• League of Legends V6 - "Ryze, good? ahahaha"
    4,998 replies, posted
guys how much time exactly till the end of the downtime? It's 10:15 am PST does that mean 2 more hours or 12 more hours?
Masterzior v.2 - Masterzior - eu
[QUOTE=Clint Cavanagh;28084549]guys how much time exactly till the end of the downtime? It's 10:15 am PST does that mean 2 more hours or 12 more hours?[/QUOTE] It's 12:20 am PST right now.
oh that means 10 more fucking hours. FUCK
hnnng machine gun ryze
With the Amumu buffs jungling will be so much easier now. :D
gonna play ryze as ad/offtank now. manamune, banshees, atmas, hearth of gold and frozen hearth.
[QUOTE=aydin690;28084279]What the fuck? They basically fucked ryze's nuking ability. They made his Q spammable but made his main ability, spell flux, and ult shittier.[/QUOTE] The new ult is fine, it'll allow him to sustain himself in fights. My real complaint is spell flux is near useless now and that all you're going to be doing as Ryze is spamming Q and using other abilities simply to reduce your cooldowns.
Hey, Maokai's going to be available after this patch. Unexpected. Wonder how much he'll be.
Last time I'll see page one for a while
The reason why they increased the CD on Ryze's E is because you can spam Q now
[QUOTE=suppertime;28084438]No his CD on snare + flux is so long and his ulti doesn't fit with what he's trying to do now... I suppose the passive mana bonus is pretty tech but for sure I'll be testing "suvivable ryze" and other things. [editline]16th February 2011[/editline] They did say he was getting a rework and it looks like they reworked him so you spam Q. So original. Oh sorry veigar didn't see you there... annie? ez? Shit you guys go away, ryze is unique you spam Q and it's not a skill shot. No other champion is designed to spam Q. Urgot piss off!!! :smithicide:[/QUOTE] lol karthus,cassiopeia. Also trundle (Thank you suppertime for reminding me of him)
[QUOTE=BiscuitCookie;28086282]lol karthus,cassiopeia.[/QUOTE] Cassiopeia is a bigger troll than trundle she's so god awful yet people insist on trying her out in level 30+ try new champs games. AND THEN THEY DC. [editline]16th February 2011[/editline] Tree looks bad but he's a tank a dank so eh :\ His snare seems like it could be broken...
Moakai seems interesting but not worth 6k.
[QUOTE=suppertime;28086294]Cassiopeia is a bigger troll than trundle she's so god awful yet people insist on trying her out in level 30+ try new champs games. AND THEN THEY DC. [editline]16th February 2011[/editline] Tree looks bad but he's a tank a dank so eh :\ His snare seems like it could be broken...[/QUOTE] The range on his Q and W look pretty bad so I doubt it. Really though what can you expect from a champ that is almost all copy-paste. I still think malphite will be the best initiator. I think he might be pretty interesting in that because his ult reduces damage by a percentage you may be able to skip out on some defensive items in favor of AP.
hnnnngh maokai looks so fun good thing i got rppppppp [editline]16th February 2011[/editline] and machine gun ryze! :buddy: [editline]16th February 2011[/editline] wait i just read the patch notes never mind.
new ip/exp system buffs it for lv10s time to play on my smurf so that i buy things I actually need
[quote]Vladimir * Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health[/quote] Who buys HP on Vlad anyways hohohohohhoho.(except giant's belt to make rylai's) [quote]Sanguine Pool no longer grants a speed bonus on use[/quote] [b]NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO[/b]
[QUOTE=Blueplastic;28086847] [B]NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO[/B][/QUOTE] NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.. :( [B]XP & IP Rate Changes[/B] [LIST] [*]We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged. [/LIST] [B]Sounds good.[/B] [LIST] [*]Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost. [/LIST] [B]So basically the same, except that you will gain more IP the longer the game lasts?[/B] [LIST] [*]In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward. [/LIST] [B]So if I roflstomp and get my usual 25-30 min games I will get less IP? Hope not.. I hope that by short they mean 20>, or else I'm pissed. [/B]Used to get an avg. of 115 IP each game. [LIST] [*]When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection. [/LIST] [B]Sounds good.[/B] [LIST] [*]Other details: [LIST] [*]We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly. [/LIST] [B]Will help newbies a lot.[/B] [LIST] [*]First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible. [/LIST] [B]:( Wish they could buff it to at least 200 IP instead of leaving it at 150(?) IP. [/B] [LIST] [*]We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary. [/LIST] [B]Wow, really? So what, it still kept SOME PEOPLE from not leaving.. Sigh.[/B] [/LIST] Edit: Happy about the surrender time changes. Sometimes you knew you couldn't win since the enemy had a better team compos, you had insane feeders, no teamwork etc.. There are also the 3 v 5 matches..
Turtling when you have 7 towers on the enemy sounds alot more rewarding with the ip boost for longer games. Gogo late game tryn/gp with full crit damage rune page Amumu -Base damage increased to 47 from 45 -Base armor increased to 18 from 15 -Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5 -Despair mana cost reduced to 8 from 10 at all levels -Despair now has a new particle to match the area of effect wowzer epic amumu buff
Goddamnit Olaf nerf. I tried to exploit that bug all the time if they were moving backwards. (lol that zilean)
Yay! Tryndamere slight buff!
Edit: found it. Anivia * Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated * Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range * Glacial Storm o Initial mana cost increased to 100/150/200 from 25/35/45 o Cost per second reduced to 40/50/60 from 50/70/90 o Slow duration reduced to 1 second from 2.5 * Rebirth o Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40 o Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown) Was good as it lasted.
[QUOTE=rangrangpkpk;28087786]Edit: found it. Anivia * Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated * Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range * Glacial Storm o Initial mana cost increased to 100/150/200 from 25/35/45 o Cost per second reduced to 40/50/60 from 50/70/90 o Slow duration reduced to 1 second from 2.5 * Rebirth o Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40 o Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown) Was good as it lasted.[/QUOTE] They over nerfed her imo.
and everyone thought they would nerf vlad soooo hard :D good thing I go AP :)
I am a new player to LoL (Only level 5) but consider myself a decent player. However, I get tired of being randomly placed with people that either quit after 5 minutes or have no desire to play as a team. Is there a list of players or someone who would like to hook up and play?
Anivia got fuuuucked. Just gave a friend dating advice through lol terms.
Can anyone post a full changelog? Edit: Nevermind i already found it.
[QUOTE=PauliuzzzLT;28088311]Can anyone post a full changelog? Edit: Nevermind i already found it.[/QUOTE] [URL="http://www.leagueoflegends.com/board/showthread.php?t=516526"]Changelog.[/URL] LAZY VERSION: [code] League of Legends and PVP.net will be updated during scheduled maintenance from 11:30PM February 15th until 10AM February 16th. [B][U]New Skins in the Store[/U][/B] [LIST] [*]Totemic Maokai [*]Charred Maokai [*]Longhorn Alistar [/LIST] [B][U]PVP.net v1.29.23[/U][/B] [LIST] [*]Created a new UI flow for joining games of all types [*]Updated the Friend List UI [*]Runes are now stacked in the Summoner profile [*]A new game mode approaches: Co-op vs. AI! [LIST] [*]This mode pits a team of all human players against a team of all AI bots on Summoner's Rift. [*]This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends. [*]Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate. [*]IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting. [*]The following bots are enabled for Co-op vs. AI: [LIST] [*] Annie [*] Ashe [*] Cho'Gath [*] Miss Fortune [*] Nunu [*] Renekton [*] Ryze [*] Shen [*] Soraka [*] Taric [*] Trundle [*] Warwick [/LIST] [*]Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day. [/LIST] [/LIST] [B]XP & IP Rate Changes[/B] [LIST] [*]We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged. [*]Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost. [*]In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward. [*]When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection. [*]Other details: [LIST] [*]We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly. [*]First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible. [*]We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary. [/LIST] [/LIST] [B][U]League of Legends v1.0.0.111[/U][/B] [B]Maokai, the Twisted Treant[/B] [LIST] [*]Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP. [*]Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies. [*]Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place. [*]Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies. [*]Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex. [/LIST] [B]Akali[/B] [LIST] [*]Fixed a bug where the sound of Mark of the Assassin could persist after her target died [/LIST] [B]Amumu[/B] [LIST] [*]Base damage increased to 47 from 45 [*]Base armor increased to 18 from 15 [*]Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5 [*]Despair mana cost reduced to 8 from 10 at all levels [*]Despair now has a new particle to match the area of effect [/LIST] [B]Anivia[/B] [LIST] [*]Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated [*]Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range [*]Glacial Storm [LIST] [*]Initial mana cost increased to 100/150/200 from 25/35/45 [*]Cost per second reduced to 40/50/60 from 50/70/90 [*]Slow duration reduced to 1 second from 2.5 [/LIST] [*]Rebirth [LIST] [*]Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40 [*]Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown) [/LIST] [/LIST] [B]Dr. Mundo[/B] [LIST] [*]Fixed a bug where Infected Cleaver's PvP.net description was incorrect [/LIST] [B]Fiddlesticks[/B] [LIST] [*]Base magic resistance reduced to 30 from 35 [/LIST] [B]Irelia[/B] [LIST] [*]Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect [/LIST] [B]Karma[/B] [LIST] [*]Spirit Bond now properly assigns assist markers to allies that receive the haste bonus [*]Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus [*]Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players [/LIST] [B]Kog'Maw[/B] [LIST] [*]Fixed a display bug with Bio-Arcane Barrage attacks on several skins [/LIST] [B]LeBlanc[/B] [LIST] [*]Fixed a bug where the sound of Sigil of Silence could persist after her target died [/LIST] [B]Nasus[/B] [LIST] [*]Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet [*]Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted [/LIST] [B]Olaf[/B] [LIST] [*]Fixed a bug where Undertow could hit the same target twice [/LIST] [B]Pantheon[/B] [LIST] [*]Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage [*]Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target) [/LIST] [B]Rammus[/B] [LIST] [*]Powerball speed reduced by about 15% [/LIST] [B]Renekton[/B] [LIST] [*]Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations [/LIST] [B]Ryze[/B] [LIST] [*]Overload [LIST] [*]Cooldown reduced to 3.5 from 11/10/9/8/7 [*]Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210 [*]Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110 [*]Missile speed increased to 1400 from 1200 [*]Ability power ratio decreased to .2 from .45 [*]Range increased to 675 from 600 [/LIST] [*]Rune Prison [LIST] [*]No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration) [*]Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration) [*]Now deals 5% of Ryze's maximum mana in bonus damage [*]Cast range increased to 625 from 600 [*]Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4 [/LIST] [*]Spell flux [LIST] [*]Ability power ratio per hit reduced to .35 from .38 [*]Cooldown increased to 14 from 9 [*]Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 [*]Cast range increased to 675 from 625 [*]Base damage reduced to 50/70/90/110/130 [/LIST] [*]Desperate Power [LIST] [*]No longer grants ability power but now grants 15% spell vamp [*]Area of effect damage percentage reduced to 50% from 65% [*]Cooldown changed to 70/60/50 from 50/50/50 [*]Duration changed to 5/6/7 from 8 [*]Now grants a passive 75/150/225 mana [/LIST] [*]General [LIST] [*]Reduced base magic resistance to 30 from 35 [*]Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp [/LIST] [/LIST] [B]Sivir[/B] [LIST] [*]Boomerang Blade [LIST] [*]Damage reduction to each subsequent target increased to 20% from 10% [*]Now scales from bonus attack damage instead of total attack damage [*]Base damage increased to 75/120/165/210/255 from 20/70/120/170/220 [*]Attack damage ratio increased to .95 from .75 [/LIST] [/LIST] [B]Tryndamere[/B] [LIST] [*]Fixed a bug where Undying Rage could not be used while suppressed [/LIST] [B]Vladimir[/B] [LIST] [*]Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health [*]Sanguine Pool no longer grants a speed bonus on use [*]Fixed a bug where Turrets would sometimes idle while Vladimir was pooled [*]Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool [/LIST] [B]Zilean[/B] [LIST] [*]Base magic resistance reduced to 30 from 35 [/LIST] [B]Items[/B] [LIST] [*]Fixed a bug where Vampiric Scepter improperly showed it could build into Malady [*]Sight Wards and Wriggle's Lantern wards now have a green top [*]Vision Wards now have a pink top [*]Doran's Shield [LIST] [*]Fixed a bug where it said it provided 9 armor but actually provided 8 [*]Armor increased to 10 from 8 [*]Health regen per 5 seconds reduced to 8 from 10 [/LIST] [*]Frozen Heart [LIST] [*]Combine cost reduced to 650 from 800 [*]Cooldown reduction decreased to 20% from 25% [/LIST] [*]Glacial Shroud [LIST] [*]Combine Cost reduced to 425 from 575 [*]Cooldown reduction decreased to 15% from 20% [/LIST] [*]Ionian Boots of Lucidity cost increased to 700 from 550 [*]Quicksilver Sash magic resistance increased to 56 from 48 [*]Randuin's Omen cooldown reduction decreased to 5% from 8% [*]Spirit Visage cooldown reduction decreased to 10% from 12% [*]Soul Shroud cooldown aura reduced to 10% from 15% [*][B]New Item: [/B]Morello's Evil Tome [LIST] [*]Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350) [*]+75 ability power [*]+12 mana regeneration per 5 [*]UNIQUE passive: 15% cooldown reduction [/LIST] [/LIST] [B]General[/B] [LIST] [*]Added a new UI to better convey Shields on the health bar. [*]Surrender time on Summoner's Rift reduced to 20 minutes from 25 [*]Surrender time on Twisted Treeline reduced to 15 minutes from 17 [*]Smite now deals true damage instead of magic damage [*]Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean [/LIST] [/code] Edit: Like how you edited your post in the same sec I pressed quote. :C
[QUOTE=digitalforce;28088196]I am a new player to LoL (Only level 5) but consider myself a decent player. However, I get tired of being randomly placed with people that either quit after 5 minutes or have no desire to play as a team. Is there a list of players or someone who would like to hook up and play?[/QUOTE] Riceyrice (NA) I play on weekends exclusively. It'll be fun to play with you because you're low ELO, Get ready for a win streak.
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