• League of Legends v24 TPA S2 Champions
    9,999 replies, posted
[QUOTE=Color;38170096]Wow as soon as I want to burn some stress NA servers are unstable.[/QUOTE] burn some stress? playing League of Legends? impossible
My friend wanted to play Kog to try and be like how the pro's do it. He rushed PD and by the end of the 30 minute game still had no AD items except 2 dorans. He also only runs mana regen support masteries when he plays AP. Said that it's useless and you can put it in movement speed instead. :suicide:
rushing pd on kog and vayne isnt that bad due to their Ws' % damage [editline]25th October 2012[/editline] it gives a lot of mobility which is what kog and vayne need a lot, while they dont need that much ad plus vayne has her ult for bonus ad
NA down right now?
[quote]PVP.net v1.70 Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished. League of Legends v1.0.0.150 Twisted Treeline has been remade! New layout and reworked jungle that will push the pace of champion encounters. New altar control objective and boss, Vilemaw. New environmental art, monster skins, music, and sound. New Twisted Treeline items (details are subject to change) *NEW ITEM* Blackfire Torch Recipe: Kage's Lucky Pick + Catalyst Total gold cost: 2890 (combine cost: 800) +50 Ability Power +300 Health +350 Mana Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halfed for AoE and and damage over time). *NEW ITEM* Wooglet's Witchcap Recipe: Needlessly Large Rod Total gold cost: 2700 (combine cost: 1100) +100 Ability Power Unique Passive: +10% Movement Speed Unique Passive: Increases Ability Power by 25%. *NEW ITEM* Overlord's Bloodmail Recipe: Giant's Belt + Ruby Crystal Total gold cost: 2565 (combine cost: 980) +850 Health Unique Passive: On kill or assist, heal 200 HP over 5 seconds. *NEW ITEM* Lord Van Damm's Pillager Recipe: Heart of Gold + Brutalizer Total gold cost: 2962 (combine cost: 800) +40 Attack Damage +350 Health Unique Passive: 10% Cooldown Reduction Unique Passive: 10% Spell Vamp *NEW ITEM* Grez's Spectral Lantern Recipe: Madred's Razors Total gold cost: 1200 (upgrade cost: 200) +25 Attack Damage +30 Armor Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). *NEW ITEM* Wicked Hatchet Recipe: Cloak of Agility + Long Sword Total gold cost: 1955 (combine cost: 710) +20 Attack Damage +18% Critical Strike Chance Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds. *NEW ITEM* Blade of the Ruined King Recipe: Bilgewater Cutlass Total gold cost: 2825 (upgrade cost: 1000) +40 Attack Damage +10% Life Steal Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions). Unique Active: Drains target champion, dealing 150% physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown). *NEW ITEM* Ichor of Rage Gold cost: 500 Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes. *NEW ITEM* Ichor of Illumination Gold cost: 500 Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes. Blitzcrank Base Health reduced to 518 from 568 Health per level reduced 95 from 100 Evelynn Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power Ezreal Essence Flux no longer reduces enemy champion Attack Speed Jayce Thundering Blow No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio) Fixed: Stun no longer sometimes lasts beyond the knockback duration Acceleration Gate mana cost increased to 50 from 30 Leona Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds) Mordekaiser Fixed: Mace of Spades now damages wards properly Poppy Fixed: Devastating Blow now damages wards properly Rengar Base Health Regeneration reduced to 4 from 8 Health Regeneration per level reduced to 0.4 from 0.8 Bonetooth Necklace no longer grants a base +10 Attack Damage Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5 Thrill of the Hunt Stealth duration reduced to 5 seconds from 7 Cooldown increased to 140/105/70 seconds from 120/85/50 Skarner Crystalline Exoskeleton Cooldown increased to 18 seconds from 14 Impale will no longer finish casting if the target escapes the range during the cast time Sona Base Health reduced to 410 from 450 Base Armor reduced to 9 from 11 Syndra Force of Will Now grabs nearest Dark Sphere in range if no valid target selected Grab time reduced to 0.25 seconds from 0.33 Throw commands given during the grab time now execute immediately after the grab finishes Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain Scatter the Weak Dark Spheres that have nearly finished casting will now get knocked back once they arrive Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned Unleashed Power Spell shields will now only block a single sphere rather than the entire spell Now also pulls in spheres cast just before the start of Unleashed Power Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed Tristana Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead) Fixed: Rocket Jump now is more reliable when used around terrain Buster Shot mana cost reduced to 100 from 140 Trundle Rabid Bite Mana Cost decreased from 40 to 30 Contaminate's cast animation no longer locks Trundle out of using other abilities Twisted Fate Fixed: Pick a Card now damages wards properly Items Ward Skins Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab. Unlocking a ward skin allows you to use it in game for the next 7 days. Multiple weeks can be stacked for an individual ward skin. When activated in the store, ward skins cosmetically change both sight and vision wards in-game. Deathfire Grasp No longer grants Cooldown Reduction Active base damage reduced to 15% current Health from 25% Ability Power ratio increased to 5% per 100 Ability Power from 4% Phage Slow duration reduced to 2 seconds from 2.5 Slow for ranged attacks reduced to 20% from 30% Trinity Force Slow for ranged attacks reduced to 25% from 35% Frozen Mallet Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2 Hextech Sweeper New Recipe: Amplifying Tome + Kindlegem Total gold cost: 1435 (combine cost: 150) Ability Power reduced from 40 to 25 Active effect increased from 6 second duration to 10 seconds. Co-op vs. AI Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up. Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps. Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby Fixed a bug where Kayle Bot would idle while trying to attack enemy minions Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers. General The Dragon's burning damage will no longer disrupt players from Recalling Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches The mini-scoreboard will no longer block right clicks from issuing champion orders. Item cooldowns will now be displayed in a similar color blue to spell cooldowns. The blue overlay for spells on cooldown has been slightly lightened. Locking the camera on a champion will now persist through that champion's deaths. Added a hotkey for switching between items and gold on the scoreboard. Directed camera algorithms have been improved for Twisted Treeline. API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr [/quote] [url]http://na.leagueoflegends.com/board/showthread.php?t=2717824[/url]
[quote]The Dragon's burning damage will no longer disrupt players from Recalling[/quote] holy shit
Sona Base Health reduced to 410 from 450 Base Armor reduced to 9 from 11 literally laughing
the sona nerf is fucking stupid, haha lets make her even more squishy even though she's known for her pokes and heals
great patch tho, rengar, ez and dfg nerfs makes me very happy [editline]25th October 2012[/editline] jayce will still be strong as shit so the nerfs doesn't bother me much
Hi. I'm a Melee Minion and I'm tankier than Sona.
soo when will the actual update be live?
[QUOTE=mixshifter;38171288]the sona nerf is fucking stupid, haha lets make her even more squishy even though she's known for her pokes and heals[/QUOTE] God forbid she be popular. "She's too popular so lets nerf her". Stupid logic.
Tristana Fixed: Rocket Jump now is more reliable when used around terrain Why did this take so damn long to fix :(
wow wtf the happiest moment i had today was seeing Guardsman Bob's stream :v:
I'm happy about the Ez nerfs, but in my opinion the Rengar and DFG nerfs are going a bit too far. If they want to remove DFG, just remove it instead of completely neutering it and making it pretty much the crippled, mentally retarded item that no one gets. The Rengar nerfs might not destroy him, but I dunno. They seem extensive as hell, and you know that hell is extensive. Sinners.
[QUOTE=Repulsion;38172494]I'm happy about the Ez nerfs, but in my opinion the Rengar and DFG nerfs are going a bit too far. If they want to remove DFG, just remove it instead of completely neutering it and making it pretty much the crippled, mentally retarded item that no one gets. The Rengar nerfs might not destroy him, but I dunno. They seem extensive as hell, and you know that hell is extensive. Sinners.[/QUOTE] Agreed. Poor Veigar takes the DFG nerf the hardest.
Sona has such low Armor because she walks around with a passive armor buff that gets doubled on activation. :v:
Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab. Unlocking a ward skin allows you to use it in game for the next 7 days. Deathfire Grasp No longer grants Cooldown Reduction ^ Those are really 2 gay updates
Skarner Crystalline Exoskeleton Cooldown increased to 18 seconds from 14 [B]Impale will no longer finish casting if the target escapes the range during the cast time[/B] rip this is a really dumb nerf tho every other cc works like skarners "old" ult why does only skarner get the nerfhammer???
I also noticed that nerf too. I can't commentate on it a whole lot since I don't play Skarner a huge amount (although I have been playing him a lot this free week), but it seems pretty random and kinda undeserved.
so what, like they can flash out of it to break his ult?
If they're doing that, then they need to do that for everyone elses ult that acts similar.
Only people I really feel that should also have this nerfed: Jayce Hammer, Darius ult.
[QUOTE=DarkZero135;38172887]Skarner Crystalline Exoskeleton Cooldown increased to 18 seconds from 14 [B]Impale will no longer finish casting if the target escapes the range during the cast time[/B] rip this is a really dumb nerf tho every other cc works like skarners "old" ult why does only skarner get the nerfhammer???[/QUOTE] I'm really disappointed by that, skarner is my main champion and I loved those hilariously long grabs after they flash or something. I feel like this might be an issue because skarner stops running toward them when he casts his ult and if they go out of range it's just not going to work. This will make ganking more of a pain when trying to grab a champion that's running away.
[QUOTE=cyclocius;38172974]If they're doing that, then they need to do that for everyone elses ult that acts similar.[/QUOTE] iirc skarner is the only champion who can do that and have a supression so it kinda makes sense because the others arent a fullon stun
[QUOTE=mixshifter;38172555]Agreed. Poor Veigar takes the DFG nerf the hardest.[/QUOTE] My beautiful husbando ;(
Is LoLReplay still the only way to counter a constant recording or are there other programs now?
[QUOTE=l l;38173233]Is LoLReplay still the only way to counter a constant recording or are there other programs now?[/QUOTE] iirc loloreplay doesnt work too well with latest patches and there arent any alternatives except recording constantly sooo
blueridge who are you I recognize you but Idk why also whats the thing in the bottom left here? is it the in game spectator or is that only on sponsored matches? [QUOTE=Dave_Parker;38167856]fucking https [hd]http://www.youtube.com/watch?v=GmfLfydDx5c[/hd][/QUOTE]
Is this our very own NintendoGuy mentioned in the description of this video? [url]https://www.youtube.com/watch?v=jxaRZMhFgJ0[/url]
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