• Planetside 2 Thread v2 - Beta floodgates open GOOD LUCK EVERYBODY
    10,003 replies, posted
[QUOTE=The golden;38076005]Well, I'm pretty much only dieing to shotguns now. And by dieing, I mean being 1-hit killed instantly before I even have time to see the enemy. Also: I noticed the TR can be surprisingly organized and motivated when it comes to taking facilities - but they are seriously retarded once the base is taken. Once a facility is taken, everyone immediately clears out and the facility literally turns into a ghost town with many around 5 people left. Obviously the enemy launches a counter-attack, as they usually do. The result? We lose the fucking facility, go figure. Nice job lads, all that work and effort was a waste of time because you refused to understand the concept of "defending".[/QUOTE]last night the NC seemed to be quite the opposite; taking facilities didn't really work (or happen for that matter) but an assault on NC Zurvan from two opposite directions (it was almost like the VS and TR were doing a pincher maneuver out of common agreement because it didn't take long before the facility was trapped between the expanding territories of those two, with only a small piece of NC ground left) led to a long and bitter fight, but we held the line. i of course was busy healing fellow troops and not dying because the TR snipers seemed to be targeting us medics especially
I don't understand why people are acting like bullet drop is such a big deal. There isn't enough to actually matter until you're 400+ meters out, or you're using a suppressor (which, depending on how you're playing, you might not even need). Each sniper rifle type has it's own advantages and disadvantages. The biggest one are: Bolt Action: 1 Shot Headshots 2 Body shots to kill Not good at close/medium range fights (If you miss that shot, there's a fair chance you're screwed if they're close enough) Missing a shot can easily result in not getting a kill, or worse, death. Semi-Auto: 1 Headshot + 1 Body shot (you can usually get off both shots before they realize what's happening) 3 Body Shots to kill Can be used in much shorter ranges Better chance of killing multiple targets quickly even if some shots miss I've used both quite a bit, but I'm not really sure if I'd say one is "better" than the other. The bolt action is definitely better at taking out single targets if you're sitting 100+ meters away and they don't know you're there. It's more of an "assassination" weapon where they don't know what hit them, and aren't given time to react. The semi-auto snipers may not be able to pick people off as well. Since it takes at least 2 shots, they still have a chance to react, and it becomes easier for people to spot your tracers, muzzle flash, or sound direction, especially if you miss that first headshot, or miss a shot in general. While it can't "assassinate" people as well as a bolt action, it can quickly deal with multiple targets even if you don't get that first headshot.
I've noticed marked increase in efficiency using the bolt actions over the semi-autos.
[QUOTE=LittleDogX;38076331] I've used both quite a bit, but I'm not really sure if I'd say one is "better" than the other. The bolt action is definitely better at taking out single targets if you're sitting 100+ meters away and they don't know you're there. It's more of an "assassination" weapon where they don't know what hit them, and aren't given time to react. The semi-auto snipers may not be able to pick people off as well. Since it takes at least 2 shots, they still have a chance to react, and it becomes easier for people to spot your tracers, muzzle flash, or sound direction, especially if you miss that first headshot, or miss a shot in general. While it can't "assassinate" people as well as a bolt action, it can quickly deal with multiple targets even if you don't get that first headshot.[/QUOTE] People also severly underestimate the supressive power of the semi-auto's. when you can get 3 shots off within 2 seconds at a heavy assault group aiming at your tank and get them to duck back under for their shields it really helps out.
For the Republic! Unity until Death!
[t]http://goo.gl/7KGjQ[/t] all of my rage [editline]17th October 2012[/editline] also the medi beam is fucking shit. Every time someone walks over my beam it interrupts my rev,heal
lol I killed someone yesterday while having no healthbars, which means I was at less than 5%. He mad.
wow a scythe hit me midair while using the jumpads, good thing I didn't take falldamage :v: [editline]17th October 2012[/editline] also what's this stealth exploit everyone is babbling about?
[QUOTE=AtomiCasd;38073745]The NC sniper is easy. The enemy only has to stop for a split second and I kill them.[/QUOTE] Yeah if they stop its easy but honestly how often does anything but inf or engineer stop moving. Moving shots are damn near impossible if you're not right on top of the target
i hate being a medic because people love to run away when im healing them its like im just trying to heal you man :C
The #1 cause of death among non-NC factions is probably bolt driver headshots
[QUOTE=d00msdaydan;38080327]The #1 cause of death among non-NC factions is probably bolt driver headshots[/QUOTE] I'm pretty sure friendly fire due to the fucked up grenade physics is still the top death reason everywhere Seriously you throw these things from a higher up position behind some railing and it goes NOPE and hits nothing and bounces back to you, it's annoying Also how it's thrown way too low, putting one through a window on a different level than yours is seriously hard
[QUOTE=kukiric;38080451]I'm pretty sure friendly fire due to the fucked up grenade physics is still the top death reason everywhere Seriously you throw these things from a higher up position behind some railing and it goes NOPE and hits nothing and bounces back to you, it's annoying Also how it's thrown way too low, putting one through a window on a different level than yours is seriously hard[/QUOTE] As one man on /vg/ aptly put it, treating them less like grenades and more like Mario superballs does wonders. Also, been playing this for a few days; honestly, disappointed. Feels like a CoD/BF hybrid with a scifi aesthetic layered on top. The large sprawling maps are nice and definitely a well crafted piece of engineering, but that's really the only major difference I'm seeing between it and the current crop of AAA shooters. Was expecting more, given Planetside's reputation.
fucking hate these random respawn crashes was fun defending that canyon chokepoint tho but jesus christ what happened to defending, we lost ground to TR one base at a time
[QUOTE=Joazzz;38080623]fucking hate these random respawn crashes was fun defending that canyon chokepoint tho but jesus christ what happened to defending, we lost ground to TR one base at a time[/QUOTE] but how was tr winning I heard they sucked????
[QUOTE=Raidyr;38080883]but how was tr winning I heard they sucked????[/QUOTE] NC tends to tunnel vision its enemies. For the East US server, we started bitch slapping the Vanu and as soon as that happened a lot of our troops on the north bordering the TR start hitting them.
[QUOTE=kukiric;38080451]I'm pretty sure friendly fire due to the fucked up grenade physics is still the top death reason everywhere Seriously you throw these things from a higher up position behind some railing and it goes NOPE and hits nothing and bounces back to you, it's annoying Also how it's thrown way too low, putting one through a window on a different level than yours is seriously hard[/QUOTE] I actually like the grenade physics, I just wish you had to hold down the "G" key to do the fastball throw like it is right now, with just tapping the key lobbing the grenade. I've been ricocheting the superball grenades off of doorways to hit people on the other side of a wall, or bouncing it off windowsills to hit people crouched behind the window. [editline]17th October 2012[/editline] Also, why can't the NC and VS attack each other? Every time I play on TR, both sides are pushing into the TR territory. In the rare occasions when they do attack each other, they just swarm over Ti Alloys like a bunch of dumbasses instead of looping down south.
Holy shit, trying to find an outfit is really annoying :v:
[QUOTE=Raidyr;38080883]but how was tr winning I heard they sucked????[/QUOTE] that was yesterday 30 mins and one crash later we actually started getting stuff done, lost a few minor bases but all the big facilities we took stayed on our side too
I just heard a VS player using the voice commands to screech for more ammo "I REQUIRE ADDITIONAL BATTERIES!"
Luckily NC snipers don't tend to check behind them. Sneaking up behind a large group of them and gunning them all down is so satisfying :v:
On the subject of shotguns, while they are very clearly overpowered as hell at the moment, I do hope they don't nerf them into uselessness in the future. I really enjoy playing a shotgun infiltrator because it gives me a shot at actually, y'know, infiltrating. They should increase the spread quite a bit, add a lot more recoil to it, but they shouldn't nerf the damage total too badly, if you're close enough for a shotgun to be effective you shouldn't have to spend an entire magazine to take down a single enemy. The infiltrator + shotgun combination is unique in that by using the cloak we can get close enough to use it a lot more easily than any other class, meaning that the whole spread/range factors of it never really come into play. Take note that I'm not saying shotguns are fine, every time I get a kill with one I feel sort of guilty because the enemy doesn't have time to react, but I also hope that the trade-off of range should offset the (desperately needed) damage nerf by a bit. Not enough to keep it insta-kill, but enough that a shotgun infiltrator can do some serious damage if left unchecked.
[img]http://i.imgur.com/dt6XP.jpg[/img] The Vanu Sovereignty's new sponsor.
[QUOTE=maqzek;38073812][video=youtube;ihVHmfsZlkY]http://www.youtube.com/watch?v=ihVHmfsZlkY[/video] [/QUOTE] Does anyone else know how to get on top of a building but under the sphere on biolabs as any class besides light assault? Could be pretty neat to get there as an engineer or heavy, or obviously and infiltrator.
[QUOTE=The golden;38080378]The 2nd cause being insta-kills from their shotgun. Although that's not really unique to the NC. All of the recently added shotguns are pretty much unstoppable. Not even a MAX can stop one.[/QUOTE] The current shotgun damage is pretty much what a low fire rate pump action should be. Only problem is they're semi-auto.
Weapon lock is p cool. Guess I'm totally useless to my empire. Time to take a break anyway. Even with the new rates 12k items take fucking forever.
[QUOTE=Raidyr;38083157]Weapon lock is p cool. Guess I'm totally useless to my empire. Time to take a break anyway. Even with the new rates 12k items take fucking forever.[/QUOTE] There isnt even any point going for anything aux based now, since its becoming redundant soon.
[QUOTE=Raidyr;38083157]Weapon lock is p cool. Guess I'm totally useless to my empire. Time to take a break anyway. Even with the new rates 12k items take fucking forever.[/QUOTE] Funfact: If you're in weapons lock mode, your vehicles do no damage to teammates. You also seem to have infinite mass, allowing you to plow through friendly tanks and shove them off cliffs. My friend got a weapon lock then flipped over his Lightning, and lived as it continued to roll back over. He also punted my Prowler about a hundred meters when he T-boned me.
How do you even get weapon locked? I gunned down three friendly medics (by accident) and ran over a light assault in a prowler (was in front of the vehicle pad) in five minutes, didn't get weapon locked :v: I did get a warning every time I hit anything from my team (including my own deployable turrets) for the rest of the day though
[url=http://gnapzak.deviantart.com/art/Hey-Earl-308984416][img]http://fc02.deviantart.net/fs70/i/2012/170/7/6/hey_earl_by_gnapzak-d53ylwg.jpg[/img][/url]
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