• Planetside 2 Thread v2 - Beta floodgates open GOOD LUCK EVERYBODY
    10,003 replies, posted
Kinda funny when i'm on a mountain looking at Tawrich and then the fog goes up... Fog goes down...
Oh wow, fuck me. I was wondering why the thread was silent... Didn't realize it got closed.
[QUOTE=Daniellynet;37470766]Oh wow, fuck me. I was wondering why the thread was silent... Didn't realize it got closed.[/QUOTE] The thread was closed? :pwn: [editline]30th August 2012[/editline] I live on the west coast, really sucks that the beta closes down every night at 10PM. I only get home at ~6:45ish, and there's other things to do. ITT : WHY CAN'T I PLAY EIGHT HOURS A DAY
SOE is administrating coffe to the coders... [img]https://dl.dropbox.com/u/71236376/Planetside%202/PS2_03.png[/IMG] [SP]Look at the chat-log[/SP]
[QUOTE=Viper123_SWE;37471022]SOE is administrating coffe to the coders... ...Picture here... [SP]Look at the chat-log[/SP][/QUOTE] Use the cut function of Paint or whatever you are using, remove the border and the Windows stuff that way. Oh and try to remove your name from it, I think the NDA is still there.
Wow NC, are you even trying [img]http://filesmelt.com/dl/PlanetSide2_2012-08-30_14-53-14-61.bmp[/img]
[QUOTE=Viper123_SWE;37471022]SOE is administrating coffe to the coders... [SP]Look at the chat-log[/SP][/QUOTE] You didn't censor your name, wink wink. Also, what optics or rail should I get? Someone said first thing first is a laser dot?
I normally go for. First red dot (I like maximum field of view, and I get enough resolution / monitor size as it is for long range shooting). Red dot, because its cheep and useful for hipfire. Then the more expensive foregrip.
[QUOTE=Killer900;37471195]Wow NC, are you even trying [IMG]http://filesmelt.com/dl/PlanetSide2_2012-08-30_14-53-14-61.bmp[/IMG][/QUOTE] Wow TR and VS, are you even trying [IMG]http://niggaupload.com/images/TQZj5.jpg[/IMG] Not even the highest pop
It annoys me so much how completely underpowered and shitty the infantry are. I mean, why does it take over four vanu rockets to kill a liberator? What is it made of? We need to buff the rocket launchers so they're not just glorified infantry killers, and also give the heavy a choice between the free rocket launcher and a free anti-air gun. Playing on East 1 trying to defend Zurvan A and we have absolutely no defense against air vehicles at all, while they spawn camp us. I mean, two reavers were hovering outside the door with rocket pods killing everything that came through in a couple of shots and we had absolutely nothing that was able to take them down. At one point I saw a friendly scythe come in, shoot a short burst at an enemy plane, right before it was instakilled by a few homing missiles. The balance is seriously broken.
[QUOTE=blazingfly;37471637]It annoys me so much how completely underpowered and shitty the infantry are. I mean, why does it take over four vanu rockets to kill a liberator? What is it made of? We need to buff the rocket launchers so they're not just glorified infantry killers, and also give the heavy a choice between the free rocket launcher and a free anti-air gun. Playing on East 1 trying to defend Zurvan A and we have absolutely no defense against air vehicles at all, while they spawn camp us. I mean, two reavers were hovering outside the door with rocket pods killing everything that came through in a couple of shots and we had absolutely nothing that was able to take them down. At one point I saw a friendly scythe come in, shoot a short burst at an enemy plane, right before it was instakilled by a few homing missiles. The balance is seriously broken.[/QUOTE] Tanks are also underpowered, their armor is made out of paper or something, 2 rockets and my Vanguard was dead. There are a lot of things to buff, nerf, fix, change and whatever, but they are really doing a great job at the moment.
I got into the beta! -fixed-
There should be a demo of each attachment or something, because I have no idea how each item looks and how useful it is. Blind buying sucks. [editline]30th August 2012[/editline] Also, does anyone think there should be a list of issues/fixes/features that people could vote on, to prioritize? Something like getsatisfaction I guess. Because making a thread in a pool like SOE forums, eh, I don't think developers have much time to read most threads. With this list, they could see the top stuff that people want, without much reading.
And the heavy shield is ridiculous - either make it drain on weapons fire or drain over time, at the moment it does both and doesn't even protect you from a single Gauss SAW burst.
[img]http://i.imgur.com/3DHqa.png[/img]
I decided a good first post after being a lurker for a few days should be me saying I got a key.... So, I got a key guys!
[QUOTE=blazingfly;37471637]It annoys me so much how completely underpowered and shitty the infantry are. I mean, why does it take over four vanu rockets to kill a liberator? What is it made of? We need to buff the rocket launchers so they're not just glorified infantry killers, and also give the heavy a choice between the free rocket launcher and a free anti-air gun. Playing on East 1 trying to defend Zurvan A and we have absolutely no defense against air vehicles at all, while they spawn camp us. I mean, two reavers were hovering outside the door with rocket pods killing everything that came through in a couple of shots and we had absolutely nothing that was able to take them down. At one point I saw a friendly scythe come in, shoot a short burst at an enemy plane, right before it was instakilled by a few homing missiles. The balance is seriously broken.[/QUOTE] You're kidding right? Infantry is _everything_ in this game.
I still haven't figured out how to yell in chat.
[QUOTE=NoDachi;37472243]You're kidding right? Infantry is _everything_ in this game.[/QUOTE] Which is wrong, it should be infantry backing up vehicles.
[QUOTE=NoDachi;37472243]You're kidding right? Infantry is _everything_ in this game.[/QUOTE] Infantry is weak as fuck and has no good vehicle counters. What is the point of the rocket launcher if it requires more than two hits to kill a vehicle? In that time, while trying to get your fifth hit in on a tank, it would have easily swivelled round and killed you.
Also, what's the annoying sound that you constantly hear, like some hightech mechanical pressure sound.
[QUOTE=SinineSiil;37472310]I still haven't figured out how to yell in chat.[/QUOTE] It's /y
[QUOTE=SinineSiil;37472310]I still haven't figured out how to yell in chat.[/QUOTE] /y Message [editline]30th August 2012[/editline] [QUOTE=blazingfly;37472323]Infantry is weak as fuck and has no good vehicle counters. What is the point of the rocket launcher if it requires more than two hits to kill a vehicle? In that time, while trying to get your fifth hit in on a tank, it would have easily swivelled round and killed you.[/QUOTE] I kinda agree, but then if you have 10 HAs, it's a suicide for a tank to show up, unless they are at range, which is kinda the balance. [editline]30th August 2012[/editline] While we are at chat commands, does anyone know any other ones? Like /g for Squad and /tell for PM.
I really hope they will add somekind of audio clue about vehicle health. Like in BF3 when you hear all kinds of beepy sounds when you have less then 10% health. It happens way too often to me that I think I have a lot of health left in my mosquito and die from a single bullet.
[QUOTE=blazingfly;37472323]Infantry is weak as fuck and has no good vehicle counters. What is the point of the rocket launcher if it requires more than two hits to kill a vehicle? In that time, while trying to get your fifth hit in on a tank, it would have easily swivelled round and killed you.[/QUOTE] Because there's a fuckton more infantry than tanks, they'll swarm you like fruit flies with their rockets and you'll die in the blink of an eye. [editline]30th August 2012[/editline] Basically, every large battle area, like The Crown for example( Where there's constantly a couple hundred goons blowing each other to shit) using a tank is suicide. You should see air vehicles trying to fly over, a thousand guns all suddenly point in the air and take them down in a volley of death that warps and destroysthe sound coming from my headset.
Use the IR scope during the day, #swag [editline]30th August 2012[/editline] i cant see shit ;-;
Is nobody going to tell me? I've been signed up for this beta for months.
I think Maxes need some more nerfs, they're completely unstoppable when it comes to base defense. Takes like six guys to take one down without casualties. [editline]30th August 2012[/editline] Scariest thing ever when you've got your pistol out and you're shootin' and shootin' while a big fat MAX sprints towards you, firing his burly shotgun. [editline]30th August 2012[/editline] What's the official server cap, anyway? What're the server populations at the moment, are they capped, or like half empty?
not to mention that c4 is pretty much useless against anything but the new zurvan gens, even with 2 c4 which you can just kill in a few clips anyway. [QUOTE=RichyZ;37472786]it only takes 2 slightly competent guys to take down a max, not 6[/QUOTE] more like 4 if you're vanu. Our guns suck, etc.
AA missiles just do not work currently, the lock on indicator is just terrible and you have no idea what is going on. Just says "Locked on" then a few seconds later you loose massive health. Imo aircombat does perfectly fine without missiles, and then making flares a cert too is just stupid. Don't do like BF3 please.
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