• Why the tech of the Halo Universe is a step backward.
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[QUOTE=goon165;27411461]One other thing that I've been pondering, why is the banshee considered so powerful? it has the same camouflage problem as the scarab and doesn't go all that fast and it ain't all that durable. a modern jet, if it had to get into dogfigting range (which I severely doubt it would need to because you could just fire missiles from light years away and hit it.) it would out class the thing, and even if it did one of those stupid flipy maneuvers the jet could just hit the burners (none of the banshee's weapons would hit it if it zoomed past at near the speed of sound, hell the jet wash and sonic boom might even crash the thing), get some distance, and come at it again. I'm starting to think that the only valid reasons the covenant are winning are is because one, "THEIR SPACESHIPS ARE BETTER" and even that argument isn't standing on solid ground. and two, the more likely scenario, the Covenant are propelled to victory by their mighty arsenal of Plot convenience and deus ex machina forerunner space magic.[/QUOTE] For the last time the covenant dont give a fuck about camoufalge, not when if they needed it it they can just turn invisible. They care more about looking good on the battlefield, just like we did years ago with our smart unifroms. A banshee isnt designed as a jet, its more of a helicopter in the role it plays.
Combine Gunship vs. Banshee Go.
[QUOTE=P1X3L N1NJA;27412117]For the last time the covenant dont give a fuck about camoufalge, not when if they needed it it they can just turn invisible. They care more about looking good on the battlefield, just like we did years ago with our smart unifroms. A banshee isnt designed as a jet, its more of a helicopter in the role it plays.[/QUOTE] yeah that's obvious, but none of their vehicles have active camouflage (well except thur space ships), and as for looks, I would say they all look stupid and do nothing but put their operators harms way for retarded reasons but that would be an opinion. and the banshee, I get, it's a ground attack aircraft, it's just sorta drummed up as a super multi-role airborne death machine that it isn't. in fact nether side has an air superiority craft, which makes no sense. I suppose your just going to let phantoms land all over your s- oh wait, they already do. [editline]14th January 2011[/editline] [QUOTE=ChosenOne54;27412178]Combine Gunship vs. Banshee Go.[/QUOTE] Ooooh that's a tough one.
Where in the game was it stated that the Covenant were more advanced than us anywho? Sure, the Covenant may have advanced technology, but their technology is weak against ours. It doesn't mean that the tech of Halo is out wack just because all species aren't technologically equal.
[QUOTE=goon165;27412387]yeah that's obvious, but none of their vehicles have active camouflage (well except thur space ships), and as for looks, I would say they all look stupid but that would be an opinion. and the banshee, I get, it's a ground attack aircraft, it's just sorta drummed up as a super multi-role airborne death machine that it isn't. in fact nether side has an air superiority craft, which makes no sense. I suppose your just going to let phantoms land all over your s- oh wait, they already do. [editline]14th January 2011[/editline] Ooooh that's a tough one.[/QUOTE] Well, if you compare them, the Combine Gunship seems to be more durable. It is invulnerable to bullets, and it's armor is designed to reflect energy weapons, reducing the effectiveness of such weapons. It also takes 4-5 direct hits from an RPG to bring one down, while it takes a single hit to bring down a banshee. The Banshee does have the plasma missile alt fire, but that would be useful only at close range.
[QUOTE=ChosenOne54;27412449]Well, if you compare them, the Combine Gunship seems to be more durable. It is invulnerable to bullets, and it's armor is designed to reflect energy weapons, reducing the effectiveness of such weapons. It also takes 4-5 direct hits from an RPG to bring one dow, while it takes a single hit to bring down a banshee.[/QUOTE] well, three hits (it and it's kind suffer from a bad case of Mario syndrome) and where exactly is it demonstrated that it has a resistance to energy weapons?.
[QUOTE=goon165;27412490]well, three hits (it and it's kind suffer from a bad case of Mario syndrome) and where exactly is it demonstrated that it has a resistance to energy weapons?.[/QUOTE] 3-5 depending on the difficulty. As for the energy resistance, my mistake, the Combine APC is designed to reflect energy weapons (it says so in the Half-Life wiki).
[QUOTE=Daedulas;27411656]I was Talking to my friend about this idea about who would win in a SUPER fight between Most of the Universes Described here. we both agreed that the War-hammer 40K universe would Win. Mainly due to the Sheer amount of Orcs. The Strength of the Marine coupled with the Tyrinnads would easily crush the others. What do you guys think?[/QUOTE] Of course but that is called HAXXING because necrons are huge ass black alien beasts with massive guns so it doesn't count. Also Space Marines Bolt-Guns look ultimately retarded for the tech they have
Well the gunship does have the advantage of being able to hover in a single spot, something the banshee lacks for some reason the developers didn't think of.
[QUOTE=goon165;27412590]Well the gunship does have the advantage of being able to hover in a single spot, something the banshee lacks for some reason the developers didn't think of.[/QUOTE] Its supposed to be able to but for balance it cant. Because it could in Halo CE and ODST.
[QUOTE=RubberFruit;27412569]Of course but that is called HAXXING because necrons are huge ass black alien beasts with massive guns so it doesn't count. Also Space Marines Bolt-Guns look ultimately retarded for the tech they have[/QUOTE] Yes, Guns that shoots rapid fire 75. caliber diamond tipped depleted uranium solid fueled rocket projectiles are retarded. [editline]14th January 2011[/editline] [QUOTE=P1X3L N1NJA;27412629]Its supposed to be able to but for balance it cant. Because it could in Halo CE and ODST.[/QUOTE] yes, the same mystical balance that dictates humans can't have a competent air vehicle, and covenant a suitable tank.
[QUOTE=goon165;27412590]Well the gunship does have the advantage of being able to hover in a single spot, something the banshee lacks for some reason the developers didn't think of.[/QUOTE] The Hunter-Chopper would beat both. Seriously, it takes so long to kill, and it can somehow spam way more bombs that it can carry. It can also fire missiles (as seen in Black Mesa East), and has a very powerful pulse cannon.
Now you're just a fantard jacking off.
[QUOTE=RubberFruit;27412569]Of course but that is called HAXXING because necrons are huge ass black alien beasts with massive guns so it doesn't count. Also Space Marines Bolt-Guns look ultimately retarded for the tech they have[/QUOTE] I thought the Necron were space terminators?
[QUOTE=BmB;27413491]Now you're just a fantard jacking off.[/QUOTE] Rich, coming from BmB.
[QUOTE=ChosenOne54;27410398]Unless they send soldiers to infiltrate it. Which really wouldn't be that hard. I'm no military expert, but I'm pretty sure they could take it down with, say, a predator missile.[/QUOTE] Yes, go ahead. "Infiltrate" a 50 meter tall highly mobile spider mech. Master Chief could do it because he's even more agile with his super suit and there was a convenient bridge. (Twice even :v:) But ordinary soldiers don't stand a chance.
[QUOTE=BmB;27413636]Yes, go ahead. "Infiltrate" a 50 meter tall highly mobile spider mech. Master Chief could do it because he's even more agile with his super suit and there was a convenient bridge. (Twice even :v:) But ordinary soldiers don't stand a chance.[/QUOTE] Unless, you know, they land a dropship on the Scarab's conveniently located bridge, and deploy a squad to take out the generator. It isn't that hard you know. It isn't that hard in game, and Master Chief does it with inferior vehicles and weapons than the modern soldiers. [editline]14th January 2011[/editline] Maybe you should read the previous comments.
[QUOTE=BmB;27413636]Yes, go ahead. "Infiltrate" a 50 meter tall highly mobile spider mech. Master Chief could do it because he's even more agile with his super suit and there was a convenient bridge. (Twice even :v:) But ordinary soldiers don't stand a chance.[/QUOTE] yes the spider mech the conveniently shuts down all offensive weapons and crouches down to jumping height when shot in glowing spots on each joint located under easily penetrated armor plates. Truly the most terrifying and unstoppable weapon man has ever encountered.
[QUOTE=ChosenOne54;27410398]Regenerating health. What an amazing innovation :rolleyes: What else is there? Can you honestly deny that Halo has shallow, repetitive combat and level design? Halo is a fun multiplayer game, and it's campaign is nice for people who want to mindlessly shoot aliens. But it doesn't go much farther than that. The story is better than most, but still not very deep, or thought-provoking, especially compared to the likes of Half-Life.[/QUOTE] You do know there's no point to it at all and they just make shit up as they go for plot convenience? I guess if that appeals to some obscure artistic sense in you, fine. Half-Life 2+ is a shallow, piss easy cardboard cutout carefully (and a lot of the time not so carefully) crafted to fool you. It's a great experience no disputing that, and I'm sure the original gameplay was great. But it has little else going for it at all. They even manage to have a bipolar difficulty curve despite the apparent focus on accessibility. Halo is amazing in nearly every way. I can honestly say that everything Half-Life 2 does Halo does twice as good. It's amazingly popular for a reason. Now I haven't really played the original, but it's from the "last generation" of shooters. The last generation almost (almost) being defined as anything pre-Halo. It upped the quality bar that much.
[QUOTE=BmB;27413826]You do know there's no point to it at all and they just make shit up as they go for plot convenience? I guess if that appeals to some obscure artistic sense in you, fine. Half-Life 2+ is a shallow, piss easy cardboard cutout carefully (and a lot of the time not so carefully) crafted to fool you. It's a great experience no disputing that, and I'm sure the original gameplay was great. But it has little else going for it at all. They even manage to have a bipolar difficulty curve despite the apparent focus on accessibility. Halo is amazing in nearly every way. I can honestly say that everything Half-Life 2 does Halo does twice as good. It's amazingly popular for a reason. Now I haven't really played the original, but it's from the "last generation" of shooters. The last generation almost (almost) being defined as anything pre-Halo. It upped the quality bar that much.[/QUOTE] whatever helps you sleep at night, I'll be over here enjoying my carefully crafted level design, physics based puzzles, and interesting narrative that actually has characters I legitimately give a shit about.
Combat scarabs can bite me. [editline]14th January 2011[/editline] [QUOTE=goon165;27413914]whatever helps you sleep at night, I'll be over here enjoying my carefully crafted level design, physics based puzzles, and interesting narrative that actually has characters I legitimately give a shit about.[/QUOTE] Carefully crafted. X weighs more than Y. A goes in slot B. Made up shit with more plot holes than a cheese grater.
[QUOTE=BmB;27413931]Combat scarabs can bite me. [editline]14th January 2011[/editline] Carefully crafted. X weighs more than Y. A goes in slot B. Made up shit with more plot holes than a cheese grater.[/QUOTE] 1.Extremely carefully crafted, I direct you to the section in the antlion hive where you have to sneak past an antlion guard and have to break wooden boards blocking a shaft. they went through several iterations of how many boards were there and how fast the player could break them and they tuned it so that the player [I]JUST[/I] makes it into the shaft before the patrolling guard comes back around to rape your face, it manifests as an OHSHITOHSHITOHSHITOHSHITOHSHITOHSHIT moment for the player as he dashes to the shaft and frantically breaks the boards while the loud thundering galloping of the antlion guard grows ever louder with every passing second, name one moment in halo reach where you felt a genuine sense of urgency and terror. 2.Yes, but your doing something physically, like jamming something in the works of a machine to break it rather than just pressing a button, it makes the player feel like he's actually involved in the preceding s (see: the lost cost monastery) 3.name one. made it a bit more in depth.
[QUOTE=Fourm Shark;27405147]This kid is a dumbass.[/QUOTE] I know! He even thinks that a modern fighter jet would be using BULLETS when most modern fighter jets use missiles!
City 17 is the center of the universe for no discernible reason. The american resistance is in eastern europe which is in sweden apparently. The only overwatch force is the city 17 one. The only rebel force is in city 17 too. As is the only transhuman conversion facility. Convenient, isn't it? It seems Valve forgot about the rest of the world the second they finished up the trainstation level in hl2. After you blow up the generator which is also the teleporter you must stabilize the generator which explodes and turns out to be a teleporter. (Who the fuck wrote this shit???) Gman puts you into stasis then retrieves you immediately afterwards. Maybe he's just indecisive. Teleportation is magically disabled because city17 is the center of the universe and valve can't write for shits. The arctic circle seems to be in flight range of a tiny helicopter from eastern europe. But I guess that actually does make sense if you put eastern europe in sweden. And as a nitpick I find it hard to believe the resistance survived for a week in streetwar if they barely touched the combine at all. What was overwatch doing? Sitting around in their secured zones twiddling thumbs?
[QUOTE=P1X3L N1NJA;27410515]Nope, predator missles aren't destructive as everyone seems to make out. Maybe a bunker buster but not a predator. Also a helicopter on the top is not an option as they have an anti aircraft gun on the top, you would have to take out that and the 2 side gunners if you want any chance of boarding otherwise it would be a blood bath. As stupid as it sounds a safer way would be to go under it and use a grappling hook and climb through the back.[/QUOTE] A "predator missile" is a Hellfire missile fired from a UAV drone (A "Predator"). Hellfire missles are VERY dangerous. [editline]14th January 2011[/editline] [QUOTE=BmB;27414264]Gman puts you into stasis then retrieves you immediately afterwards. Maybe he's just indecisive.[/QUOTE] His "employer" wants Freeman to continue the fight against the Combine PLUS he's having trouble controlling Gordon when the Vorts are near. [editline]14th January 2011[/editline] [QUOTE=P1X3L N1NJA;27411206]They're just about as retarded as the Star Wars AT-AT. The only use they have is intimidation.[/QUOTE] The ATATs are supposed to be a almost invincible walker, which they accomplish. The only reason the Rebels could fight back is because they started either, A: Tripping them (They weren't designed to deal with that) or B: Going straight up Kamikaze on them. [editline]14th January 2011[/editline] [QUOTE=BmB;27414264]valve can't write for shits.[/QUOTE] I don't know, I think Half Life wouldn't have the World Record for most critically acclaimed FPS series EVER if that comment were true.
[QUOTE=BmB;27413826]Half-Life 2+ is a shallow, piss easy cardboard cutout carefully (and a lot of the time not so carefully) crafted to fool you. It's a great experience no disputing that, and I'm sure the original gameplay was great. But it has little else going for it at all. They even manage to have a bipolar difficulty curve despite the apparent focus on accessibility. [/QUOTE] All of which are points certainly well-missed. There's no point - indeed, it would be stupid - to dismiss Half-Life's shooting elements based purely off the way the shooting itself works. The Half-Life series is characterised by an intricate web of gameplay elements that work off of each other. It's so much more complex than any such worthless distinctions of argument. I'll argue that the shooting in Half-Life could be more engaging, but Valve have done so much to elevate the series beyond such mundane standards that it doesn't really matter.
Intricate web of gameplay mechanics? You mean alternating between cutscenes, puzzles and linear corridors of 10 health enemies?
[QUOTE=BmB;27414264]City 17 is the center of the universe for no discernible reason. The american resistance is in eastern europe which is in sweden apparently. The only overwatch force is the city 17 one. The only rebel force is in city 17 too. As is the only transhuman conversion facility. Convenient, isn't it? [/QUOTE] Where does the game even imply that the only overwatch or resistance is in City 17? [QUOTE] Gman puts you into stasis then retrieves you immediately afterwards. Maybe he's just indecisive. [/QUOTE] When does this happen? [QUOTE] Teleportation is magically disabled because city17 is the center of the universe and valve can't write for shits.[/QUOTE] Again, what moment are you referring to? None of your points are actually mature, valid points. Your argument is so ignorant, I am actually astounded. [editline]14th January 2011[/editline] [QUOTE=BmB;27414527]Intricate web of gameplay mechanics? You mean alternating between cutscenes, puzzles and linear corridors of 10 health enemies?[/QUOTE] I could go on about it, but I don't have much time at the moment, so I will hold off on my response to this until a little bit later.
At the end of Half-Life 2, Gman puts you into stasis. At the beginning of EP1, which is literally right after the end of HL2, he tries to pull you out again but you're taken away by vorts.
[QUOTE=BmB;27414553]At the end of Half-Life 2, Gman puts you into stasis. At the beginning of EP1, which is literally right after the end of HL2, he tries to pull you out again but you're taken away by vorts.[/QUOTE] He put you in stasis to keep you from danger. How do you know that he is returning to take you out? Maybe he is just returning to say a few words. And Episode 1 takes place quite a while after Half-Life 2 anyway, as is implied by Eli, and Dr. Kleiner, along with most citizens already being out of City 17.
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