farming is easy as shit compared to other mechanics.
very easy
if you can't farm a lane with no one opposing and harassing/denying you... you are bad
[QUOTE=l l;38110713]very easy
if you can't farm a lane with no one opposing and harassing/denying you... you are bad[/QUOTE]
That isn't what a farming rotation is
If I am left alone in a lane as a carry, I can reach up to 600 gpm, but it usually sticks around 500.
Not that bad for pubber, taking into account that average pro players have around 600 gpm anyways.
[QUOTE=Rct33;38110781]That isn't what a farming rotation is[/QUOTE]
tell me what a farming rotation is
what's even worse is when people are telling me to gank and roam when i'm a shit hard carry and we end up losing because I don't have enough farm
gghnhfhnghfh
[QUOTE=Rct33;38110781]That isn't what a farming rotation is[/QUOTE]
wtf is a farming rotation?
[QUOTE=Banned?;38110923]wtf is a farming rotation?[/QUOTE]
maybe he means
taking turns with your lane partner
or
maybe he means lane equilibrium
[QUOTE=l l;38110713]very easy
if you can't farm a lane with no one opposing and harassing/denying you... you are bad[/QUOTE]
You have to take into account :
-Last hitting, i.e. try to not push lane and score only the last hit which isn't automatic, screwing up 1 last hit is setting yourself backwards when you could've gotten it
- Consider wether to push lane you are farming, or make it stay where it is by denying creeps all the time (Important decision which can either accelerate enemy's Tower fall [B]or[/B] make enemy gankers get interest in you [B]or[/B] by keeping it back you can grow a false sense of safety by being near tower/team, while enemies notice that one of their opponent is always in the same spot since a few minutes)
- watch enemy movement, as even though your duty is to farm into carrying late game/get core items, you still should participate in important teamfights. This also means you need to have a TP scroll ready and be aware of your allies in terms of their location/awareness/possibility to TP in as well.
- be prepared if enemy decides to gank you [B]and[/B] grow a sense of it. Going back to tower/somewhere else when 5 enemies are missing is going to make you starve a lot, since they can be just as well roshing, 5man-ancienting, smoke-ganking, covering their carrys in jungle farming, rune controlling, you need to grow accustomed to thinking like enemy so that you can pick actually safe tiems to farm.
- you need to make item-choices in the fly since the beginning of the game, compared to supports who analyse enemy team's proficiency at start (A lot of magic ? A lot of disables ? A lot of physical ?) and build accordingly, or initiators who need to cover just a couple areas, including movement (blink, force,etc) and durability. Enemy carry making butterfly ? MKB needs to be considered. Enemy team has Naix ? Heart might hurt to pick up. Our team has Shadow Demon and enemies don't have anyone worth of copying ? Strong stats could help a bit compared to raw damage. We have Morph ? Why not radiance or diffusal. We have Lich who doesn't forget to Frost Armour ? No need for cuirass, can go Mjollnir. Can I skip BF, since our Magnus seems nice enough to supply me with empower a lot?
It looks like "Duuur, buy expensive stuff!" but doing correct item choices on [B]any[/B] hero is just as much of a skill as playing that hero.
- consider team's status. You carry, but what if you are not hard-late carry and your team's initiator has been starved for a while ? Or support is so naked, enemy's support is dagoning him down instantly ? Maybe you can pass up some farm, while you go for forest creeps ? Or bait enemies using him ?
It's easy to judge mechanic by yourself when you've grown accustomed to it, but in reality a lot of Dota aspects have more than one side to them. Treating them like simple stuff can bite you in the ass the moment you reach higher matchmaking level, meet more proficient enemy, or it might cloud your judgement when analysing others or even thyself.
It's not rare to see carries blame their team for losing, while they have items, or opposite, team blaming carry for not having items despite "free farm".
Neither side has to be right, just for example, carry might have items, but that's because his team did actually 4 man a lot just to keep enemies off, resulting in their regular deaths and his freefarm, add any teamfight/burst capability coming from enemies, and allies of that carry will drop like flies compared to the guy, so it's his duty to use that farm and defend them. If he fails to, it's his fault.
Another way, carry might've had freefarm, but interrupted by occasional, but not so regular, yet effective, ganks. He can have 3 deaths at 30 minutes, but they might've been crucial. Those deaths might've prevented him from getting his battlefury after that teamfight when he got another time window of freefarm, or BKB for that important fight was 500 gold off due to Night Stalker popping out of the forest with Tequoia TPing from behind, you get the idea.
If you treat everything as an art, that is hard to master, you will always improve. By limiting your perception of it, by making it sound/view it as easy, you might grow ignorant to clues and ques that would otherwise teach you something.
[QUOTE=Captain Chalky;38111022]Is it true that the matchmaking aims to keep everyone at 50% wins/losses? Because that's dumb as hell.[/QUOTE]
Why you think it's dumb ?
If you are 50% at all times in terms of wins/loses, it means you are matched in general against equal people. Stomping is fun for 1/2 of people ,rarely someone will enjoy being stomped over and over, close games (i.e. not sure who'll win until the very last second) are the very best in terms of fun and quality.
It doesn't mean though that best players in the world will have 50% win as well. The better you are, the higher you are than 50%, the better your opponents will be, but at some point matchmaking will reach it's peak and you will play only against the very best, occasionally dropping down, where that best player will dominate the game.
Still, 50% is the goal here, as it means you are playing either close games and you both win and lose them at equal rates, or you stomp against weaker teams, or you get stomped against stronger teams.
[QUOTE=Captain Chalky;38111022]Is it true that the matchmaking aims to keep everyone at 50% wins/losses? Because that's dumb as hell.[/QUOTE]
Even if your win/loss ratio is 50% your MMR can still go up and down and the game will try to adjust matches accordingly.
[QUOTE=Banned?;38110611]I hate people who can't build/farm carries. It's some of the most basic shit you can try to do in Dota but people fuck it up all the time.[/QUOTE]
It's even worse when people build non-carries like carries. I saw a Dark Seer with Mask of Madness.
Damnit I can't find a good layout to bind my keys for both item usage and switching between control groups
If I use 1-0 and F1-F0 I keep missing the keypress and accidentally hit the wrong key causing me to get killed
Trying to learn meepo on that is just impossible
[QUOTE=Eonart;38109780]I didn't think people this bad would exist.
[video=youtube;cOmcaqEqyYo]http://www.youtube.com/watch?v=cOmcaqEqyYo[/video][/QUOTE]
I forgot people could be this bad. The bad people in my games used to be what I thought could be the worst players ever but...damn.
[editline]20th October 2012[/editline]
What the [B][I]fuck??[/I][/B] Chainmail/Gem of True Sign rush???
I can't even imagine what the through process is.
[QUOTE=loco;38109415]I know Bloodseeker is a pretty good pubstomper ,but this is just silly.
[img]http://i.imgur.com/tDjji.png[/img][/QUOTE]
Wow, you really kept on ganking them by every Rupture cooldown, gaining more power and wealth every time, huh?
I mean, that's a whole lot of kills, and so few deaths.
[QUOTE=biodude94566;38109167][img]http://puu.sh/1gF2e[/img][/QUOTE]
corgan smashed them
[editline]20th October 2012[/editline]
billy corgan confirmed for hero in next update
ABILITIES
"bald" : PASSIVE
ur bald
"smash pumpkins" : ACTIVE, 140 MANA COST ALL LEVELS
You do your best to imitate Kurt Cobain, but to no avail.
"Bad Writer" PASSIVE:
All things typed come out as angsty song lyrics.
Ultimate:
"gg no re" 0 mana cost, 20 minute cooldown
You instantly surrender the game for your team without a vote.
Be Spectre vs an all melee team and use spectral dagger to get inside buildings and attack them while immune to melee attacks.
Was fun.
Does critical strike from Alpha wolf stack with Crystalys/Daedalus?
[QUOTE=devon_wargod;38106903]just had an undying game where in a last-ditch effort to win, me, pugna, and riki used invis to sneak into the enemy base and take the last tier 4
is this standard dota play[/QUOTE]
It is for the enemy, but not for your team mostly :v:
To my team mates, it seems that taking another tier 3 and a set of barracks is better than taking the tier 4 towers and the ancient.
The enemy team always think otherwise and... You know what happens next.
[QUOTE=C47;38111883]Does critical strike from Alpha wolf stack with Crystalys/Daedalus?[/QUOTE]
No, different critical strikes passives work separately.
[QUOTE=Tokagero;38111059]Why you think it's dumb ?
If you are 50% at all times in terms of wins/loses, it means you are matched in general against equal people. Stomping is fun for 1/2 of people ,rarely someone will enjoy being stomped over and over, [b]close games (i.e. not sure who'll win until the very last second) are the very best in terms of fun and quality.[/b]
It doesn't mean though that best players in the world will have 50% win as well. The better you are, the higher you are than 50%, the better your opponents will be, but at some point matchmaking will reach it's peak and you will play only against the very best, occasionally dropping down, where that best player will dominate the game.
Still, 50% is the goal here, as it means you are playing either close games and you both win and lose them at equal rates, or you stomp against weaker teams, or you get stomped against stronger teams.[/QUOTE]
I can't tell how right this is.
1 hour games with really even scores and big plays.
For some reason, that usually happens when I use sand king. It's sooo good.
just had a game where both teams were attacking the ancient at the same time
we won
[editline]20th October 2012[/editline]
and the best part is we were being PUMMELED by them, it was great
[QUOTE=Banned?;38111224]I forgot people could be this bad. The bad people in my games used to be what I thought could be the worst players ever but...damn.
[editline]20th October 2012[/editline]
What the [B][I]fuck??[/I][/B] Chainmail/Gem of True Sign rush???
I can't even imagine what the through process is.[/QUOTE]
jesus christ almighty
holy fuck i am so freaking grateful that i dont get matched with people like that
i think i would end up in hospital after a game like that
Allright guys, Wisp.
I've recently been told by a nice Visage that a good build for Wisp includes Soulring. Stuff like Soulring, Tranquils, heart, etc.
Well, I liked to build good ol' Arcanes, mek if possible, urn if possible, bottle if possible, into later on heart.
I tried it, tested some stuff and here's the thing :
If wisp isn't hurt himself, he won't heal his allies. I am not sure how it works with mana, but from tests it seems that mana is transfered even at max capacity (i.e. double arcane at max mana works).
Now, Wisp is by his nature squishy. He is STR hero, but his base STR and STR growth are not that big. Sure, you get heart you are tanky, but before that you are easily bursted down.
Now, if you go my way, old stuff, like Arcanes, Mek, etc, you can't heal allies with tether unless you are hurt....
[B]Fucking hell,[/B] I could snip, I could forget about it completely, I could just pretend I never had a brainfart so god damn big.
I could, but I will tell you something.
OVERCHARGE HURTS YOU SO YOU CAN HEAL ALLIES WITH STUFF, SOUL RING ISN'T NEEDED FOR THAT...
how could I be so god damn oblivious. Button is right there when you play wisp...
Anyway, Soulring would be an overkill, sure , 150 mana, but that -150 hp in teamfight where everyone wants head of that boosting-carry particle isn't smart, while arcanes provide mana to more than 2 people at most.
Traquils are kind of cute, but break on enemy damage, i.e. any teamfight scenario, which wisp is supposed to be part of with carry on a tether.
God, it hurts. Overcharge, fucking overcharge.
[editline]20th October 2012[/editline]
I mean, guy even asked me, he even asked :
"How do you want to hurt yourself so you can heal allies?"
And my brain stood. It just stood and accepted his suggestion that soulring is needed.
Low health as gyro
teams throw high damage spells on spectre
thanks guys
yea, assassinate him and culling blade him, that helps when im being chased by him
Spectre is a girl.
[QUOTE=Suttles;38112370]Low health as gyro
teams throw high damage spells on spectre
thanks guys
yea, assassinate him and culling blade him, that helps when im being chased by him[/QUOTE]
I had a match where there was 1 hero who was extremely farmed, everyone else on both teams was just poor.
Enemy Spectre. We had to rotate our guys not to die from dispersion and radiance :v:
Something tells me that the picking phase in Captain's Mode is almost like the most important part of the game.
So therefor I ask some of you competitive-pals that, how the fuck are you supposed to weight the options between what Heroes work together and what Heroes you want to ban because your team comp doesn't want to meet them.
It's annoying when our 5-party captains mode goes fucked up because we can't really plan the picking of our team, and the enemy's team.
[QUOTE=Gekkosan;38112710]Something tells me that the picking phase in Captain's Mode is almost like the most important part of the game.
So therefor I ask some of you competitive-pals that, how the fuck are you supposed to weight the options between what Heroes work together and what Heroes you want to ban because your team comp doesn't want to meet them.
It's annoying when our 5-party captains mode goes fucked up because we can't really plan the picking of our team, and the enemy's team.[/QUOTE]
It's entirely subjective.
Does enemy team have good Chen player ? Does enemy team have good Invoker ? Can you play against good Dark Seer ? Do you have good Dragon Knight player ?
It all depends, for example you might have good Riki player, and you want to protect him and get him to late game stage. You might want to ban Bounty Hunter, Slardar possibly. If you grab teamfight-aoe hero like Enigma you might want to get rid of Tidehunter who can break it if not caught inside. Your Enigma player is very good and enemies are aware of it ? Ban Vengeful Spirit and Beast Master (long range stuns that go through BKB and one does so with linkens too).
If it's general match and no idea who's on the opposite side, ban entirely based on your own picks, or if enemy shows some simple start. Like if they pick Chen, Prophet and Veno, you better ban that Leshrac.
[QUOTE=dass;38111940]I can't tell how right this is.
1 hour games with really even scores and big plays.
For some reason, that usually happens when I use sand king. It's sooo good.[/QUOTE]
when its an hour long ultra close game i dont mind losing, at least those things you can learn off of them, and they're actually fun, instead of waiting for them to end cause your team fed a riki or ursa
[editline]20th October 2012[/editline]
Had a game like that today got bane in a single draft and played mid - the other team really knew what they were doing and their puck and gyro kept harrassing the shit out of me early game which was annoying Our ancient was a tower away from being vulnerable then we won a teamfight at the 55 minute mark and just destroyed theirs. We both had a good balance of support/carries and teamfights were so back and forth it was just awesome fun.
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