Minecraft Chat Thread v59 - We have a fucking subforum, does STALKER?
5,001 replies, posted
[QUOTE=Hezzy;28354864]Flaws? In a pre-alpha build game???
*keels over and dies of a heart attack*
*evacuates bowels upon death*[/QUOTE]
OMG IS HE OK?
:ohdear:
[QUOTE=Zyrgoon;28354852]go right on ahead!
[editline]28th February 2011[/editline]
we never defined a time period...?[/QUOTE]
Yes you did, when you were looking for people to make skins, the staff said that it was supposed to be medieval so the skins should be time period appropriate
[QUOTE=johnlmonkey;28354861]I don't want to sound off putting or mean or anything, but nationcraft is looking less appealing the more that is revealed about it, I mean I like the concept, but the execution just doesn't seem like something I'd enjoy[/QUOTE]
In my mind, there is essentially only one way it will end. With one Nation in absolute ironfisted control. That does not sound like the free, open, and wonderful MineCraft that I enjoy as it is.
[QUOTE=johnlmonkey;28354875]Yes you did, when you were looking for people to make skins, the staff said that it was supposed to be medieval so the skins should be time period appropriate[/QUOTE]
does it really matter what time period it takes place in? they're just skins, we're going to allow you to make your own themed skins
[editline]28th February 2011[/editline]
[QUOTE=Soul_Reaver;28354892]In my mind, there is essentially only one way it will end. With one Nation in absolute ironfisted control. That does not sound like the free, open, and wonderful MineCraft that I enjoy as it is.[/QUOTE]
there will be "story arcs". the writers are going to be in control of most of what is happening. if that does happen, the story will probably do something about it
[QUOTE=Hezzy;28354864]Flaws? In a pre-alpha build game???
*keels over and dies of a heart attack*
*evacuates bowels upon death*[/QUOTE]
Don't get me wrong, I like the concept behind the project, and I thinks its cool that you actually followed through with your idea, but these aren't tiny flaws, some of the things we've pointed out are major issues
[QUOTE=Esteam;28354874]OMG IS HE OK?
:ohdear:[/QUOTE]
he died
[url]http://www.facepunch.com/threads/1063734-R.I.P.-Hezzy[/url]
[QUOTE=Zyrgoon;28354897]does it really matter what time period it takes place in? they're just skins, we're going to allow you to make your own themed skins
[editline]28th February 2011[/editline]
there will be "story arcs". the writers are going to be in control of most of what is happening. if that does happen, the story will probably do something about it[/QUOTE]
If its supposed to be story based and have a large roleplaying element then yes, skins do matter, you need to set the feel, they really need to be time period appropriate
[QUOTE=johnlmonkey;28354915]Don't get me wrong, I like the concept behind the project, and I thinks its cool that you actually followed through with your idea, but these aren't tiny flaws, some of the things we've pointed out are major issues[/QUOTE]
honestly i don't think skins and the time period are going to be a major deal in the actual gameplay
i'm so bored
50.23.252.146:25565
someone test this
[QUOTE=Soul_Reaver;28354892]In my mind, there is essentially only one way it will end. With one Nation in absolute ironfisted control. That does not sound like the free, open, and wonderful MineCraft that I enjoy as it is.[/QUOTE]
We're going to be guiding the story to ensure that it is fun for everyone to play, all of the time.
[QUOTE=johnlmonkey;28354915]Don't get me wrong, I like the concept behind the project, and I thinks its cool that you actually followed through with your idea, but these aren't tiny flaws, some of the things we've pointed out are major issues[/QUOTE]
Are you able to point out these flaws again, please? I missed them the first time.
Might be worth continuing this in the [url=http://www.facepunch.com/threads/1063026-NationCraft-v.2-The-Phoenix-Project-(Media-Release-1st-March)]NationCraft thread[/url]
[QUOTE=johnlmonkey;28354931]If its supposed to be story based and have a large roleplaying element then yes, skins do matter, you need to set the feel, they really need to be time period appropriate[/QUOTE]
-snip-
[QUOTE=johnlmonkey;28354915]Don't get me wrong, I like the concept behind the project, and I thinks its cool that you actually followed through with your idea, but these aren't tiny flaws, some of the things we've pointed out are major issues[/QUOTE]
Much respect to Hezzy. I am not saying that the game is going to fail, or not be fun, but I just wonder about the issues. ANd the story arc sounds like a good idea, but I don't see a good way to implement that without some sort of "And then they found wood, cause Green Nation has it all!" and they /give wood to the leader of the other nations. Thats not a compelling story. Thats just paraphrasing, mind you.
There [B]is[/B] a NationCraft thread now.
[QUOTE=Zyrgoon;28354942]honestly i don't think skins and the time period are going to be a major deal in the actual gameplay[/QUOTE]
I dont think you're grasping this, the server has been advertised as having a story arc and roleplay, and while time period and skins dont affect the actual gameplay, in a server like this they're still very important especially to accomplish the theme that this project is going for
[QUOTE=johnlmonkey;28354931]If its supposed to be story based and have a large roleplaying element then yes, skins do matter, you need to set the feel, they really need to be time period appropriate[/QUOTE]
I'm more concerned about the whole set architecture, I'd rather be able to build my own house the way I want and not be forced to go by a certain style, it kind of ruins the whole point of the game.
[QUOTE=johnlmonkey;28354989]I dont think you're grasping this, the server has been advertised as having a story arc and roleplay, and while time period and skins dont affect the actual gameplay, in a server like this they're still very important especially to accomplish the theme that this project is going for[/QUOTE]
themes do not need to be centered around a specific time period though, which is what you suggest
[QUOTE=johnlmonkey;28354989]I dont think you're grasping this, the server has been advertised as having a story arc and roleplay, and while time period and skins dont affect the actual gameplay, in a server like this they're still very important especially to accomplish the theme that this project is going for[/QUOTE]
I agree. In an RP type game play setting, atmosphere is the most important aspect. You can't have a believable story and gameplay setting when you see someone run past you in a pink bunnysuit, or whatever.
[QUOTE=Hezzy;28354961]We're going to be guiding the story to ensure that it is fun for everyone to play, all of the time.
Are you able to point out these flaws again, please? I missed them the first time.
Might be worth continuing this in the [url=http://www.facepunch.com/threads/1063026-NationCraft-v.2-The-Phoenix-Project-(Media-Release-1st-March)]NationCraft thread[/url][/QUOTE]
We've just spent the last two pages talking about it mate, the unbalanced nations, the whole issue with lack of wood for two nations, the lack of a clear theme or time period, I mean I like the whole concept but I just think there are a lot of flaws thats all
[QUOTE=johnlmonkey;28355026]We've just spent the last two pages talking about it mate, the unbalanced nations, the whole issue with lack of wood for two nations, the lack of a clear theme or time period, I mean I like the whole concept but I just think there are a lot of flaws thats all[/QUOTE]
unbalanced nations, please specify
lack of wood is to improve trading (also those maps are NOT final)
[QUOTE=Zyrgoon;28355006]themes do not need to be centered around a specific time period though, which is what you suggest[/QUOTE]
You cant have robots and Nazis on the same team with medieval knights and lumberjacks, it just doesn't work for this type of thing, it doesn't make sense and just takes away from the atmosphere
[QUOTE=johnlmonkey;28355026]We've just spent the last two pages talking about it mate, the unbalanced nations, the whole issue with lack of wood for two nations, the lack of a clear theme or time period, I mean I like the whole concept but I just think there are a lot of flaws thats all[/QUOTE]
I have already addressed those - the maps aren't final and are going to have more wood. There's going to be an economy based off of the dependencies and advantages of each nation. Take a look at the Development forum on the NC forums. The theme is obviously fantastical and the time period is similar to the 1600s.
I don't want to take this thread further off topic, so I'd appreciate that if there's any further discussion on NationCraft that you please either register on the NC forums or post in the NC thread!
[QUOTE=Zyrgoon;28355043]unbalanced nations, please specify
lack of wood is to improve trading (also those maps are NOT final)[/QUOTE]
Why would they bother to trade when they could just easily make tools and get ores to make good swords and armor? Meanwhile the other nations aren't even able to craft tools, and without wood what can they possibly have to offer to trade?
-Nevermind. Not worth my time-
[QUOTE=Hezzy;28355053]I have already addressed those - the maps aren't final and are going to have more wood. There's going to be an economy based off of the dependencies and advantages of each nation. Take a look at the Development forum on the NC forums. The theme is obviously fantastical and the time period is similar to the 1600s.
I don't want to take this thread further off topic, so I'd appreciate that if there's any further discussion on NationCraft that you please either register on the NC forums or post in the NC thread![/QUOTE]
If its supposed to be the 1600s than why do the skins have outfits from varying time periods and even modern accessories? All Im saying is that its contradictory
[QUOTE=johnlmonkey;28355067]Why would they bother to trade when they could just easily make tools and get ores to make good swords and armor? Meanwhile the other nations aren't even able to craft tools, and without wood what can they possibly have to offer to trade?[/QUOTE]
wood- sand from blue
wood- iron and other materials from red
etc
[editline]28th February 2011[/editline]
[QUOTE=johnlmonkey;28355096]If its supposed to be the 1600s than why do the skins outfits from varying time periods and even modern accessories? All Im saying is that its contradictory[/QUOTE]
[quote=Hezzy]The theme is obviously fantastical[/quote]
Now please bring it to the NC thread
[QUOTE=Zyrgoon;28355100]wood- sand from blue
wood- iron and other materials from red
etc
[editline]28th February 2011[/editline]
Now please bring it to the NC thread[/QUOTE]
The theme can be fantastical but it needs to at least fit the era, otherwise I just don't see the whole roleplay/story arc thing working out, but whatever Im done
[QUOTE=Zyrgoon;28355100]wood- sand from blue
wood- iron and other materials from red
etc[/QUOTE]
What exactly would that accomplish? With wood, the Nation doesn't necessarily have to trade with anyone. They have what they need.
[QUOTE=Unomachi;28355046][media]http://www.youtube.com/watch?v=eV4a45seojs&feature=related[/media][/QUOTE]
This is pathetic.
I am not raging whatsoever, I'm laughing quite a bit. At him, not with him.
[QUOTE=Chezhead;28355148]This is pathetic.
I am not raging whatsoever, I'm laughing quite a bit. At him, not with him.[/QUOTE]
I think I can tell why he doesn't like the game just by looking at that. Artistic qualities? None here.
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