"- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing"
Holy shit.
I love the silencer buff
Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
So wait does that mean he doesn't need aghs for that anymore?
[QUOTE=BoxinShrimp;38121481]The fact that alchemist was buffed more seems stupid. Same with Dark Seer being nerfed more.[/QUOTE]
Alchy isn't exactly OP, he only gets fat if you let him get fat.
The new Last Word seems pretty damn good.
[QUOTE=NomadicNinja;38121480]i'm liking the sniper buffs[/QUOTE]
Sniper doesn't need a buff, he's already the most annoying, skill-less, right clicking ks'ing fuck in the game
And zeus's ult buff is making me cry, why just why are they buffing it its fine
do you not realize that sniper is a very weak and ineffective hero
other ranged carries are more versatile than he is
even drow is better than sniper
Sniper needs a complete rework imo.
[QUOTE=BeardyDuck;38121642]even drow is better than sniper[/QUOTE]
What kind of statement is that? Drow was one of the most capable carries, and THEN she got buffed for whatever reason. She's a pub hero now.
[QUOTE=Squeaken;38121686]Sniper needs a complete rework imo.[/QUOTE]
Sniper should have 4 skill shots for skills
also you have to individually aim each auto attack
[QUOTE=Squeaken;38121686]Sniper needs a complete rework imo.[/QUOTE]
he's actually quite strong in HoN
[QUOTE=crzr;38121691]What kind of statement is that? Drow was one of the most capable carries, and THEN she got buffed for whatever reason. She's a pub hero now.[/QUOTE]
no she wasn't lmao.
Team Facepunch rocked house.
[editline]20th October 2012[/editline]
[QUOTE=crzr;38121691]What kind of statement is that? Drow was one of the most capable carries, and THEN she got buffed for whatever reason. She's a pub hero now.[/QUOTE]
Drow was low tier. Any buffs she gets is nice.
and now centaur can turn your entire team into some ungodly fusion of spirit breaker and lycan for 5 seconds. aw yisss
Drow buff makes me think of all the drows in the Stupid people in pubs thread that would only level up aura to "support the team" :v:
Sorry to steer away from those patch notes, but it really annoys me that we had a 50 minute game, but the lion that left gets a corpsemaker and some other people get commons, if you abandon a game, you should forfit any items at the end too.
for real, its so annoying
i just had a game where i was brood mid. i was against shadow shaman, and i just couldn't counterward enough to be able to farm in peace. so i basically hid under my tower for 20 minutes and got maybe 50 cs. then i went top in shame with a vlads and power treads and just pushed top. i got stopped maybe twice and just killed whoever came to poke around, but at around 30? minutes i just took 30 spiders and raxxed top while their team was in their jungle.
NEVER STOP PUSHING
[QUOTE=Squeaken;38121623]The new Last Word seems pretty damn good.[/QUOTE]
It seems downright insane.
Think about it. AM waltzes into a fight. Last word. Now he has to use a skill (probably blink). That leaves him stupidly vulnerable if he doesn't nearly fully disengage. If he doesn't blink at all he's fucking useless for 6 seconds, AND silenced.
And on top of that he becomes the biggest asshole ever in the lane with curse. Last word someone. As soon as they get silenced, curse them. Damned if you do, damned if you don't. Have fun with a mana problem not even kotl can fix.
[QUOTE=Captain Chalky;38122428]Really loving these changes. Drow can do something other than just rightclick and occasional silence, Centraur will be [B]the Tank[/B], Clockwerk got even better, Treant is more useful, Silencer stops being a waste, Pugna doesn't need to max his ward to be useful in teamfights and Bane just became the bane of everyone's existance. If your teammates fuck up, no longer do you have to leave them/yourself to die; you can attack them to take the sleep off them and just wake up.
But I think that Centaur's ultimate might be too strong. But of course, I think the same for Slark's ultimate because I haven't seen it in action. Guess we will find out soon.[/QUOTE]
Drow is still going to be auto-attacking things to her heart's content. I have no idea how you can see otherwise.
Silencer becomes more useful (he wasn't a waste to begin with).
Pugna didn't need to max it to be useful in team fights (Decrepify, ultimate).
I'm gonna start playing silencer now lol
I also love his voice when casting spells
CURSSSEEE YOUUUU
So check out this badass.
[t]http://cloud.steampowered.com/ugc/1135165172033246743/6293EE819CB9F8E7CA98C470260133EAE343E195/[/t][t]http://cloud.steampowered.com/ugc/1135165172033245587/D860E8483F4DC8CE2A401AB3AED51F806FD287A0/[/t][t]http://cloud-2.steampowered.com/ugc/1135165172033244842/340B23A8E6A9FF75225939D6E8F465E5A19E4824/[/t]
too bad the axe sucked.
[url]https://dotabuff.com/matches/51606568[/url]
[QUOTE=BeardyDuck;38122689]too bad the axe sucked.
[url]https://dotabuff.com/matches/51606568[/url][/QUOTE]
Yeah, but it's impressive to see someone play enough to get the numbers that high.
Shame chen's ult got nerfed in the first 2 levels. But i'm liking the bonus damage. I'm also liking Silencer's buffs.
chen's ult nerf was pretty much pointless imo. one could argue the 10 seconds per level makes a difference but its really not significant enough to bother to change
[editline]21st October 2012[/editline]
but i could understand you hating a chen nerf, mormon ;)
Yes, keep on making sniper an even bigger pubstomper why don't you...
And magnus got a shitload of upgrades and no nerf whatsoever to his outrageous ultimate.
On the bright side, Nyx keeps on getting buffs which is pretty amazing. Hope they don't change his base regen rate EVER though, its really good.
So about people saying that Invoker is harder to play than AM in pubs:
Consider this:
A pub invoker(exort) mostly only uses coldsnap and sunstrike, seldom meatball,sometimes deafening blast too. If [B]he can still be effective by only using 20% of the hero's potential [/B]then I consider that hero easily a big part of the game. A hero being strong doesnt mean he is hard to play though. Now, almost every one of invoker's spell is AoE, so they arent gonna be a problem when trying to hit stuff. Lets see some of the arguments I hear:
"BUT SUNSTRIKE IS IMPOSSIBLY HARD TO HIT!!" No its not you just need simple prediction(where the guy is gonna head to) and to calculate how fast he will get there.
"BUT INVOKER HAS SO MANY SPELLS!!" Yeah he does, you dont need all of them to win a teamfight though. All you need to do is shove a deafening blast in the enemy carry's face and plant a Tornado/EMP ontop of the rest of his team to turn the tides. Sure you can do much MUCH more but that will actually be enough most of the time.
On the other hand AM needs a lot of farm to be effective, something your usual pub player that finshes with 200 gpm cant really accomplish. [B]Farming is easy, continuing to farm while the enemy team constantly tries to gank you and/or are pushing your towers/forcing teamfights is not.[/B] Those situations call for important decisions that most pub players cant do. I've seen so many AMs still try go for a Battlefury even though its already min 25 and the enemy team is winning. So many times I've seen AMs cast their ult on an AGI hero with a low mana pool, just because they know they've drained all of it.
To clarify - Both AM and Invoker can easily be the key heroes in a game, they can turn it around with no problem, if they are played to their fullest potential.[B] I do not agree with the popular "Invoker is the hardest hero ever" mentality[/B] simply because(as i said before) to be (somewhat) effective with Invoker you just need to spam spells on people, you dont even have to pick targets since everything you have is AoE(Cold Snap isnt but its a point and click, long ass, perma stun for who ever you put in on so it shouldnt be considered hard to use). On the other hand AM needs a "carry" way of thinking - "When should I farm, should I go push or just rice, should I help in that engagement or farm, what I items should I be building to be of most use to the team?"
If either of these heroes are played by pro players, there is a tremendous difference. The invoker will use EVERY spell he has, he will always be on a lookout for Sunstrike opportunities and he WONT just killsteal with it. He will know when to turn someone invulnerable with a Tornado and who to lockdown with cold snap. The antimage will always be in teamfights and will always keep on farming, often getting ~350 GPM even when losing. He wont build items that help him farm when he needs to start killing heroes instead.
From that you can see that Invoker really does require more skill to play to the fullest, that is because his skill cap is over the charts compared to AM. Even if you look at Invokers spells and compare them to AM 2 actives(one of which is the, "oh so imba, can never catch him" 5 second CD blink), Invoker comes out on top again. In your everyday pub game however, that AM will either have no farm or buy shit items, while the Invoker, even with no items can still be a horrible pain in the ass when it comes to teamfights.
My most played hero is Invoker and my most succesful one is Anti-Mage and 60% of the games with AM I've had to really fight for that victory, where most of the Invoker wins were mostly stomps. Of course this could just be me, but this is my viewpoint.
the shortest TL;DR in history :
invoker is not harder than anti-mage to play effectively in pubs
i'm pretty sure that rushing battlefury and farming is easier than playing invoker lol
[QUOTE=ForgottenKane;38120710]I just tried my hand at Jungling as Doom and compared it to my Jungling as Enigma. I am quite shocked by the results... I play Enigma all the time, same with Doom, but rarely ever Jungled as him. He farms a [i]lot[/i] faster than Enigma. We're talking about like 30% faster at nearly all times.
Within the first few minutes of the game though no-one I've seen can farm faster than Enigma. But after the 5/6 minute mark Doom's farm goes into Nature's Prophet level and just overtakes Enigma by far. Having a Vanguard, Ring of Basilius, Phase Boots, Hand of Midas, and a Quelling blade by 11 minutes in is absolutely ridiculous. I got my Radiance after all of that by 17 minutes, and my heart not too long after. I've never seen a hero farm like this before in my life (besides a mid/late game Alchemist).
[editline]20th October 2012[/editline]
The game ended at 40 minutes and I had about 300 last-hits.[/QUOTE]
How'd you do it? 11 min Midas, Phase boots and Vanguard seem really awesome. Do you [I]need[/I] luck to get a good neutral camp for the starting passives, or can you work it around so that it isn't reliant on a certain type of neutral? What abilities do I level? What camps do I attack and when? Stacking and/or pulling required?
I must know.
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