[QUOTE='[Green];38122417']Well, I agree that the model and texture work is well done despite looking absolutely horrible. It's not horribly low-poly or low-res texture or anything. Not that I like it, but I can appreciate the detail.[/QUOTE]She looks like what would happen if you impregnated a Barbie doll.
[QUOTE=Bloodshot12;38119317]I saw your crowbar
[IMG_thumb]http://i.imgur.com/rQu7J.jpg[/IMG_thumb]
And all I could think of was this weapon
[IMG_thumb]http://media.giantbomb.com/uploads/11/117581/1745326-quakeaxe.png[/IMG_thumb][/QUOTE]
What game is that axe from?
[QUOTE=Fat-Corgi-Guy;38124031]What game is that axe from?[/QUOTE]'
how could you not know that's from quake
[QUOTE=SFC3;38124034]'
how could you not know that's from quake[/QUOTE]
I've never played the quake games.....
EDIT:
[QUOTE=Kingy_ME;38112509]My crowbar happens to be exactly the same as Gordon's.[/QUOTE]
Mind posting a picture of it?
[I]Am I really dumb if there's a picture of a weapon from a game I've never played, and I don't know what it is?[/I]
Lots of people havent played Quake, don't be neckbeards you guys
[QUOTE=artDecor;38123497]She looks like what would happen if you impregnated a Barbie doll.[/QUOTE]
to me it looks like an athletic chick wearing a lot of makeup
i really see nothing wrong with the model
i do however see something wrong with using the model for an alyx vance replacement
[QUOTE=Fat-Corgi-Guy;38118956]Yeah, I know about that one, I've talked to the modeler already, and got permission to use it. Though that's just a collision model for it, not an actual touched up model. It's the same model, except now it doesn't crash the game when you spawn it.[/QUOTE]
i can try doing that fancy polycount thingymajingy and look into putting together some better shooty bitz for it, but i've got something else i'm working on at the moment. how soon do you need it?
[QUOTE=Joazzz;38145044]i can try doing that fancy polycount thingymajingy and look into putting together some better shooty bitz for it, but i've got something else i'm working on at the moment. how soon do you need it?[/QUOTE]
Oh, yeah that would be great if you could do that! As for time, I don't need it quite yet, as I'm thinking of putting it in the area with the striders, and I'm just starting on the first level, then working up chronologically, I think, through the levels, fixing them up and adding the new textures and areas.
I'm guessing you're intending to make additions to the maps themselves now, I presume?
[QUOTE=Blooper Reel;38147295]I'm guessing you're intending to make additions to the maps themselves now, I presume?[/QUOTE]
Yes.
Also, "Now"? I've had it posted on the first page ever since I made this thread.
It says:
[QUOTE]- Adding some new bits to the maps (secret areas/new areas that expand the story).[/QUOTE]
eg. In the train station, the fence to the right where you can see a Vortigaunt sweeping the floors, and there's a door there. I might make that door open-able, so you can explore in that area.
Whoops, looks like I didn't notice that tidbit.
[QUOTE=Fat-Corgi-Guy;38146853]Oh, yeah that would be great if you could do that! As for time, I don't need it quite yet, as I'm thinking of putting it in the area with the striders, and I'm just starting on the first level, then working up chronologically, I think, through the levels, fixing them up and adding the new textures and areas.[/QUOTE]alright good because i intend on finishing my DOOM modelhacks first
[B]**quick update**[/B]
I am currently working on revamping Barney, and Alyx's skins. Once they're done, I will begin working on the first level of the game.
[B]**Update**[/B]
Part of the mod is now done! The "HL2 Realistic Weapon Sound Pack" is now finished and ready for download! [video=youtube;cOTRunbXi-g]http://www.youtube.com/watch?v=cOTRunbXi-g[/video]
MediaFire:
[url]http://www.mediafire.com/?l9pd40aab6uvub3[/url]
Gamebanana:
[url]http://gamebanana.com/hl2/sounds/18166[/url]
The Revolver, AR2, and shotgun sound really weird. The revolver just doesn't have that meaty kick sound, the AR2 sounds too much like an assault rifle you'd find on earth and the shotgun just doesn't sound loud enough. I quite like all the other sounds though.
The sound pack is ok. It's kinda odd.
Also, that pistol skin is weird looking, it's an off-white.
[QUOTE=SFC3;38253212]The sound pack is ok. It's kinda odd.
Also, that pistol skin is weird looking, it's an off-white.[/QUOTE]
Yeah, the pistol skin is a W.I.P. mostly just has base colors and a normal map, no real detailing yet, so it looks odd.
Looks like KillerExe_01 flagged it.
"Withheld due to containing Modern Warfare sound ports (the pistol firing sounds) and for the lack of credits in general. Credit all involved original authors and than post here for me to unwithhold it. Thank you."
Except, when Strelok forgot to credit Crytek for his BM shotgun sounds, he gets a free pass and KillerExe_01 puts it on there for him.
I like the more plastic sounding reload for the pistol, it sounds much more realistic that way.
[B]Big question:[/B]
[B][I]What would make a better name for this mod?[/I][/B]
[QUOTE=Fat-Corgi-Guy;38254662][B]Big question:[/B]
[B][I]What would make a better name for this mod?[/I][/B][/QUOTE]
Half Life 2: Bigger, Longer, and Uncut.
[QUOTE=RockmanYoshi;38254854]Half Life 2: Bigger, Longer, and Uncut.[/QUOTE]
half life 2: black and uncircumsized
How does this sound for one of the added parts:
Take the chapel from HL2: Lost Coast, make it a longer building, and put that in raven holm. Then make it so once you get over to Gregori's church, you have to go through it to get to the grave yard, and when doing so, zombies start breaking in, and you have to fight your way across the church until you reach a door on the far end, where you go out and into the graveyard.
Does that sound good?
[QUOTE=Fat-Corgi-Guy;38256348]How does this sound for one of the added parts:
Take the chapel from HL2: Lost Coast, make it a longer building, and put that in raven holm. Then make it so once you get over to Gregori's church, you have to go through it to get to the grave yard, and when doing so, zombies start breaking in, and you have to fight your way across the church until you reach a door on the far end, where you go out and into the graveyard.
Does that sound good?[/QUOTE]
or just put it in the coast chapter like it was meant to be
[QUOTE=Meatpuppet;38257043]or just put it in the coast chapter like it was meant to be[/QUOTE]
Mmm, I don't know. I think it would seem kinda out of place there, imho.
[QUOTE=Butthurter;38259754]id rather not have the church in at all
just because its pretty and has a good gameplay vibe going doesnt mean the setting can be applicable[/QUOTE]
this is exactly what valve thought
[QUOTE=Butthurter;38259754]id rather not have the church in at all
just because its pretty and has a good gameplay vibe going doesnt mean the setting can be applicable[/QUOTE]
Just like how FF puts rubble and bridges and airplanes everywhere.
You can put it as an inbetween level if you really want.
Looking forward to this, be careful with the citizens. I thought the old skin for Male_07 was a joke of some sort, not real.
i'd get this mod just for adding those cut enemies
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