Minecraft Thread V11 - Pickaxe me a question, I dare you
2,001 replies, posted
[QUOTE=Shugo;22434287]That sounds pretty much like me. :c00l:
Of course we'll need more than one person obviously. I like that timezone idea. But more than that, one person commanding the law over the whole land is too difficult; I'd say at least one element of the system would be one leader per each town/city that gets built. That way if something needs to be looked at and have action taken, then rather than traveling God knows how far out to see it, the local leader can deal with it on his own.[/QUOTE]
Good idea! That would mean we will need some form of grand governmental building in the capital for meetings and such to take place.
Hell, we're getting chairs before multiplayer so it will work out quite nicely.
I feel that this is going to turn into a full-fledged RPG.
We need a list of leader and make a structured governmental structure. Not saying like law makers and stuff but a order of command.
[editline]02:46AM[/editline]
[QUOTE=cLick2008;22434320]I feel that this is going to turn into a full-fledged RPG.[/QUOTE]
Why shouldn't' it?
this game caters to my OCD well
[QUOTE=wonkadonk;22434355]this game caters to my OCD well[/QUOTE]
Up for building roads and stuff once multiplayer comes out?
[QUOTE=Slacker101;22434325]We need a list of leader and make a structured governmental structure. Not saying like law makers and stuff but a order of command.[/QUOTE]
Yeah, pretty much this. When stuff like guilds and groups are started, the one simple rule should be to "register" with the local town's leader so the leader knows who you are and what you're doing. Then you can either accept work from the leader or be akin to a mercenary group and take on jobs from other players.
This game needs equip able shields. Possibly used in combo with swords. And Spears, something throwable that doesn't need a bow.
I think we need a few of devoted FP'ers from this thread to agree on a main city blueprint and build. In that organization there will be a leader to direct construction and resource gathering. Once that is done the server gets opened up to more FP'ers and people can decide if the leader will stay or just be normal. Anyways after the organized building of the main city and the opening of the server a little bit more. people can go and create and do what they please. this ensures that we have a nice main city without people arguing about how it should look. which WILL happen.
[editline]11:54PM[/editline]
Oh and we need something for currency. Im assuming food and diamond would be it. That is the only stuff every player needs/can use.
Oh and if youre on a construction team you can get free food while building. Because the construction "Company" should also have a farmer.
D0C H.'s idea is pretty good for getting the server off it's feet.
There needs to be a road block that increased running speed.
[QUOTE=D0C H.;22434458]I think we need a few of devoted FP'ers from this thread to agree on a main city blueprint and build. In that organization there will be a leader to direct construction and resource gathering. Once that is done the server gets opened up to more FP'ers and people can decide if the leader will stay or just be normal. Anyways after the organized building of the main city and the opening of the server a little bit more. people can go and create and do what they please. this ensures that we have a nice main city without people arguing about how it should look. which WILL happen.
[editline]11:54PM[/editline]
Oh and we need something for currency. Im assuming food and diamond would be it. That is the only stuff every player needs/can use.
Oh and if youre on a construction team you can get free food while building. Because the construction "Company" should also have a farmer.[/QUOTE]
Well we're going to need a form of "leaders" regardless, especially to have op powers to ban/warn people who commit crime. There's no way an organized community type of setting is going to work out on its own two legs unless someone is there to oversee it and take action against unruly troublemakers.
I don't think a currency system would work in Minecraft. I think the economy should rely on trading. I.E. the local farmer/baker might ask for one of a certain selection of blocks for one bread. The farmer can then either use the goods for his own purposes or turn back around and trade them for other goods. The people will be able to make their own prices, but it'll balance out economy-wise with competition; so no one guy will be able to charge 10 diamonds for whatever good he's selling. Taking into account the distance between towns will also cause the economy to expand and different goods cost different prices in different places.
It'll all work out. Even if it is "lol internet", as long as people take on specific jobs there will be specific needs and an economy will form.
I think for currency trading should work well.
-Ninja'd-
We're are turning this into eve.
I didnt mean a currency exactly. I meant trading goods will be THE currency. the most common stuff people could trade for would be (farmers) trading bread and (miners) trading diamond (to other miners) or building blocks to builders ect.
I can't wait until we build straight onto the industrial age and start building cobblestone skyscrapers.
Also I figure a system for new players would go like this.
1. Spawn in room and receive your own player locked door(presuming that doors are player locked and implemented before multi)
2. Get issued a government built house to stay in.
3. Get job at employers office
4. Do whatever
I figure this will give new players a place to start and give a basic feel of the server.
...aaaaand bored.
I need wheels, or rails, or catapults, or doors, or something that [i]moves.[/i] Static maps and structures are only so fun.
[QUOTE=Slacker101;22434630]We're are turning this into eve.[/QUOTE]
It's funny watching you play house.
[QUOTE=D0C H.;22434784]I didnt mean a currency exactly. I meant trading goods will be THE currency. the most common stuff people could trade for would be (farmers) trading bread and (miners) trading diamond (to other miners) or building blocks to builders ect.[/QUOTE]
Yes, exactly. Different jobs will work hand-in-hand with each other to be lucrative.
There can also be people who dabble in everything as dedicated traders/peddlers themselves. They have a certain mixed set of goods, go to a town that they know needs it, set up shop, trade the goods for other goods, then pack up and go to a different town where they know they'll get a profit off of their new set of goods. Some of these people could even be paid to ship a business's goods from one town to another; a shop owner can't leave for travel all the time.
But of course all of this is up to the people. We'll see how it happens when we get there. Right now I think the main things to think about are organization of government and getting people together to do certain jobs to get the central city started off (like you said). Once we're there and secure in a city, then people can start their businesses and begin building outward into the world.
Welp, I know one forum's server I'm never going to play on. Seriously, governmental structures? You make it sound like that stupid Myne server software where there's a series of you-can-only-be-promoted-if-OPs-let-you bullshit. :geno:
Shit now I want MP survival.
9:22am in Sweden.. wonder if we'll get an update today.
[QUOTE=Superwafflez;22434949]9:22am in Sweden.. wonder if we'll get an update today.[/QUOTE]
Hope so.
[QUOTE=Doomish;22434917]Welp, I know one forum's server I'm never going to play on. Seriously, governmental structures? You make it sound like that stupid Myne server software where there's a series of you-can-only-be-promoted-if-OPs-let-you bullshit. :geno:[/QUOTE]
It's just fancy wording for "these people will make sure the server doesn't get covered in shit". I don't agree with "the government" playing a part in everything; players should obviously do as they please. The main thing we're talking about is the city to build around the spawn point; I don't see a problem with at least trying to make the one spot every player has to travel through be organized and community-based.
Minecraft is not an RPG. That is really my only argument here.
[QUOTE=Doomish;22434981]Minecraft is not an RPG. That is really my only argument here.[/QUOTE]
People will make any game one given the time regardless.
See: Gmod RP.
It's asinine garbage for asspies and neckbeards, but at least it's all kept in one spot you can avoid like the plague.
[img]http://img175.imageshack.us/img175/996/cityplan.jpg[/img]
1: Small shops (Bread, Furniture, Stone, Pork) to sell to people from inside and outside of the city.
2: The city's wheat farm.
3: The city's mine entrance or open pit mine.
4: Houses for the people who worked hard to build the city in the first place.
5: A random person's outpost where they can sell their own goods to people leaving the city.
And the main tower is where the Admins/OPs quarters will be. (and on the ground level in the center of the tower will be the spawn lobby) the tower will be high in the sky. It will also serve as a beacon and be covered in torches on the outside to aid in nightime direction.
This is based off the imperial city in Oblivion.
Just something I threw together. :buddy:
You guys are planning too far ahead.
[QUOTE=Doomish;22434981]Minecraft is not an RPG. That is really my only argument here.[/QUOTE]
Some of us want to sort of play it that way, though. You can't fault us for that. I'm excited about trying to create an organized "world" in infdev with people doing different jobs and trading with one another. It's not an RPG until there's shit like quests and dungeons, which we don't have and probably won't have for a long time.
Besides, if I wanted to play Creative, I'd go play Creative.
[QUOTE=Shoe Phone;22435051]You guys are planning too far ahead.[/QUOTE]
Youre right but whats the harm in a little creative imaginative planning?
[QUOTE=D0C H.;22435033][img_thumb]http://img175.imageshack.us/img175/996/cityplan.jpg[/img_thumb]
1: Small shops (Bread, Furniture, Stone, Pork) to sell to people from inside and outside of the city.
2: The city's wheat farm.
3: The city's mine entrance or open pit mine.
4: Houses for the people who worked hard to build the city in the first place.
5: A random person's outpost where they can sell their own goods to people leaving the city.
And the main tower is where the Admins/OPs quarters will be. (and on the ground level in the center of the tower will be the spawn lobby) the tower will be high in the sky. It will also serve as a beacon and be covered in torches on the outside to aid in nightime direction.
This is based off the imperial city in Oblivion.
Just something I threw together. :buddy:[/QUOTE]
That's...a bit much. I'm starting to agree with "you guys are planning too far ahead"; all we need or even can do right now is decide who will oversee and pick "jobs". Everything else will happen when we actually get there. Since, you know, multiplayer isn't out yet...
Taken to far I agree, but people like to fantasize and plan. Let them have their ideas and fun its not like multi is out yet.
[editline]03:35AM[/editline]
[QUOTE=D0C H.;22435033][img]http://img175.imageshack.us/img175/996/cityplan.jpg[/img]
[/QUOTE]
Why does it remind me of Oblivion?
Well we need a city plan. otherwise we will rush to make on when MP hits us in the face. :colbert:
Was that over complicated? yes but that was the point. Obviously we will start with a city maybe half the size. If there is no point in over fantasizing right now we should stop the idea from rolling any farther because "we are getting ahead of ourselves"
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