Planetside 2 Thread v2 - Beta floodgates open GOOD LUCK EVERYBODY
10,003 replies, posted
Sounds are super-fucked up. I can't hear shit past five feet away.
so which east server are we making facepunch groups on
i play VS on themistos or w/e it's called, we are pretty underpopulated so it would be a decent server, it's also the enclave's server and i've seen some impressive stuff today
Wait, so you can't spawn on gals anymore?
[QUOTE=Mindfuck 2;37757620]Wait, so you can't spawn on gals anymore?[/QUOTE]
It kinda invalidates their whole cert tree.
Don't know what to think about this.
They could have just made spawning on Galaxies have double the cooldown.
or man up and start driving sunderers
Removing default spawn on galaxies is the most amazing thing they could have done for this game. Instead of everyone just piling in a galaxy and heading for the landing pads on major facilities we actually have open battles in areas between facilities now.
Also they need to fucking remove that uncontrollable forward push on vehicle spawns. I killed like three people 10 minutes ago because I couldn't control my vehicle after spawning. It takes forever for you to regain control.
I actually like the spawn changes even though I did like the gal.
The Gal spawn will now be a high tier cert, so its something worth speccing (500 certs) into.
Hey guys, I heard you like attacking a Bio-Dome interior. From the teleporter rooms. With your 100+ team attacking with you. And your Galaxies constantly dropping people on the launch pads. With the added bonus of an outfit getting their people in tanks and Reavers. But nope, when the TR has [I]that[/I] many MAX dudes on Cycler duty, you ain't taking that fucking Bio-Dome.
But, oh you wanted to land a Galaxy on the other launch pads and attack them from another angle?:
[video=youtube;rddRQyBmBkw]http://www.youtube.com/watch?v=rddRQyBmBkw[/video]
[sp]Needless to say I less then support the changes to the Galaxy spawning, but I have to agree it's more interesting infantry combat. But it just limits the maneuverability of attacking forces.[/sp]
So which EU server are you people playing on?
the thing i'll miss about galaxy spawns are those awesome biodome battles where you have a gal on one pad and the enemy has a gal on the opposite
[QUOTE=krail9;37758353]the thing i'll miss about galaxy spawns are those awesome biodome battles where you have a gal on one pad and the enemy has a gal on the opposite[/QUOTE]
I guess they'll still happen, they'll just be more rare until later on in the games life.
SOE made me change my name from Jesus Christ...
Looks like they kept all the better stuff for Wednesday.
One thing I did notice, they buffed the amount of aux you make significantly. Which is nice.
After playing for a bit on a depopulated EU server I got 1.5k.
[QUOTE=BigBoom;37758270]Hey guys, I heard you like attacking a Bio-Dome interior. From the teleporter rooms. With your 100+ team attacking with you. And your Galaxies constantly dropping people on the launch pads. With the added bonus of an outfit getting their people in tanks and Reavers. But nope, when the TR has [I]that[/I] many MAX dudes on Cycler duty, you ain't taking that fucking Bio-Dome.
But, oh you wanted to land a Galaxy on the other launch pads and attack them from another angle?:
[video=youtube;rddRQyBmBkw]http://www.youtube.com/watch?v=rddRQyBmBkw[/video]
[sp]Needless to say I less then support the changes to the Galaxy spawning, but I have to agree it's more interesting infantry combat. But it just limits the maneuverability of attacking forces.[/sp][/QUOTE]
Maxes are less of a problem with the implementation of resource costs and spawn timers.
How are NC infantry weapons compared to TR?
[QUOTE=Anonymuzz;37756842]so which east server are we making facepunch groups on[/QUOTE]
Well, I've moved over to East02, but I'm already in an outfit.
I never found Maxes to be that much of a problem. All you had to do was keep your distance or insta kill them with c4.
Light Assault was really the best way to deal with them once you bought C4. Get on a roof behind them, drop down, throw it, fly back up and detonate.
Video game logic makes me sad.
In my Mosquito, being hovering around Rashnu Bio Lab for a good 30 minutes, picking off vehicles and infantries, suddenly I see a guy on a ridge, I perfectly line myself with it, start shooting him, NOPE, THIS GUY IS MORE DURABLE TO YOUR HIGH CALIBER AIRCRAFT BULLETS THAN YOU ARE TO HIS SINGLE ROCKET.
So I just blew up instantly while he went on his merry way.
Sounds like you mostly missed.
The ESF maingun kills infantry in a split second if you hit.
[QUOTE=NoDachi;37759057]Sounds like you mostly missed.
The ESF maingun kills infantry in a split second if you hit.[/QUOTE]
I only had the time to shoot a short burst before instantly going down, I saw about 5 hits indicator and then I blew up instantly.
I just find it ass that this guy in an exosuit takes more bullets from an aircraft than an aircraft can take shit from him.
If he shot you down with a dumb-fire anti-tank rocket that is just awesome.
I don't think you were actually in a position to start counting hit indicators.
Okay somebody please clarify for me, because I'm clearly missing something here... I keep seeing people use 'ESF' in reference to 'Air Superiority Fighter'... Why is it [b]E[/b]SF and not [b]A[/b]SF?
empire specific fighter
[QUOTE=NoDachi;37759080]If he shot you down with a dumb-fire anti-tank rocket that is just awesome.
I don't think you were actually in a position to start counting hit indicators.[/QUOTE]
Yeahh, I was hovering in a perfect line with him and he was on a ridge that was very close to me, it was my bad to get shot down because I was too close but I still think it sucks that I blow up instantly and he didn't get ripped to shreds by my shit.
[QUOTE=Heigou;37759097]Yeahh, I was hovering in a perfect line with him and he was on a ridge that was very close to me, it was my bad to get shot down because I was too close but I still think it sucks that I blow up instantly and he didn't get ripped to shreds by my shit.[/QUOTE]
But that is more of a disparity between his 'skill' in that instant, than yours. Not a game flaw.
[QUOTE=NoDachi;37759102]But that is more of a disparity between his 'skill' in that instant, than yours. Not a game flaw.[/QUOTE]
I still got a good second-long burst on him before he actually shot me down instantly though, that's mostly what tickles me since I was perfectly lined up with him and the bullets were going straight in his dick.
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