Why the tech of the Halo Universe is a step backward.
1,885 replies, posted
[QUOTE=ChosenOne54;27589386]How about Samus? She could take down Chief easy.[/QUOTE]
Now THAT is an interesting argument, but the Metroid games NEVER tell us ANYTHING about the technology itself.
Everything Master Chief can do, Samus can, only to a larger degree. Hell, one of Samus' weakest weapons, the Volt Driver, was confirmed to operate in Terawatts (1 trillion watts).
[QUOTE=ChosenOne54;27589618]Everything Master Chief can do, Samus can, only to a larger degree. Hell, one of Samus' weakest weapons, the Volt Driver, was confirmed to operate in Terawatts (1 trillion watts).[/QUOTE]
Interesting, but do we have specific information on the technology she uses, such as how her armor works, what it's made to protect against, what her weapons use, or how her weapons work?
Well for starters, which Power Armour are we talking about?
[quote]Two specific models are well-known: the first is a suit given to Samus in her teenage years by the Chozo who raised her (seen in Metroid: Zero Mission). This suit was significantly damaged as a result of a Pirate attack during this game's events, however, and was soon replaced with an enhanced version featuring slight physical differences. Presumably this second Power Suit is an ancient model, given its depiction in Chozo prophetic murals and its compatibility with some of the oldest Chozo-produced upgrades such as the Space Jump, Plasma Beam and Gravity Suit.[/quote]
Judging from the gameplay, she can take a ridiculous number of missiles and shake it off. Her movement isn't hindered at all in water or even magma with the Gravity suit, and Magma does nondamage at all. Should I continue?
[quote]While active, the Power Suit bonds with Samus biologically, and cannot be taken off without her cooperation. It has been observed on many occasions that the method Samus uses to remove the Power Suit is to have it dematerialize with a bright flash. When the suit is inactive, Samus is able to retain the upgrades within herself until it becomes active again. But it has also been observed that she can have it materialize at will, suggesting that this suit is not meant to be dismantled to be removed like regular armor, and that it's somehow put on or taken off by using an energy-to-matter reaction. [/quote]
[editline]22nd January 2011[/editline]
[quote]Samus' Power Suit requires immense levels of concentration and mental determination to operate efficiently. Due to years of training with the Chozo, Samus learned how to control her emotions and maintain the Suit's use for long periods of time. In Metroid: Zero Mission, Samus removed her Power Suit after escaping the exploding Tourian, believing that the mission was over, and also to relieve herself of the Suit. However, Space Pirates ambushed her and succeeded in forcing her to crash land her back on Zebes, ultimately disabling her ability to re-summon her Power Suit. Samus later obtains a new suit after defeating the Ruins Test in Chozodia. This new Suit (which Samus uses for all her subsequent missions) demands the same methods of control as the previous one. Whilst Samus can usually remain in control, there have been occasions where she experiences lapses in her focus, especially in times of great anxiety or stress. When Samus was faced with her nemesis, Ridley's shocking return on the Bottle Ship, she was unable to repress her emotions and suffered a breakdown, causing her Suit to dematerialise and leave her defenseless. She also lost composure when she was hit by a Freeze Gun shot during an encounter with an Infant Metroid later on. In this instance, it was unlikely that the shot itself was the cause of her Suit's failure, but rather because of her conflicting emotions at the time.[/quote]
[editline]22nd January 2011[/editline]
[quote]The Power Suit is apparently able to assimilate almost any technological upgrade into its system, regardless of the upgrade's origins. This is shown when Samus acquires the Hazard Shield and Nova Beam, both of which are of Space Pirate design. Oddly, however, the suit was originally unable to assimilate the Plasma Beam, Gravity Suit, and Space Jump upgrades in Metroid: Zero Mission, despite the fact that they were of Chozo origins. This might be because they were ancient and possibly forgotten devices incompatible with the newer Chozo suits or simply designed to only be compatible with the suit obtained in Chozodia. It is also likely that her power suit was a older design and not compatable with the three, newer upgrades.
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[QUOTE=ChosenOne54;27589814]Judging from the gameplay, she can take a ridiculous number of missiles and shake it off. Her movement isn't hindered at all in water or even magma with the Gravity suit, and Magma does nondamage at all. Should I continue?[/QUOTE]
But let's not forget that Metroid games fit more into the arcade style shooter than into realistic shooting that emerged from the FPS genre.
[quote]In Metroid Prime, the Suit's components malfunctioned after Samus was caught in an explosion in the Frigate Orpheon. This is the only time that Samus' suit has malfunctioned.
[/quote]
[quote]Given that Chozo Ghosts are immune to all natural forms of energy, yet are vulnerable to the Power Beam, the power beam is therefore an unnatural form of energy.[/quote]
Ubercharged Heavy Weapons guy vs Master Chief - who would win?
Quite the contrary, Metroid games (especially the 2D ones) are more about exploration and puzzles than combat.
But really, I can't see bullets of any caliburs hurting Samus greatly. Normal weapon fire from the MA5 would more than likely bounce off harmlessly.
[editline]22nd January 2011[/editline]
If the Heavy is ubered then he wins.
[QUOTE=CakeMaster7;27588681]Exactly. Nice logic huh? I mean, for all we know, Mario's fireballs would totally destroy MC's shields and automatically kill him.[/QUOTE]
If master chief s running at top speed, then he would be in first place and a blue shell would be very capable of catching him and killing him, although we don't know how the explosion would effect his shields.
[url]http://www.youtube.com/watch?v=cL-mR79GErU[/url]
There you have your Samus versus MC (even though it's not MC, it's just some Spartan)
[QUOTE=Bokito;27604510][url]http://www.youtube.com/watch?v=cL-mR79GErU[/url]
There you have your Samus versus MC (even though it's not MC, it's just some Spartan)[/QUOTE]
That video dumbed down a lot of Samus' abilities. If Samus had her fully upgraded suit, the battle wouldn't have lasted more than a couple minutes.
I'm not being a fanboy, but if you've played a Metroid game, you know it to be true.
The video was enjoyable nontheless :3:
Bearable up until the Matrix crap.
Glad to see some fellowMetroid fans. The Metroid series as a whole is one of my favourite franchises. It astounds me how crap like Call of Duty can be so popular while quality games like Metroid are left in the shadows.
Fixed page 46
Thanks that was very helpful
[QUOTE=ChosenOne54;27606244]Glad to see some fellowMetroid fans. The Metroid series as a whole is one of my favourite franchises. It astounds me how crap like Call of Duty can be so popular while quality games like Metroid are left in the shadows.[/QUOTE]
I wish I could contribute on the "MC vs. Samus" debate but I know almost nothing about Samus and MC!
[QUOTE=CakeMaster7;27609010]I wish I could contribute on the "MC vs. Samus" debate but I know almost nothing about Samus and MC![/QUOTE]
I highly recommend you try out a Metroid game; perhaps Super Metroid or Metroid Prime. They may be difficult at first, as there is a lot of exploration involved. However, they are both excellently crafted games.
[QUOTE=ChosenOne54;27609987]I highly recommend you try out a Metroid game; perhaps Super Metroid or Metroid Prime. They may be difficult at first, as there is a lot of exploration involved. However, they are both excellently crafted games; much more so, in my opinion, than Halo.[/QUOTE]
I've tried a bit of the original Metroid and found it quite fun, though a bit challenging at first. Like I said before, I noticed how Metroid games are usually more of an arcade style shooter than a realistic FPS.
In my opinion, Super Metroid (SNES) and Metroid Prime (Gamecube/Wii) are the two best Metroid games. Close behind is Zero Mission and Fusion.
But Metroid is more about exploration and atmosphere than combat. Don't expect it to be another repetitive slog through waves on enemies. This is, to me, what makes the Prime trilogy so great. It doesn't adhere to the monotonous standards of developers such as Killzone.
[QUOTE=ChosenOne54;27609987]I highly recommend you try out a Metroid game; perhaps Super Metroid or Metroid Prime. They may be difficult at first, as there is a lot of exploration involved. However, they are both excellently crafted games; much more so, in my opinion, than Halo.[/QUOTE]
I've always found the Metroid games incredibly shallow and Halo rich as far as story goes. Every iteration of Metroid is "you're a space babe badass and you crashed on a planet and now there are aliens go 50 miles north then backtrack back to where you crashed then backtrack north and then take a 150 mile detour to get back to the crash site", the only text you ever read is "here's another missile pod now you can fit 200 missiles up your sleeve", and the games are full of cheap gimmicks like "you need a magical anti-lava suit before you can go here, better backtrack" or "you get hurt in the darkness, there's a powerup to stop it but you have to backtrack" or "here's a grappling hook it's effective against one type of rare enemy and you use it on like two switch puzzles throughout the game". They're fun but the lore is horrible. Halo has a much, much deeper backstory than the games let on and you won't fully understand the games unless you've read some of the books or gone to the Halo wiki. I'm just thankful I've never bought a metroid game for more than $15 and I've never bought a halo game for more than $30.
[QUOTE=Android phone;27612211]I've always found the Metroid games incredibly shallow and Halo rich as far as story goes. Every iteration of Metroid is "you're a space babe badass and you crashed on a planet and now there are aliens go 50 miles north then backtrack back to where you crashed then backtrack north and then take a 150 mile detour to get back to the crash site", the only text you ever read is "here's another missile pod now you can fit 200 missiles up your sleeve", and the games are full of cheap gimmicks like "you need a magical anti-lava suit before you can go here, better backtrack" or "you get hurt in the darkness, there's a powerup to stop it but you have to backtrack" or "here's a grappling hook it's effective against one type of rare enemy and you use it on like two switch puzzles throughout the game". They're fun but the lore is horrible. Halo has a much, much deeper backstory than the games let on and you won't fully understand the games unless you've read some of the books or gone to the Halo wiki. I'm just thankful I've never bought a metroid game for more than $15 and I've never bought a halo game for more than $30.[/QUOTE]
Well, each to his own. The "explore and find pickups" and backtracking nature of the game is what defines the series and, granted, it doesn't appeal to everybody. Metroid is one of the only series' where backtracking is actually done right, and in my opinion it makes the world you are exploring feel much more alive, and less like a linear set of levels. The Metroid series sets itself apart by being very non-linear, and focusing more on exploration than simple combat.
Calling the lore horrible, however, is a false statement. There is a lot of hidden information if you are willing to scan things; it is a little like Half-Life in this regard in that it is more about environmental storytelling than actual narrative or dialogue. There is actually quite a deep and read-worthy story for those willing to look closer. I've always had a problem with the Halo series in that it doesn't explain things well enough in game. You shouldn't NEED to rely on spin-offs or novels to tell the story; the mark of a game with good storytelling is that the game provides the players with just enough information in game; not too much so the story becomes predictable, not too little so that the player has no clue what is going on.
And if you want more backstory on the Metroid universe, there is manga and a Metroid wiki.
I know most of the backstory of Metroid (orphan raised by ancient alien-things, space pirates n' shit) and it just isn't very creative. The story of Halo would be cliched but honestly there's so much more depth to it than just "aliens found earth and want to destroy it," it's a lot like Mass Effect's except it's humanity by itself against an enemy that doesn't realize they want to destroy all sentient life. Halo also did an incredible job of mapping out 99% of the lore before they started the game, with Halo CE starting literally minutes after the fall of Reach and a damn long backstory to the Spartans. Much better than "orphan w/ alien supersuit" at least.
[QUOTE=Android phone;27612818]I know most of the backstory of Metroid (orphan raised by ancient alien-things, space pirates n' shit) and it just isn't very creative. The story of Halo would be cliched but honestly there's so much more depth to it than just "aliens found earth and want to destroy it," it's a lot like Mass Effect's except it's humanity by itself against an enemy that doesn't realize they want to destroy all sentient life. Halo also did an incredible job of mapping out 99% of the lore before they started the game, with Halo CE starting literally minutes after the fall of Reach and a damn long backstory to the Spartans. Much better than "orphan w/ alien supersuit" at least.[/QUOTE]
Well, you have to remember Metroid was released in 1986, before the whole deep storyline trend came. Nintendo obviously wanted to continue the story, as changing the storyline in the middle of the series would be stupid, and I think they did a great job of fleshing out the Metroid universe with the Prime games and Other M (though Other M was probably my least favourite Metroid game overall.) Other M told a pretty compelling story of Samus' inner struggles, and went more in-depth about her backstory. The Prime series, for example, if nothing else, put into sharp contrast the scale and size of the Metroid universe. The Metroid series may look like a generic 'space invaders' storyline, but there is a lot of compelling lore about Phazon, the Chozo, Dark Samus, the breeding of Metroids, and the nature of the Space Pirates themselves.
[QUOTE=ChosenOne54;27613063]Well, you have to remember Metroid was released in 1986, before the whole deep storyline trend came. Nintendo obviously wanted to continue the story, as changing the storyline in the middle of the series would be stupid, and I think they did a great job of fleshing out the Metroid universe with the Prime games and Other M (though Other M was probably my least favourite Metroid game overall.) Other M told a pretty compelling story of Samus' inner struggles, and went more in-depth about her backstory. The Prime series, for example, if nothing else, put into sharp contrast the scale and size of the Metroid universe. The Metroid series may look like a generic 'space invaders' storyline, but there is a lot of compelling lore about Phazon, the Chozo, Dark Samus, the breeding of Metroids, and the nature of the Space Pirates themselves.[/QUOTE]
And once again, Metroid is such an old series that this shit wasn't overused at the time.
The thread finally died. About damn time too.
And so you bump it.
[QUOTE=CakeMaster7;27668396]The thread finally died. About damn time too.[/QUOTE]
Congratulations, you single handedly prevented this thread form dying.
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