• S.T.A.L.K.E.R. Series Megathread: Invincibility Fridge Edition
    2,002 replies, posted
Oh lawd. You know that bloodsucker at the mill in cordon? While he was running toward me I threw a grenade. It exploded under him and he kept running. I pulled out a Makarov and shot him once in the head. The bitch fell face-forward.
[media]http://www.youtube.com/watch?v=LUhujdghzdA[/media] 2:43 not made by me but its the fridge (quality fails)
IMO Every mutant/crature should be killable in a few shots, since as far as I know skin is quite easy to penetrate. Sure maybe the skin is stronger since they mutated, but if it's hard enough to resist a mag of bullets how the fuck can the creatures move? And what says that to make something harder to fight you must increase it's health? You could make it harder to see, make it sneak behind you, give it higher damage, anything but raising the health.
[QUOTE=Janizaurd;19127527]IMO Every mutant/crature should be killable in a few shots, since as far as I know skin is quite easy to penetrate. Sure maybe the skin is stronger since they mutated, but if it's hard enough to resist a mag of bullets how the fuck can the creatures move? And what says that to make something harder to fight you must increase it's health? You could make it harder to see, make it sneak behind you, give it higher damage, anything but raising the health.[/QUOTE] Pseudo-giants have an extremely thick skull if you read their encyclopedia page.
Pseudogiants supposedly have a 100 mm thick skull, yet you can kill them with two shots from a sawn-off. I could see the reasoning behind increasing their health, but to not overdo it would be difficult.
[QUOTE=SomeFaggot;19108466]:colbert: Can you provide me some specs?[/QUOTE] Wasn't mod related. My own stupidity it was. Has anyone managed to save the poor loner in the beginning of garbage? I always feel bad if he gets slaughtered. Also LURK is a total bastard. Every goddamn suit found outside shops is changed for jackets, no guns are found outside shops lying about and shops don't sell any of the cool guns. Also almost none of the attatchments work(scope for mosin nagant and supressors for all the guns mostly) and where I'd hope to find sanctuary I find 3 bloodsuckers, in cordon, none of the less! But I like it! Game is as stable as ever!
[media]http://img704.imageshack.us/img704/8489/ssjace122209121453l05ba.jpg[/media] I think barkeep handled a few too many artifacts.
[QUOTE=holdenmcclure;19118636]Well, if you want the initial spawns and all the triggered spawns to function properly. It won't crash, but you'll only experience the spawns that haven't been beyond the point of being triggered, and the scheduled respawns. Although I don't really know all that Faction Wars does, so I should be wary of any advice I give without trying it.[/QUOTE] Yeah I simply restarted the game. Damn this is fun as hell, Bes called in for help in the vehicle scrapyard and was dead upon arrival.
[QUOTE=SomeFaggot;19116245][media]http://www.youtube.com/watch?v=djhqxq-I4oA[/media][/QUOTE] Did you use the [i]function actor_binder:use_inventory_item(obj)[/i] from CoP to make the effect? Also I always disliked the russian AMK inventory, it feels odd.
[QUOTE=Zackin5;19128848][media]http://img704.imageshack.us/img704/8489/ssjace122209121453l05ba.jpg[/media] I think barkeep handled a few too many artifacts.[/QUOTE] ahah :wtc: , did you edit the skin or did he actually look like that with no editing? [editline]11:55AM[/editline] [QUOTE=Rastadogg;19127142]I can't believe I never tried this game until now. It's fucking amazing![/QUOTE] Lucky you, you've still got SOC and CLEAR SKY to play while waiting for call of pripyat :argh: [QUOTE=dedo678;19128023]Pseudo-giants have an extremely thick skull if you read their encyclopedia page.[/QUOTE] Oh god i googled "pseudogiant wiki" and somehow ended up here :ohdear: [url]http://stalkerroleplay.wikia.com/wiki/DUTY[/url]
How do I change the menu music. Still haven't got an answer :c
[QUOTE=Darth_GW7;19130832]How do I change the menu music. Still haven't got an answer :c[/QUOTE] For SoC you'd go to: \gamedata\sounds\music And name the music you want 05_wasteland2_str_l and make it an .ogg. (That's the only way I know how to do it anyway) For CS you'd do the same thing but name it wasteland2. Don't know about CoP. It's probably the same thing but with a different filename.
I found a cure for your bloodsucker problem: Saiga12 loaded with munitions of your preference. Around 3 shots in the face does the trick, but when you see them you've allready pushed around 5 into them. Also how to get all the cool guns that are now not in traders? I mean guns like the tiny Galil, that finnish assault rifle etc.
[QUOTE=Zackin5;19128848][media]http://img704.imageshack.us/img704/8489/ssjace122209121453l05ba.jpg[/media] I think barkeep handled a few too many artifacts.[/QUOTE] Nice spray on tan barkeep.
I'm thinking about playing SoC again. Is Clear Sky better though?
[QUOTE=3v3ryb0dy;19131549]I found a cure for your bloodsucker problem: Saiga12 loaded with munitions of your preference. Around 3 shots in the face does the trick, but when you see them you've allready pushed around 5 into them. Also how to get all the cool guns that are now not in traders? I mean guns like the tiny Galil, that finnish assault rifle etc.[/QUOTE] Add them to the trader.
[QUOTE=steven688;19131731]I'm thinking about playing SoC again. Is Clear Sky better though?[/QUOTE] In my opinion it isn't, But it's definitely worth plaything.
plaything?
:smug:
[QUOTE=BuddieBBB;19130415]Did you use the [i]function actor_binder:use_inventory_item(obj)[/i] from CoP to make the effect? Also I always disliked the russian AMK inventory, it feels odd.[/QUOTE] function actor_binder:use_object. It's not in the binder by default. I might release it standalone after 1.1.
I haven't been in here for a week I guess. Is LURK 1.1 out yet?
[QUOTE=3v3ryb0dy;19131549]I found a cure for your bloodsucker problem: Saiga12 loaded with munitions of your preference. Around 3 shots in the face does the trick, but when you see them you've allready pushed around 5 into them. Also how to get all the cool guns that are now not in traders? I mean guns like the tiny Galil, that finnish assault rifle etc.[/QUOTE] What Finnish AR?
[QUOTE=SFArial;19132146]I haven't been in here for a week I guess. Is LURK 1.1 out yet?[/QUOTE] No, Holden said a page back he's trying to get it out before ModDB decides who is mod of the year. Also Vote L.U.R.K. Mod of the year on ModDB.
[QUOTE=**zer0**;19130424]ahah :wtc: , did you edit the skin or did he actually look like that with no editing? [/QUOTE] I seemed to have installed a mod that had a retexture for him. I deleted the textures files so he is all good now.
[QUOTE=seano12;19132257]Vote L.U.R.K. Mod of the year on ModDB.[/QUOTE] But evryone nows that olbiviion lost is the best s.t.s.l.k.e.r. mod! It's so orignul and unique! :buddy:
I was attacking the Military Base today to get the documents. I decided to the stealth approach. I sneak up to the first guard on the road and execute him at close range with my Silenced Makarov. Then I proceed to put 2 rounds in the throats of the other 2 guards more up the road. As I near the base one of the sniper towers spots me, alarms go off. I run for cover behind a nearby pile of concrete slabs. I start picking them off from a distance, suddenly I get hit, I get heavy bleeding and nearly 50% of my health knocked off. I duck for cover behind some pipes. After replenishing my health with bandages and medkits I continue firing off a few rounds from my AK74. Then out of nowhere a sniper bullet meets with my head and I am dead. Reload save.... This time I decided to go in guns blazing. I jump in a nearby APC and drive it down the road running over 2 soldiers. I crash into the front gate but begin to be shot by several soldiers. I decide to back up, turn around and smash the rear of the APC into the gate. I hop out and take out the sniper tower. I peak around the APC and lob an F1 grenade. I make my way into the compound, guns are blazing. I pull out my AK and fire several rounds at the soldiers, few make contact, one dead. As I run around the bunker I get hit, I heal up and continue fighting. Several magazines and lost medkits later I notice I am low on ammo supply and have 2 remaining medkits. My attempts at scavenging ammo from the corpses were fruitless as I met more gun fire. I decide to make a hasty retreat and come back with more supplies. Kill Count: 4-7?
Crap... 502 new posts,.... i shoulda asked to use Sidrovich's laptop. Now, I will soon post some images of... The End OF the ZONE!!!!! (don don don) Thats right, I found, the end of the zone, and it's corner.
[QUOTE=SomeGuest;19133456]I was attacking the Military Base today to get the documents. I decided to the stealth approach. I sneak up to the first guard on the road and execute him at close range with my Silenced Makarov. Then I proceed to put 2 rounds in the throats of the other 2 guards more up the road. As I near the base one of the sniper towers spots me, alarms go off. I run for cover behind a nearby pile of concrete slabs. I start picking them off from a distance, suddenly I get hit, I get heavy bleeding and nearly 50% of my health knocked off. I duck for cover behind some pipes. After replenishing my health with bandages and medkits I continue firing off a few rounds from my AK74. Then out of nowhere a sniper bullet meets with my head and I am dead. Reload save.... This time I decided to go in guns blazing. I jump in a nearby APC and drive it down the road running over 2 soldiers. I crash into the front gate but begin to be shot by several soldiers. I decide to back up, turn around and smash the rear of the APC into the gate. I hop out and take out the sniper tower. I peak around the APC and lob an F1 grenade. I make my way into the compound, guns are blazing. I pull out my AK and fire several rounds at the soldiers, few make contact, one dead. As I run around the bunker I get hit, I heal up and continue fighting. Several magazines and lost medkits later I notice I am low on ammo supply and have 2 remaining medkits. My attempts at scavenging ammo from the corpses were fruitless as I met more gun fire. I decide to make a hasty retreat and come back with more supplies. Kill Count: 4-7?[/QUOTE] What mod are you using? Even if I take somebody out with a silenced Makarov everybody knows where I'm at instantly.
[QUOTE=Monkeytracks;19133545]Crap... 502 new posts,.... i shoulda asked to use Sidrovich's laptop. Now, I will soon post some images of... The End OF the ZONE!!!!! (don don don) Thats right, I found, the end of the zone, and it's corner.[/QUOTE] Is there a restaurant there?
[QUOTE=SomeFaggot;19132015]function actor_binder:use_object. It's not in the binder by default. I might release it standalone after 1.1.[/QUOTE] Ah, neat.
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