• Half-Life 2 Enhancement Mod
    1,447 replies, posted
[QUOTE=kaze4159;38888306]I just thought something like, you're walking through the sewers and you come up to a tunnel blocked by a grate, there's a T junction at the other end. A huge burst of flame comes around the corner and burns up a corpse, then a cremator slowly walks past, stopping and looking at you for a moment before continuing on Then through the level you'd hear the occasional sound of a flamethrower, along with some echoing screams[/QUOTE] Its not as much a flamethrower as a hose that sprays burning acid.
[QUOTE=Milkyway M16;38887629]Hydras and cremators aren't necessary. This mod aims to improve HL2 and bring the visuals up to date with other games, not bring back cut enemies. As cool as it would be, I think you should just stick to your original goals especially if you ever want to release this mod. Scope creep kills mods way too often.[/QUOTE] From the original list on the first page: [QUOTE=Fat-Corgi-Guy;37950427]- Adding in some of the cut enemies and some of the HL1 enemies to HL2.[/QUOTE] I agree that as enemies, cremators would be a very bad idea (especially the hydras), but a small appearance here and there of them would be good. Though I agree Hydras should be completely left out. Why do people keep saying this is only a visual mod, when the goals clearly state that this is a graphic [B][I]AND[/I][/B] gameplay modification?
[QUOTE=Fat-Corgi-Guy;38881002][U][B]Should we (maybe) add the Creamators into the mod?[/B][/U] Vote [img]http://www.facepunch.com/fp/ratings/tick.png[/img] If you want them in the mod. Vote [img]http://www.facepunch.com/fp/ratings/cross.png[/img] If you don't want them in the mod. [img_thumb]http://images.wikia.com/half-life/en/images/2/29/Cremator_model.jpg[/img_thumb] [B]This poll will last 24-47 hours.[/B][/QUOTE] Cremators only fit in the old HL2 storyline, if you ask me. But if you really are gonna add it, make it's immolator usable. [img]http://images3.wikia.nocookie.net/__cb20090603091319/half-life/en/images/c/cb/Immolator_wmodel.jpg[/img]
The Hydra should just be seen darting around in the canals like some monsters in Singularity.
[QUOTE=Griffster26;38889876]The Hydra should just be seen darting around in the canals like some monsters in Singularity.[/QUOTE] How about we just don't have a Hydra.
That would be cool [img_thumb]http://media.moddb.com/images/mods/1/16/15019/cst_teaser_part1_c17_cremator0000.jpg[/img_thumb]
[QUOTE=Fat-Corgi-Guy;38889963]How about we just don't have a Hydra.[/QUOTE] the word of god has spoken so let it be written so let it be done
[QUOTE=Fat-Corgi-Guy;38881002][U][B]Should we (maybe) add the Creamators into the mod?[/B][/U] Vote [img]http://www.facepunch.com/fp/ratings/tick.png[/img] If you want them in the mod. Vote [img]http://www.facepunch.com/fp/ratings/cross.png[/img] If you don't want them in the mod. [img_thumb]http://images.wikia.com/half-life/en/images/2/29/Cremator_model.jpg[/img_thumb] [B]This poll will last 24-47 hours.[/B][/QUOTE] Don't make them an enemy, make them something you can see in the background. Would be pretty cool.
Don't you think you should probably leave that kind of stuff alone until after you've advanced past the amateur texture stage of the mod?
[QUOTE=Cows Rule;38881441]I wouldn't mind seeing some whole new sections added to the game, or just small additional maps. The urban fights could've been drawn into some kind of large road, kind of like that the one beta scene with the strider blowing out the sign. And this guy, [img]http://images2.wikia.nocookie.net/__cb20090926103458/half-life/en/images/0/0c/Hydra_concept_art.jpg[/img] I honestly thought he was pretty cool, could slip him into the sewer section on the return to city 17. Maybe isolated heads could come out of grates.[/QUOTE] As much as I love and am interested in the Hydra in the beta, you have to understand Valve removed the Hydra for a reason, they commented on fighting it being incredibly unfun due to the fact is was an instant kill enemy which was hard to kill, not only would it be hard to implement while keeping the fight fun, the level would need to be elaborately laid out in order to make defeating it possible, which would most likely confuse some players first time until they grind the level. If you read the wiki you can find out that the Valve Developer who initially suggested the Hydra, whose name I have forgot, was really focused on making sure it got into the game but due to the difficulty of coding it correctly and making it fun it was scrapped. Sorry friend, but the smartest thing to do is to not implement the Hydra, as much as I'd personally love to see a fully coded Hydra, its not fun to fight or watch for extended amounts of time.
I like the original breen more. I think you should maybe darken his eyes to breen's original colour. Then maybe even add modelled layers to his beard/hair.
A quick sketch I made for the Houndeyes. [img_thumb]http://i.imgur.com/sZU6i.png[/img_thumb] What do you guys think?
[QUOTE=Fat-Corgi-Guy;38891275]A quick sketch I made for the Houndeyes. [img_thumb]http://i.imgur.com/sZU6i.png[/img_thumb] What do you guys think?[/QUOTE] neato
[QUOTE=Fat-Corgi-Guy;38891275]A quick sketch I made for the Houndeyes. [img_thumb]http://i.imgur.com/sZU6i.png[/img_thumb] What do you guys think?[/QUOTE] Body could be a little fatter near the back, but if you're trying to convey the whole malnourished Houndeye from the alpha stage I'd say its pretty good
[QUOTE=Fat-Corgi-Guy;38891275]A quick sketch I made for the Houndeyes. [img_thumb]http://i.imgur.com/sZU6i.png[/img_thumb] What do you guys think?[/QUOTE] It would be awesome if the Black Mesa Team let you use their houndeyes.
[url]http://combineoverwiki.net/wiki/Get_Your_Free_TVs[/url]! something like this should be in it
Thanks for the feedback guys! Ok, question, with the Bullsquids, should their tails drag on the ground like the BM ones, or should they stick straight out in the air, like the originals?
should have it high in the air so when you look at them from behind their asshole is in your face like my cat [sp]i fucking hate it when he does that[/sp]
[QUOTE=Mattey;38892312]It would be awesome if the Black Mesa Team let you use their houndeyes.[/QUOTE] I don't know, I liked their design a bit, but there were quite a few things I would change about it if I were to use it. It was quite good for HL1, but for HL2 I kinda feel they should have a fresh new look, though I didn't much like the back of the HL2 Leak's Houndeye. [editline]19th December 2012[/editline] [QUOTE=a-cookie;38892666]should have it high in the air so when you look at them from behind their asshole is in your face like my cat [sp]i fucking hate it when he does that[/sp][/QUOTE] I have 2 cats, I know how you feel :wink: [editline]19th December 2012[/editline] Just had another idea- what if we had a animated beak inside the headcrabs that, when they jump at you, pops out and clamps down (on you), then retracts back in. It would then explain the biting noise when they jump at you, and also explain the whole "headcrabs having beaks" thing. Good idea?
I personally think the gaping maw they already have is fine.
Hey, I like your ideas for adding cut enemies to the game, but can you please start work on these [B]after[/B] you're done with the base game?
I'm not sure how relevant I am here, but have you considered using a parallax occlusion shader? BF3 used it on their bullet decals so it looked like you actually made a dent in the wall. It would be kinda a cool effect on the kind bland bullet decals.
[QUOTE=Stiffy360;38893737]I'm not sure how relevant I am here, but have you considered using a parallax occlusion shader? BF3 used it on their bullet decals so it looked like you actually made a dent in the wall. It would be kinda a cool effect on the kind bland bullet decals.[/QUOTE] Yeah, I had the idea of adding parallax to some of the bullet decals rolling around in my head for a while, I think it's a great idea to do. Though I'm not sure, would it cut down on performance a lot if there were tons of them all over on the screen at one time?
[QUOTE=Fat-Corgi-Guy;38893874]Yeah, I had the idea of adding parallax to some of the bullet decals rolling around in my head for a while, I think it's a great idea to do. Though I'm not sure, would it cut down on performance a lot if there were tons of them all over on the screen at one time?[/QUOTE] shouldn't have too big of a performance hit if you gave the parallax lods (smooth transition to flat) as well as limit how many holes you have. (decal limits)
[QUOTE=DohEntertainmen;38893663]Hey, I like your ideas for adding cut enemies to the game, but can you please start work on these [B]after[/B] you're done with the base game?[/QUOTE] We're not currently working on them, we're just discussing them, and I just had some time with nothing to do, so I sketched up the Houndeye (as I like to draw). I'm mostly working on environment textures, so the mappers can get their maps done, and implement the textures. Then it's on to making more model textures, having other team members finish up models they're working on, and start new ones, implement them, animate them, test them, fix the bugs and errors, ect.
Looks starved, but not as starved as the Beta one looked, I hated how tiny and scrawny it seemed.
[QUOTE=Fat-Corgi-Guy;38895108]We're not currently working on them, we're just discussing them, and I just had some time with nothing to do, so I sketched up the Houndeye (as I like to draw). I'm mostly working on environment textures, so the mappers can get their maps done, and implement the textures. Then it's on to making more model textures, having other team members finish up models they're working on, and start new ones, implement them, animate them, test them, fix the bugs and errors, ect.[/QUOTE] Well, hopefully you'll make a version of the mod soon that will only enhance the models/textures, which I really like, and not implement anything new.
[QUOTE=DohEntertainmen;38896941]Well, hopefully you'll make a version of the mod soon that will only enhance the models/textures, which I really like, and not implement anything new.[/QUOTE] This. Also, is it going to run as a separate mod, or will it replace HL2 files? Being such a nice work, I wouldn't mind to replace the original files, actually, it wouldn't make sense to me if it was a separate mod.
[QUOTE=Mattey;38898046]This. Also, is it going to run as a separate mod, or will it replace HL2 files? Being such a nice work, I wouldn't mind to replace the original files, actually, it wouldn't make sense to me if it was a separate mod.[/QUOTE] I'd imagine it would be a seperate mod as it's running on the alien swarm engine. Don't quote me on that, though, I may be wrong.
[QUOTE=Mattey;38898046]This. Also, is it going to run as a separate mod, or will it replace HL2 files? Being such a nice work, I wouldn't mind to replace the original files, actually, it wouldn't make sense to me if it was a separate mod.[/QUOTE] It's a separate mod. As [I]a-cookie[/I] mentioned, one reason is because it's on a different engine. [editline]19th December 2012[/editline] [QUOTE=DohEntertainmen;38896941]Well, hopefully you'll make a version of the mod soon that will only enhance the models/textures, which I really like, and not implement anything new.[/QUOTE] Ok, how about this, you guys tell us what new stuff that we want to add that you don't want us to add, we'll do a poll on it, or something, and decide that way, what content to keep and what content to take out. I really feel that new weapons and enemies are needed to refresh HL2, and remember, this is [I]not[/I] made to be exactly like HL2, if it were, then we wouldn't have HQ texture, or models, or anything of the sort, thus making it useless. On the other hand I want to cater this mod to the bulk of the community, because it's better to make a mod conformed to the community, than try and forge a community for a mod. Especially for this type of mod.
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