• Half-Life 2 Enhancement Mod
    1,447 replies, posted
[QUOTE=RockmanYoshi;38747030]When are you guys gonna do world textures? I'm assuming next year maybe? edit: Wow, that came out ruder than I thought it would be. what's funny about this [b]WHATS FUNNY[/b][/QUOTE] Nope, I'm working on those now....it just takes a while, trying to find all the good places to take pictures of, finding just the right things TO take the pictures of, or just finding good non copy-righted materials to use, for the texture, or as a base for the texture, online. If anyone would like to help with that, we'd welcome the assistance! :smile:
[QUOTE=Fat-Corgi-Guy;38748209]Nope, I'm working on those now....it just takes a while, trying to find all the good places to take pictures of, finding just the right things TO take the pictures of, or just finding good non copy-righted materials to use, for the texture, or as a base for the texture, online. If anyone would like to help with that, we'd welcome the assistance! :smile:[/QUOTE] There's a friend in my Photoshop class who goes on a website for a whole bunch of random textures such as cement and brick and grass. I'll ask her what it's called on Monday.
Prolly CG Textures
[QUOTE=BigJoeyLemons;38748236]There's a friend in my Photoshop class who goes on a website for a whole bunch of random textures such as cement and brick and grass. I'll ask her what it's called on Monday.[/QUOTE] The only real good website I know of is [url]http://www.cgtextures.com/[/url] And found a website with what looked like a good list: [url]http://www.textureking.com/[/url] [url]http://www.grungetextures.com/[/url] [url]http://www.mayang.com/textures/[/url] [url]http://lostandtaken.com/[/url] If you need help with textures, I suppose I could help. Some of my stuff: [t]http://static.glitchvid.com/images/fp_posts/mapping/textmega/newflatgrasstexture.png[/t] [t]http://static.glitchvid.com/images_andthatshiz/fp_posts/mappingmegathread/stoneexamplemap0006.png[/t] [t]https://s3.amazonaws.com/stocno.glitchvid.com/images_andthatshiz/fp_posts/textmegathread/sourcekillstextures.png[/t]
I hope you create really short grass that's very dense.
[QUOTE=Fat-Corgi-Guy;38732284]City 17 isn't a real location, but it could be [I]set[/I] in a real location.[/QUOTE] "Welcome to City 17, it's safer here." [img_thumb]http://fc03.deviantart.net/fs70/i/2011/345/1/b/rails_by_god__of__war-d4is6la.jpg[/img_thumb] [img_thumb]http://fc04.deviantart.net/fs71/i/2011/345/a/b/bucharest_by_god__of__war-d4isill.jpg[/img_thumb] [img_thumb]http://fc01.deviantart.net/fs70/i/2011/352/f/8/bucharest_2_by_god__of__war-d4jfqak.jpg[/img_thumb] [img_thumb]http://fc02.deviantart.net/fs70/i/2011/345/b/d/bucharest_2_by_god__of__war-d4it9r0.jpg[/img_thumb] [QUOTE=WillerinV1.02;38751109]Oh wow. That place would be cool to walk around in.[/QUOTE] a.k.a Bucharest
[QUOTE=radu_iceman;38750499]"Welcome to City 17, it's safer here." [img_thumb]http://fc03.deviantart.net/fs70/i/2011/345/1/b/rails_by_god__of__war-d4is6la.jpg[/img_thumb] [img_thumb]http://fc04.deviantart.net/fs71/i/2011/345/a/b/bucharest_by_god__of__war-d4isill.jpg[/img_thumb] [img_thumb]http://fc01.deviantart.net/fs70/i/2011/352/f/8/bucharest_2_by_god__of__war-d4jfqak.jpg[/img_thumb] [img_thumb]http://fc02.deviantart.net/fs70/i/2011/345/b/d/bucharest_2_by_god__of__war-d4it9r0.jpg[/img_thumb][/QUOTE] Oh wow. That place would be cool to walk around in.
[QUOTE=racerfan;38746462]Meh, since you're arguing about cars, I might as well suggest this Why not replac ethe default cars with 2000-2005ish Russian cars? HL2 takes place around 2020 or 2030, and in game it's been 20 years since Earth fell to the Combine, so that would place the 7 Yr. War around 2000 or 2005. It would look more realistic that way. [editline]7th December 2012[/editline] Here, look at these: [url]http://en.wikipedia.org/wiki/GAZ[/url] [url]http://en.wikipedia.org/wiki/Volga_(automobile)[/url] [url]http://en.wikipedia.org/wiki/Lada[/url] [url]http://en.wikipedia.org/wiki/ZiL[/url] [url]http://en.wikipedia.org/wiki/Kamaz[/url] Just to show a few[/QUOTE]The thing is, although Half-Life 2 is set in the future, the atmosphere is very similar to the one in the USSR times. More updated vehicles (especially from this millennium) would not fit in the scenery or the feel of the game. The communist-time vehicles have a certain look to them, and that look shouldn't change because it would alter the atmosphere of Half-Life 2.
[QUOTE=glitchvid;38748722]The only real good website I know of is [url]http://www.cgtextures.com/[/url][/QUOTE] Oh yeah it is cgtextures. Well I guess I sort of helped.
[QUOTE=Bumbanut;38752018]The thing is, although Half-Life 2 is set in the future, the atmosphere is very similar to the one in the USSR times. More updated vehicles (especially from this millennium) would not fit in the scenery or the feel of the game. The communist-time vehicles have a certain look to them, and that look shouldn't change because it would alter the atmosphere of Half-Life 2.[/QUOTE] What about something from the mid-90's? Shortly after post-USSR times? [editline]8th December 2012[/editline] Additionally, OP makes it sound like he's redoing a lot of the map. He could make it look more modern.
Do you guys plan to make a high-poly citadel?
[QUOTE=racerfan;38759929]What about something from the mid-90's? Shortly after post-USSR times? [editline]8th December 2012[/editline] Additionally, OP makes it sound like he's redoing a lot of the map. He could make it look more modern.[/QUOTE]Not [b]all[/b] of the map will be redone, only certain parts will be added/removed, but the style will remain the same. Modernizing Half-Life 2 would be like making Deus Ex in the 50's.
[QUOTE=Bumbanut;38760994]Not [b]all[/b] of the map will be redone, only certain parts will be added/removed, but the style will remain the same. Modernizing Half-Life 2 would be like making Deus Ex in the 50's.[/QUOTE] Huh, you do have a point. Adding newer, yet realistically placed cars would look better, though. Maybe something from around the Soviet collapse. Such as a GAZ-31029, GAZ-3110, Lada Samara, Lada 110, or ZiL 3501.
I think updating vehicles to more modern versions should be something they do when everything else is closer to being finished, if they do that at all.
As long as we don't out planes into our maps....
[QUOTE=Ken Chan;38763270]As long as we don't out planes into our maps....[/QUOTE] guys you should also add a massive bridge in the coast section that makes no sense
It would be hilarious if at one point you would be able to see an easter egg that is a perfectly intact jumbo jet sticking vertically out of the ground in the far distance.
If anything, the vehicles should be remodelled in higher quality from the same cars HL2 designers used. Perhaps we could use cars from the same era, but definitely nothing more recent.
Ok, so I had an idea of how to implement the Hound Eyes into HL2- There would be a few wild ones, that are pretty skinny and bony, like the original concept art for the cut HL2 Hound Eyes, then there would be more well-fed ones, that had Combine implants, similar to the ones put on the Vorts seen in such areas as the train station. The Combine would use the Hound Eyes to track you down, I'm thinking mostly adding these in Nova Prospect as "guard dogs" and in a few areas in the streets of City 17 (maybe having them on some sort of leash, and sitting next to a Metrocop, straining to get at the people that walk by), and the Street Wars (Where they run around and try and track you down and kill you). Then, somewhere in the street wars levels, introduce a new kind of Hound Eye, ones who's implants have malfunctioned and are sparking alot, they run at you, rebels, or Combine, and explode on impact, making them kamikaze Hound Eyes. What do you guys think? Also, if you guys have better ideas on how to implement Hound Eyes, or some of the other cut enemies, or enemies from HL1, such as Bull Squids, Crab Synths, ect. I'd love to hear them.
Why would you be adding gameplay elements? I thought this was just a graphical update?
[QUOTE=Fat-Corgi-Guy;38775979]Ok, so I had an idea of how to implement the Hound Eyes into HL2- There would be a few wild ones, that are pretty skinny and bony, like the original concept art for the cut HL2 Hound Eyes, then there would be more well-fed ones, that had Combine implants, similar to the ones put on the Vorts seen in such areas as the train station. The Combine would use the Hound Eyes to track you down, I'm thinking mostly adding these in Nova Prospect as "guard dogs" and in a few areas in the streets of City 17 (maybe having them on some sort of leash, and sitting next to a Metrocop, straining to get at the people that walk by), and the Street Wars (Where they run around and try and track you down and kill you). Then, somewhere in the street wars levels, introduce a new kind of Hound Eye, ones who's implants have malfunctioned and are sparking alot, they run at you, rebels, or Combine, and explode on impact, making them kamikaze Hound Eyes. What do you guys think? Also, if you guys have better ideas on how to implement Hound Eyes, or some of the other cut enemies, or enemies from HL1, such as Bull Squids, Crab Synths, ect. I'd love to hear them.[/QUOTE] I like it. I think they'd also fit in sewers and maybe even ravenholm where the combines don't patrol often. [editline]10th December 2012[/editline] [QUOTE=Sie-Sveinhund;38776336]Why would you be adding gameplay elements? I thought this was just a graphical update?[/QUOTE] [QUOTE=Fat-Corgi-Guy;37950427] [I]- Overhauling every single texture in Half-Life 2, and making new High Quality versions of them. - Revamping the sprites and effects. - Revamping the maps, adding little details to make them more realistic (eg. is the windows in the picture above). - Adding some new bits to the maps (secret areas/new areas that expand the story). - Adding/replacing weapons. Eg: adding the Gauss cannon, and replacing the USP pistol with a Sig Sauer P228. - Making the enemies smarter. - Adding in more H.E.V. suit sounds like in HL1. Eg: if you got hit in HL1 it would say "Minor lacerations detected, morphine administered", where as in HL2 it won't say anything. - Making some new High Quality sounds. - Maybe redoing some of the animations. - and maybe adding/revamping the models. Eg: make the citizens with open coats and better hands/faces, fixing Alyx's hands, and increasing the poly count of the default models. - Poring it to the Alien Swarm engine. [B]- Adding in some of the cut enemies and some of the HL1 enemies to HL2.[/B] - Adding a new difficulty: "Realistic" in which you and your enemies can only take 4-5 shots before dying (or just one shot close up with a shotgun) I might make Gordon be able to take 6-7 shots as he's wearing the suit, but the H.E.V. was designed for protecting the user from hazardous materials, not bullets.[/I] [/QUOTE]
[QUOTE=Fat-Corgi-Guy;38775979]Ok, so I had an idea of how to implement the Hound Eyes into HL2- There would be a few wild ones, that are pretty skinny and bony, like the original concept art for the cut HL2 Hound Eyes, then there would be more well-fed ones, that had Combine implants, similar to the ones put on the Vorts seen in such areas as the train station. The Combine would use the Hound Eyes to track you down, I'm thinking mostly adding these in Nova Prospect as "guard dogs" and in a few areas in the streets of City 17 (maybe having them on some sort of leash, and sitting next to a Metrocop, straining to get at the people that walk by), and the Street Wars (Where they run around and try and track you down and kill you). Then, somewhere in the street wars levels, introduce a new kind of Hound Eye, ones who's implants have malfunctioned and are sparking alot, they run at you, rebels, or Combine, and explode on impact, making them kamikaze Hound Eyes. What do you guys think? Also, if you guys have better ideas on how to implement Hound Eyes, or some of the other cut enemies, or enemies from HL1, such as Bull Squids, Crab Synths, ect. I'd love to hear them.[/QUOTE] I don't know how far your mod is going but I always thought the canals was a great place for few Bullsquid encounters. I always thought they wouldn't be very common enemy because I think the Combine are hunting and killing them. As for Houndeyes, the White Forest could have a scene where you see a pack of them running around. I don't see how Houndeyes could be used by Combine given their attack power. Unless their implants would block their shockwave. Even tracking would be more suited for Hunters in my opinion.
Pretty much anywhere that zombies are in would be good places for Xen enemies.
[QUOTE=Marden;38776886]I don't know how far your mod is going but I always thought the canals was a great place for few Bullsquid encounters. I always thought they wouldn't be very common enemy because I think the Combine are hunting and killing them. As for Houndeyes, the White Forest could have a scene where you see a pack of them running around. -I don't see how Houndeyes could be used by Combine given their attack power. Unless their implants would block their shockwave. Even tracking would be more suited for Hunters in my opinion.[/QUOTE] -I agree with the canals, they're probably the best place for the bullsquids...that and later on in the sewer areas right in between the street war areas. -Not too sure about adding Hound Eyes in White Forest, if we ever make a EP2 Enhancement mod (which I hope to do eventually, so long as I can get the people) they just don't seem to fit in White Forest too well, imo. -The way I figure, if they use Headcrabs, why not Hound Eyes? Sure the HE's use sonic waves to disorient their prey, but with the implants they can control them, and have them hopefully attack only rebels, but the occasional loss of a combine that gets in their way seems like a very, very minor loss to the Combine. -Also, this mod is for HL2 not EP2, Hunters aren't in HL2, only EP2 (and a small glimpse in EP1). [QUOTE=Burgervich;38777160]Pretty much anywhere that zombies are in would be good places for Xen enemies.[/QUOTE] -Eeh, only some of those places that have zombies are very good, like RavenHolm is [I]not[/I] a good place to add other Xen aliens, even though it's a zombie town. [QUOTE=Sie-Sveinhund;38776336]Why would you be adding gameplay elements? I thought this was just a graphical update?[/QUOTE] -It surprises me how many people don't read the list on the first page...:rolleyes:
You will release a version that is just a graphical upgrade, though, if I'm not mistaken ?
[QUOTE=_Axel;38778116]You will release a version that is just a graphical upgrade, though, if I'm not mistaken ?[/QUOTE] To clear things up in case it's unclear: [U][B]-This mod is made to...[/B][/U] [I]-1) revamp all (or almost all) the textures, to new high quality versions -2) this mod will have at least the main characters, and main enemies remodeled to be much higher poly, while still looking very close to the originals. -3) Re-vamp the maps, smoothing out ruff edges, and adding lots of new detail (eg. the windows in Marbledemon's pictures) -4) Add a few new weapons, be it cut ones from HL2, or ones that would be good to have from HL1, or Blue Shift or Opposing Force (while still making sense). -5) Since we are now teamed with Rebel's Stories creator: Ken Chan, we are making both our mods into 1 mod, with the ability to play Single Player, or online Co-op. -6) We are adding new/cut enemies, like Bullsquids, Hound Eyes, Crab Synths, ect. -7) New weapon models, now much higher poly, with new animations, plus adding idle animations, reminiscent to HL1's. -8) Changing around [I]some[/I] of the voice lines to give more variety to the citizens, while hopefully still having about the same grade of voice acting as the originals. That means I'm looking for people who do stuff such as theater (even school theater) that can add emotion and inflections into their voice easily, as be able to do accents, or have an accent to begin with. -9) Adding little areas to the maps, such as new secret areas, or maybe little areas with cut lines used from the HL2 Leak, to better further the story, without mucking it up for the rest of the games. -10) Adding new shaders, such as SSS, POM, etc. to better the look and realism (or as real as you can get a fictional future world that's overrun by alien invaders can be). -11) (this one's a maybe at the moment) Adding a new multiplayer, sort of a HL2:DM V2...just with more gamemodes, so HL2:DM isn't a good name. I'm talking about modes such as: CTF, Team Death Match, regular Death Match, Last man Standing, Team Control Points, and Action Hero. (also a big maybe on this second part:) Adding bots, that way, if you can't find any good matches online of the MP, you can play with bots instead. Same with Co-op, if you can't find friends to play with you. -12) To [B]NEVER, [U][I]EVER[/I][/U][/B], butcher HL2 as FF has done with his, now, even more disgraceful Cinematic Mods[/I] aaaand, I may have forgotten to include 1 or 2 things on here, I'll add them on when I remember what they are. [I]Also if you don't feel like reading the list here either, I will explain it here:[/I] [B]This mod is a graphical [I]AND[/I] gameplay enhancement mod, plus Co-op and maybe MP, however I promise not to add anything that will make HL2 bad in any way, I just feel that it needs these things, like more variety of enemies, more weapons (as I found the weapon count of HL2 compared to HL1, lacking).[/B] [U][B]I am lost at how this is dumb, I'm one of the project heads, and the lead texture artist on the team, how do I not know what this mod is about, what it's doing, what it's going to do, ect.? Enlighten me on that, as I do not understand.[/B][/U]
Add some super pretty shaders. Tasteful amounts parallax and what not are cool. With that said don't go Fakefactory with it.
Why would you domesticate anything alien for war when you could make a synthetic twice as good? Speaking of which... you'd think the combine would make better synths.
[QUOTE=The Jack;38778332]Why would you domesticate anything alien for war when you could make a synthetic twice as good? Speaking of which... you'd think the combine would make better synths.[/QUOTE] -Headcrabs, they may not be domestic, but that doesn't stop the Combine from using them. -Vortigaunts, as seen in the trainstation and several other parts of the game, doing manual labor for the combine, as they have been enslaved or "domesticated" by the Combine. Also as speculated in HL1, to be controlled by the combine as a first line of invasion to Earth, however this last one, could or could not be accurate as VALVe hasn't really released anything more on the HL1 story than what's already there, which isn't much. -I think the Synths are already good, they just can never be better than Gordon Freeman!
[QUOTE=The Jack;38778332]Why would you domesticate anything alien for war when you could make a synthetic twice as good? Speaking of which... you'd think the combine would make better synths.[/QUOTE]Combine [b]are[/b] aliens...
Sorry, you need to Log In to post a reply to this thread.