• Half-Life 2 Enhancement Mod
    1,447 replies, posted
One little suggestion I'd recommend is to modify the AR2's reload animations a bit. I always found it odd that you could pick up AR2 mags, but Freeman never put them in the gun, unlike the citizens and combine, instead we see a little robot arm slide a new round into place. I'd like to see that arm slide a round in and have the pin smack it, then repeat, until the mag was empty, at which point Freeman removes it and inserts a fresh one.
[QUOTE=Fat-Corgi-Guy;38777995]-I agree with the canals, they're probably the best place for the bullsquids...that and later on in the sewer areas right in between the street war areas. -Not too sure about adding Hound Eyes in White Forest, if we ever make a EP2 Enhancement mod (which I hope to do eventually, so long as I can get the people) they just don't seem to fit in White Forest too well, imo. -The way I figure, if they use Headcrabs, why not Hound Eyes?[B] Sure the HE's use sonic waves[/B] to disorient their prey, but with the implants they can control them, and have them hopefully attack only rebels, but the occasional loss of a combine that gets in their way seems like a very, very minor loss to the Combine. -Also, this mod is for HL2 not EP2, Hunters aren't in HL2, only EP2 (and a small glimpse in EP1). -Eeh, only some of those places that have zombies are very good, like RavenHolm is [I]not[/I] a good place to add other Xen aliens, even though it's a zombie town. -It surprises me how many people don't read the list on the first page...:rolleyes:[/QUOTE] That got me thinking...what if they use HE's for citizen/riot control? Yes, they would lose a lot of CPs, but have the Combine ever cared about their thousands of weak, human CPs (I mean seriously, explosive barrrel barricades) and forcefully converted troops? And if they can so heavily modify the Synths I'm pretty sure that they can tamper with the HE's sonic waves to make them less lethal but more stunning, more deadlier and bigger, etc. Also, I'm pretty sure most of these game play changes will be toggle able from in game menus along with other things like shaders, global lighting, and all of that good stuff. So, on the high-poly citadel from the last page: [QUOTE=Bloodshot12;38759978]Do you guys plan to make a high-poly citadel?[/QUOTE] Of course we will! I also hope to increase the view distance and/or fog quality too. If anyone has any concepts or is willing to help work on this please let one of us know!
[QUOTE=QwertySecond;38779529]One little suggestion I'd recommend is to modify the AR2's reload animations a bit. I always found it odd that you could pick up AR2 mags, but Freeman never put them in the gun, unlike the citizens and combine, instead we see a little robot arm slide a new round into place. I'd like to see that arm slide a round in and have the pin smack it, then repeat, until the mag was empty, at which point Freeman removes it and inserts a fresh one.[/QUOTE] what should be changed with the AR2 would be to increase the ridiculous small ammo size that is what killed it from being the only decent weapon in the game
[QUOTE=IM BATMAN;38780067]That got me thinking...what if they use HE's for citizen/riot control? Yes, they would lose a lot of CPs, but have the Combine ever cared about their thousands of weak, human CPs (I mean seriously, explosive barrrel barricades) and forcefully converted troops? And if they can so heavily modify the Synths I'm pretty sure that they can tamper with the HE's sonic waves to make them less lethal but more stunning, more deadlier and bigger, etc.[/QUOTE] Very true. Why not use such existing organisms to do your bidding, but modify them to be less harmful to you, while still being leathel to "them"? [QUOTE=IM BATMAN;38780067]Also, I'm pretty sure most of these game play changes will be toggle able from in game menus along with other things like shaders, global lighting, and all of that good stuff.[/QUOTE] Mmm, I don't think you can toggle npcs, weapons, map additions, and global lighting (I could be wrong about the global lighting) from the menu. [QUOTE=Yourself;38780200]what should be changed with the AR2 would be to increase the ridiculous small ammo size that is what killed it from being the only decent weapon in the game[/QUOTE] The AR2 has a small clip/ammo size, because it's too powerful other wise, you could just barrel through all the combine forces if you had say- 50 ammo per clip, and more clips, which is not what they intended. Also "[I]only decent weapon in the game[/I]", REALLY? I thought all the weapons were great and balanced, and what about the rocket launcher, eh? That's not "decent" enough for you? For me all the weapons are perfectly fine in HL2, the only real changes (gameplay wise, not animation wise) would be to lower the MP7's clip to 40 rounds instead of default 45, as 40 is more realistic, and it won't impact gameplay that much, there's tons of MP7 ammo that gets dropped and is just lying around.
[QUOTE=Bumbanut;38778530]Combine [b]are[/b] aliens...[/QUOTE] [IMG]http://images.wikia.com/half-life/en/images/1/1f/Combine_Advisor_Ep2.jpg[/IMG]
[QUOTE=EpicRandomnes;38780263][IMG]http://images.wikia.com/half-life/en/images/1/1f/Combine_Advisor_Ep2.jpg[/IMG][/QUOTE] Combine are "modified" aliens- basically a collective of tons of different alien species, with modifications to enslave them, and make them "better" similar to the Borg in Star Trek.
Aren't the "combine" just basically anything and everything they harvest and transform into their own fighters? The combine soldiers and stalkers are all modified humans (they're even referred to as "transhuman forces" by Breen). But everything else besides the soldiers and stalkers were originally aliens.
[QUOTE=Fat-Corgi-Guy;38780257]Very true. Why not use such existing organisms to do your bidding, but modify them to be less harmful to you, while still being leathel to "them"? Mmm, I don't think you can toggle npcs, weapons, map additions, and global lighting (I could be wrong about the global lighting) from the menu. The AR2 has a small clip/ammo size, because it's too powerful other wise, you could just barrel through all the combine forces if you had say- 50 ammo per clip, and more clips, which is not what they intended. Also "[I]only decent weapon in the game[/I]", REALLY? I thought all the weapons were great and balanced, and what about the rocket launcher, eh? That's not "decent" enough for you? For me all the weapons are perfectly fine in HL2, the only real changes (gameplay wise, not animation wise) would be to lower the MP7's clip to 40 rounds instead of default 45, as 40 is more realistic, and it won't impact gameplay that much, there's tons of MP7 ammo that gets dropped and is just lying around.[/QUOTE] that's valves bad design decision on their part and all other weapons except explosives sound patheticly weak and are weaker than launching a fucking brick to the knee with the gravgun wich by the way kills instantly than a double shotgun shot to the chest
[QUOTE=Yourself;38780562]that's valves bad design decision on their part and all other weapons except explosives sound patheticly weak and are weaker than launching a fucking brick to the knee with the gravgun wich by the way kills instantly than a double shotgun shot to the chest[/QUOTE] Last time I checked, you could kill someone with double barrel blast from the shotgun to the chest, so long as you're actually close enough that the shot doesn't spread too far, maybe about 10 feet. Oh, Also, what about the 357 Magnum? 1-hit kills aren't enough? Granted ammo is some what sparse, but still- Though I am still toying with the possibility of adding a 4th difficulty, called "realistic" in which 4-5 shots and an enemy is dead, except a shot to the head will kill them instantly. Plus 1 shotgun shot at 4-5 feet or so kills instantly, though this stuff would also apply to you, making you resort to the various cover placed around the maps, barrels, crate, ect. to survive. Though for you, it might be more like 5-6 shots, as you ARE wearing a hazard suit- and as has been stated before [quote]Bullets are pretty hazardous[/quote] With that added difficulty, there would be: -Easy -Medium -Hard aaaand -"Realistic" (or hard core) This way, people who think HL2's weapons are too weak (which they're not) or just want more of a challange, can play "Realistic", and those who prefer the classic gameplay of HL2, can play Easy, Medium, and Hard.
[QUOTE=Fat-Corgi-Guy;38780349]Combine are "modified" aliens- basically a collective of tons of different alien species, with modifications to enslave them, and make them "better" similar to the Borg in Star Trek.[/QUOTE] They are the Borg in a sense. They control the populace, manipulate their soldiers (Borg drones), and assimilate technology such as the MP7 or their vehicles (as seen in the old HL2 beta)
[QUOTE=Fat-Corgi-Guy;38780685]Last time I checked, you could kill someone with double barrel blast from the shotgun to the chest, so long as you're actually close enough that the shot doesn't spread too far, maybe about 10 feet. Though I am still toying with the possibility of adding a 4th difficulty, called "realistic" in which 4-5 shots and an enemy is dead, except a shot to the head will kill them instantly. Plus 1 shotgun shot at 4-5 feet or so kills instantly, though this stuff would also apply to you, making you resort to the various cover placed around the maps, barrels, crate, ect. to survive. Though for you, it might be more like 5-6 shots, as you ARE wearing a hazard suit- and as has been stated before With that added difficulty, there would be: -Easy -Medium -Hard aaaand -"Realistic" (or hard core) This way, people who think HL2's weapons are too weak (which they're not) or just want more of a challange, can play "Realistic", and those who prefer the classic gameplay of HL2, can play Easy, Medium, and Hard.[/QUOTE] "Good Luck!"
[QUOTE=Chaotic Lord;38780792]"Good Luck!"[/QUOTE] Yeah, I might be a little too optimistic on that part. -aaand I'm guessing there will be a whole horde of "funny" rating on this :rolleyes:
[QUOTE=Fat-Corgi-Guy;38780814]Yeah, I might be a little too optimistic on that part. -aaand I'm guessing there will be a whole horde of "funny" rating on this :rolleyes:[/QUOTE] Just to be clear, I was saying that's what the difficulty mode should be called. :v:
[QUOTE=Yourself;38780200]what should be changed with the AR2 would be to increase the ridiculous small ammo size that is what killed it from being the only decent weapon in the game[/QUOTE] I wouldn't say increase the magazine size, rather, allow the player to carry one extra magazine. I did find in my first few playthroughs that I consistently ran out of ammo for the AR2. It introduces a nice tactical planning element, but it is a bit of a pain in protracted fire fights.
[QUOTE=Chaotic Lord;38780881]Just to be clear, I was saying that's what the difficulty mode should be called. :v:[/QUOTE] Ooooooh....:suicide:
[QUOTE=Fat-Corgi-Guy;38781043]Ooooooh....:suicide:[/QUOTE] Hence the quotation marks! :v:
[QUOTE=Chaotic Lord;38780881]Just to be clear, I was saying that's what the difficulty mode should be called. :v:[/QUOTE] One of the many things I miss from the Doom era games is the funny names they had for the difficulty levels.
[QUOTE=Zackin5;38781817]One of the many things I miss from the Doom era games is the funny names they had for the difficulty levels.[/QUOTE] How about: -Easy as pie -Gettin' Harder -Plain Crazy -Psychological Recovery: 6 Months :wink:
[QUOTE=Fat-Corgi-Guy;38781938]How about: -Easy as pie -Gettin' Harder -Plain Crazy -Psychological Recovery: 6 Months :wink:[/QUOTE] How about: - Piece of Cake - Let's Rock - Come Get Some - Damn, I'm Good
No one thought of "Freeman mode", or just plain "freeman"?
[QUOTE=W_alex;38782257]No one thought of "Freeman mode", or just plain "freeman"?[/QUOTE] I'd say hardest should be "Deadman" not "Freeman".
The second coming
Can we put a grenade launcher on the MP7?
[QUOTE=Griffster26;38783771]Can we put a grenade launcher on the MP7?[/QUOTE] We were going to, but there's not really any way to add one and still have it "functional" and still look good/make sense. Instead we're going with adding a piece of Combine technology on it, and that will be what fires the grenades.
[QUOTE=Fat-Corgi-Guy;38784370]We were going to, but there's not really any way to add one and still have it "functional" and still look good/make sense. Instead we're going with adding a piece of Combine technology on it, and that will be what fires the grenades.[/QUOTE] thanks
[QUOTE=Fat-Corgi-Guy;38782547]I'd say hardest should be "Deadman" not "Freeman".[/QUOTE] Dead Man Walking Free Man Walking
how about (from easiest to hardest) - Predestined - Boxed In - Liberated - One Free Man
[QUOTE=Fat-Corgi-Guy;38784370]We were going to, but there's not really any way to add one and still have it "functional" and still look good/make sense. Instead we're going with adding a piece of Combine technology on it, and that will be what fires the grenades.[/QUOTE] that sounds okay but another option would be to add a fictional magazine fed grenade launcher
Transhuman (easy) Human Less than human dead human. or Immortal, One life , Half life, three quarters dead that's rather bad. But i thought for difficulty levels in a western front world war 2 game American (easy) (accompanying picture of a hundred american tanks, planes and ships converging on three surrendering and battered germans) British (medium) ( a battle between the two forces, the british clearly winning) french (hard) ( a small group of battered french soldiers fighting an army) Polish (you're gonna be fucked) (one guy fighting the entire German army with a twig) That kind of supporting imagery would probably work with half life too. but i like half life's minimalistic menu with a moving backround.
Babyman Halfman Freeman Deadman Complete with Wolfenstien-esque faces.
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