• HL2 and Ep1 ported to Orange Box
    428 replies, posted
Thanks Dr Bob. And what's the command to disable autoaim? I hear it's on by default with the new update. (And can I just toss it into the autoexec file?)
[QUOTE=Zeke129;22436478]Thanks Dr Bob. And what's the command to disable autoaim? I hear it's on by default with the new update. (And can I just toss it into the autoexec file?)[/QUOTE] Oh lord, autoaim is on? OK, open up the config.cfg file in your hl2/cfg sub-folder. Find [code]sk_autoaim_mode "1"[/code] and set that to 0. See if that makes any changes, as I have not tested this. Alternatively, place [code]sk_autoaim_mode 0[/code] in your autoexec.cfg .
It's a subtle thing, but I think the autoexec one did the trick.
[QUOTE=Dr Bob;22435831]I always hover around that area, unsure if I want to go in. Use mine - it's a modified version of the shitty one, for optimum performance and no useless commands. [code]fps_max 60 //Sets maximum framerate to 60. // Multithreading //host_thread_mode 0 //Forces on multithreading. Defaults to 0. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further aliasing, such as power lines. Little to no frame loss with this enabled. //mat_software_aa_quality 1 //mat_software_aa_strength 1 //mat_software_aa_strength_vgui 1 //mat_software_aa_blur_one_pixel_lines 0.5 //mat_software_aa_edge_threshold 1.4 // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound/Voice Settings //voice_fadeouttime 0 //voice_maxgain 5 snd_surround_speakers 0 //0 = Headphones 2 = Stereo speakers 4 = Quad 5=5.1 surround 7 = 7.1 surround dsp_enhance_stereo 1 //snd_mix_async 1 //Multithreaded sound. Causes the first few milliseconds of sounds to be cut off on some systems. // Team Fortress 2 Only (Lowers FPS) //cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. //cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. // HDR, Distance Viewing mat_hdr_level 2 //Better HDR. // Models, Rain, Decals mp_decals 4096 //Maximum number of decals visible at one time. //r_propsmaxdist 5000 //Maximum visible distance for props. r_decals 4096 //Sets the amount of decals that stay on objects. r_maxmodeldecal 128 //Sets the amount of decals that appear on models. // Other //cl_forcepreload 1 //Force texture preloading mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds. mat_motion_blur_strength 2 //Stengthens the blur.(Thanks Daimao) //mat_motion_blur_falling_intensity 0[/code] Does anyone know if mat_picmip actually affects the textures in Half-Life 2?[/QUOTE] A load of them are set as comments, do I need to remove the //'s?
no
I mean the //'s before the commands with lines like [I]//mat_software_aa_strength 1[/I] not the actual comments.
For me for some reason all the Eli maps load as fullbright on Gmod. THE HORROR! THE HORRORRRRRRRR!!!!
[QUOTE=Comrade General;22471568]For me for some reason all the Eli maps load as fullbright on Gmod. THE HORROR! THE HORRORRRRRRRR!!!![/QUOTE] Try turning on HDR if you have it off. Try turning off HDR if you have it on.
[QUOTE=Dr Bob;22435831]Use mine[/QUOTE] Why not mine? [QUOTE=Dr Bob;22435831] - it's a modified version of the shitty one,[/QUOTE] Now that's downright insulting. [QUOTE=Dr Bob;22435831]for optimum performance[/QUOTE] Oh, but it has BROKEN, USELESS multithreading commands! OH, NO! [QUOTE=Dr Bob;22435831][B]and no useless commands.[/B] [code]fps_max 60 //Sets maximum framerate to 60. // Multithreading //host_thread_mode 0 //Forces on multithreading. [B]Defaults to 0. So why do you have it set to default AND commented?[/B] r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further aliasing, such as power lines. Little to no frame loss with this enabled. //mat_software_aa_quality 1 //mat_software_aa_strength 1 //mat_software_aa_strength_vgui 1 //mat_software_aa_blur_one_pixel_lines 0.5 //mat_software_aa_edge_threshold 1.4 // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound/Voice Settings //voice_fadeouttime 0 //voice_maxgain 5 snd_surround_speakers 0 //0 = Headphones 2 = Stereo speakers 4 = Quad 5=5.1 surround 7 = 7.1 surround //[B]NOT a one-size-fits-all command[/B] dsp_enhance_stereo 1 //*Missing comment here* //snd_mix_async 1 //Multithreaded sound. Causes the first few milliseconds of sounds to be cut off on some systems. // Team Fortress 2 Only (Lowers FPS) //cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. [B]Why is this even IN here? It breaks impact effects in HL2.[/B] //cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. // HDR, Distance Viewing [B]mat_hdr_level 2 //Better HDR. This can be set in the options menu.[/B] // Models, Rain, Decals mp_decals 4096 //Maximum number of decals visible at one time. //r_propsmaxdist 5000 //Maximum visible distance for props. r_decals 4096 //Sets the amount of decals that stay on objects. r_maxmodeldecal 128 //Sets the amount of decals that appear on models. // Other //cl_forcepreload 1 //Force texture preloading mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds. mat_motion_blur_strength 2 //Stengthens the blur.(Thanks Daimao) //mat_motion_blur_falling_intensity 0[/code][/QUOTE] I find it painfully ironic that as soon as I post my CFG, everybody HATES it and flames me for it, but when Dr. Bob posts this one, everybody's just all, "Okay. :geno:" What makes this one [I]so much better[/I] than mine? Also, my monitor can display 1280x1024 at 85 Hertz. Setting max FPS to 60 would just be dumb. But since I know how to tweak stuff, and I'm definitely not going to use your config, I'm not complaining. [QUOTE=Zeke129;22434375]Sorry I'm late to the thread but does anyone have an autoexec config that makes HL2 / EP1 look their best?[/QUOTE] Yah. [QUOTE=Zeke129;22434375]I don't want to use that other one posted earlier since everyone is complaining about how crap it is.[/QUOTE] So you don't want to use my autoexec because people like to throw stones at it? [QUOTE=Zeke129;22434375]I just want one that most people can agree is good.[/QUOTE] Oh, so you want one that is good [I]in popular opinion![/I] :downs: Seriously, people. Why is it that you find my CFG so hate-able, and yet Dr. Bob's is perfectly fine? Also, [QUOTE=E-102 Gamma;22360008][QUOTE=what.avi;22355760]multithread is broken[/QUOTE] Explain.[/QUOTE] [QUOTE=E-102 Gamma;22375133] As for, [QUOTE=KarmaPolice;22362837]r_radiosity 2 // Congratulations, this actually makes the game look worse.[/QUOTE] please explain.[/QUOTE] I never did get explanations.
[QUOTE=Zeke129;22434375]Sorry I'm late to the thread but does anyone have an autoexec config that makes HL2 / EP1 look their best? I don't want to use that other one posted earlier since everyone is complaining about how crap it is. I just want one that most people can agree is good.[/QUOTE] Don't bother with configs other than mayhap disabling auto aim. Just max the settings ingame.
I just noticed, they added the combine shotgunner in Hl2.
Well they have Orange eyes now. They didn't before.
The flashlight is still on the sprint battery :downs: They did change it in the Console HL2 and EP1 however.
Sorry, you need to Log In to post a reply to this thread.