• Video Games and Sniper Scopes...
    43 replies, posted
[QUOTE=redwinterwol;22417549]I hate when games get "realism" way off and make it so you literately have to get closer to the screen to see shit. Its my main pet peeve with a lot of fps's they put the scope so damned far away so it takes barely any of your screen, prime example the ACOG in cod4 it was small on the screen and the rim and barrel of the scope took up most of it. Also that Insurgency and resistance one are annoying because they love to make the scope dirty, even when anybody who wasn't sufficiently retarded would naturally clean it. Maybe its the developer butthurt about snipers and there sense of balance is to make hard to see shit ironically as a sniper. Also this whole no zooming without scope is annoying as shit because why its zooms in the first place is to simulate focusing your eyes on distant detail, we don't have 40000x40000 pixel moniters to actually focus our eyes on. So unrealistic zooming is more to lifes actual sense of detail, then most "realism" approaches.[/QUOTE] who cares. as long as the scope zooms into something im happy.
[QUOTE=Ziron;22417701]who cares. as long as the scope zooms into something im happy.[/QUOTE] Yeah, I've seen a few games where the scope does absolutely fucking nothing. I could look at a Generic Nazi-esque Soldier with my scope, and then unscope, and my view would be the exact same fucking thing!
Oh well. I don't really know what to say. It's a gameplay element that "realism" mods like [I]Insurgency[/I] and [I]Red Orchestra[/I] are happy to have but there's not much need for it in classic shooters like [I]Call of Duty[/I] and [I]Battlefield[/I] because the tunnel vision you get with scopes in that game is a balancing feature.
[QUOTE=The Vman;22408094]We've all played an FPS game with a sniper rifle in it, who hasn't? It's always enjoyable to scope in and pop some heads from a distance. But one thing has consistently bugged me about almost every FPS sniper rifle: the view through the scope. [IMG]http://cdn1.gamepro.com/article_img/gamepro/147188-15.jpg[/IMG] [/QUOTE] I'm pretty sure the Assault Scope in Crysis has at least some zoom. More than the reflex sight anyway.
I do not like it when a scope has two "zoom-modes"(like x2 and x4). Is that even possible in the real world?
[QUOTE=MadMaxJ;22418274]I do not like it when a scope has two "zoom-modes"(like x2 and x4). Is that even possible in the real world?[/QUOTE] I dunno... if there was a way of really quickly switching between lenses maybe? I'm not sure.
[QUOTE=geogzm;22417691]SC conviction does this[/QUOTE] Which is a bit wierd considering it's a third person game.
[QUOTE=MadMaxJ;22418274]I do not like it when a scope has two "zoom-modes"(like x2 and x4). Is that even possible in the real world?[/QUOTE] of course
[QUOTE=MadMaxJ;22418274]I do not like it when a scope has two "zoom-modes"(like x2 and x4). Is that even possible in the real world?[/QUOTE] Of course it is. I played a game a few years ago (can't remember the name), and when you zoomed in to the second mode a second magnifier would flip down infront of the first. I always wanted to use the sniper rifle in R&L and when I finally got it I couldn't see shit because the scope was so small and far away. You're almost better of just being a rifleman.
There's a lot of threads these days where someone confuses video games with real life. They're not the same thing.
[QUOTE=dookster;22418901]There's a lot of threads these days where someone confuses video games with real life. They're not the same thing.[/QUOTE] I'm not confusing anything, I'm simply saying that it's a cool feature that I feel more game devs should include.
I don't get why when using ACOG scopes in a few games as well as magnifying the actual view in the scope, the outside is zoomed as well, how does your vision outside the scope zoom in as well!
[QUOTE=BulletofHell;22408176]Maybe to give the sniper some cons, so while they're scoped people can sneak up on them.[/QUOTE] Or you could just sneak up on them without walking through their peripheral vision.
It's probably engine limitations or for performance reasons, you'd probably have to render the same scene twice with different FOVs to get it right. In Crysis they were all like "lolol let's just blur it all out it's not like anyone will notice", although the blur is actually appropriate as the human peripheral vision actually has rather low resolution. The most annoying thing about sniping in some games is how the angular sensitivity of the mouse stays the same after you zoom in, meaning that the turning speed is way too high when zoomed in and the crosshair jumps around in large steps so you can't do any fine adjustments to your aim. :suicide:
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