• Why the tech of the Halo Universe is a step backward.
    1,885 replies, posted
[QUOTE=ChosenOne54;27478539]You aren't giving the HEV suit much credit. It can survive multiple direct hits from RPGs, strider's warp beams, and even a train, when fully charged.[/QUOTE] Still is pretty primitive in comparison to the Spartans, but hell, how the hell would armor be WORSE in 500 years? Weapons maybe, but armor? [editline]17th January 2011[/editline] [QUOTE=P1X3L N1NJA;27478416]See thats the problem with this entire fucking thread, they bitch about realism of physics for Halo but pull the gameplay reasons card for Half life. Bias shit. If your going to butcher one, then dont defend the other for "gameplay reasons". Much is done for gameplay so that the game is more enjoyable and until people realise that this thread isnt going to die.[/QUOTE] But gameplay reasons doesn't apply to armor lock. Armor locking being able to stop a warthog has no practical reason in Multiplayer. We're comparing NPC health to an ability. They aren't the same fucking thing.
[QUOTE=ChosenOne54;27478539]You aren't giving the HEV suit much credit. It can survive multiple direct hits from RPGs, strider's warp beams, and even a train, when fully charged.[/QUOTE] I don't know what version of Half-Life you're playing. The only trains that I can think of are the one in City 17 when you're escaping and the Combine razor train. I parked in front of the razor train while in the dune buggy and it still killed me. I could be like 10 feet from a building when a Strider would blast it in Ep2, and I would still die. As for the suit's charge, I think I've spent 80% of my entire time playing the games with less than 50% charge. It's worth a little extra damage protection, but not much.
[QUOTE=CakeMaster7;27479135] But gameplay reasons doesn't apply to armor lock. Armor locking being able to stop a warthog has no practical reason in Multiplayer. We're comparing NPC health to an ability. They aren't the same fucking thing.[/QUOTE] Of course it has a practical reason in multiplayer, its not for "stopping warthogs" its for saving your arse from certain death i.e a rocket about to impact, or grenades. It saves you from fatal mistakes not just warthogs, warthogs dont explode on impact with armour lock anyway they drive over the top of them and flip over, vehicles with boost are the only ones that blow up. If a warthog blows up to armour lock its probably a physics glitch. Have you even played Reach online because it really doesnt seem that way to me.
Halo's multiplayer is actually incredibly well thought-out, everything that impacts gameplay exists for a reason and has one role and one real role only (although you can always improvise), I hate the multiplayer but it's still much more balanced than anything else I play.
[QUOTE=P1X3L N1NJA;27479270]Have you even played Reach online because it really doesnt seem that way to me.[/QUOTE] I've played a bit, didn't like it so I stopped. Like I've said earlier on this thread, I don't play much Halo. And thank you for an actual explanation for that.
[QUOTE=CakeMaster7;27479486]I've played a bit, didn't like it so I stopped. Like I've said earlier on this thread, I don't play much Halo. And thank you for an actual explanation for that.[/QUOTE] Ah I see that would explain a lot.
[QUOTE=P1X3L N1NJA;27479534]Ah I see that would explain a lot.[/QUOTE] Sorry, I was just useful when the thread started because I know a lot about present military technology and the laws of physics which helped when we talked about the actual weapon tech.
One thing Halo is missing are IFVs and APCs there was going to be one in Halo wars but it was cut. [img]http://images3.wikia.nocookie.net/__cb20090311220322/halo/images/thumb/9/9f/002_cougar1.jpg/830px-002_cougar1.jpg[/img]
[QUOTE=P1X3L N1NJA;27480146]One thing Halo is missing are IFVs and APCs there was going to be one in Halo wars but it was cut. [img_thumb]http://images3.wikia.nocookie.net/__cb20090311220322/halo/images/thumb/9/9f/002_cougar1.jpg/830px-002_cougar1.jpg[/img_thumb][/QUOTE] Ah, but wasn't Halo Wars noncanon or something? (I heard it was since it introduced new stuff or something like that)
Pretty sure Halo wars is a prequel, but it seems like that one game in the series nobody wants to talk about (mario hotel, all 3d sonic games, etc)
[QUOTE=Android phone;27480333]Pretty sure Halo wars is a prequel, but it seems like that one game in the series nobody wants to talk about (mario hotel, all 3d sonic games, etc)[/QUOTE] That's because it doesn't fit into the rest of the series. It wasn't a great RTS either, though I enjoyed it more than regular FPS Halo just because I like RTSs.
[QUOTE=Android phone;27480333]Pretty sure Halo wars is a prequel, but it seems like that one game in the series nobody wants to talk about (mario hotel, all 3d sonic games, etc)[/QUOTE] Halo is only halo when it is Bungie. 'Nuff said Also all covenant units where PURPLE for some reason, even the brutes. SILLY Ensemble Studios.
[QUOTE=ElectricSquid;27479262]I don't know what version of Half-Life you're playing. The only trains that I can think of are the one in City 17 when you're escaping and the Combine razor train. I parked in front of the razor train while in the dune buggy and it still killed me. I could be like 10 feet from a building when a Strider would blast it in Ep2, and I would still die. As for the suit's charge, I think I've spent 80% of my entire time playing the games with less than 50% charge. It's worth a little extra damage protection, but not much.[/QUOTE] About the train, I'm talking about the one in Route Canal. I was hit directly, and survived. As for the Strider, I had about 60% suit power, and survived a direct hit from the warp beam. I was playing on medium for the record. Suit power in HL2 helps a lot. If you have any suit power, it automatically absorbs 80% of damage.
[QUOTE=CakeMaster7;27480209]Ah, but wasn't Halo Wars noncanon or something? (I heard it was since it introduced new stuff or something like that)[/QUOTE] No dont know who you heard that off but its confirmed canon.
I know Wars introduced a lot of pre-CE/Reach tech like early iterations of the weapons and the wiki confirmed it canon, but I've never played Wars and I know the wiki isn't very reliable
[QUOTE=Android phone;27482383]I know Wars introduced a lot of pre-CE/Reach tech like early iterations of the weapons and the wiki confirmed it canon, but I've never played Wars and I know the wiki isn't very reliable[/QUOTE] It's granted that some backstory was revealed, but it wasn't a great game. I only got it because the demo annoyed the fuck out of me because I finished a level and it taunted me with their game and I was sucked into their evil plan. :( Bungie.net has plenty of backstory on there anyway, with paragraphs about the UNSC and whatnot.
[QUOTE=CakeMaster7;27479135]Still is pretty primitive in comparison to the Spartans, but hell, how the hell would armor be WORSE in 500 years? Weapons maybe, but armor? [/QUOTE] Well, that depends entirely on what sources you consider canon. If we are going by the books, than yes, Mjolnir armour is definitely superior to the HEV suit. However, if we are simply going by what we see in game, I would argue that the HEV suit is superior. In any case, I always considered the in-game mechanics to take precedence over the novels, as Halo is a video game series anyway. The problem is there is so much inconsistency between the games and the books. Inb4 'Half-Life fanboy'
how the living fuck is the HEV suit better than mjolnir the HEV (keywords HAZARDOUS and ENVIRONMENT) doesn't even protect you from the cold let alone fire, radiation or falls the armor is so incredibly limited, once it's gone it's gone until you find a battery pack or a recharger station you never once see a helmet model for it before or while you're putting it on, which defeats the point of it if you're going to fall back on how after battery life the user has health, you've got health in CE and Reach, and in Reach it'll heal back to certain points before the full shields come right back up to full you can't turn invisible, you can't turn invincible, you can't deploy bullet-blocking healing shields, and you can't dual-weild shotguns the only thing the HEV suit has going for it is infinite backpack capacity [editline]17th January 2011[/editline] and the jumpjet they trashed in hl2 hell, I don't remember using it in hl1 either, but it's in the tutorial and deathmatch
[QUOTE=Android phone;27489756]how the living fuck is the HEV suit better than mjolnir the HEV (keywords HAZARDOUS and ENVIRONMENT) doesn't even protect you from the cold let alone fire, radiation or falls the armor is so incredibly limited, once it's gone it's gone until you find a battery pack or a recharger station you never once see a helmet model for it before or while you're putting it on, which defeats the point of it if you're going to fall back on how after battery life the user has health, you've got health in CE and Reach, and in Reach it'll heal back to certain points before the full shields come right back up to full you can't turn invisible, you can't turn invincible, you can't deploy bullet-blocking healing shields, and you can't dual-weild shotguns the only thing the HEV suit has going for it is infinite backpack capacity [editline]17th January 2011[/editline] and the jumpjet they trashed in hl2 hell, I don't remember using it in hl1 either, but it's in the tutorial and deathmatch[/QUOTE] It was incredibly important in Xen, but they trashed it because those platforming segments could be extremely annoying. And the armor isn't NEARLY as limiting as you're saying it is.
[QUOTE=Android phone;27489756]how the living fuck is the HEV suit better than mjolnir the HEV (keywords HAZARDOUS and ENVIRONMENT) doesn't even protect you from the cold let alone fire, radiation or falls the armor is so incredibly limited, once it's gone it's gone until you find a battery pack or a recharger station you never once see a helmet model for it before or while you're putting it on, which defeats the point of it if you're going to fall back on how after battery life the user has health, you've got health in CE and Reach, and in Reach it'll heal back to certain points before the full shields come right back up to full you can't turn invisible, you can't turn invincible, you can't deploy bullet-blocking healing shields, and you can't dual-weild shotguns the only thing the HEV suit has going for it is infinite backpack capacity[/QUOTE] About the helmet, read some of the comments on the previous page. While the HEV suit does not recharge automatically, it is very durable when at full suit power, even more so than the Mjolnir armour in game. It can stand direct hits from RPGs, grenades, shotguns, and even strider's warp beams. If you get hit by a rocket in Halo, you die, period. Also, invisibility, invincibility, and bullet shield are simply due to external pickups also. Dual-wielding shotguns has nothing to do with the suit itself.
[QUOTE=CakeMaster7;27489927]It was incredibly important in Xen, but they trashed it because those platforming segments could be extremely annoying. And the armor isn't NEARLY as limiting as you're saying it is.[/QUOTE] it should just be called the "suit" yeah, you go into hazardous environments with it but honestly an insulated full-body swimsuit would be better and since when do you block bullets with battery power
[QUOTE=CakeMaster7;27466244]If the Spartan's suits require electricity (I suspect they do) then wouldn't an EMP make them totally defenseless?[/QUOTE] it does blue ball in halo 3 sucks your shields
[QUOTE=Android phone;27490009]it should just be called the "suit" yeah, you go into hazardous environments with it but honestly an insulated full-body swimsuit would be better and since when do you block bullets with battery power[/QUOTE] It has a system that lowers shock and general damage but it requires power, which is why the plain suit isn't that helpful at protecting you.
[QUOTE=ChosenOne54;27489954]About the helmet, read some of the comments on the previous page. While the HEV suit does not recharge automatically, it is very durable when at full suit power, even more so than the Mjolnir armour in game. It can stand direct hits from RPGs, grenades, shotguns, and even strider's warp beams. If you get hit by a rocket in Halo, you die, period. Also, invisibility, invincibility, and bullet shield are simply due to external pickups also. Dual-wielding shotguns has nothing to do with the suit itself.[/QUOTE] suit abilities use the mjolnir suit directly (armor lock, invisibility, sprint all override/modify armor safety protocols, read about it in the manual thing for reach), they're only due to external pickups in 3, you can't dual-wield with earlier versions of the mjolnir suit (CE and Reach, also notice regular human ODSTs can't dual wield even something light like a pistol), taking direct hits with rockets is fucking stupid when it's a glorified tin can and let me point you back to the part where the cold can kill you yeah, you are pretty biased [editline]17th January 2011[/editline] [QUOTE=GrabbinPills;27490080]it does blue ball in halo 3 sucks your shields[/QUOTE] it took them three games to develop technology that would drain shield power, and it doesn't shut off vehicles or weapon displays (ammo count and compass for example)
[QUOTE=Android phone;27490188]suit abilities use the mjolnir suit directly (armor lock, invisibility, sprint all override/modify armor safety protocols[/QUOTE] The HEV suit has a sprint function also. The invisibility isn't very effective, neither is armour lock. [QUOTE]you can't dual-wield with earlier versions of the mjolnir suit (CE and Reach, also notice regular human ODSTs can't dual wield even something light like a pistol) [/QUOTE] You don't really NEED a suit to dual wield. A normal, unarmored human can dual wield some guns. [QUOTE] taking direct hits with rockets is fucking stupid when it's a glorified tin can [/QUOTE] Whether or not you think it is 'stupid' is irrelevant; the fact is, the HEV suit CAN stop RPGs. [QUOTE] yeah, you are pretty biased[/QUOTE] Everyone is biased. We all have opinions.
The HEV suit is a suit meant for dealing with hazardous conditions, however it has great limits. You can't dive in a pool of radiated waste without suffering some harm in that armor. Not to mention the armor was never meant for combat. It's safe to assume that you made it through due to gameplay reasons. Mjolnir can survive combat and most hazardous conditions, including Sub-orbital drops. The HEV suit does give morphine to the user of the suit when they are injured. However, in critical conditions, the suit seems to just give up. Mjolnir can give live saving "Biofoam" to the user of the suit to prevent death. Simply put, the HEV suit is garbage compared to Mjolnir, but this obvious.
[QUOTE=ChosenOne54;27490265]The HEV suit has a sprint function also. The invisibility isn't very effective, neither is armour lock. [b]the invisibility is effective if you're not moving or moving slowly, armor lock is temporary [i]invincibility[/i][/b] You don't really NEED a suit to dual wield. A normal, unarmored human can dual wield some guns. [b]yet you can't in ODST, CE or Reach, it isn't coincidence that you can only dual-wield with later iterations of the Mjolnir[/b] Whether or not you think it is 'stupid' is irrelevant; the fact is, the HEV suit CAN stop RPGs. [b]with no canonical sense behind it, if anything it's for gameplay reasons[/b] Everyone is biased. We all have opinions.[/QUOTE]
[QUOTE=Erebus.;27490286]The HEV suit is a suit meant for dealing with hazardous conditions, however it has great limits. You can't dive in a pool of radiated waste without suffering some harm in that armor. Not to mention the armor was never meant for combat. It's safe to assume that you made it through due to gameplay reasons. Mjolnir can survive combat and most hazardous conditions, including Sub-orbital drops. The HEV suit does give morphine to the user of the suit when they are injured. However, in critical conditions, the suit seems to just give up. Mjolnir can give live saving "Biofoam" to the user of the suit to prevent death. Simply put, the HEV suit is garbage compared to Mjolnir, but this obvious.[/QUOTE] As said earlier, a fully charged HEV suit is several times more durable than Mjolnir armor, if we are going by game mechanics. When playing Halo, I have never survived being hit by a rocket.
[QUOTE=ChosenOne54;27490342]As said earlier, a fully charged HEV suit is several times more durable than Mjolnir armor, if we are going by game mechanics. When playing Halo, I have never survived being hit by a rocket.[/QUOTE] Game mechanics? It really depends on the difficulty. Sure, you can survive a rocket on [b]EASY[/b] but on hard, a few bullets can put you six feet under. Same for Halo.
[QUOTE=ChosenOne54;27489954] If you get hit by a rocket in Halo, you die, period.[/QUOTE] If you hit yourself with a rocket in Unreal you go rocket jumping and survive :v:
Sorry, you need to Log In to post a reply to this thread.