You should add the ENB Series to OP, makes it look like it's running on Cryengine 2. Fucking amazing.
[url]http://tesnexus.com/downloads/file.php?id=26291[/url]
[QUOTE=cccritical;17202870]You should add the ENB Series to OP, makes it look like it's running on Cryengine 2. Fucking amazing.
[url]http://tesnexus.com/downloads/file.php?id=26291[/url][/QUOTE]
Honestly, that looks terrible.
[QUOTE=Skwee;17203065]Honestly, that looks terrible.[/QUOTE]
If you turn the brightness up as high as this guy has it
[img]http://tesnexus.com/downloads/images/26291-5-1251023887.jpg[/img]
Look at that shit
Awesome right
[QUOTE=cccritical;17203076]If you turn the brightness up as high as this guy has it.[/QUOTE]
Yeah, it is misrepresented there. SSAO looks great in any game as long as it's done correctly, and on higher settings, ENB Series does SSAO very well.
[QUOTE=cccritical;17203076]If you turn the brightness up as high as this guy has it
[media]http://tesnexus.com/downloads/images/26291-5-1251023887.jpg[/media]
Look at that shit
Awesome right[/QUOTE]
No. It is all flat, and there are random extreme dark spots on the barrels, it looks really stupid.
[QUOTE=Skwee;17203137]No. It is all flat, and there are random extreme dark spots on the barrels, it looks really stupid.[/QUOTE]
And if you noticed there's compression on his textures
He's not running the game maxed out and as long as you've got anisotropics forced the 'random' shadowing will make sense. It calculated those shadow maps with normals in mind but the guy taking the screenshots had them disabled, doesn't mean it doesn't look good on your computer or mine.
[QUOTE=Skwee;17203137]No. It is all flat, and there are random extreme dark spots on the barrels, it looks really stupid.[/QUOTE]
Like I said, it's entirely misrepresented in that pic. I'll get a comparison from my own game that actually looks good.
Without ENB Series:
[img_thumb]http://img185.imageshack.us/img185/9384/enb20099911558.jpg[/img_thumb]
With ENB Series:
[img_thumb]http://img2.imageshack.us/img2/5506/enb2009991167.jpg[/img_thumb]
As you can see, areas which should be dark are now dark (under the grass, between the rocks, under that treeline in the background), areas that are well-lit remain well-lit. It's a subtle effect, but since the lighting in Oblivion is so shitty, any subtle enhancements help.
[QUOTE=cccritical;17203076]If you turn the brightness up as high as this guy has it
[media]http://tesnexus.com/downloads/images/26291-5-1251023887.jpg[/media]
Look at that shit
Awesome right[/QUOTE]
It looks like he just painted all the nooks and crannies with black spraypaint, and turned bloom up way too high.
[QUOTE=Risonhighmer;17203510]It looks like he just painted all the nooks and crannies with black spraypaint, and turned bloom up way too high.[/QUOTE]
It is like there isn't even any bloom really, the colors are way flat..
I bought this ages ago and my old shitty PC wouldn't support it so it just sat on a shelf collecting dust. I need to dig this out and give it a go now.
I'm playing through Oblivion with the XP Mod, and I must say, it actually changes the game a substantial amount more than you'd think.
Can anyone else suggest some moderately easy-to-install mods that will change the game as much as the XP mod does? (IE make it pretty much completely difference from vanilla).
I want to change my playing experience this time around as much as I can. :buddy:
I somehow ended up making a crash bubble around the center of the waterfront :<
[QUOTE=tepholman;17213202]I somehow ended up making a crash bubble around the center of the waterfront :<[/QUOTE]
I did that in one of my playthroughs, and in the same place too. Only fix I found was to start a new game.
Jesus christ this whole modding thing on oblivion is fucking ridiculously hard
I'm trying to make my oblivion work with Deadly Reflex 5, I installed OBSE and I installed OBMM but I have no clue how to work OBMM
fuck it I swear to god
[QUOTE=SickJits;17218677]Jesus christ this whole modding thing on oblivion is fucking ridiculously hard
I'm trying to make my oblivion work with Deadly Reflex 5, I installed OBSE and I installed OBMM but I have no clue how to work OBMM
fuck it I swear to god[/QUOTE]
1. Put any ESPs in your Data folder
2. Run OBMM
3. Click click click
4. Start game
5. You know what comes next
That's what I was doing but it kept giving me bull shit
I finally got it working but fuckin' now all my save games are corrupt and I can't use the save game manager
and it won't let me start new games
reinstalling obmm + deleting saves
reinstalling obmm and deleting all saved games work, now I'm playing happily
The +250% dmg ESP is fuckin' hard, I've never died more in a game
I've just downloaded all the mods needed for FCOM, and I've followed the instructions on how to install FCOM and the other mods but my game still isn't loading. Keeps saying one of the .esm files are missing.
If anyone could give me some assistance with how to install it properly, I'd really like that.
[hd]http://www.youtube.com/watch?v=Og96t6wEhmM[/hd]
[b]NSFW[/b]
why do people create such mods?
The fuck...?
[QUOTE=apocca;16942732]Guys, don't break into Traven's bedroom at night. It will haunt you. Warning: Big Images and NSFW
[media][img]http://i15.photobucket.com/albums/a388/ApocalypseWarrior/Oblivion2009-08-2516-30-25-27.jpg[/img][/media]
Basically all the mages are busy at night.
[media][img]http://i15.photobucket.com/albums/a388/ApocalypseWarrior/Oblivion2009-08-2517-51-54-42.jpg[/img][/media]
Whoever respect Sheogorath should NOT VIEW THIS!
[media][img]http://i15.photobucket.com/albums/a388/ApocalypseWarrior/Oblivion2009-08-2616-20-02-61.jpg[/img][/media]
And my current character. Never had a female one before :3 she has a nice ass.
[media][img]http://i15.photobucket.com/albums/a388/ApocalypseWarrior/Oblivion2009-08-2515-59-05-00.jpg[/img][/media][/QUOTE]
i cant get this shit to work right. i can only see NPC masturbating but i cant fuck them
Reinstalling hasn't worked one bit.
I'm a bit shit at this, can anyone give me a hand, like maybe over MSN or IRC or whatever?
At installing FCOM
Please :(
Know what would make this game incrementally more awesome?
[B]
NPC SNEAKING MECHANICS. [/B]
You are walking through a fort, strolling around because you just wiped out a bunch of marauders and are looking for loot. Then, suddenly, *BIG FLESH-STABBY NOISE!* you are dead/seriously injured! You just got sneak-attacked...by a motherfucking NPC. A marauder rogue or some shit. Here's how I envision it working.
[B]NPC Sneak Attacks[/B]
-Enemies that have a high sneak skill (35+) will attempt to sneak up on you (As in, enter sneak mode and move up without attacking).
-Enemy footsteps are very quiet/silent, depending on their sneak skill.
-If they move right up on you without you seeing them (having them in your direct line of sight) at all, they do a full sneak attack on you for 5-7x (again, depending on their sneak skill) damage.
-When you are sneak-attacked, your screen will flash red around the edges and/or a loud flesh-stabby noise is played (think the sound from Deadly Reflex when you sleep-stab someone).
[B]Ambushing[/B]
Now, don't think you can keep from getting sneak-attacked by randomly spinning around and hoping to catch some black-robed mofo creeping up on you with a drawn dagger. It's not so simple.
-You have to have an NPC straight in your sights (think of a circle that takes up about 15% of the screen space around your crosshair) for around 2 seconds in order to negate their sneak attack.
-However, the [I]time[/I] you have them there makes all the difference.
-So, if you hear something and spin around at the last second, you will be [B]ambushed.[/B]
-Ambush attacks only do 2-3x damage (again, depending on the enemy's sneak skill), and stagger you.
-Having an NPC in your sights for [B]anything less than 2 seconds[/B] will still allow for an ambush.
[B]Detected NPCs[/B]
-If you succeed in detecting some sneaky bastard sneaking up on you, he/she/it will exit sneak mode.
-[B]This is not instant.[/B] That means if you can close the gap between you two at the same time as detecting them, you will basically get a free hit on them while they're uncrouching.
-A character that has been detected will be staggered much more easily for a moment while they are changing stances.
[B]Changes to player behavior[/B]
-Ideally, these changes to how detection works would also apply to you, the player.
-This means that sneakier characters will be able to "ambush" NPCs that (annoyingly) spin around at the last moment before you sneak-attack them.
-While the player [B]will not be forced to exit sneak mode[/B] upon being detected, the vulnerability to staggering will still apply. This will make sneaking a risky business, and encourage the player to simply run and hide again if detected.
-----------
So yeah, that's my idea. If there's already a mod that does this, then by all the means bury me under a pile of clocks (after you've linked to the mod, of course).
If they can sneak, they can pickpocket, and I don't want to have to throw down with an NPC because he tried to jack my armor or something.
[QUOTE=J Paul;17259474]If they can sneak, they can pickpocket, and I don't want to have to throw down with an NPC because he tried to jack my armor or something.[/QUOTE]No, I don't think that would be implemented, because it would be really fucking annoying. *clinky noise* "Oh no! I've been pickpocketed! I wonder which of the hundreds of items in my inventory were stolen?"
No no, this idea of mine pertains solely to the "knife-in-your-spine" variety of sneaking.
[editline]01:12AM[/editline]
So, any coders want to steal my idea? It's ok really.
[QUOTE=Sibilantjoe;17259565]No, I don't think that would be implemented, because it would be really fucking annoying. *clinky noise* "Oh no! I've been pickpocketed! I wonder which of the hundreds of items in my inventory were stolen?"
No no, this idea of mine pertains solely to the "knife-in-your-spine" variety of sneaking.
[editline]01:12AM[/editline]
So, any coders want to steal my idea? It's ok really.[/QUOTE]
Great idea, but this would take a hell of a modder. I don't think anyone reading this knows how the Vagrant AI Ambience paths in Oblivion work, but you could get someone like Reneer to make something like a mix between your idea and Deadly Reflex or Unnecessary Violence, or even just mod one of the two to add that part in.
Arrows bouncing off armor and shields would be nice.
[QUOTE=PatrickT;17270372]Arrows bouncing off armor and shields would be nice.[/QUOTE]
their most likely not going to, there's a reason why bow + arrows were one of the best ranged weapons ever invented
[QUOTE=cccritical;17264514]Great idea, but this would take a hell of a modder. I don't think anyone reading this knows how the Vagrant AI Ambience paths in Oblivion work, but you could get someone like Reneer to make something like a mix between your idea and Deadly Reflex or Unnecessary Violence, or even just mod one of the two to add that part in.[/QUOTE]
Yeah, yeah. Maybe in TES V :v:
Hey, how do you make a clone of yourself? I wanna fight me after I put on a shitload of stuff. Then, I'm gonna take it off. Then, I'm gonna see how fast I die.
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