this is a tiny, tiny, tiny request but could you also improve the Blood decals/particle effects? I'm sick of seeing the source standard ones all the time.
[QUOTE=massaki;39028668]this is a tiny, tiny, tiny request but could you also improve the Blood decals/particle effects? I'm sick of seeing the source standard ones all the time.[/QUOTE]
Particles are being done by Joazzz, and decals I've already done (though I'm gonna make a V2 sometime soon).
[QUOTE=Fat-Corgi-Guy;38986617]My current Blood decals I made:
[img_thumb]http://cloud.steampowered.com/ugc/866081266298558343/2E8CF32363832FCD72D3A5E9E5B496FC77DD3543/[/img_thumb][img_thumb]http://cloud-2.steampowered.com/ugc/866081266298557047/53937B471D2013717ABC2F3934BB402322288FCE/[/img_thumb][/QUOTE]
[QUOTE=massaki;39028668]this is a tiny, tiny, tiny request but could you also improve the Blood decals/particle effects?[/QUOTE]
ye i'm replacing the huge sploshy splashy spurts with something more realistic/less overdone looking
why don't you do something like this for idle animations?
[video=youtube;h_oSajQIH9o]http://www.youtube.com/watch?v=h_oSajQIH9o[/video]
[QUOTE=Griffster26;39030909]why don't you do something like this for idle animations?
[video=youtube;h_oSajQIH9o]http://www.youtube.com/watch?v=h_oSajQIH9o[/video][/QUOTE]
That takes up a bit of space on the screen, which might get annoying.
[QUOTE=Griffster26;39030909]why don't you do something like this for idle animations?
[video=youtube;h_oSajQIH9o]http://www.youtube.com/watch?v=h_oSajQIH9o[/video][/QUOTE]
What was up with the guns randomly gaining and losing attachments?
[QUOTE=Griffster26;39030909]why don't you do something like Metro 2033's idle animations?[/QUOTE]
Yeah, something like that would be really cool. I had already thought of one for the crowbar, where he kinda shifts his grip around a little, throws it between his hands, than grabs it in his right hand and gently taps it against the palm of his left hand (like the Engineer's idle animation of his wrench in TF2).
[QUOTE=Griffster26;39030909]why don't you do something like this for idle animations?
[video=youtube;h_oSajQIH9o]http://www.youtube.com/watch?v=h_oSajQIH9o[/video][/QUOTE]
Might look nice standing still, but animations like that always look really stupid when moving, plus if you fire when say you are rubbing the side of your gun the hand would instantly teleport back onto the gun.
[QUOTE=Spot of Tea;39031012]What was up with the guns randomly gaining and losing attachments?[/QUOTE]
it's to show them off.
[QUOTE=BigJoeyLemons;39021062]They didnt use ironsights because it takes up too much screen space
i dont think there's any canonical explanation
it's just so the player knows what he's doing[/QUOTE]
They only take up too much space if you decide to use them, and its your problem then
[QUOTE=sentrygunman;39031044]Might look nice standing still, but animations like that always look really stupid when moving, plus if you fire when say you are rubbing the side of your gun the hand would instantly teleport back onto the gun.[/QUOTE]
Um. Do the words "idle animation" mean nothing to you?
As in, the animations don't play until the player does nothing for like, half a minute?
[QUOTE=lintz;39031081]Um. Do the words "idle animation" mean nothing to you?
As in, the animations don't play until the player does nothing for like, half a minute?[/QUOTE]
in metro it's 20/30 seconds
[QUOTE=lintz;39031081]Um. Do the words "idle animation" mean nothing to you?
As in, the animations don't play until the player does nothing for like, half a minute?[/QUOTE]
Sure, but idle animations still play when walking etc, and you can still shoot when you're rubbing the gun or whatever the animation plays, no matter how the idle works.
[QUOTE=Mr. Someguy;39026453]You're thinking of the Gauss Gun secondary fire. It charged up a high-powered shot.
The Gluon Gun's secondary fire made you pull a lever on the weapon, and push it back into place. It did nothing that affected functionality, it was purely cosmetic.[/QUOTE]
In OP4 I believe there was another firing mode for the Gluon.
[QUOTE=sentrygunman;39031668]Sure, but idle animations still play when walking etc, and you can still shoot when you're rubbing the gun or whatever the animation plays, no matter how the idle works.[/QUOTE]
... But they don't play when you're walking. Because you have to be standing still.
I DON'T UNDERSTAND YOUR LOGIC.
I'm not sure but I think if you started the animation, you could walk and they would still play out. It's been a long time since I've finished the game however
[QUOTE=lintz;39032982]... But they don't play when you're walking. Because you have to be standing still.
I DON'T UNDERSTAND YOUR LOGIC.[/QUOTE]
That's not how source idle animations work. The sway etc in HL2 is all caused by the engine and has nothing to do with the animations. The idle animations play every single second that you arent shooting/drawing the gun/reloading.
[QUOTE=Joazzz;39030032]ye i'm replacing the huge sploshy splashy spurts with something more realistic/less overdone looking[/QUOTE]
Thank you! and those blood decals by Fat Corgi Guy are awesome, good job guys.
[QUOTE=Fat-Corgi-Guy;39028865]Particles are being done by Joazzz, and decals I've already done (though I'm gonna make a V2 sometime soon).[/QUOTE]
That really reminds me of brutal doom.
Now don't shoot this down immediately, but you know what I want to see?
Duke3D-style blood stains that slide down walls.
Forget adding gore, that would be fucking. amazing.
That would need an animated texture if I'm not wrong
[QUOTE=sentrygunman;39033704]That's not how source idle animations work. The sway etc in HL2 is all caused by the engine and has nothing to do with the animations. The idle animations play every single second that you arent shooting/drawing the gun/reloading.[/QUOTE]
Okay we're not on the same wavelength here, but I get what you're saying.
[QUOTE=lintz;39034376]Okay we're not on the same wavelength here, but I get what you're saying.[/QUOTE]
When an idle animation starts, if you fire your gun in the middle of it, it will jump straight to the firing animation, creating inconsistency. With walking, if an idle animation starts, then you start walking in the middle of it, it will keep playing even though you're moving. I think that's what he was trying to get at earlier.
Video games in general need more gore, especially games that try to be realistic. If you get shot in the face in real life there is going to be blood and brain matter all over the place.
[QUOTE=dedo678;39035291]Video games in general need more gore, especially games that try to be realistic. If you get shot in the face in real life there is going to be blood and brain matter all over the place.[/QUOTE]
However, not so much that it disturbs the viewer or makes the whole game grotesque (little moments are okay, but too much can make someone just plain not want to play it anymore)
[QUOTE=IM BATMAN;39035329]However, not so much that it disturbs the viewer or makes the whole game grotesque[/QUOTE]well a realistic amount of gore and dismemberment would work in something similar to Spec Ops The Line
[B]Question, what needs to be done to make this:[/B]
[QUOTE=Fat-Corgi-Guy;38996225][img_thumb]http://i.imgur.com/jw9qd.png[/img_thumb][/QUOTE]
[B]-better, before calling the design done, and finding a modeler to make it?[/B]
[I]Keep in mind that I'm trying to go for a new look for them, while still keeping it reminiscent of HL1.[/I]
Monocle and tophat
skinnier
airbrush it!!!
[QUOTE=SFC003;39036736]airbrush it!!![/QUOTE]
For some reason, I saw your avatar, and in my head saw Data saying "airbrush it!!!" with that expression...
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