d2k5.com/sa_emots/emot-saddowns.gif[/img]
Keeping my eye on this, should be coo'.
I'm not going to buy it until I see some proper footage.
ArmA & Bohemia <3
[QUOTE=DaveP;13827873]Having finished watching the tech demo video I can say without a doubt this is what I (and I think us all) wished the sequel to OFP was going to be, after five years of waiting.
Shaping up to be the military version of SWAT 4[/QUOTE]
Are you fucking kidding me? It looks horribly shite. It looks nothing like the pre-rendered videos everyone raved about. It does not capture the spirit of the original, it has half the promised features. The ingame graphics look like a mildly better version of BF2, the gameplay much the same.
ArmA is what I wanted the sequel to be: An updated version of OFP. And with all the patches and mods, ArmA is fucking gold. Unlike codemasters, BIS didn't rely on pre-rendered bullshit and fallacies to convince people, they did it by bringing out ingame content. And to be honest, the graphics in ArmA2 shit all over OFP2s.
[QUOTE=Bug Rules;13835093]yesterday
but i didn't kick it in. not dumb enough/had the c2 to blow it in[/QUOTE]
Get fucked poser. You can PM me your PmKEYS number and provide some proof before I lose all respect for you.
Either your a poser or you're a wannabe. Former or Latter, you talk a lot of shit.
[highlight](User was banned for this post ("Shitstorm" - DaveP))[/highlight]
All these pre-rendered videos and pictures are all crud, ArmA2, as said by Professional, doesn't rely on that, it uses actual game play which by the looks of it far outweigh OpFlash2. If you want a proper video look at this, [url]http://www.arma2.com/[/url] it should give you a basic idea of how much better it has gotten.
Opflash2 just looks like a BF2 merged into OpFlash with all the arcade left in.
[QUOTE=Bug Rules;13835093]yesterday
but i didn't kick it in. not dumb enough/had the c2 to blow it in[/QUOTE]
stop thread shitting, we are excited that a new awesome game will come, you break into our party and start to scream that we all suck because we like some game.
Never heard of Arma, but I'm pretty hyped for OFP2 :D
Though, in the trailer, the graphics did look distinctly Bad Companyish, but it still looks amazing :) I hope it's not too "OMG! DId you see that! The helicopter nearly crashed into me! Oh wait, it broke Mcmillans leg!" CoD type gamestyle but not boring "blow door, kill guys, call for extraction, defend" that gets boring quickly. But damn, this looks awesome! Wonder what system they'll use for changing players...I liked the Quickswap for Console Battlefield 2 :P
Just the fact that they're going to make this game "multi-platform" worries me: realism and consoles don't mix well... but consoles and money do so bye bye realism!
Maybe.
I hope not.
Are the number of NPC squadmates the same on both the console and the PC? Also, does ArmA 2 have this? I've never played the predecessors of either game so I'd like to know.
[quote=Tac Error]Helicopters aren't guns.[/quote]
Holy shit owned.
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