Planetside 2 Thread v2 - Beta floodgates open GOOD LUCK EVERYBODY
10,003 replies, posted
[QUOTE=mastermaul;37825337]So they lied to us all and Esamir isn't coming until next week.
But of course, at this rate it's very likely they'll fall back on that as well.[/QUOTE]
Would be nice if it did..
Leaving for a month to America in two weeks.
While my laptop is powerful, the driver is, well, old.. 2010 driver, and can't update since I require some special Vaio driver.
1.7gb update,see you guys in 2 days :v:
more ~zany~ patch notes
[quote]The Beta client has been updated and players may notice the following changes when they log in:
As always we continue to make a number of gameplay and technical optimizations to improve your overall experience.
Notable Bugs:
SCU and Shield Generators should once again be repairable in all situations. We've narrowed down the issue and determined you were doing it wrong. Righty tighty this time.
All Liberator Gun certifications (rear Gun) are now equitable. This does not remove the fact that there is nothing but a piece of plexiglass and the projectiles flying at you in the rear turret.
There was an issue with firing explosive weapons immediately after reloading not causing damage. We've swapped out those training rounds so sorry about that!
Weapons:
We have good news! The suppressors are now working! We also have bad news! The suppressors are now working so you'll see a reduction of velocity and damage over distance. You always have the alternative option to cough really loudly when you take a shot.
We've pasted plastic fins on the standard Heavy Assault rocket launcher rockets, so now they accelerate slightly faster.
Apparently folks using the New Conglomerate scattercannon weren't loading it completely for some reason. We put in a few more rounds so get back to killing.
The Pitcher Certification is now available meaning you can throw grenades even faster. Maintenance has requested you stop practicing with rocks in the spawn rooms. This is why we can't have nice things.
Flash Grenades are now available for the Light Assault. We are mostly certain the blindness from these weapons is only temporary, but you might want to close your eyes before throwing them just to be safe.
Concussion Grenades are also now available for certification. These temporarily disable targets within the blast radius. It may or may not also be the source of gamma radiation mutation so let us know if anything starts to swell or grow.
New Conglomerate weapons are now slightly more accurate. We're hoping this stops them from going "Pew pew pew!" during combat.
The range on the IRNV scope has been reduced. You weren't really seeing that far and we think you were exposed to something. Either way just take 2 of these and hope for the best.
Classes:
Terminal Hacking Certifications will now reflect new hack times. The first of these certifications will ensure the Infiltrator stops using their field knife in the process. Dings up the keypad something fierce.
Infiltrators now have a reconnaissance tool. It's so classified we aren't really sure what it does but it's better than the camo face paint we were issuing so enjoy!
Nano-Armor cloak is now 25% damage resistant at ranks 1-4 and 30% at rank 5. Please keep in mind there is still 70% of that tank round that can remove your spleen. Don't worry though, we can replace it. These things grow on trees. Literally. Spleen tree. Tell your friends.
A certification for Ammunition has been added to suits so stuff a few more magazines in your pants.
The Burster is now available on the right arm by default on a MAX unit. Thanks to an error in purchasing we have gillions laying around. Seriously we really need you to take one.
Vehicles:
Light Aircraft like the Mosquito, Reaver, or Scythe now start with an External Fuel Tank in the secondary slot to increase afterburner fuel capacity. While some of you may be dismayed at flying around with a container full of explosive material, keep in mind you are statistically more likely to crash into a canyon wall. The explosion just helps us find what's left of you.
Flare certifications are now available to reduce the cooldown. Flares should not be used for cooking. Gives the food a funny taste.
The ammunition capacity on the C150 Dalton has been slightly reduced. Truth is, we lost the bigger magazines. You'd think that being bigger, they'd be easy to find, but nope. They're gone.
The Lightning Skyguard weapon has had the magazine and ammunition capacity slightly reduced. We thought about not telling you and just painting a smiley face on each one, but some of you are still touchy from the peace sign on the Liberator.
The Liberator has an afterburner now. We had to remove a few safety features like seat belts and bullet proof glass to make room, but function over form people. Function over form.
World:
We called in an interior designer for recommendations on the Allatum Bio Lab. After recommending new drapes, colors for the spawn tubes, and a feng-shui setup we decided to throw them out of a Galaxy. Instead we've changed the capture mechanics of the satellite outposts which are now forward spawns similar to Zurvan.
[/quote]
Damn these patch notes are getting funnier and funnier. More games should do that.
I can't stop reading those patch notes with Cave Johnsson's voice.
I wish nights where a little darker, to justify buying flashlights for weapons.
these patch notes are like a guilty pleasure
they're so terrible but so good
Holy crap, I logged in after a few days and I have 10,000 cert points
[QUOTE=d00msdaydan;37830869]Holy crap, I logged in after a few days and I have 10,000 cert points[/QUOTE]
[b]ULTRA PASSIVE[/b] cert point gain
they've given everyone 10k certs when they log in.
[QUOTE=NoDachi;37831118]they've given everyone 10k certs when they log in.[/QUOTE]
um
no they haven't
or not me, at least
clearly they don't want you to have fun.
Me and a few friends are running a small outfit on Metis, add me on steam if you wanna squad with us. Or message me in game, I'm CakieXD yo.
btw we're vanu.
[t]http://img1.uploadscreenshot.com/images/orig/9/27103283431-orig.png[/t][t]http://img1.uploadscreenshot.com/images/orig/9/27103290122-orig.png[/t]
Extremely hardcore sniper.
[editline]28th September 2012[/editline]
Oh, and I only started with 4900 certs.
The passive increase is quick though, so not a big deal.
anyone know the most efficient way of accumulating auraxium now?
they gave the lib the shredder as default now and my bombardier doesn't even want to play until i get his bombs back.
[QUOTE=ReconUnit;37830424]I can't stop reading those patch notes with Cave Johnsson's voice.[/QUOTE]
Holy shit that fits extremely well :v:
NC is cheating. :c
[img]http://img1.uploadscreenshot.com/images/orig/9/27104444050-orig.png[/img]
Even with all the generators destroyed the shield is still there.
Although one of the Magriders made a jump over the shield, looked pretty cool.
They really got to do something about vehicles, right now they're just shitting on combat as a whole, pretty much no chance for a successful defense if 4 Vanguards and a sundie roll in to an outpost with no vehicle spawner in it
[QUOTE=Mastahamma;37833447]They really got to do something about vehicles, right now they're just shitting on combat as a whole, pretty much no chance for a successful defense if 4 Vanguards and a sundie roll in to an outpost with no vehicle spawner in it[/QUOTE]
Vehicules were always the kings of open ground in planetside 1, its just the outpost's opened design that screws infantry fights.You could alway expect good fights when managed to get inside a base.
[QUOTE=Sirias;37833515]Vehicules were always the kings of open ground in planetside 1, its just the outpost's opened design that screws infantry fights.You could alway expect good fights when managed to get inside a base.[/QUOTE]
It's not even limited to open ground, they're really just lording over everything they can get line of sight on, makes non-facility fights a right pain in the arse since most of the time you can barely get from spawn room to control console without getting torn apart by a 150 milimeter HEAT shell
[editline]28th September 2012[/editline]
Really the problem now is the lack of decent handheld anti-tank guns most of the time
Tale of the shields:
[t]http://img1.uploadscreenshot.com/images/orig/9/27105122495-orig.png[/t][t]http://img1.uploadscreenshot.com/images/orig/9/27105183173-orig.png[/t][t]http://img1.uploadscreenshot.com/images/orig/9/27105190898-orig.png[/t][t]http://img1.uploadscreenshot.com/images/orig/9/27105192149-orig.png[/t][t]http://img1.uploadscreenshot.com/images/orig/9/27105213938-orig.png[/t][t]http://img1.uploadscreenshot.com/images/orig/9/27105272945-orig.png[/t]
And then we failed.
Everyone get in FNO stream, we're supposed to see Esamir tonight.
[editline]28th September 2012[/editline]
Or not, they fucking delayed it again apparently.
I was trying to escape from a Scythe in a Mosquito, but couldn't. I gained some distance using the afterburner, then slowed down and hopped out of the mosquito while it was approx. 5 meters off the ground. Not only did I survive, but the Scythe chasing me actually rammed into my empty mosquito, blowing himself up and giving me +75 for a scythe destruction.
[I]Nice.[/I]
[QUOTE=mastermaul;37836993]Everyone get in FNO stream, we're supposed to see Esamir tonight.
[editline]28th September 2012[/editline]
Or not, they fucking delayed it again apparently.[/QUOTE]
Something tells me we're gonna need another one of these for higby soon.
[media]http://www.youtube.com/watch?v=6ne1fVhvL00[/media]
[QUOTE=Oneperson;37837434]I was trying to escape from a Scythe in a Mosquito, but couldn't. I gained some distance using the afterburner, then slowed down and hopped out of the mosquito while it was approx. 5 meters off the ground. Not only did I survive, but the Scythe chasing me actually rammed into my empty mosquito, blowing himself up and giving me +75 for a scythe destruction.
[I]Nice.[/I][/QUOTE]
I did something similar yesterday, only instead of bailing I flew under one of those low rock arches around Zurvan. He ran strait into the rock.
I have one extra beta key.
...and go!
Pick me!
also pick me
If you don't have a key just tweet the Planetside 2 team, I though most people knew this by now?
Well I bought into the beta with that alpha bundle thing. It even came with a spare beta key for a mate. Now I just need to find someone with a computer who can run it. Hahaha
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