• SimCity Series Megathread
    418 replies, posted
[QUOTE=1nfiniteseed;23347682]So, coming from someone that playec Simcities 4 but not Societies, what was the problem with societies? The concept looked cool, building Authoritarian or Cyberpunk cities. So what went wrong?[/QUOTE] I think it's really up to your preference. The game is intended for casual/light players. SimCity 4 fans don't like it because it's too mild/easy/casual. The game play is completely different than what we are used to.
SimCity 4 has some serious pathfinding and distance calculation issues, people who live right down the street from where they work will complain about commute times unless you install this mod. [url]http://www.simtropolis.com/stex/details.cfm?id=21326[/url]
[QUOTE=RepoOne;23354772]SimCity 4 has some serious pathfinding and distance calculation issues, people who live right down the street from where they work will complain about commute times unless you install this mod. [url]http://www.simtropolis.com/stex/details.cfm?id=21326[/url][/QUOTE] Well, it says you can just install NAM, because it comes with the same thing. [editline]01:19PM[/editline] Darkness_2, are you still doing the multiplayer thing? Just wanted to know, what happens if one user has custom addons and uses it in the city. Maybe you will see boxes.
Anyone got good designs? I suck after I expand the city beyond 30k people, and never get sky scrapers.
I love Sim city Especially Sim City 4 I also liked 3000 but my Commercial always stayed in the negative well actually it jumped back and forth.
I have SC2000 and SC3000 World Edition. I loved the disasters in 3000WE, but something about the design of 2000 is just so appealing, it's probably my favourite. It's also the only one I could actually make a decent city with.
[QUOTE=sa2fan;23356574]Well, it says you can just install NAM, because it comes with the same thing. [editline]01:19PM[/editline] Darkness_2, are you still doing the multiplayer thing? Just wanted to know, what happens if one user has custom addons and uses it in the city. Maybe you will see boxes.[/QUOTE] Yeah, add me on steam and I'll let you into it. I'm not sure about custom addons yet. Still testing. If someone doesn't have the addon it'll most likely be like garry's mod, an error or blank area.
Something interesting I found. [quote]It's very possible that your Sims are commuting off-map instead of working at the local industry. It's more likely than them staying in town, in fact. There's the way the game intuitively should work, there's the way the manuals say it should work, then there's what really happens. True regional commute path computations and logical pathfinding algorithms bogged down the CPU too much and made the game lag, so Maxis/EA dumbed-down the algorithms before SC4 Vanilla was released. They had to for SC4 to run on even the best 2003-vintage computer (and it was still too much - the first official patch dumbed them down further). Even now, computers aren't even close to fast enough to do what this game really needs to do. So they faked it. The NAM managed to fix the pathfinding within a city to something reasonable (at the cost of major CPU time), but the regional stuff is hard-coded in the EXE. And wow, is it hackish. The game tries to assign a Sim the nearest available (education/wealth-appropriate) job. The definition of "nearest" is the issue: If there's a job available in a neighbor city, then the distance to that job is considered to be the distance from the Sim's home to the map edge (where the neighbor connection is) - it doesn't consider the additional distance in the next city. This is why neighbor connections tend to "suck" traffic out of your city so strongly, and why it's easier to find Sims jobs in the next town over than it is to get them to work where they live; about 75% of the land in any city is closer to the map edge than it is to the city center. On a small map it's hard to get residents to stay in town at all. Then there are "commute circles." The game won't let a Sim double-back and re-enter a city that he just came from, but it has no way of knowing that he's doubled back via a third city. Maybe you've heard of the "garbage circle" cheat - A exports to B, exports to C, exports back to A, and the garbage goes around in a circle forever without landing anywhere. This can happen to Sims, too. Sims will commute off-map if the neighbor connection is "closer" than the jobs in-town (and a majority of the time it will be). So, suppose your Sims commute from A to B. When you open city B, if there's a neighbor connection to city C that is closer to where these Sims enter than the jobs are, the Sims will continue on to city C. If C connects back to A, and that connection is closer than the jobs (if any) in C, the Sims will commute right back to A where they started. And then they commute back to B, and the cycle repeats. These Sims never find jobs, your commute time grows to silly levels, and you start getting no-job zots and abandonment (even no-car zots if it gets so bogged down tracing these circles that it doesn't have time to keep its zone and network maps in sync internally). This happens even though you have way more jobs than people. The neighbor connections keep sucking Sims away from the jobs. It's kinda like the Sims are in a kind of orbit. Meanwhile, the Sims in question have already been assigned a job, but they can't seem to ever reach it because the path algorithms keep pulling them into neighbor connections instead. Eventually they usually give up and abandon due to "commute time" - you might get the "Bermuda Triangle" message from a MySim if this is happening. [MySims are handy that way, they'll at least tell you what job they were assigned, and whether they can get to it. Not good for much else though, except clogging up your news ticker. Unless "hmm" and a picture of a pencil means something to you?] If new residents move in, they're likely to get caught in the same trap. This is yet another way to encounter a false-commute.[/quote] [url]http://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=75769&STARTPAGE=2&FTVAR_FORUMVIEWTMP=Linear#1404384[/url]
Listen to this scary as hell song from SC4 soundtracks: [media]http://www.youtube.com/watch?v=nDJzf5jqccw[/media]
had a gigantic city in the center, then had rich homes on the sides. also, the worst crime area was right next to a police station, made NO sense.
Friend me on Steam if you're part of Darknesses' multiplayer project...For trade agreements >w> or connecting railways and stuff.
[url]http://steamcommunity.com/groups/fpsc4[/url]
I remember playing SC4 on my dads laptop. Turned on the cheats so you didn't have to pay for electricity and water... cruise control for huge cities.
Tada...I poked him to do it >w>
SimCity was one of the reasons why my brother decided to become an architect.
Thanks for reminding me to install Sim City 4 on my new laptop! It was THE game I played when I was younger... That and NFS:HP2
I ordered Societies on amazon for 5 dollars to see if it's actually any good or not. I know its nothing like SimCity 4, but I'm going in playing it as if I never played the previous games, so I can try not being biased. I'll report back.
I remember simcity.. I had 3000 and the deluxe edition of 4 (both expansion packs) :gbsmith:
anyone know where to get Rush Hour Cheap?
I remember making my own buildings on one of the Sim Cities
[QUOTE=Oppy;23363042]I remember making my own buildings on one of the Sim Cities[/QUOTE] I believe 3000 came with the Architect tool, and the deluxe edition of 2000 came with one as well.
[QUOTE=Tk1138;23363182]I believe 3000 came with the Architect tool, and the deluxe edition of 2000 came with one as well.[/QUOTE] Yeah it was 3000, It was really complicated when i was 10 though :frown:
I've played SC2000, 3000/UK, SC4Deluxe and Societies. Have to say SC4 is the best. My current (read: only) region consists of 3 cites so far: Megalopolis, a 500,000 population mega-city, Megalopolis CBD, The main 'out of town' business district, and Megalopolis Residential, my newest one. The residential district has the lowest pop so far, ~46,000 at the moment.
I have decided that New London shall have an epic and glorious rail network built. It will probably cost a fuckton though.
I just got SimCity 4 Deluxe, it's fun but I always loved 3000.
There was this odd video of some special layout made to sustain a city think it was an organic layout. The video itself had weird pictures and text popping up out of nowhere aswell.
SimCity 4 is another one of those games I just have to reinstall every time someone mentions it. Better go grab my discs.
[QUOTE=Tk1138;23363182]I believe 3000 came with the Architect tool, and the deluxe edition of 2000 came with one as well.[/QUOTE] Yeah, Simcity 3000's architect tool was both awesome but also easy. I loved using it.
In case this wasn't posted, here is a way to make buildings for simcity 4 [url]http://simcity.ea.com/coolstuff/bat/index.php[/url]
I started a new region today-Charvatia....it was really nice to play after a long time, plus I tried to terraform for once. I ended up going for a simple river running through it, and adding other features whenever I would start a city. It looks amazing....
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