Planetside 2 Thread v2 - Beta floodgates open GOOD LUCK EVERYBODY
10,003 replies, posted
time to kill. The TTK in PS2 is less then a second, ergo DPS doesn't actually matter.
As opposed to games like WoW where people hammer and slash each other for minutes?
[QUOTE=wallyroberto_2;38166273]As opposed to games like WoW where people hammer and slash each other for minutes?[/QUOTE]
DPS matters when you are attacking a dragon for 5 minutes more than shooting someone who dies in .4 seconds.
That's what I was saying
Dunno bout you guys but I liked shooting VS guns the most, and I'm mostly a TR guy myself.
[QUOTE=Mastahamma;38166910]Dunno bout you guys but I liked shooting VS guns the most, and I'm mostly a TR guy myself.[/QUOTE]
I wasnt at the start, TR that is, since last character reset i've exclusively been playig them, i found the combat medic gun really grew on me.
Does this exact cert glitch still work?
The factions are supposed to be unbalanced, each faction has their own significant advantage. I'm not sure what each one is, but I do know that Vanu have the best tank, floating is a huge advantage; I'm not sure about the scythe though.
The floating tank isn't that great, it's more of an artillery piece than a tough MBT.
[QUOTE=Raidyr;38166153]time to kill. The TTK in PS2 is less then a second, ergo DPS doesn't actually matter.[/QUOTE]
if dps doesn't matter than what the hell does? you claim NC weapons are overpowered as hell but then state that dps doesn't matter... tell us why exactly 'NC is better than both' when the truest representation of damage is supposedly irrelevant
[QUOTE=krail9;38169595]if dps doesn't matter than what the hell does? you claim NC weapons are overpowered as hell but then state that dps doesn't matter... tell us why exactly 'NC is better than both' when the truest representation of damage is supposedly irrelevant[/QUOTE]
Burst damage/Alpha.
Also, NC have (IIRC) less recoil than either faction, and a smaller spread.
DPS becomes more and more irrelevant the shorter the engagement time is; it's why DPS is everything in a MMO but a meaningless stat in a FPS (unless attacking a boss or something).
I honestly feel that a lot of the reason people say that they wished PS2 was more like PS1 is that they didn't play planetside 1 recently.
the rose tinted spectacles of nostalgia
[QUOTE=Saber15;38169669]Burst damage/Alpha.
Also, NC have (IIRC) less recoil than either faction, and a smaller spread.
DPS becomes more and more irrelevant the shorter the engagement time is; it's why DPS is everything in a MMO but a meaningless stat in a FPS (unless attacking a boss or something).[/QUOTE]
Firstly, NC does not have especially low recoil. Secondly, the DPS values given take spread into account. Finally, you'll have to justify why 'burst damage' is any different to DPS when looking at guns in this game.
It's true to some extent that DPS is less meaningful at shorter engagements, but the definition of 'short' here is skewed.
Sure it's much faster than ps1, but this isn't counter strike where you're killing people in a single headshot. I wouldn't expect any less than ~10 shots to take someone down, plenty of time for DPS values to matter, especially since all guns atm are most effective with sustained fire, rather than bursts or single shots.
My point however is simply what raidyr sees in these results to claim that 'NC is better than both' when not only is there no indication of that but the actual dps values argue the contrary (that TR is best).
Highest accuracy, highest damage per round, lowest recoil.
[QUOTE=Cloak Raider;38169923]I honestly feel that a lot of the reason people say that they wished PS2 was more like PS1 is that they didn't play planetside 1 recently.
the rose tinted spectacles of nostalgia[/QUOTE]
Thats what i hoped, but next gen gaming wont allow it, so ill play ps1 alot more than ps2
[QUOTE=Raidyr;38170253]Highest accuracy, highest damage per round, lowest recoil.[/QUOTE]
fuck, fp keeps eating my posts... second time's a charm
despite these values being higher, they all add up to dps anyway, like:
damage + firerate + accuracy - spread - recoil = dps
so isn't dps a much better indication?
[QUOTE=krail9;38170926]fuck, fp keeps eating my posts... second time's a charm
despite these values being higher, they all add up to dps anyway, like:
damage + firerate + accuracy - spread - recoil = dps
so isn't dps a much better indication?[/QUOTE]
DPS is measured with damage and firerate and assumes 100% of hits. This doesn't matter though, because any of the weapons in the link I posted will kill you in less than a second except for VS weapons at long range because of degradation.
TR guns have the highest DPS listed simply because they fire faster and do slightly less damage. Any weapons with those properties would win in DPS, but again when every gun can kill you in one second anyway it doesn't matter.
When I say NC is better I don't mean they are so good that they will win every gunfight. But with how many infantry encounters occur even slight statistical increases are noticeable. Speaking anecdotedly, having played all 3 factions to atleast BR8, NC definitely felt the easiest to use weapon wise. TR and Vanu feel like they need just one more bullet most of the time compared to my NC tune, which handles perfectly. It's not a massive difference between individual stats, but higher accuracy, less recoil, and more damage combine to make guns that are just more enjoyable to shoot.
[editline]24th October 2012[/editline]
Interesting anecdote: Whether by causation or coincidence my KDR matches the weapon stats perfectly; My Vanu bounces between 1.2 and 1.3, my TR is solidly 1.3, and NC hovers around 1.5 though I haven't played him in awhile.
Again, not hard evidence of weapon bias, but just an intriguing nugget I observed.
So is the shotgun worth the crazy number of certs?
[editline]24th October 2012[/editline]
[QUOTE=Raidyr;38171156]DPS is measured with damage and firerate and assumes 100% of hits. This doesn't matter though, because any of the weapons in the link I posted will kill you in less than a second except for VS weapons at long range because of degradation.
TR guns have the highest DPS listed simply because they fire faster and do slightly less damage. Any weapons with those properties would win in DPS, but again when every gun can kill you in one second anyway it doesn't matter.
When I say NC is better I don't mean they are so good that they will win every gunfight. But with how many infantry encounters occur even slight statistical increases are noticeable. Speaking anecdotedly, having played all 3 factions to atleast BR8, NC definitely felt the easiest to use weapon wise. TR and Vanu feel like they need just one more bullet most of the time compared to my NC tune, which handles perfectly. It's not a massive difference between individual stats, but higher accuracy, less recoil, and more damage combine to make guns that are just more enjoyable to shoot.
[editline]24th October 2012[/editline]
Interesting anecdote: Whether by causation or coincidence my KDR matches the weapon stats perfectly; My Vanu bounces between 1.2 and 1.3, my TR is solidly 1.3, and NC hovers around 1.5 though I haven't played him in awhile.
Again, not hard evidence of weapon bias, but just an intriguing nugget I observed.[/QUOTE]
Sadly, none of this meta-analysis really matters unless you have a large enough body of information, which only the devs really do. My KDR is around 3.1 right now after tons of time playing, and I'm 100% TR. If the other factions have better weapons, I'm not seeing it.
[QUOTE=Morcam;38171207]So is the shotgun worth the crazy number of certs?[/QUOTE]
Yes. Reliable two shot kills up close, three shot at decent range. I find it outperforms the carbine in close quarters base fights. Just keep in mind it's niche and swap it out when it's no longer necessary.
[QUOTE]Sadly, none of this meta-analysis really matters unless you have a large enough body of information, which only the devs really do. My KDR is around 3.1 right now after tons of time playing, and I'm 100% TR. If the other factions have better weapons, I'm not seeing it.
[/QUOTE]
Well Higby recently tweeted that Vanu accuracy and damage at range was going to be buffed, with a higher emphasis on accuracy so it's safe to say that VS guns aren't better than TR ones.
Wait, I thought it was Vanu that had highest accuracy/lowest recoil?
[editline]24th October 2012[/editline]
Whoa this thread moves fast
[QUOTE=Nerdalert;38171306]Wait, I thought it was Vanu that had highest accuracy/lowest recoil?
[editline]24th October 2012[/editline]
Whoa this thread moves fast[/QUOTE]
They do, but they have a damage falloff over range, making those less useful.
Their recoil doesn't feel very low.
[QUOTE=Raidyr;38171156]DPS is measured with damage and firerate and assumes 100% of hits. This doesn't matter though, because any of the weapons in the link I posted will kill you in less than a second except for VS weapons at long range because of degradation.
TR guns have the highest DPS listed simply because they fire faster and do slightly less damage. Any weapons with those properties would win in DPS, but again when every gun can kill you in one second anyway it doesn't matter.
When I say NC is better I don't mean they are so good that they will win every gunfight. But with how many infantry encounters occur even slight statistical increases are noticeable. Speaking anecdotedly, having played all 3 factions to atleast BR8, NC definitely felt the easiest to use weapon wise. TR and Vanu feel like they need just one more bullet most of the time compared to my NC tune, which handles perfectly. It's not a massive difference between individual stats, but higher accuracy, less recoil, and more damage combine to make guns that are just more enjoyable to shoot.
[editline]24th October 2012[/editline]
Interesting anecdote: Whether by causation or coincidence my KDR matches the weapon stats perfectly; My Vanu bounces between 1.2 and 1.3, my TR is solidly 1.3, and NC hovers around 1.5 though I haven't played him in awhile.
Again, not hard evidence of weapon bias, but just an intriguing nugget I observed.[/QUOTE]
firstly that forum post does have a section for dps when taking accuracy into account
but anyway, i get everything you're saying, except you don't say *why* the dps doesn't matter
like sure ok, dps supposedly doesn't matter over a short period of time, so why does damage per shot matter more?
anecdotally speaking, i've played every faction to ~br5 and haven't noticed any significant difference in weapon effectiveness. if I come up against someone with the same kind of weapon, regardless of faction, it generally feels like a fair fight.
Am I the only one who when throwing a grenade into a cluster of enemies, commit suicide before the grenade goes off? Happened twice in 15mins there.
Damage per shot matters more because shitty hit detection means that your shots that do register end up doing more damage.
[QUOTE=zombojoe;38171505]Damage per shot matters more because shitty hit detection means that your shots that do register end up doing more damage.[/QUOTE]
What shitty hit detection? Every shot I see hit the target actually shows up a hit marker and does damage on the server, even if it's delayed by a second or more due to how bad the servers are running.
And sometimes you can kill lightnings with the TR pistol, I just did that today :v:
I'm playing from australia and I've never seen bad hit detection :v:
[QUOTE=kukiric;38171519]What shitty hit detection? Every shot I see hit the target actually shows up a hit marker and does damage on the server, even if it's delayed by a second or more due to how bad the servers are running.
And sometimes you can kill lightnings with the TR pistol, I just did that today :v:[/QUOTE]
Its more the fact that the hitboxes don't line up all that great in movement, weird head-shot hitboxes, and the movement being just slightly jerky when people are running about quickly. It's not bad hit detection in the sense that if you shoot at someone it'll randomly discard the shot - because it tends to work decent at that. It's just sketchy/inaccurate hit detection for me.
I.E. compare shooting a guy running perpendicular to you across the field in BF3 a decent distance out, to doing the same thing in PS2. It's a lot easier in BF3, because somehow their hit detection just works very predictably and as you would expect
Hit detection works a lot better than I expected for a game of this size no doubt. But when accuracy counts (i.e. bolt action snipers) it's very hard to properly land a headshot on targets compaired to a game like BF3, despite the gun mechanics being very similar.
[QUOTE=Morcam;38171207]So is the shotgun worth the crazy number of certs?[/QUOTE]
I bought it and regret it, at least TR one, also have difficult using it because it lag when i shoot.
I don't have bad hit detection but I have constant jittering and teleporting which is obviously a problem with the game because I ping well to everything else.
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