• League of Legends v24 TPA S2 Champions
    9,999 replies, posted
Wait did they just drop another path? Dc'd, weird client behavior after a few games, restart it and now patching?!
seems like it just went down for me while in queue [img]http://i.imgur.com/Qx3W4.png[/img] [editline]16th November 2012[/editline] its back up i think
Btw if you were dc'd and getting weird client behavior win restarting client then switch server to something else, then back to north america or what ever your native server is and it will start patching. [editline]15th November 2012[/editline] switch servers then back to north america and itll start patching
[QUOTE=Nallin;38469507]seems like it just went down for me while in queue [img]http://i.imgur.com/Qx3W4.png[/img] [editline]16th November 2012[/editline] its back up i think[/QUOTE] Still not up for me Also their website is down.
[QUOTE=sjberlyant;38469534]Still not up for me Also their website is down.[/QUOTE] When your launcher is doing what it's doing in the pic, do what I posted to do, then a patch will begin for you.
[QUOTE=Relaxation;38469546]When your launcher is doing what it's doing in the pic, do what I posted to do, then a patch will begin for you.[/QUOTE] Thanks, patching atm GG riot: [IMG]http://puu.sh/1qFZ1[/IMG] also: [IMG]http://puu.sh/1qG0I[/IMG]
So CLG gets DDoS'd during their game and then Riot's servers go down.
:suicide: [IMG]http://puu.sh/1qGt7[/IMG]
[quote]"Items General Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted. Attack Damage is generally cheaper from 5 to 10% across all items. Attack Speed is generally around 10 to 20% more expensive than before. Armor and Magic Resistance is generally around 10 to 20% more expensive than before Many items have had their statistics slightly adjusted around this fact. In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are. Offensive Auras Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart. Defensive Aurask Ranges are now consistent at 1100 - Aegis of the Legion, etc. Penetration Flat Penetration items have had their values reduced. Percent Penetration items have had their values reduced. Slowing Effects Global Slow particle now appears faster Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters. Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly. General (Boots) Movement Speed Boots give 25 less movement speed across the board. All champions have had their base movement speed increased by 25. Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold. Homeguard: Provides powerful regeneration and movement speed at fountain. Furor: Increased movement speed in combat. Captain: Increases movement speed of allies moving toward you. Distortion: Decreases cooldown of Ghost, Teleport and Flash. Alacrity: Grants a small additional base movement speed bonus. Removed The following items are no longer available and items that built out of them have had their recipes changed: Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan. The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed: Heart of Gold Reworked Doran's Items Doran's items have slightly less statistics but each has gained an additional passive Doran's Blade Has 0% Life Steal Passive: Recovers a small amount of life on hit Doran's Ring Lost a little bit of regeneration. Passive: Gain a small amount of mana on kill. Doran's Shield Lost some health regeneration and armor. Unique Passive: Blocks a small amount of damage from champion basic attacks. Giant's Belt Slightly cheaper but grants less health. Rageblade Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life. Aegis of the Legion Lost attack damage, gained health regeneration Builds out of Emblem of Valor instead of Ruby Crystal. Lich Bane No longer grants magic resistance. Now deals magic damage equal to a base damage plus a percentage of your AP ratio. Vamp Scepter Now builds out of a long sword and grants attack damage. All items that build out of Vamp Scepter now grants attack damage. Zeke's Herald No longer grants attack speed or builds out of a dagger. Avarice Blade Gives less critical strike Grants an additional 2 gold per kill. Hextech Gunblade Active has had its base damage reduced and now has an AP ratio. Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds. Phantom Dancer Grants less move speed and less attack speed. Grants 'Ignore Unit Collision' passively. Shurelya's Reverie Grants far less regeneration statistics total. Eleisa's Miracle Does not grant Tenacity Lowers Heal, Clairvoyance and Revive cooldowns by 20% Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory. Black Cleaver Remade Builds out of Brutalizer + other items Dealing Physical damage reduces a % of the target's armor. Youmu's Ghostblade Active simplified - 6 for melee, 4 for ranged. Active cooldown reduced to 45 from 60. Warmog's Armor Stacking passive removed. Now regenerates 1.5% of your maximum health every 5 seconds. Deathfire's Grasp Remade Now builds out of Needlessly Large Rod and an Amplifying Tome.\ Grants large amounts of AP and CDR%. Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds. Warden's Mail Recipe: Cloth Armor + Cloth Armor Passive no longer random - but the effects are reduced. No longer grants regeneration. Warden's mail only reduces attack speed. Builds into Frozen Heart. Randuin's Omen Passive no longer random - but the effects are reduced. Randuin's Omen will reduce attack speed and movement speed. Base duration on active increased to 2 seconds from 1. Tears of the Goddess Slightly cheaper Now triggers when you spend mana as well as spellcasts. Archangel's Staff Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge. Seraph's Embrace Activate to shield yourself for 25% of your current mana for 2.5 seconds. Manamune Upgrades into Muramana when the Tears of the Goddess passive is fully charged. Muramana Toggle to deal a % of your current mana in magic damage on basic attacks and spells. Tiamat Melee only Now a Unique Passive with a larger splash radius and damage falloff near the edge. Now has an active: Activate to cleave in a large area around your target. Consumables Oracle Elixir Duration capped at 5 minutes. Elixir of Strength Duration reduced to 3 minutes Slightly stronger effect at early levels. Elixir of Brilliance Duration reduced to 3 minutes. Slightly stronger effect at early levels. New Items Kage's Last Breath Supportive Peel/Initiation Item Recipe: Kage's Lucky Pick, Mana Manipulator Keeps G/10 Passive. Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown. Liandry's Lament Controlled Burn Mage Item Recipe*:* Haunting Guise, Amplifying Tome Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired. Statikk Shiv High Speed / Burst Damage Item Recipe*:* Zeal, Avarice Blade Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes. Frozen Fist Resistance oriented version of Sheen Recipe: Sheen + Glacial Shroud Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds. Bloody Hydra High End Attack Damage / Area of Effect Item Recipe: Tiamat + Vamp Scepter Passive: Tiamat's active and passive now benefits from a percentage of your life steal. Mercurial Scimitar High End Magic Resistance / Attack Damage Item Recipe: Quicksilver Sash + B.F. Sword Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second. Ohmwrecker High End Siege Item Recipe:Catalyst + Chain Vest Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking. Wraith Collar Supportive Scouting Item Recipe: Kage's Pick + Null Magic Mantle Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds. Hurricane Ranged-Only Area of Effect Item Recipe: Dagger + Recurve Bow + Dagger Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects. Zephyr High End Speed Item Recipe*:* Stinger + Long Sword Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity. Banner of Command Siege Mage Item Recipe: Blasting Wand + Emblem of Valor Unique Aura: Grants health regeneration to nearby allies Unique Aura: Grants % damage to nearby minions. Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown. Sword of the Divine Rapid Burst Attack Damage Item Recipe: Recurve Bow + Dagger Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown. Passive: Kills and assists halve this item's cooldown. Mikael's Crucible High Tier Supportive Item Recipe: Chalice + Sapphire Crystal Passive: Increases mana regeneration based on missing mana. Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown. Consumables Sight Stone Supportive Ward Item +X Health Passive: Starts with 4 charges, charges refill when you go back to fountain. Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once Ruby Sight Stone Supportive Ward Item Recipe*: Sight Stone* + Ruby Crystal Passive: Starts with 5 charges, charges refill when you go back to fountain. Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once Leaden Crystal Flask Supportive Regeneration Item Passive: Starts with 3 charges, charges refill when you go back to fountain. Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds. Jungle General Leashing has been changed Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased Jungle monsters now deal bonus damage to summoned minions Initial difficulty of all jungle camps has been increased Overall camp Health has been increased Camp difficulty and rewards have been re-distributed more into the large monster in each camp The largest monsters at each camp are generally more resilient but also hold most of the rewards Scaling difficulty and rewards of the primary jungle camps has been significantly increased Health and Attack Damage growth per minute significantly increased Gold and Experience growth per minute significantly increased Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards Golems and Wolves are more difficult and are worth more New jungle items have been added to the store and old jungle items have been adjusted Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed Wolves Critical Strike damage bonus reduced to better normalize damage output Movement Speed slightly reduced Wraiths Reduced their vulnerability from enemies that engage them from outside of the camp Camp has been repositioned Big Wraith’s Attack Range has been reduced Golems Movement Speed and Attack Range increased to reduce vulnerability from kiting Magic Resist reduced to negative values Summoner Spells Newly available Barrier is now available on all maps to give players a selfish defensive option Values rebalanced accordingly Cooldown increased Duration and damage absorbed reduced Modified Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility Physical damage reduction reduced, but now also reduces attack speed Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle Radius, duration, and cooldown modified as well Clarity has been modified to restore mana based on mana pool rather than a flat value Heal has been tuned to be a team supporting defensive option Allies are now healed for the same amount as the caster Health values and cooldown have been retuned accordingly Flash, Ignite, and Revive have also had minor changes Removed Surge and Promote have been removed Masteries Masteries have been rebalanced There are new additional mastery choices in all trees Each Mastery Tree is now more accessible to all character types Utility Tree has been improved Summoner's Rift Map Layout Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team"[/quote] [url]http://www.surrenderat20.net/2012/11/preseason-changes-on-pbe.html#more[/url] [b]IT'S HAPPENING[/b]
No more 1.4k Q on Morde rip
Sword of the Divine Rapid Burst Attack Damage Item Recipe: Recurve Bow + Dagger Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown. Passive: Kills and assists halve this item's cooldown. :DDDD
holy list that big is shit
damn so many complicated effects
The new DFG is perfect for Akali, LeBlanc and Kat.
If I'm reading it right, Sword of the Divine is an AD Caster item primarily? It not having any bonuses while on CD seems to imply that.
Holy shit these changes. Manamune just got fucking real.
Zephyr High End Speed Item Recipe*:* Stinger + Long Sword Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity. but does it give attack speed?
snip
SotD Tryn lololo
Oh it was a joke, it flew over my head.
[quote]Mercurial Scimitar High End Magic Resistance / Attack Damage Item Recipe: Quicksilver Sash + B.F. Sword Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.[/quote] Holy gamechanger Batman.
Riot just nuked the meta
[QUOTE=Jund;38470075]SotD Tryn lololo[/QUOTE] more like SotD jayce 3 crits in quick succession?
SotD Jax, are you even trying?
Seems like Riot wants to go back to the old Doran start instead of Boots 3 then stack Dorans
jesus h christ what just happened its happening
if this doesn't change the meta nothing will
[QUOTE=Novangel;38470171]SotD Jax, are you even trying?[/QUOTE] I don't see how that would be any different from other brusiers since he's hybrid and he doesn't build IE Rageblade Jax tho always fight never die
[QUOTE=mixshifter;38470212]if this doesn't change the meta nothing will[/QUOTE] Removing or adding a lane might.
nomad stealing my idea credit where credit is due ya jerk
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