• Half-Life 2 Enhancement Mod
    1,447 replies, posted
[QUOTE=DinoJesus;38952684]You guys are getting wy ahead of yourselves.[/QUOTE] Yes. I don't mean to sound like a dick, but I think you should focus on improving what's already there instead of adding (mostly) superfluous stuff. You've done some amazing work so far, and I'd hate to see this project die because of an overload of features that aren't really necessary to make this a really good mod. If you want my opinion, this is what you should [I]really[/I] be focusing on: - Improving art assets (textures, meshes, etc.) - Polishing/expanding map geometry (bring the game to current(ish) graphical standards by making the maps less boxy and [I]maybe[/I] adding new areas) - Making the NPCs more varied (more heads and gear for the citizens/rebels, for instance) Adding new enemies like the Bullsquid and the Houndeye would be great, but it shouldn't be a [I]priority[/I] at such an early stage in development, especially considering the fact that you don't have any character modelers yet. Just my two cents. [editline]oh[/editline] Oh and to all you guys suggesting beta content to be added, think about why Valve cut it in the first place. Most of those things don't fit the game's new atmosphere (e.g. trenchcoat CPs) or don't have any reason to be present anymore due to changes in the writing (Cremator factory). They were cut for a reason.
Well right now it's really just concepts and discussion, it's not like they've been jumping from implementing one unfinished feature to another
Why do you keep saying cremators were cut from the game, There is very clearly a cremator's head in eli's lab. So they ARE part of the universe. But as for doing the childlabor cremator workshop, that poses a problem, because after around twenty years of humanity at large being unable to reproduce, there are no children, they are all adults now. And as for you silly persons asking us to stop talking about what to implement into the mod, It costs NOTHING to debate what we would like to see implemented, the people who do most of the debating are not even part of the modding team.
[QUOTE=Da Big Man;38948658]I always considered the Hunters (aka: Ministriders) to be the Combine's genetically re-engineered Houndeye. [img]http://images3.wikia.nocookie.net/__cb20090616004642/half-life/en/images/2/2a/Hunter.jpg[/img][/QUOTE] I always figured those were heavily synth'd Vorts. They have the same two butthole thing going on at the back, they make fairly similar noises (just the Hunter's is heavily processed), and they're both incredibly tough. The Combine probably had to remove their connection to the Vortessence in order to break down their bodies and make them into Synths.
Vorts aren't tough. Though id assume that the ones you find in victory mine are tougher than the standard variety. They were easy to kill and extremely cool to fight in half life 1. Also since the hunters are episode 1 and onward enemies i don't think it matters. could you also make the buggy handle better? I loved the airboat, but the buggy was aweful.
[QUOTE=Mech Bgum;38955536]Why would they bother turning bipedal creatures into tripedal that looks nothing alike? No reason? Combine tends just to cut everything that is not essential and replace some parts with implants. Take a look at soldiers or stalkers - we can definitely tell they were humans before.[/QUOTE] Yeah, in the HL2 universe; makes sense. but in a more real-world situation, aliens might have a hell of a lot harder time dealing with their body being crippled (arms cut off, loss of shit-tons of blood, etc...). Cause humans are fairly resilient (Which is probably another reason the combine put up with us)
If anything the strider and the hunter were remade from one or two animals from the same planet/biosphere.
[QUOTE=Sprockethead;38955634]If anything the strider and the hunter were remade from one or two animals from the same planet/biosphere.[/QUOTE] Imagine what the combine would do with an elephant.
[QUOTE=DinoJesus;38952684]You guys are getting wy ahead of yourselves.[/QUOTE] [QUOTE=Dr. Gestapo;38953269]Yes. I don't mean to sound like a dick, but I think you should focus on improving what's already there instead of adding (mostly) superfluous stuff. You've done some amazing work so far, and I'd hate to see this project die because of an overload of features that aren't really necessary to make this a really good mod. If you want my opinion, this is what you should [I]really[/I] be focusing on: - Improving art assets (textures, meshes, etc.) - Polishing/expanding map geometry (bring the game to current(ish) graphical standards by making the maps less boxy and [I]maybe[/I] adding new areas) - Making the NPCs more varied (more heads and gear for the citizens/rebels, for instance) Adding new enemies like the Bullsquid and the Houndeye would be great, but it shouldn't be a [I]priority[/I] at such an early stage in development, especially considering the fact that you don't have any character modelers yet. Just my two cents.[/QUOTE] You guys do know this is mostly all just speculation? We are currently working on the main things, as said by Dr. Gestapo, and the community is discussing other stuff to add, most of which I don't really agree with very much. [QUOTE=Dr. Gestapo;38953269]Oh and to all you guys suggesting beta content to be added, think about why Valve cut it in the first place. Most of those things don't fit the game's new atmosphere (e.g. trenchcoat CPs) or don't have any reason to be present anymore due to changes in the writing (Cremator factory). They were cut for a reason.[/QUOTE] I mostly agree, the bulk of Beta content should not be added, but small things like Bullsquids, Houndeyes, the Gauss Gun, and Combine Assassins would be nice variations of things to add. aaaand please note again, that the new weapons will most likely just be special secret area weapons you can find.
[QUOTE=a-cookie;38955698]Imagine what the combine would do with an elephant.[/QUOTE] maybe they [U]are[/U] doing unspeakable things to elephants somewhere in the galaxies, seems like it would be a good template to start off with. [editline]24th December 2012[/editline] Heck maybe ill draw an elephant synth just for the fun of it
[QUOTE=Sprockethead;38955803]Heck maybe ill draw an elephant synth just for the fun of it[/QUOTE] I don't know whether to be excited or terrified
[QUOTE=Sprockethead;38954567]Why do you keep saying cremators were cut from the game, There is very clearly a cremator's head in eli's lab. So they ARE part of the universe.[/QUOTE] Yeah but even Eli, a leader of the Resistance, doesn't know what it is. This implies that wherever Cremators are and whatever they do, it must be [I]very[/I] low key. Alyx might know something, after all she found it, but it never comes up. [editline]24th December 2012[/editline] If one does pop up, I think it should be something very minor, like the undressed Soldier in Nova Prospect, or the Soldier Pods in EP1 Citadel.
Heres a teaser [IMG]http://www.filedump.net/dumped/kommtsiauch1356359702.png[/IMG] Now i gotta go to christmas dinner with the folks. [editline]24th December 2012[/editline] Great pageking actually
[QUOTE=Sprockethead;38956373]Heres a teaser [IMG]http://www.filedump.net/dumped/kommtsiauch1356359702.png[/IMG] Now i gotta go to christmas dinner with the folks. [editline]24th December 2012[/editline] Great pageking actually[/QUOTE] So it's like an attack dog and pack mule?
[QUOTE=Mr. Someguy;38956317]Yeah but even Eli, a leader of the Resistance, doesn't know what it is. This implies that wherever Cremators are and whatever they do, it must be [I]very[/I] low key. Alyx might know something, after all she found it, but it never comes up. [editline]24th December 2012[/editline] If one does pop up, I think it should be something very minor, like the undressed Soldier in Nova Prospect, or the Soldier Pods in EP1 Citadel.[/QUOTE] one does make an unseen appearance in ep2, though
[QUOTE=Meatpuppet;38956521]one does make an unseen appearance in ep2, though[/QUOTE] can we have proof?
[QUOTE=Sprockethead;38956373]Heres a teaser [IMG]http://www.filedump.net/dumped/kommtsiauch1356359702.png[/IMG] Now i gotta go to christmas dinner with the folks. [editline]24th December 2012[/editline] Great pageking actually[/QUOTE] Is that a synthed Vort?
[url]http://facepunch.com/showthread.php?t=1068924[/url] [editline]24th December 2012[/editline] [QUOTE=Griffster26;38956536]can we have proof?[/QUOTE]
expected synth elephants to be like transport for dangerous terrain
Would combine controlled Houndeyes be synth hybrids, or just have implants like the Vortigaunts?
I wouldn't mind having more intimidating "bigger" enemies in HL2. HL1 had itchys, the garg, Agrunts, and tentacles, while HL2 kinda just had Striders and the Antlion Guard.
[QUOTE=a-cookie;38957008]expected synth elephants to be like transport for dangerous terrain[/QUOTE] [IMG_thumb]http://images3.wikia.nocookie.net/__cb20070209142945/starwars/images/8/8f/ATAT-CHRON.jpg[/IMG_thumb]
[QUOTE=glitchvid;38955631]Cause humans are fairly resilient (Which is probably another reason the combine put up with us)[/QUOTE] I'd imagine compared to most species humans are rather weak and fragile, just look at the Hunters and Striders, they can survive military grade explosives and keep on fighting while even the cybernetically enhanced Combine soldiers can be brought down by a regular firearm rather easily. The fact that the humans most along the road to being full synths, the stalkers, are used for simple labor seems like confirmation of that.
[QUOTE=Fat-Corgi-Guy;38957355]Would combine controlled Houndeyes be synth hybrids, or just have implants like the Vortigaunts?[/QUOTE] The discharge they give off might screw with simpler, less invasive technologies, so I'd imagine they'd either be full-on synths or be so extensively modified and implanted as to basically be a different creature altogether.
[QUOTE=CakeMaster7;38957866]I'd imagine compared to most species humans are rather weak and fragile, just look at the Hunters and Striders, they can survive military grade explosives and keep on fighting while even the cybernetically enhanced Combine soldiers can be brought down by a regular firearm rather easily. The fact that the humans most along the road to being full synths, the stalkers, are used for simple labor seems like confirmation of that.[/QUOTE] Difference with humans compared to those synths (that are essentially wild animals) is we can bend the environment to our will, we can reason, solve puzzles, do complicated things with our brain that no other currently known species can surpass and that makes us a valuable asset in a conscripted force. There's a reason infantry is the backbone of any armed force.
[QUOTE=CakeMaster7;38957866]I'd imagine compared to most species humans are rather weak and fragile, just look at the Hunters and Striders, they can survive military grade explosives and keep on fighting while even the cybernetically enhanced Combine soldiers can be brought down by a regular firearm rather easily. The fact that the humans most along the road to being full synths, the stalkers, are used for simple labor seems like confirmation of that.[/QUOTE] We have two things going for us: we're fairly smart, and we're fairly diverse. The Combine are already smart enough without our help, and diversity doesn't really come into it when you're making a totally faceless transhuman army. The only reason the Combine use humans is because we happen to be in the area at the time and we're more than capable of oppressing ourselves when bargained with and trained - we're most likely outclassed in every single way by the actual Combine army, but we're cheap, plentiful, and already on the planet they want to invade.
[QUOTE=CakeMaster7;38957866]I'd imagine compared to most species humans are rather weak and fragile, just look at the Hunters and Striders, they can survive military grade explosives and keep on fighting while even the cybernetically enhanced Combine soldiers can be brought down by a regular firearm rather easily. The fact that the humans most along the road to being full synths, the stalkers, are used for simple labor seems like confirmation of that.[/QUOTE] We don't know how long the Combine have been modifying Striders and Hunters, we [I]do[/I] know that they've only been modifying humans for roughly 20 years. Also, look at headcrabs. They only gave them two different variations in 20 years, and they're all visually very similar. They can't just immediately bioengineer a breed of supersoldiers. They gotta selectively produce them. [editline]24th December 2012[/editline] Plus, why bother killing off all of the species when you can use them to fight your battles for you?
[QUOTE=Da Big Man;38957938]Difference with humans compared to those synths (that are essentially wild animals) is we can bend the environment to our will, we can reason, solve puzzles, do complicated things with our brain that no other currently known species can surpass and that makes us a valuable asset in a conscripted force. There's a reason infantry is the backbone of any armed force.[/QUOTE] I'd hardly call Hunters or Striders wild animals, they definitely seem rather intelligent, enough so that they know who to attack and how to carry out their orders. Hunters work in groups to even hunt down individuals, such as Freeman. [editline]24th December 2012[/editline] [QUOTE=Cone;38957981]We have two things going for us: we're fairly smart, and we're fairly diverse. The Combine are already smart enough without our help, and diversity doesn't really come into it when you're making a totally faceless transhuman army. The only reason the Combine use humans is because we happen to be in the area at the time and we're more than capable of oppressing ourselves when bargained with and trained - we're most likely outclassed in every single way by the actual Combine army, but we're cheap, plentiful, and already on the planet they want to invade.[/QUOTE] This is more of how I see it, they armed humans because humans are readily available to oppress us. From what we know the Combine already have a more capable military than any on Earth, or the Seven Hour War wouldn't have been such a curbstomp. They most likely have infantry much superior to any human soldiers, as no war is won without infantry and every concept we've seen has the Combine having non-human infantry.
Shouldn't this discussion be on another thread?
I sort of wish there were more bosses in HL2, there are currently only like 3 and they are very easy to kill. They got pretty lazy with it often just spamming striders or soldiers, or hunters or whatever the main enemy was at the time. I mean the end-boss of EP1 was just a stronger strider, that sir, is lazy.
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