[QUOTE=Roxerg;38076564]happening to everyone.[/QUOTE]
but why? The game didn't update
[QUOTE=ghosevil;38076108][video=youtube;a84k4BbmNdQ]http://www.youtube.com/watch?v=a84k4BbmNdQ[/video]
liek tis if u cry everytim[/QUOTE]
what song is that?
[QUOTE=Roxerg;38076564]happening to everyone.[/QUOTE]
Well good thing I won't have time to play before the next update tomorrow night.
[QUOTE=Sad.;38076658]what song is that?[/QUOTE]
I think it's the song to the Dead Island trailer.
Double stun lanes are the best
Vengeful spirit is one of my favorite supports, up there with omni and Keeper
I honeslty dont see too many vengeful spirits, whats up with that?
[QUOTE=Gilgadood;38076891]Double stun lanes are the best
Vengeful spirit is one of my favorite supports, up there with omni and Keeper
I honeslty dont see too many vengeful spirits, whats up with that?[/QUOTE]
I figure most people don't like the whole martyr playstyle of support.
Venge is one of my favourite supports though because her swap goes through BKB. Incredibly useful in stopping Enigma's/Tide's/SK initiation in some games.
[QUOTE=Gilgadood;38076891]Double stun lanes are the best
Vengeful spirit is one of my favorite supports, up there with omni and Keeper
I honeslty dont see too many vengeful spirits, whats up with that?[/QUOTE]
She has very short range and only a single target stun in comparison to what other supports give, it isn't that great unless you need her ultimate for Enigma. (For example, Crystal Maiden can slow/nuke a whole team, freeze one guy and ultimate on the whole team)
[QUOTE=Gilgadood;38076891]Double stun lanes are the best
Vengeful spirit is one of my favorite supports, up there with omni and Keeper
I honeslty dont see too many vengeful spirits, whats up with that?[/QUOTE]
Indeed Vengeful Spirit is pretty amazing. Can't say the same about Omniknight though, because melee-supports are kinda terrible.
Not sure how Dirge is a support but Treant's cool.
[QUOTE=Captain Chalky;38077134]Dirge and Treant want to have a talk with you.[/QUOTE]
Dirge is a killing machine with breath problem, not a support.
Though guy earns so much from kills, yet needs so little, occasional ward here and there, some dust are possible.
And no, picking up items like arcanes and pipe doesn't make you instantly support. It's just item choices that happen to fit hero a lot.
[QUOTE=Suttles;38057640]One thing I hate about dota:
Losing against a bunch of shittalking scumbags.
Bloodseeker said "lol" and "xD" every kill.
Everytime TA couldn't get away he said something about "so how many deaths do you have now"
One time TA melded and the whole enemy surrounded doing aoe shit. They all said shit like "you need to run lol"[/QUOTE]
Was playing Morphling against a Batrider mid, and his name was "420" and he proceeded to talk shit the entire game. He'd go like "how does it feel to be really dumb" while he was farming. I kept my cool and stayed at the turret since I couldn't really do anything to him. He'd proceed to tower dive me and almost die every single time, but lolbatrider can fly over trees so I could never pick up the kill. :c
[QUOTE=Captain Chalky;38077184]Dirge is a semi-support like Necrolyte, imo. Utility hero.[/QUOTE]
Necro is carry disguised as support, and disguise works too well. He can support, but he will suffer if he won't have at least some items, and if he does get these items, enemies will suffer a lot while allies will gladly enjoy walking green wall, spewing heals, pushing enemy away and killing pudge from 50% of his thousands of HP.
So I was browsing Dota 2 streams when suddenly...
[img]http://i.imgur.com/5FgA6.png[/img]
Fucking really?
[QUOTE=Banned?;38077578]So I was browsing Dota 2 streams when suddenly...
[img]http://i.imgur.com/5FgA6.png[/img]
Fucking really?[/QUOTE]
Gurl Gaymur.
[QUOTE=Banned?;38077578]So I was browsing Dota 2 streams when suddenly...
[img]http://i.imgur.com/5FgA6.png[/img]
Fucking really?[/QUOTE]
Streaming me ft. Dota
[QUOTE=Gekkosan;38077070]Indeed Vengeful Spirit is pretty amazing. Can't say the same about Omniknight though, because melee-supports are kinda terrible.[/QUOTE]
omniknight is amazing
basically godmode for the team with ult
a strong healing nuke
a free BKB that can be put on others
a REALLY nice passive for chasing/in teamfights
[QUOTE=Suttles;38078001]omniknight is amazing
basically godmode for the team with ult
a strong healing nuke
a free BKB that can be put on others
a REALLY nice passive for chasing/in teamfights[/QUOTE]
He is a good support, but imo he should be played solo, or at least if you lane with your carry, let him give you some last hits to get a fast soul ring, then you are good
[QUOTE=NoName-;38078068]He is a good support, but imo he should be played solo, or at least if you lane with your carry, let him give you some last hits to get a fast soul ring, then you are good[/QUOTE]
Randoming any hero who kicks ass with a soul ring is so fun
Dragon Knight / Axe(One of the best early game items on him. Need a quick culling blade? Need a quick battlehunger to finish someone off?) / Omniknight / Bane / Dazzle / Magnus(Q spam) ect
Speaking of axe, I didn't know you could culling blade couriers for a one hit kill. Fucking fun.
[QUOTE=Suttles;38078175]Randoming any hero who kicks ass with a soul ring is so fun
Dragon Knight / Axe(One of the best early game items on him. Need a quick culling blade? Need a quick battlehunger to finish someone off?) / Omniknight / Bane / Dazzle / Magnus(Q spam) ect
Speaking of axe, I didn't know you could culling blade couriers for a one hit kill. Fucking fun.[/QUOTE]
Insta-soul ring at level 1 is a waste, a great waste I believe, as yes, you get HP regen, but meager, Mana regen won't be that effective until 33 mana (i.e. a while for most heroes, at least few levels) and hp/mana tradeoff will be severe early on.
Grabbig recipe and loads of regen/stout/quelling,etc is more of a good idea if you sidelane.
[QUOTE=Banned?;38077578]So I was browsing Dota 2 streams when suddenly...
[img]http://i.imgur.com/5FgA6.png[/img]
Fucking really?[/QUOTE]I don't understand what's going on in this image.
I thought the screenshot was about that gigantic nose at first.
[QUOTE=Tokagero;38078313]Insta-soul ring at level 1 is a waste, a great waste I believe, as yes, you get HP regen, but meager, Mana regen won't be that effective until 33 mana (i.e. a while for most heroes, at least few levels) and hp/mana tradeoff will be severe early on.
Grabbig recipe and loads of regen/stout/quelling,etc is more of a good idea if you sidelane.[/QUOTE]
Eh.
All those people I listed have a way to heal themselves, besides magnus.
Axe has strong passive regen, dragon knight has strong passive regen, the rest have good heals
Actually axe level 1 soul ring is dumb
stout shield is a must, my bad
But still, helps him get a soul ring
[QUOTE=l l;38078317]I don't understand what's going on in this image.
I thought the screenshot was about that gigantic nose at first.[/QUOTE]
The focus of the stream is the girl, rather than her screen. However, her screen is showing Steam and stream chat, so maybe they switch positions when she is in-game, like some streamers do with overlays, others just switch the two positions.
I got an extra Dota 2 thing just then. Neat. Too bad I don't have any friends who would want to play (who don't already have the game)?
so i was playing with a zeus and the first thing that came out of his mouth was
"zeus mid"
"for the ggs"
i ended up wisp teleporting him ontop of a rock and killing the courier, and we still won
[url]http://dev.dota2.com/showthread.php?t=58971[/url]
[quote]Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.
GAMEPLAY
Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
Disruptor: Fixed Glimpse interaction with invulnerable units
Magnus: Fixed enemies being able to cast and attack while in Skewer pull
Rubick: Fixed Telekinesis Land sub ability proccing magic stick
Viper: Fixed Nethertoxin damage not being critable
Visage: Fixed Familias attack timings taking much longer than intended
Fixed Illusions placing Orb of Venom debuff
UI
Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
Fixed being able to sometimes move your hero before hero picking was done
Enabled pause cooldown in co-op bot games.
Fixed various hero swap bugs
Fixed HUD element covering Armor bonus values in 4:3
VISUALS & AUDIO
Increased Magnus model size
Fixed Ravage visual timings
Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
Tweaking the scale and offset of visage and his units
Tweaks for some neutral creep sounds, generally reducing volume and increasing range
CHARACTER CUSTOMIZATION
Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
Fixed Doombringer's missing tail.
Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
Fixed Sword of Sir Davion being white for some users.
Fixed overly bright specular on the Runed AiIlettes.
BOTS
Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
When a hero is farming a lane, bot desire to push that lane is now lessened.
Lowered the desire to help out with an under-control tower defense when in the laning phase.
Fixed incoming defense evaluation.
Lowered defend desire when not in late game.
Adjusted Juggernaut's loadout.
Made Blade Fury focus on its target better
Trying something different with determining when and how to lead a target.
Bots laning with a hard carry should now harass enemies more.
[/quote]
Patch up, nothing special except community tab features.
EVERY TIME
itsfuckingnothing.gif
Fuck no heroes.
[QUOTE=Captain Chalky;38077134]Dirge and Treant want to have a talk with you.[/QUOTE]
Dirge is not a support.
But Dark Seer and Treant are though.
The lack of content is redeemed by the amount of rage on the forums every week, at least for me.
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