Minecraft Chat Thread v59 - We have a fucking subforum, does STALKER?
5,001 replies, posted
[QUOTE=Derpmeifter;28411645]Well I'm sure you'll find it eventually.[/QUOTE]
Hey kid, you're not cool.
[QUOTE=Mutex;28411613]Well he must be a coward. Even when confronted he refuses to back his claim. I'm sorry I insulted your friend, but he sort of insulted himself.[/QUOTE]
It's the fact I don't read Facepunch every millisecond to read a new post, I've been doing other things. Either I read your Op wrong or you read the post wrong. Also, Derp, Willst du ficken?
[QUOTE=FlakTheMighty;28411676]It's the fact I don't read Facepunch every millisecond to read a new post, I've been doing other things. Either I read your Op wrong or you read the post wrong. Also, Derp, Willst du ficken?[/QUOTE]
Cool excuse bro, you're here now, posting, trolling, aren't you? Now's the perfect time to back your claim. I'm starting to think you don't even know what I'm talking about. My point is that you should contradict me, not just rate and move on when I have a very valid point.
[QUOTE=Mutex;28411703]Cool excuse bro, you're here now, posting, trolling, aren't you? Now's the perfect time to back your claim. I'm starting to think you don't even know what I'm talking about. My point is that you should contradict me, not just rate and move on when I have a very valid point.[/QUOTE]
I still check Facepunch so sure I'm going back on what I just posted.
[QUOTE=Mutex;28411489][img_thumb]http://i53.tinypic.com/i3w3lw.png[/img_thumb]
Would any of you fine young chaps grace me with an explanation of how I'm wrong/misinterpreted the image instead of being worthless lurkers? Or are you scared?[/QUOTE]
Honestly, the reason they rated you those things were probably because they don't understand how their wrong. I see exactly what you're saying in that picture and its sort of hilarious that they can't see it. Phail understanding of engine design on their part. More stupid people than smart people right?
[editline]4th March 2011[/editline]
[QUOTE=FlakTheMighty;28411742]I still check Facepunch so sure I'm going back on what I just posted.[/QUOTE]
Since you're trolling I guess I can troll you. Your obsession with weird japanese cartoons is both awkward and pitiful. I can tell you have a lesser probability of reproducing due to it.
[QUOTE=Mutex;28411489][img_thumb]http://i53.tinypic.com/i3w3lw.png[/img_thumb]
Would any of you fine young chaps grace me with an explanation of how I'm wrong/misinterpreted the image instead of being worthless lurkers? Or are you scared?[/QUOTE]
[img]http://img809.imageshack.us/img809/9440/explain.png[/img]
You see it loads an extra chunk under it as plain bedrock, keeping the 128 limit for the chunks, but making it bigger at the same time. It just offsets everything and makes stuff confusing just like what I'm typing right now.
That would be a bitch to climb but pretty damn sweet
[QUOTE=FlakTheMighty;28411899][img_thumb]http://img809.imageshack.us/img809/9440/explain.png[/img_thumb]
You see it loads an extra chunk under it as plain bedrock, keeping the 128 limit for the chunks, but making it bigger at the same time. It just offsets everything and makes stuff confusing just like what I'm typing right now.[/QUOTE]
Thanks and I get your thinking and I actually figured you had this mindset. Its silly though only because doing that would double the amount of memory needed for any given chunk. A chunk's definition is a 16x16 block that spans the [b]maximum[/b] vertical distance (in this case 128). In the second pane the maximum vertical distance would be 128*2=256 which would effectively double the chunk size. So what the guy that propositioned that image is saying is that Notch should double the vertical distance (and thus the map memory) so we can have higher mountains. He demonstrates a flawed understand of how the chunk system works.
Its useless to say "it still respects the 128 block height limit" because it actually doesn't. Its completely changing the maximum allowed height to 256 because a chunk spans the entire vertical distance (aka no stacking two chunks on top of each other). Which means a chunk is now 256 units instead of the maximum 128. Bedrock is still a block that has to be stored in data.
Point is, more room = more memory. The easiest way to raise the roof (:v:) would be to make the height 256.
There are, like, five different "post your screenshot" threads. Making a thread for some big and fancy piece of whatever that you want to show off seems pretty ace to me, but all of these general screenshot threads could probably be condensed into one without suffering any.
You also forgot the fact that instead of being only limited in building upward there will now be horizontal limits because of different height chunk cutoffs.
[QUOTE=Mutex;28412014]Thanks and I get your thinking and I actually figured you had this mindset. Its silly though only because doing that would double the amount of memory needed for any given chunk. A chunk's definition is a 16x16 block that spans the [b]maximum[/b] vertical distance (in this case 128). In the second pane the maximum vertical distance would be 128*2=256 which would effectively double the chunk size. So what the guy that propositioned that image is saying is that Notch should double the vertical distance (and thus the map memory) so we can have higher mountains. He demonstrates a flawed understand of how the chunk system works.
Its useless to say "it still respects the 128 block height limit" because it actually doesn't. Its completely changing the maximum allowed height to 256 because a chunk spans the entire vertical distance (aka no stacking two chunks on top of each other). Which means a chunk is now 256 units instead of the maximum 128. Bedrock is still a block that has to be stored in data.[/QUOTE]
I really don't see the problem, each chunk is independent. You can have top block at maximum height and next block could be located in another chunk but go higher because it's another chunk, but you wouldn't be able to build back to old chunk from new chunk at higher altitude. Does this make sense to you? I'm not that good at explaining with words.
Bedrock isn't stored besides the first layer.
[img]http://i.imgur.com/tzylL.png[/img]
Also, check yMod, it changes MAXIMUM vertical distance on the fly.
[QUOTE=maqzek;28412180]I really don't see the problem, each chunk is independent. You can have top block at maximum height and next block could be located in another chunk but go higher because it's another chunk, but you wouldn't be able to build back to old chunk from new chunk at higher altitude. Does this make sense to you? I'm not that good at explaining with words.
Bedrock isn't stored besides the first layer.
[img_thumb]http://i.imgur.com/tzylL.png[/img_thumb]
Also, check yMod, it changes MAXIMUM vertical distance on the fly.
[/quote]
I see what you're getting at. That would just require a variable to offset the chunk. With Flak's explaination I thought you were allowed to build in the space above those little rectangles. Doesn't that sound silly though? Some buildings would be higher than others. Say I wanted to build a bridge across two moutains (not to mention building a subway would be a nightmare). I couldn't because there are suddenly horizontal limits. I figured this might be what the picture meant but I didn't see how that would be reasonable.
The only reasonable way to have taller mountains would be to either increase the vertical distance or lower sea level which would make the underground smaller.
You're simply moving the chunks up and down, the chunk still spans 0-128, but when loaded in game the engine supports a much larger vertical height.
When moving between chunks, the game would just translate the positions on the required axis (e.g. add 20 to x or remove 15 from y, I don't know what coordinate system Minecraft uses)
Edit: But raising the height limit would be a better solution, and so would sub-diving the chunks vertically.
[QUOTE=TheDecryptor;28412386]
When moving between chunks, the game would just translate the positions on the required axis (e.g. add 20 to x or remove 15 from y, I don't know what coordinate system Minecraft uses)
[/QUOTE]
If it had to translate x and y positions then that'd be a huge nightmare (I'm not sure that minecraft saves blocks relative to the chunk's origin, it might, funny I wrote a parser for the old MC file format, you'd think I'd know this). Especially for things like worldedit that uses cuboid selection.
[QUOTE=maqzek;28412180]I really don't see the problem, each chunk is independent. You can have top block at maximum height and next block could be located in another chunk but go higher because it's another chunk, but you wouldn't be able to build back to old chunk from new chunk at higher altitude. Does this make sense to you? I'm not that good at explaining with words.
Bedrock isn't stored besides the first layer.
[img_thumb]http://i.imgur.com/tzylL.png[/img_thumb]
Also, check yMod, it changes MAXIMUM vertical distance on the fly.[/QUOTE]
But you would have flat walls everywhere in-between chunks.
[QUOTE=FlakTheMighty;28411899][img_thumb]http://img809.imageshack.us/img809/9440/explain.png[/img_thumb]
You see it loads an extra chunk under it as plain bedrock, keeping the 128 limit for the chunks, but making it bigger at the same time. It just offsets everything and makes stuff confusing just like what I'm typing right now.[/QUOTE]
This sounds like a good idea, but would be annoying... Strip mines would be a thing of the past, or at least convenient ones. still, I see this being a cool idea.
I JUST REPLACED EVERY SINGLE BLOCK IN MY WORLD INTO A SAPLING, USING FLY MOD OTHERWISE I'D FALL THROUGH
what the fuck did i do
[QUOTE=Esteam;28412602]I JUST REPLACED EVERY SINGLE BLOCK IN MY WORLD INTO A SAPLING, USING FLY MOD OTHERWISE I'D FALL THROUGH
what the fuck did i do[/QUOTE]
I think that is commonly called a "ClusterFuck".
[QUOTE=Esteam;28412602]I JUST REPLACED EVERY SINGLE BLOCK IN MY WORLD INTO A SAPLING, USING FLY MOD OTHERWISE I'D FALL THROUGH
what the fuck did i do[/QUOTE]
something nobody gives a fuck about
[QUOTE=Saza;28412649]something nobody gives a fuck about[/QUOTE]
Aww, did someone not get their juice this morning wah wah wah :coolfish:
[editline]4th March 2011[/editline]
[QUOTE=l33tk00lk1dz49;28412510]But you would have flat walls everywhere in-between chunks.[/QUOTE]
I don't think you understand how chunks work
[QUOTE=Esteam;28412721]Aww, did someone not get their juice this morning wah wah wah :coolfish:[/QUOTE]
well no I had water this morn
[QUOTE=Esteam;28412602]I JUST REPLACED EVERY SINGLE BLOCK IN MY WORLD INTO A SAPLING, USING FLY MOD OTHERWISE I'D FALL THROUGH
what the fuck did i do[/QUOTE]
Pictures, now.
And holy crap, I had an idea. [i]An idea.[/i] Replace all dirt with stone, all logs with stone, and all leaves with air. Make all gravel into dirt, and replace flowers with gravel. Reeds could be grass blocks, as they are next to water.
Instant petrified world. It would be really cool as dirt would actually be hard to find, and it would look like a barren wasteland.
Trying it right now.
[QUOTE=Saza;28412739]well no I had water this morn[/QUOTE]
oh
i had orange juice after brushing my teeth and it tasted horrible
Any who, sneak peek on my 4 player server:
Shit was way too dark:
[media]http://filesmelt.com/dl/MCServerMCedit.png[/media]
So I fixed it.
[media]http://filesmelt.com/dl/MCServerMCedit2.png[/media]
[QUOTE=Esteam;28412764]oh
i had orange juice after brushing my teeth and it tasted horrible
Any who, sneak peek on my 4 player server:
Shit was way too dark:
[media]http://filesmelt.com/dl/MCServerMCedit.png[/media]
So I fixed it.
[media]http://filesmelt.com/dl/MCServerMCedit2.png[/media][/QUOTE]
That's an amazing forest.
[QUOTE=Saza;28412805]That's an amazing forest.[/QUOTE]
There are treasures in the trees
[QUOTE=Esteam;28412815]There are treasures in the trees[/QUOTE]
Is your server up? :allears:
[QUOTE=Zero-Point;28405551]Nevermind, you got banned.
Also, yet more thievery in New Ventlegille. Who is this mysterious culprit? BigBrother will soon find out.[/QUOTE]
No I got unbanned
Also I posted it here because the trading subforum got removed
[QUOTE=Esteam;28412815]There are treasures in the trees[/QUOTE]
That looks pretty fun.
New : v: rating... :v:
[QUOTE=coolity;28412877]New : v: rating... :v:[/QUOTE]
you've got to be kidding me
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