• Planetside 2 Thread v2 - Beta floodgates open GOOD LUCK EVERYBODY
    10,003 replies, posted
[QUOTE=NoDachi;38149101]how so?[/QUOTE] Well, it's definitely a matter of opinion, but I think I would have enjoyed a graphically updated PS1 more than PS2. PS2 to me feels far too much like... well, every other shooter on the market right now. Gunplay is very CoD-esque (low TTK, he who gets first shot wins). While there's a whole continent to have fights on, most of the fighting is centred on the facilities, making most battles feel isolated from the rest of the world (like an individual map in Battlefield). Admittedly I am going on second hand views from people almost certainly wearing nostalgia goggles, but PS1 sounded like it was different, and thus would have been far more interesting to experience on a modern engine.
[QUOTE=Askaris;38149710]Well, it's definitely a matter of opinion, but I think I would have enjoyed a graphically updated PS1 more than PS2. PS2 to me feels far too much like... well, every other shooter on the market right now. Gunplay is very CoD-esque (low TTK, he who gets first shot wins). While there's a whole continent to have fights on, most of the fighting is centred on the facilities, making most battles feel isolated from the rest of the world (like an individual map in Battlefield). Admittedly I am going on second hand views from people almost certainly wearing nostalgia goggles, but PS1 sounded like it was different, and thus would have been far more interesting to experience on a modern engine.[/QUOTE] PS1 had terrible shooting mechanics, a godawful netcode, perpetual balance issues (TR's Cycler was always a piece of shit compared to the NC Gauss 90% of the time). PS1's close ranged fights basically devolved into ADADADADADA strafe spamming while holding down the trigger and hoping the enemy ran out of ammo before you do, because you basically needed a third to half a magazine of a rifle to kill players. Players with Heavy Assault weapons basically shit-stomped players who didn't cert into them. Half the vehicles were useless; the Sundybus was a joke, Lightnings died nearly instantly, the Harasser died to a couple mines yet had shitty brakes and a useless peashooter, the Switchblade was a novelty, Basilisk ATVs were inferior in every way to the Fury ATV, and the Deliverer was worse in every way to the empire-specific variants. One thing that PS1 did better than PS2 is the feel of huge battles. In PS2, battles are almost always inside or directly outside of bases. In PS1, you could get huge battles in the middle of nowhere between two bases, or bridge fights on Cyssor that last literally days.
I thought PS2 felt too much like newer shooters and less like PS1, but then I realized I was having a lot of fun and stopped giving a fuck about arbitrary scales.
Bridge battles could return if the map design actually made bridges important again and that's not gonna happen unless they get rid of this "lol we need a square and flat ground to maximise playing area" mentality.
Look at these pixels. [media]http://www.youtube.com/watch?v=65JHlq9Uuv8[/media] Quality is piss because I barely have a gigabyte left on the hard drive the game records the videos on. [editline]t[/editline] I'm a fucking retard.
It's private.
35mb update, I wonder what entails.
It's nice to see that scythes are still effectively useless. I shot three full clips into a liberator and it didn't even start smoking. It can't kill tanks worth a damn. There's no radar so dogfights are practically impossible. All in all, purposely useless to make you buy the rocket pods? [editline]23rd October 2012[/editline] It's also sad to see the game is still horribly unbalanced - TR guns still do fuckloads of damage and Vanu guns still have recoil and lower damage? This gives the TR a huge advantage over Vanu and is pretty much the only reason they've been holding the crown so long; their weapons can kill heavies in a few shots. [editline]23rd October 2012[/editline] Hahaha, and when did they replace the liberator bombs with a fucking CHAINGUN, that doesn't even SCRATCH tanks?! SOE have butchered the game to make you 'buy' better gear.
If you get the Hailstorm laser you fuck shit up. Granted you go through your ammo faster. Also there is radar, but some people have stealth. And I believe relying on eyesight adds more depth to dog-fighting then just seeing them on the radar. Even though atm the flying is mostly turning wars, and if you are out in the open without cover you are pretty much dead.
[QUOTE=litestrike;38152084]If you get the Hailstorm laser you fuck shit up. Granted you go through your ammo faster. Also there is radar, but some people have stealth. And I believe relying on eyesight adds more depth to dog-fighting then just seeing them on the radar. Even though atm the flying is mostly turning wars, and if you are out in the open without cover you are pretty much dead.[/QUOTE] But they made the liberator USELESS; the chainguns seem to be purely anti-infantry, giving you no option for true anti-ground air units without waiting ages to get certs (I see they reduced the rate you get them by a lot) or by PAYING. I did expect this game to go Pay2win but it sucks that it finally happened. [editline]23rd October 2012[/editline] All vanu guns should have very, very low recoil, maybe even none at all for the lighter weapons to make up for their abysmal damage and to put them on even footing with the TR; who's guns can cut through a vanu heavy in half the time it takes a vanu gun to kill a TR heavy.
[QUOTE=blazingfly;38151711] It's also sad to see the game is still horribly unbalanced - TR guns still do fuckloads of damage and Vanu guns still have recoil and lower damage? This gives the TR a huge advantage over Vanu and is pretty much the only reason they've been holding the crown so long; their weapons can kill heavies in a few shots.[/QUOTE] Vanu infantry weapons do slightly, imperceptibly more damage actually with lower rate of fire and no bullet drop. Think TR has less recoil but NC do more damage and have the least recoil of all three. [editline]23rd October 2012[/editline] VS lose massively in the pistol department though. Shit damage beamer with ROF cap vs machine pistol with laser scoped in accuracy and uncapped semi-auto that does more damage.
[QUOTE=dedo678;38151603]35mb update, I wonder what entails.[/QUOTE] Nothing much, just adding some glitches and bugs. The usual.
it would be neat if there was a bolt action vanu sniper rifle that was hitscan like an [I]actual laser.[/I]
[QUOTE=Saber15;38149840]PS1 had terrible shooting mechanics, a godawful netcode, perpetual balance issues (TR's Cycler was always a piece of shit compared to the NC Gauss 90% of the time). PS1's close ranged fights basically devolved into ADADADADADA strafe spamming while holding down the trigger and hoping the enemy ran out of ammo before you do, because you basically needed a third to half a magazine of a rifle to kill players. Players with Heavy Assault weapons basically shit-stomped players who didn't cert into them. Half the vehicles were useless; the Sundybus was a joke, Lightnings died nearly instantly, the Harasser died to a couple mines yet had shitty brakes and a useless peashooter, the Switchblade was a novelty, Basilisk ATVs were inferior in every way to the Fury ATV, and the Deliverer was worse in every way to the empire-specific variants. One thing that PS1 did better than PS2 is the feel of huge battles. In PS2, battles are almost always inside or directly outside of bases. In PS1, you could get huge battles in the middle of nowhere between two bases, or bridge fights on Cyssor that last literally days.[/QUOTE] I still prefer PS1. In a perfect world, PS1 would be PS1's tactical depth with PS2's gunplay. Right now PS2 has the tactical depth of an arcade shooter.
[QUOTE=Raidyr;38152794]Vanu infantry weapons do slightly, imperceptibly more damage actually with lower rate of fire and no bullet drop. Think TR has less recoil but NC do more damage and have the least recoil of all three. [editline]23rd October 2012[/editline] VS lose massively in the pistol department though. Shit damage beamer with ROF cap vs machine pistol with laser scoped in accuracy and uncapped semi-auto that does more damage.[/QUOTE] I'm pretty sure TR got increased damage and meant to have lower accuracy, Vanu was meant to have no recoil but their bullet damage dropped off over distance, and NC had high rate of fire but .. lower damage?
[QUOTE=blazingfly;38152937]I'm pretty sure TR got increased damage and meant to have lower accuracy, Vanu was meant to have no recoil but their bullet damage dropped off over distance, and NC had high rate of fire but .. lower damage?[/QUOTE] You mixed it around, NC is all about firepower per bullets, TR is about massive firerate at the expense of firepower per bullets and VS is the super long range with no bullet drop but reduced damage at range shit.
[QUOTE=Saber15;38149840]PS1 had terrible shooting mechanics, a godawful netcode, perpetual balance issues (TR's Cycler was always a piece of shit compared to the NC Gauss 90% of the time). PS1's close ranged fights basically devolved into ADADADADADA strafe spamming while holding down the trigger and hoping the enemy ran out of ammo before you do, because you basically needed a third to half a magazine of a rifle to kill players. Players with Heavy Assault weapons basically shit-stomped players who didn't cert into them. Half the vehicles were useless; the Sundybus was a joke, Lightnings died nearly instantly, the Harasser died to a couple mines yet had shitty brakes and a useless peashooter, the Switchblade was a novelty, Basilisk ATVs were inferior in every way to the Fury ATV, and the Deliverer was worse in every way to the empire-specific variants. One thing that PS1 did better than PS2 is the feel of huge battles. In PS2, battles are almost always inside or directly outside of bases. In PS1, you could get huge battles in the middle of nowhere between two bases, or bridge fights on Cyssor that last literally days.[/QUOTE] I've beeen in battles like that too, huge battles over middle of nowhere aren't "missing" in any way The only difference is that it probably isn't as frequent or last as long due to A. Tank Spam which can end things quickly B. PS1 had lattuce which meant generally all the fronts were known by the developers from the start and as such the level design/terrain was made specifically to accomodate those fronts. There's no hard-defined front in PS2 however. [editline]23rd October 2012[/editline] [QUOTE=Heigou;38152893]I still prefer PS1. In a perfect world, PS1 would be PS1's tactical depth with PS2's gunplay. Right now PS2 has the tactical depth of an arcade shooter.[/QUOTE] I feel like its getting there though The game already feels a lot more involved/better than the beginning of the tech test And we can't really fairly compare PS1's metagame/tactical depth yet to PS2 considering that game has been out for years and matured for years. Meanwhile PS2 hasn't even had the metagame stuff ofically implemented yet at all, and its not even out yet. Worst case scenario, we have to wait 6mo-1yr after release before PS2 actually goes way way above and beyond PS1 as far as metagame/tactics are concerned. Best case scenario they mangage to actually get a decent metagame in by launch.
[QUOTE=dedo678;38151603]35mb update, I wonder what entails.[/QUOTE] probably this [t]http://goo.gl/SNQEH[/t]
[QUOTE=Techbot;38153329]probably this [t]http://goo.gl/SNQEH[/t][/QUOTE] It's pretty funny, it just doesn't automatically place you into the vehicle. And the air vehicle spawns are in mid air.
I don't get why people lord PS1s 'strategic metagame'. Sure it was brilliant for the time, but people forget that it literally boiled down to CR5s typing expletives at the zerging scrubs for running at a base which you didn't even have a lattice link for yet. Oh and chasing back hacks
I'm fine with lattice's not coming back but I do want Sanctuaries, they were good for the meta-game.
aaaah lovely, bought everything worth 240 certs using the cert-bug, thanks for telling me this!
The cert bug still exists? how do you do it? and does it work with everything?
Should I go and spend certs until I reach 96 and 48 certs ( to buy nearly everything else) or wiat until I reach 480 certs?
[QUOTE=Thom12255;38153791]I'm fine with lattice's not coming back but I do want Sanctuaries, they were good for the meta-game.[/QUOTE] I do see where they are coming from with only have a couple continents, but once they're all mostly added, there isn't really going to be any excuse not to. One other thing I do miss from PS1 is how long the battles lasted. Like a properly defended Red Alert could last literally all day on tense knife-edge combat of storming walls and OSing AMSes.
[QUOTE=kenji;38154018]The cert bug still exists? how do you do it? and does it work with everything?[/QUOTE] It's easy, just get the exact amount of certs needed to buy certain weapons (either 48, 96, 240 or 480) and then buy everything of the corresponding price. It won't use up certs then and it makes you really happy. [editline]23rd October 2012[/editline] WEAPONS, not vehicle/infantry upgrades!
I wish I knew that before spending my 240 certs :v
[QUOTE=scratch (nl);38154173]It's easy, just get the exact amount of certs needed to buy certain weapons (either 48, 96, 240 or 480) and then buy everything of the corresponding price. It won't use up certs then and it makes you really happy. [editline]23rd October 2012[/editline] WEAPONS, not vehicle/infantry upgrades![/QUOTE] ah damn, next closest tier is 240 and i'd just grab the rocketpods anyway :v:
[QUOTE=Huacati;38147409]Australian servers should be up around November [url]https://twitter.com/j_smedley/status/260502575349108736[/url][/QUOTE] YES all my fucking money
I used the glitch then I didn't realize that it didn't work with the passive certs :(.
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