• Has a video game ever invoked strong emotions in you?
    159 replies, posted
I was depressed for a week after finishing Okami.
Kingdom Hearts: 358/2 Days, when [sp]Roxas was forced to kill his best friend Xion, and their last conversation before she returned to Sora[/sp] brought so many tears to my eyes.
[QUOTE=TheWhiteFox1;28351211]Like I've said in threads like this multiple times, in Red Dead Redemption when [sp]John Marston is killed.[/sp] I was depressed for about 2 or 3 days after that. I felt amazing though after killing [sp]Ross[/sp], I must've put at least 20 bullets into him.[/QUOTE] Exactly this.
Dragon Age: Origins I got so damn protective of my party members i would just yell and curse at my screen whenever Morrigan or Sten died. I always tended to them afterwards and showered them in gifts. I even felt guilty once when i was fighting a Hurlock and poor Morrigan had two Great Bears on her. I could've easily used Threaten to aggro them away, but i didn't realize it until she was dead. I went apeshit on the bears afterwards.
When I spoil every game that's supposed to be emotional for myself long before I ever actually get to play the game. I'm looking at you, Mother 3. :argh:
Mass Effect 1 ending. Tears of pure man..
I felt really protective of the little sisters on bioshock 2. I felt like a father to them and went batshit crazy when ever a splicer got near.
I've had so many immense moments in ArmA 2 recently. I downloaded the Unsung mod a little while ago, it's the best Vietnam mod I've played in a long time. One of the missions that comes with it is a huge and open ended seek, investigate and destroy operation encompassing the entire map (which is pretty huge). Myself and a squad of 7 other AI are flown out of the base to an LZ about 6 or 7km away in the hills to follow up a lead on Vietcong activity near a remote village. As we're within spitting distance of the drop off the helo comes under fire from small arms and poorly aimed rockets, bullets are ricocheting inches away from our heads and RPG rounds are screaming past us, the pilot does his best to keep control and land us safely, narrowly avoiding a few trees in the process. We come down hard and the Huey skids halfway into the bush, pretty much removing any chance of us getting a lift out of here. I order everybody to disembark. I move around to the front of the chopper and see that both pilots are very much dead, slumped over the controls, eyes glazed over. I check my gear, gather my men who are thankfully unharmed and we move into the jungle, knowing that if we stay with the chopper with the VC on our heels we're as good as dead. The forest is insanely dense and almost impossible not to get lost in, it's intensely claustrophobic. I find myself looking over my shoulder constantly despite having 7 other heavily armed men with me. We move slowly, stopping occasionally to check our position. We're only a few hundred meters from the village and we've still got a job to do. Stepping out of the dense undergrowth I'm overcome with a feeling of relief, I can finally see the sky again. The village is quiet, almost deserted save for a few chickens and the incessant buzzing of insects. We split into teams of four and make our way through the eerily still collection of huts and crude platforms. My pulse hasn't dropped since we were shot down, I know the VC are near and at any point could jump from the undergrowth and mow us all down in one swift and brutal strike. As our search comes to a seemingly fruitless end, none of us finding a single VC or civilian, we regroup and after checking the map for the quickest way home, make our way east towards a central road that after some twists and turns would lead us right back to HQ. Forming up, we move out along a narrow path through the trees, ever cautious, ever nervous. The lack of enemies is more unnerving than you can imagine, not knowing when, where or how an attack will come. Especially in this overbearing jungle where you're lucky to have a clear line of sight that lasts for more than a dozen or so feet ahead of you. Eventually we reach the road, carrying on a few kilometres through jungle we reach an open field of long grass, dotted with small trees. Having become nonchalant, thinking we're out of any immediate danger we comfortably stroll across the open ground. We were halfway across when the first shot was fired, immediately killing the man behind me. We all hit the floor and scramble for cover, calling out contacts all around. They were everywhere, at least 30 of them against 7 of us. I order a hasty advance into cover and we begin the most intense fire fight I've experienced. As we put them down more would emerge, it seemed almost as if the jungle was giving birth to the bastards. Another two of my men go down to a stray grenade and I'm clipped in the arm by a burst of automatic fire just before I'm able to dive behind a fallen tree. The five of us valiantly keep fighting, whittling away the overwhelming odds. In a desperate bid to gain the upper hand I attempt to radio for air support, tanks, artillery and reinforcements but to no avail, nobody’s coming to save us. We're stuck in the middle of an ambush with no hope of escape. Battling on for what seemed like hours we eventually run out of ammo, forced to rely on our side arms for defence. I make the final order to retreat into the bush, running as fast and as far away as we can until we get home and out of harm’s way. We begin the sprint and immediately three more of us go down, leaving just myself and a single rifleman running for our lives, half terrified and the other half so pumped full of adrenaline that the fear barely registers. I can hear rounds flying past my head, impacting the floor around me and thumping into trees as I dash like a madman for freedom. Suddenly my vision goes red and I fall to the dirt just in time to see the rifleman clear the first set of bushes and disappear into the forest. As I lay there bleeding out I watch as a handful of Vietcong race past me, still on the hunt for the lone rifleman. That was probably the most fun I've had in a single player mission, it was seriously intense from beginning to end. I just hope it wasn't so good as to mar any future moments of awesome.
Any part of Half-Life 2. And the episodes, to an extent. Damn, but those bits at the start... Getting off the train, the playground, the complete desolation of the canals, seeing a headcrab for the first time... Some serious stuff there. Shivers down my back. Haven't seen any game, before or after, that's done that.
Not really. I'm pretty serious when i play games.
[QUOTE=TheWhiteFox1;28351211]Like I've said in threads like this multiple times, in Red Dead Redemption when [sp]John Marston is killed.[/sp] I was depressed for about 2 or 3 days after that. I felt amazing though after killing [sp]Ross[/sp], I must've put at least 20 bullets into him.[/QUOTE] I took out my semi-auto shotgun and blasted his corpse around i think. [editline]1st March 2011[/editline] Also, I got really angry when the guy in GTAIV says he killed all your friends for like 1000 dollars. [sp]I blasted his corpse all the way across liberty city.[/sp]
Oh, also, when I was playing ME1, I always felt really protective of my squadmates. I thought if they were incap'd in battle, that was them dead. So I kept reloading until I chose Kaiden on one mission (whom I didn't like) and didn't load after he "died". Then he suddenly got up, which surprised me. But I was still really protective of them.
In Serious Sam: The First Encounter. When approaching the great pyramid, in the desert and then this starts to play: [media]http://www.youtube.com/watch?v=NVpTmkEJewI[/media] Felt like such a badass after it was all over. Hell I felt like a badass throughout the entire game.
Heavy rain, and Call of Juarez. Maybe some minor events in other games. Oh and this: [media]http://www.youtube.com/watch?v=z_yqnJAhxmg&feature=related[/media]
Probably has been stated already but Shadow of the Colossus made me sadface at the end.
Mass Effect 1 and 2 have made me feel happy, sad, smug and all other emotions. Mostly :smug: though. Amnesia made me feel fear, as did Black Plague and Overture. Real fear.
[QUOTE=Rellow;28358321]I shed a tear [sp] not only at such a bad ass being used and then shot like a dog, but that I had to listen to Jack's completely ridiculous voice. I mean come on? Has his balls even dropped between his father's death and when you play as him?[/sp][/QUOTE] Plus he looks Asian
Metal Gear Solid 3, when that fucking bitch BETRAYS YOU Shadow of the Colossus twist at the end, I was really angry Braid, that ending was so upsetting. I moped around for like a day.
Borderlands, the ending made me so fucking pissed off. STALKER:SHOC, the labs are freaky as hell. Great atmosphere in those games. Metal Gear Solid 3, the ending was extremely well done. Won't say anymore than that though!
Oblivion, when [sp]Lucien Lachance[/sp] dies and I can't explain that he was wrongly accused. He's probably the only NPC in Oblivion I felt attached to at all.
All the ending parts in Crysis, where prophet saves your arse from nowhere, mods the alien gun and goes awol, and then you get the transmission from him, all made me feel happy and fucking awesome.
Cried in MGS. [sp]Wolf's death[/sp] Freedom Fighters was really emotive too, with the music and all... The Intro of Little Big Planet always gave me thrill also. Zelda Wind Waker, when crossing the sea.
Fable: The Lost Chapters, pretty much the whole game.
Aventure games anyone? I really liked the Sherlock Holmes: Jack the ripper ending. And not only, the whole story!
Final Fantasy 7: Crisis Core, the ending made me very sad [media]http://www.youtube.com/watch?v=y7Oowm3I810[/media] I'll just quote the comment I think that fits. [quote=djohnstonXCII]A great story provides the reader or the gamer with feelings and thoughts that carry on even when you close the book or turn off the game. They also can have the ability to make you question what you already know is true. Every gamer who played this knows* [sp]Zack dies in the end, yet during the game you begin to hope Zack survives, you hope he makes it and you deny any thought of him dying.[/sp] That is the feeling only a fantastic story can have, that is Crisis Core.[/quote]
Braid, anyone who has played the game would probably agree.
TBH entire Amnesia the Dark descent, any game what can barely make me cry from fear deserves a mention. 8 hours of being like this :ohdear: cant be good.
Ending of Project Overlord.
Portal, GLaDOs epic speech at the end. I didn't mean to break your heart <3 :(
I get really protective of my squad in X-com because I named them all myself and watched them improve. If Smeghead gets killed by a stray laser I get really upset. Any aliens left better watch their asses.
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