The idea of co-op scares me. I fucking want the single-player part be on your own.
I forgot that I had Dead Space 1. I got to finish that game, it is pretty fun in my opinion.
I wanna buy Dead Space 2.
[quote]In-depth Dead Space 2 Info
Submitted by Dusk Golem on Thu, 12/10/2009 - 05:39
Game Informer goes in-depth on the new game and we're here to give you the full scoop.
So I come home from a trip and the first thing I see sitting in my mailbox back at me is Issac with a mining gun. Rad. Now there are a bunch of new screens here including dead babies, beautiful lighting effects, alien ruins, and metropolis cities under attack, but with no scanner I can only give you details. Just trust me on this: This game looks much more beautiful than the last game, and that's saying something.
Before I continue I'd like to mention that Game Informer is doing a monthly thing on their site, however this info is quite different than the info they have up. Some of it may be old, but plenty of it is new, so this is not just a rehash of info and was personally written up by me.
Three years have passed since the events of the original Dead Space. It seems poor Isaac can't get a break. He escaped alive from the Ishimura, but his mind came off twisted and haunted by the monsters he thought he escaped from. His task isn't finished though. The necromorphs thought to be terminated have resurfaced for some unknown reason, but not on some lowly illegal mining ship. The break-out is taking place on a largely populated space station which has no suspecting idea what's going on. The government has some massive scheme once again related to the Marker, and Isaac is the only man who knows how to kill these things, so Isaac is back to take on terror upon the massive space Station, the Sprawl.
Now for an interesting bit which I'm not sure fans will like or hate. It seems the makers are aware that people in the first game could only play 30 minutes to an hour always on the edge something was going to happen all the way through. Speaking as a horror fan that was fantastic, but the director talks about pacing. In other words, they clarify they are definitely not going to take any of the horror from the original game, in fact they aim to make it even scarier, but with better pacing. In other words, they want there to be times you feel and are more powerful than the enemies you're facing thanks to some new gun, or a situation you get the leap on your foes. However, they also want situations where it feels you have to do the impossible, cornered, scared, confused and fighting to merely live. They also say they want to put more "epic" moments in the game, and jokingly talk about fighting bosses from the inside, surfing on top of a tram, and fighting a giant Sphincter. These could be real situations or they could be mere jokes, but whatever the case they are planning for some epic moments. However, they also set out to make a scary game, and they want you to know that. They are trying to make monster comings less predictable, but won't say much more than that except they all worked as a team to make many genuine scares in the game, many original scares, and not just something popping out and loud sounds playing. They also want to make missions a lot more intuitive and interesting and not just fetch quests. More puzzles are also going to be implemented, and figuring out what to do.
Zero-Gravity is also changed up. Yes you can still run on walls and jump from railing to railing, but if you jump too far Isaac can actually take control of his direction and start drifting through space. By this he can shoot while in the air and direct the direction he's drifting in.In other words, you won't just be jumping from point to point but also drifting around in these segments.
They are trying new and diverse environments to keep things interesting in this game. The Sprawl makes the Ishimura look tiny, the Sprawl is an "organic, haphazardly constructed, long-term place that's built around the remaining shards of one of Saturn's moon-The first planet-crack ever. Like any real city it is not all built by one person. Some stuff was built up, and some areas, corporate areas, government areas, and public areas." That Ian Milham guy (the art director of Dead Space) sure knows his stuff. Anyways, we'll be going through shopping malls, schools, churches, and a lot more. They also say since it was a more public place, a place where people lived, there won't be a bunch of hallways and locked doors this time. Not saying there aren't, of course, just also a good change of environment. And Isaac won't just be coming to a dead land, he will be seeing the infection from the very beginning. He's there when the outbreak begins, and he's there when all the panic and terror begins to strike the ship. Apparently they want to go with a strong sense of watching the outbreak get worse and worse and more and more people dying and more and more Necromorphs showing up the further you get into the game.
Isaac will also be introduced really for the first time. Though we played as him, his character is left very much into the backseat with very little actually known about him. For those who love anonymous avatars be warned, though for the rest of us be glad. Isaac will be speaking in this title, he will have dialogue, and he will have character. He won't just be a man with no opinions doing everything he is told to do, he does have a mind and will, even if a big part of that is now a bit twisted in the head. He is seasoned in fighting the necromorphs and he is a veteran at fighting them, even put in charge of necromorphs by the people just because he survived the attack, people around him looking for a savior will turn to Isaac just because he lived. Isaac is out to make a difference, but can he stand the pressure put on him along with his continuously twisted mind? Apparently we're going to have to make the call, Isaac's judgment is not in the right light, his mind is still twisted from the first experience he had, and it's only getting worse. As it comes along, the difference between reality and craziness may be harder and harder to differentiate. Also they want to make a bigger sense that Isaac hates doing task for other people as much as you do, especially when it feels like you're the only one doing any work like in the first game. Also they want Isaac's suit upgrades and customization to be much more vast and visually different this time, with much more customizable options and different styles and looks.
But now an important part of any horror game, the enemies. They say that the last game feels a lot like a haunted house; The enemies are always in the closet out to get you. In this one they want it to feel a lot more cat and mouse; You're after them, but they're also after you. You both are on the hunt for the other, and a lot more deeper approach. They want the enemies to be a lot smarter this time. We got the basic Necromorphs looking more twisted and bloody than ever, but we also have some new enemies never before seen. One that sticks out are dead naked children with no lips; Their teeth grin as they run around, super long claws on their hands and eyes sealed shut. They pounce on Isaac and try to pierce him with their claws. Another new monster is a skeleton of a man... Literally! His insides come out of his skin and start flopping it's way towards you. Even more yet is a tentacled man who has giant pinchers for hands and his esophagus hanging out like a giant tongue that grabs you and drags you to it so it can cut you to tiny pieces with it's claws. Then there's the Stalker, an enemy that hunts in packs. The Stalkers make a chirping noise, and may quizzically and shyly peak out at you from around the corner. Cute maybe, but it's all just a prowl, as this one distracts you a whole group comes from behind and starts piercing into your body. They are too quick to shoot and chasing them is bad since they will usually lead you to a group of them that will pounce you at once but you've got your own ways, like maybe purposely leading them into a pre-set proximentary mine field set up by yourself? It's up to you to be strategic.
Oh and there's a lot of new weapons too. They realized lots of people complained about the Plasma Cutter being too good through the whole experience. The response: Not to nerf the Plasma Cutter but to make the other weapons more awesome and the enemies more powerful. A few shown off are the likes of the Javelin Gun, which shoots enemies and pins them to the wall. Shoot a Necromorph in the chest for instance and if it rockets far enough back to make it into a wall, the Necromorph will be stuck to the wall, pinned down. The environments are also more immerse with a lot more to them, so there will be a lot more to pick up and use with your telekinesis this time. They even are working on making Telekinesis more smooth and helpful for combat, making it quicker, more fluid, and precise. An example is Isaac picking up severed blade and tossing it at a nearby Necromorph.
The controls have also been refined to be able to maneuver and control better. The game being more open overall and able to run around more and be in charge of combat lead to finer controls so you can go and make a strategy and try to be the first on the assault, and not always be the hunted. He can move a little faster, and a little more refined, but they say they are definitely still keeping it in the horror-genre way. The Dead Space and Halo series are still worlds apart. They ensure they are not trying to make Isaac a super hero, a guy who jumps, flies around and punches enemies like no ones business. They just want the controls to not be a hinderence, to feel like your failure is your own and not that of the controls. What a nice way to put it.
They also aren't saying anything, but they say they really enjoyed the process of making the animated movie and comics and would like to continue it.
And multiplayer? He only gives us a tease. "All I can say is it's really fun, and you'll get to strategically dismember your friends." Player versus human-controlled Necromorphs, anyone?
NEW UPDATE (screens and small tidbits):
(all of the following screens are low resolution camera pics but it's the best I can do. They are also backwards for some reason. Hope you enjoy and included small details with them)
[img]http://img706.imageshack.us/img706/5929/snapshot200912101.jpg[/img]
^This shows off the dead children pouncing on poor Isaac, ready to impale him with claws that would even make Wolverine cringe. These things scare me.
[img]http://img37.imageshack.us/img37/37/snapshot200912104.jpg[/img]
^Upper left we have Isaac facing a strange monster that appears to be horribly disconfigured on the lower half. Upper right we see Isaac drifting through space towards a giant purple light (don't go into the light Isaac!). Below we see Isaac drifting around in space around some buildings. Isaac seems to have a lot of fun drifting mindlessly.
[img]http://img707.imageshack.us/img707/714/snapshot200912105.jpg[/img]
^This screen is a bit hard to make out, but to the right we have a demonstration on how the Javelin gun works in 3 shots, to the left of that below we have some concept art (higher quality of those below) and to the upper left we have the earlier mentioned pincher monster dragging Isaac looking like he's about to impale him. You don't see it here, but they note by a pic that the fate of the Ishimura might be explained, and teasing that several people in the game have a model of the Ishimura on their workdesk, but that's all he can say (the creative director). However, Game Informer sites that there was a piece of concept art that has a ship that looks exactly like the Ishimura docked in The Sprawl's docking bay. This should tell you two things; we should definitely be seeing some answers in Dead Space 2 about the Ishimura, and the mere size of The Sprawl compared to the Ishimura.
[img]http://img707.imageshack.us/img707/6466/snapshot200912109.jpg[/img]
^We see above more undead Children striking a pose as poor Isaac is humbled below on the ground. Below that we see Isaac looking at a statue of a very familiar man to the religion Unitology. This is the church area, which looks a lot like some alien ruins. The caption says Unitology will be playing a bigger role in this game.
[img]http://img694.imageshack.us/img694/2351/snapshot2009121011.jpg[/img]
^These are two pics of another three pic slide showing a cool thing you can do. Isaac is being swarmed by a bunch of enemies so he shoots a hanger and it opens up into space sucking the enemies out of it, though they warn to avoid letting poor Isaac getting sucked out too! An interesting note is that in the background of the 2nd pic he is in a city with tall buildings.
[img]http://img37.imageshack.us/img37/6653/snapshot2009121012.jpg[/img]
^What's that behind you Isaac!?
[img]http://img694.imageshack.us/img694/4791/snapshot2009121013.jpg[/img]
^The three pieces of concept art shown. Hard to tell here, but the top one looks a bit like a control room or bank. There is a random lady standing in it. The second one is the Church of Unitology, which showcases some interesting alien ruin vibes and statues of the Marker everywhere. The final one is some type of building with multiple rooms, posters, and a monster withering in pain on the floor. Nice touch.
And if you don't mind clearer but smaller, here's four better lit pics:
[media]http://img684.imageshack.us/img684/3875/13934190608orig.jpg
[url]http://img710.imageshack.us/img710/6174/13934190596orig.jpg[/url]
[url]http://img684.imageshack.us/img684/778/13934190600orig.jpg[/url]
[url]http://img710.imageshack.us/img710/3525/13934190603orig.jpg[/url][/media]
[/quote]
There you go. Blurry images for all :D
Shit in here is all bad quality, so I scanned my Game Informer Dead Space 2 article (except for the first 2 pages which was a big A3 picture, and a short description on Dead Space):
WARNING: BIG IMAGES BELOW (12.4MB in total (so don't open them all at once like, "OLOLOLOL GONNA READ ARTICLE," then be shocked that your browser crashes (and don't tell me to compress them more, because saving them as .jpg brought them down from an average of 4.5MB each (as .png) to 1.55MB. Quality has already suffered enough):
[b]Isaac can now maneuver and fight in zero-gee:[/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/01-1.jpg[/media]
[b]The Plasma Cutter will return in the sequel, and they seem as fond of it as Valve does of the Crowbar, or Bungie does of the assult rifle: they're not gonna tone it down, but they are going to introduce a new arsenal that will have a good few powerful, all rounded guns so that you need not only rely on your trusty plasma cutter.[/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/02-1.jpg[/media]
[b]The Javelin Gun is like a mini-harpoon launcher. Use it to take a limb clean off, or pin a Necromorph to the environment with it! If I recall correctly, secondary fire will administer an electric shock to your enemy.[/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/03-2.jpg[/media]
[b]The Ishamura might make a return. Interesting.[/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/04-1.jpg[/media]
[b]This time around the game is more fucked up. It lulls you into a false sense of security by giving you more brief short periods of superiority, then quickly tears them away from you by brining your ammo down and flooding you with enemies.[/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/05-1.jpg[/media]
[b]Children Necromorphs are freaky, and the Church of Unitology is fucked up (but we all already knew that anyway).[/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/06.jpg[/media]
[b]Explosive decompression?! AWESOME![/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/07.jpg[/media]
[b]New suit upgrades look cool.[/b]
[media]http://i11.photobucket.com/albums/a151/sltlamina/08.jpg[/media]
I can read them perfectly fine, but if you have REALLY BAD eye sight and are struggling to read it (and if you're in that boat then I pity you, that must suck) and you have photoshop or something, then just go into it, use the magnetic lasso tool thing to highlight any of the areas with text in them, then press CTRL+L (I think that's it) and fuck with the levels until you can read the text.
GOD DAMN IT! PHOTOBUCKET RESIZED THEM! Well... at least you have the bulk of the article to read, and most of the small boxes are at least semi-readable. Plus you have some better quality pics to drool over.
Just bought the first one on steam but the game is too scary. No for real i will finish it today :)
It's coming out soon? Damn, I need to download it off Games On Demand and beat it. I actually want Dead Space now.
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