• League of Legends v24 TPA S2 Champions
    9,999 replies, posted
[QUOTE=ashxu;38085830]They... seriously did Teacher/Headmistress Fiora? :/ [editline]18th October 2012[/editline] Lord Van Damm's Pillager +40 Attack Damage +350 Health UNIQUE Passive: +10% Cooldown Reduction UNIQUE Passive: +25 Armor Penetration UNIQUE Passive: +15% Spell Vamp AD caster item for sure[/QUOTE] fuck yes today is a victory
[QUOTE=Big Dumb American;38085890]These new items, with the "active stealth detection." I'm assuming these are the new jungler items, and can be used to destroy wards? Meaning that, basically, every time the jungler comes to your lane, even if he has an unsuccessful gank, he can still profit, and set you back, by destroying your wards? That's kinda bullshit, to be honest. It does the intended effect of making the jungler much stronger, but has the side effect of making supports MUCH weaker. It seems like everything Riot does is to make support champions less and less fun to play. If our wards can be destroyed at will every time the enemy jungler walks by, then supports are going to have to dump literally all of their gold income on even more wards than they already do, just making them even weaker in lane and the midgame because they won't be able to get their necessary support items. This wouldn't be as much of a problem if Riot didn't [I]constantly[/I] nerf support champions. Even if you ward intelligently and prevent yourself from being ganked, you still lose money because your ward is destroyed anyway, forcing you to place another earlier than you would have other had to do. Hell, I basically main support champions, but it's starting to feel more and more like a chore, just because they simply aren't as fun or viable as they should be anymore. Just earlier today, I was starting to think, "finally, some intelligent nerfs with Ezreal," and then they dump this load on the table.[/QUOTE] How is this any different from the jungler placing a pink ward where wards are usually placed?
also am i seeing rengar buffs?
[QUOTE=ashxu;38085920]How is this any different from the jungler placing a pink ward where wards are usually placed?[/QUOTE] The difference would be the pink wards are expensive, one-use items, whereas that is not. It can be used over and over again, to repeatedly shut down wards at any point on the map at will.
I have a feeling it won't reveal wards, and it is intended for use against champions
pink wards cost 125g, the soulsight lantern will probably have a small radius (Otherwise it may as well be a mini oracles), means you're sacrificing getting a wriggles and it won't be a viable item on AP junglers. [editline]18th October 2012[/editline] [QUOTE=Protocol7;38084886]map control is seriously underrated a support who wards frequently and uses oracles to get rid of the enemies map control is significantly more useful than any other support[/QUOTE] Not underrated just people fail to do it because incompetence.
ya i need tips on how to play this game again die always and i cant hurt anyone regardless of what i do
I guess I'll have to wait to see it in action before I can say anything for sure, but on paper it looks like yet another massive blow to support champions. Support champions are consistently nerfed into the ground. Pink wards are one thing-- they're a bit pricey, they're one time use, and failing to reveal anything costs you. Oracles is another: at 400 gold its a hefty chunk of change, and with it disappearing on death, its something many people choose to pass up. But an active use item to reveal wards over and over again? It makes the jungler stronger only by making supports weaker, by forcing them to channel even more of their already marginal gold income on wards to be destroyed.
the new items are pretty cool in general, more actives are good and passives unique, although I still would like to see even more interesting items, since there's already an assload of boring stat boost items
bda has a point ashxu respond to him with a retort or stop being passive aggressive and rating him dumb
also yi backdoor potion is funny
[img]https://dl.dropbox.com/u/31307205/skins/1350550835250.png[/img] pirate ryze
oh my god that fiora skin is sexy as fuck. I think i might save up for her just to get that skin.
I hate arse holes. Just played a game, led Talon and Udyr on a chase through our jungle. While they chased, our Jax took their Inhibitor. I got caught out and died and put in all-chat; "Just as planned!" From then on, whatever Talon did was "Just as planned!" "Nice feed, just as planned" "Thanks for the kill, just as planned!" "Was your plan to feed me?"
also the new lantern thing will rarely be bought by most junglers since it's basically a 1400 cost oracle's that's only useful for detecting stealthed people running (comeon let's be honest using that active to find wards in the jungle is pretty impractical) and the thing is that if you are buying a wriggle's on a jungler nowadays, chances are that you aren't a very tanky one, like skarner or udyr, and it will make you even squishier than ever, since 1400 can buy quite a bit of tankyness, and will make your jungler that presumably should be dealing damage turn into more of a support role since they won't be able to get into a fight
Apparently there's a ceiling on Summoner's Rift. Elise's E makes her shoot a web directly upwards and she pulls herself up out of vision.
hell, i mean 3k gold for almost no boost in tankyness? i'd rather pass, since the stealth detection is nowhere near as good as tankyness for pubs
I actually kinda prefer, Riot not telling anything before the update then releasing a page like they did revealing it nicely, like the TF2 updates. Better than just showing a picture for the reveal.
Remember that the jungle is being reworked this season. Morello promised harder and more rewarding jungles with new items and pathways that would help to redefine the jungling experience. Items like Wriggles and this new Lamplight item could well become necessary, or at least very prominent, picks in the new jungle.
I just quickly went through Elise's abilities on the PBE and eh. I'll pass.
It's not like this one item singlehandedly breaks supports, but it's one more in a long, long line of nerfs and tweaks that directly or indrectly hurt support champions very big ways. It seems like the only alternative to remain viable under these many nerfs to support roles is to go back to splitting farm in lane. I don't know whether or not it's intentional, but Riot is killing farmless supports bit by bit.
[QUOTE=Big Dumb American;38086032]Remember that the jungle is being reworked this season. Morello promised harder and more rewarding jungles with new items and pathways that would help to redefine the jungling experience. Items like Wriggles and this new Lamplight item could well become necessary, or at least very prominent, picks in the new jungle.[/QUOTE] Junglers have better things to do than to seek out your bot lane wards. Stop overreacting.
[QUOTE=ashxu;38086052]Junglers have better things to do than to seek out your bot lane wards. Stop overreacting.[/QUOTE] They really don't, though? I mean, the entire point of a jungler is to offer roaming assistance to lanes, and wards are a lane's defense against them. If they had the ability, why wouldn't they break down the defense on the way past?
3k gold is pretty hard to get, and gives almost no damage boost compared to potential other items, and almost no tankability boost (30 armor is pathetic) and in a real fight or counter gank, the jungler and his team with that lantern is fucked [editline]18th October 2012[/editline] jungle changes won't suddenly turn junglers into money making machines they'll still be the people with 4th lowest gold
Why are they making Sona MORE squishy than she already is? :(
She lost 40 base HP. I'm sure you'll manage.
[QUOTE=Big Dumb American;38084879]Support champions should always have three or four wards ideally, and just use them inuitively. In the early game they protect against ganks, and in the mid- and late-game they can help you watch important buffs and track enemy movement. As long as two or three members of the team are warding frequently and intuitively, you'll be golden. If not, then as a support you can only do your best. You won't be able to keep vision on everything at all times, but you can get vision where it counts when you really need it. Throw one in the jungle before you push the top or bottom lane, so you can get an early warning when they're on the way and retreat to safety. Stuff like that. Wards save lives.[/QUOTE] In one game my team was so fed, that I could just chill and walk around red's jungle and ward everything forever. The entire map was lit up like a christmas tree.
[QUOTE=Big Dumb American;38086059]They really don't, though? I mean, the entire point of a jungler is to offer roaming assistance to lanes, and wards are a lane's defense against them. If they had the ability, why wouldn't they break down the defense on the way past?[/QUOTE] They really do? I've mained both Supports and Jungle for a considerable amount of time. Junglers are already strapped for cash. Not converting a kill while ganking can set you back. Bot lane isn't the only lane in the game if you've noticed. There's a higher chance to kill top/mid since they don't have a dedicated warder. Assuming they do buy the item, they'll be squishy which is a big problem as during early game fights the jungler needs to soak up damage as top lane is an island unless they have teleport or Shen/Panth.
hahaha Just got fed as amumu, and man I forget how amumu can pretty much 1v3 or 1v4 when he stays so long in a fight. I won in a 1v3 against sona, jayce and ezreal
[QUOTE=Flubadoo;38086075]3k gold is pretty hard to get, and gives almost no damage boost compared to potential other items, and almost no tankability boost (30 armor is pathetic) and in a real fight or counter gank, the jungler and his team with that lantern is fucked [editline]18th October 2012[/editline] jungle changes won't suddenly turn junglers into money making machines they'll still be the people with 4th lowest gold[/QUOTE] I'm sure you're right, and that the effects of this one item will be pretty negligible in most situations. I'm not concerned about junglers becoming stronger--it's a good thing--I'd just hate to see it come at the expense of yet another big blow to support champions. Guess we won't know for sure until final changes are implemented on the jungle reworks and the new items. Supports get no love from Riot, ever.
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