[QUOTE=SomeFaggot;19113821]I thought when you have features that other mods don't it's considered original?[/QUOTE]
LURK has a bunch of features other mods have..It's based on other mods for the most part.
It's aliVe with a bunch of ltx and script edits at it's core.
[QUOTE=SomeFaggot;19113844]Oh hey, you're back.[/QUOTE]
Sure am, hows the sounds btw?
Back to the lurk subject, Original for example is the Female stalkers in SMP or the New levels in Lost Alpha or even the new Story in Priboi, once its done and reused, its not really original, even if remade in a slightly diffrent way, imo.
Speaking of 2205, it annoys me that GSC reused the bloodsucker animations from it in CoP.
[media]http://www.youtube.com/watch?v=7nn2kAiJfpg&fmt=22[/media]
[QUOTE=Drill Remover;19113985]Speaking of 2205, it annoys me that GSC reused the bloodsucker animations from it in CoP.
[media]http://www.youtube.com/watch?v=7nn2kAiJfpg&fmt=22[/media][/QUOTE]
Those look so much better than the ones in SOC. I really like the cloak effect.
Where can I get some 9x39mm ammo?
I picked one up at the very beginning of the game from a dead soldier, but he only had 6 rounds on him. I'm not far into the game, I'm at the warehouse before Garbage.
I didn't see much of it until the Army Warehouses.
Would it be possible to add those old animations into LURK?
[QUOTE=Lyoko774;19113623]...LURK has completely new maps, a new storyline, proper vehicles, and extensive all.spawn editing? Made by a 4 person team?
Since when?[/QUOTE]
Okay, not as much as those two. But you can't say that LURK doesn't have original content in it.
[QUOTE=Drill Remover;19113664]I sure do love the new maps and storyline Lurk has.[/QUOTE]
The point I was somehow trying to make with that moment of complete and utter idiocy is that you can't really say LURK has no original content in it. It takes other mods and completely rebalances, and revamps it. I'm not going to say it's all new content, but it's still a good amount.
I snipped my dumbassery in that post anyway. I don't really know what I was thinking.
[QUOTE=SomeFaggot;19114128]I didn't really see much of it until the Army Warehouses.[/QUOTE]
I didn't see much of it at all. I pretty much relied on traders and stashes for ammo. I mean, the occasional Monolith soldier and such had some, but most people had 5.45 or 5.56.
[QUOTE=Drill Remover;19114170]Would it be possible to add those old animations into LURK?[/QUOTE]
I have no idea when it comes to animations. I'd need to speak to a modeler.
I'm bored. Someone come to the chat.
[QUOTE=Lyoko774;19113659]On a completely unrelated note.
[img]http://i196.photobucket.com/albums/aa268/Lyoko774/xr_3da2009-12-2119-35-50-27.png[/img]
Why are the older builds of STALKER so much more detailed? Agh.
Window refractions, seriously. D:[/QUOTE]
Because THQ was a ass and rushed the release.
Although then again who knew if it would of gotten overhauled again if they didn't?
[editline]08:28PM[/editline]
[QUOTE=Drill Remover;19113985]Speaking of 2205, it annoys me that GSC reused the bloodsucker animations from it in CoP.
[media]http://www.youtube.com/watch?v=7nn2kAiJfpg&fmt=22[/media][/QUOTE]
I wished S.T.A.L.K.E.R. still had that walking animation.
I saw that Lost Alpha was for 1.004 but I have 1.005 because Steam auto-patches it. Will I not be able to play it?
I wonder why no one else is working on a complete restoration project before if every one regards the builds so highly.
Because people are lazy.
Dezowave released a patch for Priboi Story for 1.0005 support.
I'm sure they'll do the same for Lost Alpha.
[QUOTE=SomeFaggot;19116245][media]http://www.youtube.com/watch?v=djhqxq-I4oA[/media][/QUOTE]
Very good.
I think the medkits should have a longer use time, maybe 1.5-2s.
[QUOTE=SomeGuest;19116483]I think the medkits should have a longer use time, maybe 1.5-2s.[/QUOTE]
Will do. I thought it was too short, too.
[QUOTE=SomeGuest;19116483]I think the medkits should have a longer use time, maybe 1.5-2s.[/QUOTE]
Yeah, it would encourage taking cover before healing further.
I'm thinking bandage should be 1 second, Kit should be 1.75.
Well, I successfully mashed together faction wars and Lurk, feels good man. It all functions properly and I have yet to notice any problems. Mercs have already come into Cordon.
I think they should be as long as medkits in CoC:DCotE were. But that's just me.
[QUOTE=dedo678;19116637]Well, I successfully mashed together faction wars and Lurk, feels good man. It all functions properly and I have yet to notice any problems. Mercs have already come into Cordon.[/QUOTE]
I want.
[QUOTE=SomeFaggot;19116245][media]http://www.youtube.com/watch?v=djhqxq-I4oA[/media][/QUOTE]
Damn, the inventory screen in LURK looks a lot better than SMP's.
To clarify, I'm speaking of weapon holster time, not time to heal.
I think that's fine.
Does anyone know how to edit the blowouts in Clear Sky? I want to make them occur a bit more often.
I want my blowouts to be just one huge wave instead of a long one.
But I don't want to break my S.T.A.L.K.E.R. again :(
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