• Planetside 2 Thread v2 - Beta floodgates open GOOD LUCK EVERYBODY
    10,003 replies, posted
[QUOTE=ButtsexV3;37804985]I just wish they'd stop spawning you and forcing you to drive forward[/QUOTE] This is really needed!I killed so many friendly this way,so frustrating!
It's to clear the vpad. PS1 had the same thing. Maybe friendlies shouldn't be standing in front of the fucking vpad.
[QUOTE=Raidyr;37805015]It's to clear the vpad. PS1 had the same thing. Maybe friendlies shouldn't be standing in front of the fucking vpad.[/QUOTE] I understand the purpose but if I spawn a tank or something and there are like 10 people standing in front of the vpad then suddenly I get a weapon lock and I'm the one being punished for other people being stupid [editline]26th September 2012[/editline] maybe they should just spawn vehicles in front of the vpad and if the person stays in one spot just start spawning people next to that person or in front of him or in the case of air vehicles just a larger damn vpad before you make them take off without user input
[QUOTE=Raidyr;37805015]It's to clear the vpad. PS1 had the same thing. Maybe friendlies shouldn't be standing in front of the fucking vpad.[/QUOTE] I've been in multiple battles where the best location to cover a certain avenue of enemy advance was directly in front of the vehicle pad, so when someone spawned a vehicle to help defend they'd end up crushing infantry repairing tanks or such.
Or how when you try to spawn any aircraft and your forced to go 5 km/h in a straight line and you just get instantly shot out of the sky by a tank.
[QUOTE=LittleDogX;37805147]Or how when you try to spawn any aircraft and your forced to go 5 km/h in a straight line and you just get instantly shot out of the sky by a tank.[/QUOTE] that's aggravating too but really if you're assaulting from the air you should be spawning them away from enemy activity and flying into the battle
[QUOTE=ButtsexV3;37805273]that's aggravating too but really if you're assaulting from the air you should be spawning them away from enemy activity and flying into the battle[/QUOTE] I didn't expect it to be a problem when i was spawning it from the back-side of the building. Another annoying thing is when I'm getting sniped by turrets from a base 900 meters away. Because of the distance you don't even get damage sounds or anything. All you get is a tiny red flash and a marker in the direction (which doesn't help in this case since the direction doesn't tell you that the guy shooting you is 900m away). Quite a few times I've landed at a base I thought was safe to rearm/repair only to get sniped by a turret a base and a half away.
This is a really stupid question, but how do you unlock more weapon hardpoints on the Reaver? Is it a battle rank thing? Because I don't see a cert for it.
I actually have better performance now than before the patch everyone complains about. I also haven't crashed a single time. I guess i am lucky.
[QUOTE=Pilotguy97;37805438]This is a really stupid question, but how do you unlock more weapon hardpoints on the Reaver? Is it a battle rank thing? Because I don't see a cert for it.[/QUOTE] You have an empty secondary weapon slot by default which can be used to equip A2A Missiles or Rocket Pods.
[QUOTE=Raidyr;37805015]It's to clear the vpad. PS1 had the same thing. Maybe friendlies shouldn't be standing in front of the fucking vpad.[/QUOTE] Not sure if they fixed it, but there was an area where if you spawned a flash, you would ram into a wall and fall into a ditch without any ways to stop it.
[QUOTE=Daniellynet;37805761]Not sure if they fixed it, but there was an area where if you spawned a flash, you would ram into a wall and fall into a ditch without any ways to stop it.[/QUOTE] Is that not more of a problem with the design of that specific area rather than vpad autodrive which has worked for years?
[QUOTE=Jimesu_Evil;37805720]You have an empty secondary weapon slot by default which can be used to equip A2A Missiles or Rocket Pods.[/QUOTE] Interesting. Mine appears to be greyed out, unless I'm missing something.
[QUOTE=Pilotguy97;37805802]Interesting. Mine appears to be greyed out, unless I'm missing something.[/QUOTE] It's probably greyed out because you don't have anything to equip it with yet.
[QUOTE=Jimesu_Evil;37805720]You have an empty secondary weapon slot by default which can be used to equip A2A Missiles or Rocket Pods.[/QUOTE] The A2A missiles are currently useless however. Stick to the rocket pods.
[QUOTE=Uesrname;37801027]The performance of the game right now is nothing compared to what it was last week, so you might have better luck once they fix that. My computer really isn't all that good compared to what they recommend, but I had it running pretty good up until the last patch even in the craziest of battles.[/QUOTE] That's good to hear, the most battling I've done is being down in groups of allies healing and occasionally spraying at vanus Speaking of Vanu, I can't take their people seriously anymore: [img]https://dl.dropbox.com/u/6438288/Stuff/vanucop.jpg[/img]
That fucking gun.
[QUOTE=Agent Cobra;37806128]That's good to hear, the most battling I've done is being down in groups of allies healing and occasionally spraying at vanus Speaking of Vanu, I can't take their people seriously anymore: [IMG]https://dl.dropbox.com/u/6438288/Stuff/vanucop.jpg[/IMG][/QUOTE] I should try playing today and yell out: I AM THE LAW from time to time. :v:
You mean "Dead or alive, you're coming with me" right? [editline]26th September 2012[/editline] actually shit they look similar enough to judges so whatever :v:
I just got into the beta, and it tells me all servers are locked? Servers down or am i doing something wrong?
The servers are only up at certain times. Check the forums for availability.
How many people here play on Adrastea? Because if you do and you're not NC then stay the fuck away from my Zurvan!
I made another video of the following day after my last video. [video=youtube;jKGTVLcWRTc]http://www.youtube.com/watch?v=jKGTVLcWRTc[/video]
[quote]Hey guys - I wanted to address some common issues we're seeing on beta right now and some plans for solving them which you'll see in the next couple weeks. Spawn Camping Towers and certain large facilities have had big increase in the prevalence of spawn camping since the last patch. When a base is about to flip you'll see players spawn engineers and camp the tubes with turrets. To combat this we will be implementing pain fields (areas where enemy players take damage over time as long as they're standing in them) in certain spawn rooms. Rockets and tank shells occasionally do no damage Currently there is a bug where if you fire immediately after reloading the projectile will not do damage. This is most obvious when firing rocket launcher and tank shells. You can avoid this by waiting a moment after reloading before firing, but it will be resolved with this week's beta update. [Currently scheduled for Wednesday night/Thursday morning] Population balancing We've noticed the issues associated with population imbalances in the game. There are two primary things we're doing to address these issues in the near future: 1 - This week we'll be increasing the XP and Resource bonuses for under populated empires, as well as the threshold for when those bonuses are received. 2 - Next week we will be implementing zone and world level empire population caps. These will prevent a single over-populated empire from locking the other empires out of the zone / server. We will continue to monitor the issues associated with population balance and reassess as more continents become available for play. Default lack of anti-air With the recent character wipe we've noticed players having a lot of trouble dealing with aircraft (especially liberators) from the ground. This week we'll be making Burster MAX weapons more readily available to new characters (this may just be a 1 Auraxium unlock for now, or it may just show up automatically on your character, we're still figuring it out), and eventually we'll be adding more anti-air weaponry for Engineers. Platoon and squad issues Platoons and squad leaders have expressed several communication and coordination related issues, largely having to do with being able to see all platoon members on the map, being able to see platoon and squad vehicles on the map. We're working on fixing these issues as quickly as possible and you should start seeing improvements this week, with a lot more coming next week. My guns suck now! Boo! Hiss! We've seen a lot of threads about various weapon balance changes and the feeling that "_____ faction's weapons have been nerfed, I can't hit anything now". Looking through our data we can see that overall weapon accuracy has gone down a few percentage points in the last week, but not significantly and not for any one faction more than any other. Here is some aggregate accuracy data for each of the main infantry weapons gathered since the most recent patch vs pre-patch: Pre-patch accuracy: NC Assault Rifle: 34.0542% TR Assault Rifle: 33.0161% VS Assault Rifle: 33.2806% NC Carbine: 33.3055% TR Carbine: 32.4743% VS Carbine: 33.6675% NC LMG: 28.3856% TR LMG: 27.7163% VS LMG: 27.8617% Post-patch accuracy: NC Assault Rifle: 29.9629% TR Assault Rifle: 29.2134% VS Assault Rifle: 29.4579% NC Carbine: 30.6946% TR Carbine: 29.4575% VS Carbine: 29.8943% NC LMG: 24.0507% TR LMG: 24.6082% VS LMG: 24.8786% This shows a drop across the board of about 3-4.5% accuracy on each weapon with the addition of the new recoil mechanics. This is pretty much as expected and isn't impacting any particular empire more than the others. The average difference in accuracy across each empire are as follows: NC: -3.7614% TR: -3.8115% VS: -3.9724% NOTE: This loss in accuracy hurts the NC the most, since they're generally speaking the most punch per bullet, but the effects should be mostly negligible. As always, thanks for continuing to beta test, your feedback and bug reports are definitely helping us to make this game great. Until next time! - mh [/quote]
[QUOTE=LittleDogX;37804904]I wish they would add some kind of system that detects when your game crashes and it would refund you the cost of your vehicle and reset it's vehicle timer. I'm starting to get kind of tired of buying a Reaver and flying around for 5 minutes then suddenly crash. It doesn't happen every time, but when it does, god damn is it irritating.[/QUOTE] They should just make so that when a vehicle is deconstructed (by timing out or doing it yourself from the vehicle management menu), the timer is reset and you get a refund worth 50% of the hull health in resources.
[quote]This week we'll be making Burster MAX weapons more readily available to new characters (this may just be a 1 Auraxium unlock for now, or it may just show up automatically on your character, we're still figuring it out), and eventually we'll be adding more anti-air weaponry for Engineers. [/quote] fuck yes, I was just waiting for this
so uh is it normal for the PS2 launcher to take forever to write to the disk and make it sound like it's dying because that's what it's doing right now. 257mb update is taking 20 minutes and making my HDD make sounds it never has before.
Wow, I bought a reflex sight and now I can actually hit enemies!
[QUOTE=Raidyr;37805015]It's to clear the vpad. PS1 had the same thing. Maybe friendlies shouldn't be standing in front of the fucking vpad.[/QUOTE] Yeah except the vehicles in PS1 were non-solid until control was given back to players. You'd only take damage if you were standing at the area right when the vehicle stops driving automatically but is still moving.
[QUOTE=Pilotguy97;37805438]This is a really stupid question, but how do you unlock more weapon hardpoints on the Reaver? Is it a battle rank thing? Because I don't see a cert for it.[/QUOTE] So I just realized that I looked across the entire escape menu, but never once thought of looking in the shop tab, since I thought it was a station cash only shop for some reason. :suicide:
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